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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $NoKeywords: $
//=============================================================================//
#include "cbase.h"
#include "NavProgress.h"
#include <vgui/IScheme.h>
#include <vgui/ILocalize.h>
#include <vgui/ISurface.h>
#include <filesystem.h>
#include <KeyValues.h>
#include <convar.h>
#include <vgui_controls/Label.h>
#include <game/client/iviewport.h>
// memdbgon must be the last include file in a .cpp file!!!
#include "tier0/memdbgon.h"
using namespace vgui;
//--------------------------------------------------------------------------------------------------------------
CNavProgress::CNavProgress( IViewPort *pViewPort ) : Frame( NULL, PANEL_NAV_PROGRESS ) { // initialize dialog
m_pViewPort = pViewPort;
// load the new scheme early!!
SetScheme("ClientScheme"); SetMoveable(false); SetSizeable(false); SetProportional(true);
// hide the system buttons
SetTitleBarVisible( false );
m_pTitle = new Label( this, "TitleLabel", "" ); m_pText = new Label( this, "TextLabel", "" );
m_pProgressBarBorder = new Panel( this, "ProgressBarBorder" ); m_pProgressBar = new Panel( this, "ProgressBar" ); m_pProgressBarSizer = new Panel( this, "ProgressBarSizer" );
LoadControlSettings("Resource/UI/NavProgress.res");
Reset(); }
//--------------------------------------------------------------------------------------------------------------
CNavProgress::~CNavProgress() { }
//--------------------------------------------------------------------------------------------------------------
void CNavProgress::ApplySchemeSettings(IScheme *pScheme) { BaseClass::ApplySchemeSettings( pScheme );
SetPaintBackgroundType( 2 );
m_pProgressBarSizer->SetVisible( false );
m_pProgressBarBorder->SetBorder( pScheme->GetBorder( "ButtonDepressedBorder" ) ); m_pProgressBarBorder->SetBgColor( Color( 0, 0, 0, 0 ) );
m_pProgressBar->SetBorder( pScheme->GetBorder( "ButtonBorder" ) ); m_pProgressBar->SetBgColor( pScheme->GetColor( "ProgressBar.FgColor", Color( 0, 0, 0, 0 ) ) ); }
//--------------------------------------------------------------------------------------------------------------
void CNavProgress::PerformLayout() { BaseClass::PerformLayout();
if ( m_numTicks ) { int w = m_pProgressBarSizer->GetWide(); w = w * m_currentTick / m_numTicks; m_pProgressBar->SetWide( w ); } }
//--------------------------------------------------------------------------------------------------------------
void CNavProgress::Init( const char *title, int numTicks, int startTick ) { m_pText->SetText( title );
m_numTicks = MAX( 1, numTicks ); // non-zero, since we'll divide by this
m_currentTick = MAX( 0, MIN( m_numTicks, startTick ) );
InvalidateLayout(); }
//--------------------------------------------------------------------------------------------------------------
void CNavProgress::SetData(KeyValues *data) { Init( data->GetString( "msg" ), data->GetInt( "total" ), data->GetInt( "current" ) ); }
//--------------------------------------------------------------------------------------------------------------
void CNavProgress::ShowPanel( bool bShow ) { if ( BaseClass::IsVisible() == bShow ) return;
m_pViewPort->ShowBackGround( bShow );
if ( bShow ) { Activate(); SetMouseInputEnabled( true ); } else { SetVisible( false ); SetMouseInputEnabled( false ); } }
//--------------------------------------------------------------------------------------------------------------
void CNavProgress::Reset( void ) { }
//--------------------------------------------------------------------------------------------------------------
void CNavProgress::Update( void ) { }
//--------------------------------------------------------------------------------------------------------------
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