Team Fortress 2 Source Code as on 22/4/2020
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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $NoKeywords: $
//=============================================================================//
#ifndef CSSTATSSUMMARY_H
#define CSSTATSSUMMARY_H
#ifdef _WIN32
#pragma once
#endif
#include "vgui_controls/PanelListPanel.h"
#include "vgui_controls/Label.h"
#include "tier1/KeyValues.h"
#include "vgui_controls/PropertyPage.h"
#include "vgui_controls/Button.h"
#include "c_cs_player.h"
#include "cs_gamestats_shared.h"
#include "achievements_page.h"
#include "GameEventListener.h"
#include "utlmap.h"
class IAchievement; class IScheme; class CAchievementsPageGroupPanel; class StatCard; class CCSBaseAchievement;
class CStatsSummary : public vgui::PropertyPage, public CGameEventListener { DECLARE_CLASS_SIMPLE ( CStatsSummary, vgui::PropertyPage );
public: CStatsSummary( vgui::Panel *parent, const char *name ); ~CStatsSummary();
virtual void ApplySchemeSettings( vgui::IScheme *pScheme ); virtual void ApplySettings( KeyValues *pResourceData ); virtual void OnSizeChanged( int newWide, int newTall ); virtual void FireGameEvent( IGameEvent *event );
virtual void OnThink(); virtual void OnPageShow();
void UpdateStatsData(); void UpdateStatsSummary(); void UpdateKillHistory(); void UpdateFavoriteWeaponData(); void UpdateMapsData(); void UpdateRecentAchievements(); void UpdateLastMatchStats();
void UpdateLastMatchFavoriteWeaponStats();
private:
static int AchivementDateSortPredicate( CCSBaseAchievement* const* pLeft, CCSBaseAchievement* const* pRight); void DisplayCompressedLocalizedStat(CSStatType_t stat, const char* dialogVariable, const char* localizationToken = NULL); void DisplayFormattedLabel(const char* localizationToken, const wchar_t* valueText, const char* dialogVariable); int m_iFixedWidth; int m_iDefaultWeaponImage; int m_iDefaultMapImage;
vgui::Label* m_pLabelRoundsPlayed; vgui::Label* m_pLabelRoundsWon; vgui::ImagePanel* m_pImagePanelFavWeapon; vgui::ImagePanel* m_pImagePanelLastMapFavWeapon; vgui::ImagePanel* m_pImagePanelFavMap;
vgui::ImageList *m_pImageList;
vgui::PanelListPanel *m_pRecentAchievementsList;
StatCard* m_pStatCard; bool m_bRecentAchievementsDirty; bool m_bStatsDirty;
CUtlMap<CSStatType_t, int> m_StatImageMap; }; #endif // CSSTATSSUMMARY_H
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