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37 lines
942 B
37 lines
942 B
#ifndef _MARIO_GEO_SWITCH_CASE_IDS_H
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#define _MARIO_GEO_SWITCH_CASE_IDS_H
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/* Mario Geo-Switch-Case IDs */
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enum MarioEyesGSCId
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{
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/*0x00*/ MARIO_EYES_BLINK,
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/*0x01*/ MARIO_EYES_OPEN,
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/*0x02*/ MARIO_EYES_HALF_CLOSED,
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/*0x03*/ MARIO_EYES_CLOSED,
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/*0x04*/ MARIO_EYES_LOOK_LEFT, // unused
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/*0x05*/ MARIO_EYES_LOOK_RIGHT, // unused
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/*0x06*/ MARIO_EYES_LOOK_UP, // unused
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/*0x07*/ MARIO_EYES_LOOK_DOWN, // unused
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/*0x08*/ MARIO_EYES_DEAD
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};
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enum MarioHandGSCId
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{
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/*0x00*/ MARIO_HAND_FISTS,
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/*0x01*/ MARIO_HAND_OPEN,
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/*0x02*/ MARIO_HAND_PEACE_SIGN,
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/*0x03*/ MARIO_HAND_HOLDING_CAP,
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/*0x04*/ MARIO_HAND_HOLDING_WING_CAP,
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/*0x05*/ MARIO_HAND_RIGHT_OPEN
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};
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enum MarioCapGSCId
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{
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/*0x00*/ MARIO_HAS_DEFAULT_CAP_ON,
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/*0x01*/ MARIO_HAS_DEFAULT_CAP_OFF,
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/*0x02*/ MARIO_HAS_WING_CAP_ON,
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/*0x03*/ MARIO_HAS_WING_CAP_OFF // unused
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};
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#endif /* _MARIO_GEO_SWITCH_CASE_IDS_H */
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