Team Fortress 2 Source Code as on 22/4/2020
You can not select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
 
 
 
 
 
 

84 lines
2.3 KiB

//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $NoKeywords: $
//=============================================================================//
#ifndef CSSTATSSUMMARY_H
#define CSSTATSSUMMARY_H
#ifdef _WIN32
#pragma once
#endif
#include "vgui_controls/PanelListPanel.h"
#include "vgui_controls/Label.h"
#include "tier1/KeyValues.h"
#include "vgui_controls/PropertyPage.h"
#include "vgui_controls/Button.h"
#include "c_cs_player.h"
#include "cs_gamestats_shared.h"
#include "achievements_page.h"
#include "GameEventListener.h"
#include "utlmap.h"
class IAchievement;
class IScheme;
class CAchievementsPageGroupPanel;
class StatCard;
class CCSBaseAchievement;
class CStatsSummary : public vgui::PropertyPage, public CGameEventListener
{
DECLARE_CLASS_SIMPLE ( CStatsSummary, vgui::PropertyPage );
public:
CStatsSummary( vgui::Panel *parent, const char *name );
~CStatsSummary();
virtual void ApplySchemeSettings( vgui::IScheme *pScheme );
virtual void ApplySettings( KeyValues *pResourceData );
virtual void OnSizeChanged( int newWide, int newTall );
virtual void FireGameEvent( IGameEvent *event );
virtual void OnThink();
virtual void OnPageShow();
void UpdateStatsData();
void UpdateStatsSummary();
void UpdateKillHistory();
void UpdateFavoriteWeaponData();
void UpdateMapsData();
void UpdateRecentAchievements();
void UpdateLastMatchStats();
void UpdateLastMatchFavoriteWeaponStats();
private:
static int AchivementDateSortPredicate( CCSBaseAchievement* const* pLeft, CCSBaseAchievement* const* pRight);
void DisplayCompressedLocalizedStat(CSStatType_t stat, const char* dialogVariable, const char* localizationToken = NULL);
void DisplayFormattedLabel(const char* localizationToken, const wchar_t* valueText, const char* dialogVariable);
int m_iFixedWidth;
int m_iDefaultWeaponImage;
int m_iDefaultMapImage;
vgui::Label* m_pLabelRoundsPlayed;
vgui::Label* m_pLabelRoundsWon;
vgui::ImagePanel* m_pImagePanelFavWeapon;
vgui::ImagePanel* m_pImagePanelLastMapFavWeapon;
vgui::ImagePanel* m_pImagePanelFavMap;
vgui::ImageList *m_pImageList;
vgui::PanelListPanel *m_pRecentAchievementsList;
StatCard* m_pStatCard;
bool m_bRecentAchievementsDirty;
bool m_bStatsDirty;
CUtlMap<CSStatType_t, int> m_StatImageMap;
};
#endif // CSSTATSSUMMARY_H