Super Mario 64s source code (from a leak on 4chan so be careful)
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70 lines
4.0 KiB

bbh_seg7_vertex_0700D500: # 0x0700D500 - 0x0700D600
vertex -537, 0, 1756, 0, 212, 0xFF, 0xEC, 0x40, 0x50
vertex -537, 282, 2038, 0, 746, 0xFF, 0xEC, 0x40, 0x50
vertex -537, 538, 2038, 0, 990, 0xFF, 0xEC, 0x40, 0x50
vertex -1663, 1357, 2447, 734, 0, 0xFF, 0xEC, 0x40, 0x50
vertex -1407, 1459, 2550, 990, 990, 0xFF, 0xEC, 0x40, 0x50
vertex -1407, 1357, 2447, 734, 0, 0xFF, 0xEC, 0x40, 0x50
vertex -1663, 1459, 2550, 990, 990, 0xFF, 0xEC, 0x40, 0x50
vertex -1663, 1101, 2447, 96, 0, 0xFF, 0xEC, 0x40, 0x50
vertex -1663, 1203, 2550, 352, 990, 0xFF, 0xEC, 0x40, 0x50
vertex -1407, 1203, 2550, 352, 990, 0xFF, 0xEC, 0x40, 0x50
vertex -1407, 1101, 2447, 96, 0, 0xFF, 0xEC, 0x40, 0x50
vertex -281, 0, 1756, 990, 212, 0xFF, 0xEC, 0x40, 0x50
vertex -537, 0, 1500, 0, 0, 0xFF, 0xEC, 0x40, 0x50
vertex -1663, 0, 2268, 0, 212, 0xFF, 0xEC, 0x40, 0x50
vertex -1663, 282, 2550, 0, 746, 0xFF, 0xEC, 0x40, 0x50
vertex -1663, 538, 2550, 0, 990, 0xFF, 0xEC, 0x40, 0x50
bbh_seg7_vertex_0700D600: # 0x0700D600 - 0x0700D6F0
vertex -281, 0, 1756, 990, 212, 0xFF, 0xEC, 0x40, 0x50
vertex -281, 282, 2038, 990, 746, 0xFF, 0xEC, 0x40, 0x50
vertex -537, 282, 2038, 0, 746, 0xFF, 0xEC, 0x40, 0x50
vertex -537, 0, 1500, 0, 0, 0xFF, 0xEC, 0x40, 0x50
vertex -537, 538, 2038, 0, 990, 0xFF, 0xEC, 0x40, 0x50
vertex -281, 538, 2038, 990, 990, 0xFF, 0xEC, 0x40, 0x50
vertex -281, 0, 1500, 990, 0, 0xFF, 0xEC, 0x40, 0x50
vertex -1663, 0, 2012, 0, 0, 0xFF, 0xEC, 0x40, 0x50
vertex -1407, 538, 2550, 990, 990, 0xFF, 0xEC, 0x40, 0x50
vertex -1407, 0, 2012, 990, 0, 0xFF, 0xEC, 0x40, 0x50
vertex -1663, 538, 2550, 0, 990, 0xFF, 0xEC, 0x40, 0x50
vertex -1663, 0, 2268, 0, 212, 0xFF, 0xEC, 0x40, 0x50
vertex -1407, 282, 2550, 990, 746, 0xFF, 0xEC, 0x40, 0x50
vertex -1407, 0, 2268, 990, 212, 0xFF, 0xEC, 0x40, 0x50
vertex -1663, 282, 2550, 0, 746, 0xFF, 0xEC, 0x40, 0x50
bbh_seg7_dl_0700D6F0: # 0x0700D6F0 - 0x0700D7E0
gsDPSetTextureImage G_IM_FMT_IA, G_IM_SIZ_16b, 1, spooky_0900B000
gsDPLoadSync
gsDPLoadBlock 7, 0, 0, 0x3FF, 0x100
gsSPVertex bbh_seg7_vertex_0700D500, 16, 0
gsSP2Triangles 0, 1, 2, 0x0, 3, 4, 5, 0x0
gsSP2Triangles 3, 6, 4, 0x0, 7, 6, 3, 0x0
gsSP2Triangles 7, 8, 6, 0x0, 5, 4, 9, 0x0
gsSP2Triangles 5, 9, 10, 0x0, 10, 9, 8, 0x0
gsSP2Triangles 10, 8, 7, 0x0, 11, 1, 0, 0x0
gsSP2Triangles 0, 2, 12, 0x0, 13, 14, 15, 0x0
gsSPVertex bbh_seg7_vertex_0700D600, 15, 0
gsSP2Triangles 0, 1, 2, 0x0, 3, 4, 5, 0x0
gsSP2Triangles 3, 5, 6, 0x0, 6, 5, 1, 0x0
gsSP2Triangles 6, 1, 0, 0x0, 7, 8, 9, 0x0
gsSP2Triangles 7, 10, 8, 0x0, 11, 10, 7, 0x0
gsSP2Triangles 9, 8, 12, 0x0, 9, 12, 13, 0x0
gsSP2Triangles 13, 12, 14, 0x0, 13, 14, 11, 0x0
gsSPEndDisplayList
glabel bbh_seg7_dl_0700D7E0 # 0x0700D7E0 - 0x0700D850
gsDPPipeSync
gsDPSetCombineMode1Cycle G_CCMUX_TEXEL0, G_CCMUX_0, G_CCMUX_SHADE, G_CCMUX_0, G_ACMUX_TEXEL0, G_ACMUX_0, G_ACMUX_SHADE, G_ACMUX_0
gsSPClearGeometryMode G_LIGHTING | G_CULL_BACK
gsDPSetTile G_IM_FMT_IA, G_IM_SIZ_16b, 0, 0, G_TX_LOADTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD
gsSPTexture -1, -1, 0, 0, 1
gsDPTileSync
gsDPSetTile G_IM_FMT_IA, G_IM_SIZ_16b, 8, 0, G_TX_RENDERTILE, 0, G_TX_CLAMP | G_TX_NOMIRROR, 5, G_TX_NOLOD, G_TX_CLAMP | G_TX_NOMIRROR, 5, G_TX_NOLOD
gsDPSetTileSize 0, 0, 0, 124, 124
gsSPDisplayList bbh_seg7_dl_0700D6F0
gsSPTexture -1, -1, 0, 0, 0
gsDPPipeSync
gsDPSetCombineMode1Cycle G_CCMUX_0, G_CCMUX_0, G_CCMUX_0, G_CCMUX_SHADE, G_ACMUX_0, G_ACMUX_0, G_ACMUX_0, G_ACMUX_SHADE
gsSPSetGeometryMode G_LIGHTING | G_CULL_BACK
gsSPEndDisplayList