Team Fortress 2 Source Code as on 22/4/2020
You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
|
|
//========= Copyright Valve Corporation, All rights reserved. ============//
#include "cbase.h"
#include "hud_baseachievement_tracker.h"
#include "c_cs_player.h"
#include "iachievementmgr.h"
// memdbgon must be the last include file in a .cpp file!!!
#include "tier0/memdbgon.h"
// The number of counter-strike HUD achievements to display
const int cMaxCSHUDAchievments = 4;
using namespace vgui;
class CHudAchievementTracker : public CHudBaseAchievementTracker { DECLARE_CLASS_SIMPLE( CHudAchievementTracker, CHudBaseAchievementTracker );
public: CHudAchievementTracker( const char *pElementName ); virtual void OnThink(); virtual void PerformLayout(); virtual int GetMaxAchievementsShown(); virtual bool ShouldShowAchievement( IAchievement *pAchievement );
private: CPanelAnimationVarAliasType( int, m_iNormalY, "NormalY", "5", "proportional_int" ); };
DECLARE_HUDELEMENT( CHudAchievementTracker );
CHudAchievementTracker::CHudAchievementTracker( const char *pElementName ) : BaseClass( pElementName ) { RegisterForRenderGroup( "hide_for_scoreboard" ); }
void CHudAchievementTracker::OnThink() { BaseClass::OnThink(); }
int CHudAchievementTracker::GetMaxAchievementsShown() { return MIN( BaseClass::GetMaxAchievementsShown(), cMaxCSHUDAchievments ); }
void CHudAchievementTracker::PerformLayout() { BaseClass::PerformLayout();
int x, y; GetPos( x, y ); SetPos( x, m_iNormalY ); }
bool CHudAchievementTracker::ShouldShowAchievement( IAchievement *pAchievement ) { if ( !BaseClass::ShouldShowAchievement(pAchievement) ) return false;
C_CSPlayer *pPlayer = CCSPlayer::GetLocalCSPlayer(); if ( !pPlayer ) return false;
return true; }
|