Super Mario 64s source code (from a leak on 4chan so be careful)
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38 lines
1.9 KiB

inside_castle_seg7_light_07043C38: # 0x07043C38 - 0x07043C40
.byte 0x5F, 0x5F, 0x5F, 0x00, 0x5F, 0x5F, 0x5F, 0x00
inside_castle_seg7_light_07043C40: # 0x07043C40 - 0x07043C50
.byte 0xFF, 0xFF, 0xFF, 0x00, 0xFF, 0xFF, 0xFF, 0x00
.byte 0x28, 0x28, 0x28, 0x00, 0x00, 0x00, 0x00, 0x00
inside_castle_seg7_vertex_07043C50: # 0x07043C50 - 0x07043C90
vertex 164, 1408, 2355, 0, 0, 0x7F, 0x00, 0x00, 0xFF
vertex 164, 1254, 2355, 0, 990, 0x7F, 0x00, 0x00, 0xFF
vertex 164, 1254, 2202, 990, 990, 0x7F, 0x00, 0x00, 0xFF
vertex 164, 1408, 2202, 990, 0, 0x7F, 0x00, 0x00, 0xFF
inside_castle_seg7_dl_07043C90: # 0x07043C90 - 0x07043CD8
gsDPSetTextureImage G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, inside_castle_seg7_texture_07003000
gsDPLoadSync
gsDPLoadBlock 7, 0, 0, 0x3FF, 0x100
gsSPLight inside_castle_seg7_light_07043C40, 1
gsSPLight inside_castle_seg7_light_07043C38, 2
gsSPVertex inside_castle_seg7_vertex_07043C50, 4, 0
gsSP2Triangles 0, 1, 2, 0x0, 0, 2, 3, 0x0
gsSPEndDisplayList
glabel inside_castle_seg7_dl_07043CD8 # 0x07043CD8 - 0x07043D48
gsDPPipeSync
gsDPSetCombineMode1Cycle G_CCMUX_TEXEL0, G_CCMUX_0, G_CCMUX_SHADE, G_CCMUX_0, G_ACMUX_TEXEL0, G_ACMUX_0, G_ACMUX_SHADE, G_ACMUX_0
gsSPClearGeometryMode G_SHADING_SMOOTH
gsDPSetTile G_IM_FMT_RGBA, G_IM_SIZ_16b, 0, 0, G_TX_LOADTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD
gsSPTexture -1, -1, 0, 0, 1
gsDPTileSync
gsDPSetTile G_IM_FMT_RGBA, G_IM_SIZ_16b, 8, 0, G_TX_RENDERTILE, 0, G_TX_CLAMP | G_TX_NOMIRROR, 5, G_TX_NOLOD, G_TX_CLAMP | G_TX_NOMIRROR, 5, G_TX_NOLOD
gsDPSetTileSize 0, 0, 0, 124, 124
gsSPDisplayList inside_castle_seg7_dl_07043C90
gsSPTexture -1, -1, 0, 0, 0
gsDPPipeSync
gsDPSetCombineMode1Cycle G_CCMUX_0, G_CCMUX_0, G_CCMUX_0, G_CCMUX_SHADE, G_ACMUX_0, G_ACMUX_0, G_ACMUX_0, G_ACMUX_SHADE
gsSPSetGeometryMode G_SHADING_SMOOTH
gsSPEndDisplayList