Super Mario 64s source code (from a leak on 4chan so be careful)
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64 lines
3.4 KiB

6 years ago
  1. inside_castle_seg7_light_0703BAB0: # 0x0703BAB0 - 0x0703BAB8
  2. .byte 0x5F, 0x5F, 0x5F, 0x00, 0x5F, 0x5F, 0x5F, 0x00
  3. inside_castle_seg7_light_0703BAB8: # 0x0703BAB8 - 0x0703BAC8
  4. .byte 0xFF, 0xFF, 0xFF, 0x00, 0xFF, 0xFF, 0xFF, 0x00
  5. .byte 0x28, 0x28, 0x28, 0x00, 0x00, 0x00, 0x00, 0x00
  6. inside_castle_seg7_vertex_0703BAC8: # 0x0703BAC8 - 0x0703BBB8
  7. vertex 358, 0, 307, 0, 0, 0x7F, 0x00, 0x00, 0xFF
  8. vertex 358, -101, 307, 0, 480, 0x7F, 0x00, 0x00, 0xFF
  9. vertex 358, -101, -306, 3034, 480, 0x7F, 0x00, 0x00, 0xFF
  10. vertex 358, 0, -306, 1756, 0, 0x00, 0x00, 0x81, 0xFF
  11. vertex 358, -101, -306, 1756, 478, 0x00, 0x00, 0x81, 0xFF
  12. vertex 0, -101, -306, 0, 478, 0x00, 0x00, 0x81, 0xFF
  13. vertex 0, 0, -306, 0, 0, 0x00, 0x00, 0x81, 0xFF
  14. vertex 0, 0, -306, 3034, 0, 0x81, 0x00, 0x00, 0xFF
  15. vertex 0, -101, -306, 3034, 480, 0x81, 0x00, 0x00, 0xFF
  16. vertex 0, -101, 307, 0, 480, 0x81, 0x00, 0x00, 0xFF
  17. vertex 0, 0, 307, 0, 0, 0x81, 0x00, 0x00, 0xFF
  18. vertex 0, 0, 307, 0, 0, 0x00, 0x00, 0x7F, 0xFF
  19. vertex 358, -101, 307, 1756, 478, 0x00, 0x00, 0x7F, 0xFF
  20. vertex 358, 0, 307, 1756, 0, 0x00, 0x00, 0x7F, 0xFF
  21. vertex 0, -101, 307, 0, 478, 0x00, 0x00, 0x7F, 0xFF
  22. inside_castle_seg7_vertex_0703BBB8: # 0x0703BBB8 - 0x0703BC28
  23. vertex 358, 0, -306, 1756, -2076, 0x00, 0x7F, 0x00, 0xFF
  24. vertex 0, 0, 307, 0, 990, 0x00, 0x7F, 0x00, 0xFF
  25. vertex 358, 0, 307, 1756, 990, 0x00, 0x7F, 0x00, 0xFF
  26. vertex 358, 0, 307, 0, 0, 0x7F, 0x00, 0x00, 0xFF
  27. vertex 358, -101, -306, 3034, 480, 0x7F, 0x00, 0x00, 0xFF
  28. vertex 358, 0, -306, 3034, 0, 0x7F, 0x00, 0x00, 0xFF
  29. vertex 0, 0, -306, 0, -2076, 0x00, 0x7F, 0x00, 0xFF
  30. inside_castle_seg7_dl_0703BC28: # 0x0703BC28 - 0x0703BCB8
  31. gsDPSetTextureImage G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, inside_09005000
  32. gsDPLoadSync
  33. gsDPLoadBlock 7, 0, 0, 0x3FF, 0x100
  34. gsSPLight inside_castle_seg7_light_0703BAB8, 1
  35. gsSPLight inside_castle_seg7_light_0703BAB0, 2
  36. gsSPVertex inside_castle_seg7_vertex_0703BAC8, 15, 0
  37. gsSP2Triangles 0, 1, 2, 0x0, 3, 4, 5, 0x0
  38. gsSP2Triangles 3, 5, 6, 0x0, 7, 8, 9, 0x0
  39. gsSP2Triangles 7, 9, 10, 0x0, 11, 12, 13, 0x0
  40. gsSP1Triangle 11, 14, 12, 0x0
  41. gsSPVertex inside_castle_seg7_vertex_0703BBB8, 7, 0
  42. gsSP2Triangles 0, 1, 2, 0x0, 3, 4, 5, 0x0
  43. gsSP1Triangle 0, 6, 1, 0x0
  44. gsSPEndDisplayList
  45. glabel inside_castle_seg7_dl_0703BCB8 # 0x0703BCB8 - 0x0703BD28
  46. gsDPPipeSync
  47. gsDPSetCombineMode1Cycle G_CCMUX_TEXEL0, G_CCMUX_0, G_CCMUX_SHADE, G_CCMUX_0, G_ACMUX_0, G_ACMUX_0, G_ACMUX_0, G_ACMUX_SHADE
  48. gsSPClearGeometryMode G_SHADING_SMOOTH
  49. gsDPSetTile G_IM_FMT_RGBA, G_IM_SIZ_16b, 0, 0, G_TX_LOADTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD
  50. gsSPTexture -1, -1, 0, 0, 1
  51. gsDPTileSync
  52. gsDPSetTile G_IM_FMT_RGBA, G_IM_SIZ_16b, 8, 0, G_TX_RENDERTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, 5, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, 5, G_TX_NOLOD
  53. gsDPSetTileSize 0, 0, 0, 124, 124
  54. gsSPDisplayList inside_castle_seg7_dl_0703BC28
  55. gsSPTexture -1, -1, 0, 0, 0
  56. gsDPPipeSync
  57. gsDPSetCombineMode1Cycle G_CCMUX_0, G_CCMUX_0, G_CCMUX_0, G_CCMUX_SHADE, G_ACMUX_0, G_ACMUX_0, G_ACMUX_0, G_ACMUX_SHADE
  58. gsSPSetGeometryMode G_SHADING_SMOOTH
  59. gsSPEndDisplayList