Team Fortress 2 Source Code as on 22/4/2020
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//========= Copyright Valve Corporation, All rights reserved. ============//
#include "cbase.h"
#include "hud_baseachievement_tracker.h"
#include "c_cs_player.h"
#include "iachievementmgr.h"
// memdbgon must be the last include file in a .cpp file!!!
#include "tier0/memdbgon.h"
// The number of counter-strike HUD achievements to display
const int cMaxCSHUDAchievments = 4;
using namespace vgui;
class CHudAchievementTracker : public CHudBaseAchievementTracker
{
DECLARE_CLASS_SIMPLE( CHudAchievementTracker, CHudBaseAchievementTracker );
public:
CHudAchievementTracker( const char *pElementName );
virtual void OnThink();
virtual void PerformLayout();
virtual int GetMaxAchievementsShown();
virtual bool ShouldShowAchievement( IAchievement *pAchievement );
private:
CPanelAnimationVarAliasType( int, m_iNormalY, "NormalY", "5", "proportional_int" );
};
DECLARE_HUDELEMENT( CHudAchievementTracker );
CHudAchievementTracker::CHudAchievementTracker( const char *pElementName ) : BaseClass( pElementName )
{
RegisterForRenderGroup( "hide_for_scoreboard" );
}
void CHudAchievementTracker::OnThink()
{
BaseClass::OnThink();
}
int CHudAchievementTracker::GetMaxAchievementsShown()
{
return MIN( BaseClass::GetMaxAchievementsShown(), cMaxCSHUDAchievments );
}
void CHudAchievementTracker::PerformLayout()
{
BaseClass::PerformLayout();
int x, y;
GetPos( x, y );
SetPos( x, m_iNormalY );
}
bool CHudAchievementTracker::ShouldShowAchievement( IAchievement *pAchievement )
{
if ( !BaseClass::ShouldShowAchievement(pAchievement) )
return false;
C_CSPlayer *pPlayer = CCSPlayer::GetLocalCSPlayer();
if ( !pPlayer )
return false;
return true;
}