Super Mario 64s source code (from a leak on 4chan so be careful)
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# SHARE_PATH: [level]/areas/1/1/, [level]/areas/1/2/, [level]/areas/1/3/, [level]/areas/1/4/
glabel thi_geo_0006D4 # 0x0E0006D4
geo_node_screen_area 10, SCREEN_WIDTH/2, SCREEN_HEIGHT/2, SCREEN_WIDTH/2, SCREEN_HEIGHT/2
geo_open_node
geo_zbuffer 0
geo_open_node
geo_todo_09 100
geo_open_node
geo_background BACKGROUND_OCEAN_SKY, geo_skybox_main
geo_close_node
geo_close_node
geo_zbuffer 1
geo_open_node
geo_camera_frustum 45, 100, 12800, geo_camera_fov
geo_open_node
geo_camera 1, 0, 2000, 6000, 0, 0, 0, geo_camera_preset_and_pos
geo_open_node
geo_scale 0x00, 19660
geo_open_node
geo_display_list LAYER_OPAQUE, thi_seg7_dl_07005260
geo_display_list LAYER_OPAQUE, thi_seg7_dl_07006968
geo_display_list LAYER_ALPHA, thi_seg7_dl_07007008
geo_display_list LAYER_TRANSPARENT, thi_seg7_dl_070072E8
geo_close_node
geo_display_list LAYER_TRANSPARENT_DECAL, thi_seg7_dl_07007538
geo_asm 0, Geo18_802D01E0
geo_asm 4866, Geo18_802D104C
geo_render_obj
geo_asm 0, geo_exec_level
geo_close_node
geo_close_node
geo_close_node
geo_close_node
geo_end