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137 lines
3.8 KiB
137 lines
3.8 KiB
//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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// $NoKeywords: $
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//=============================================================================//
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#include "cbase.h"
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#include "NavProgress.h"
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#include <vgui/IScheme.h>
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#include <vgui/ILocalize.h>
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#include <vgui/ISurface.h>
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#include <filesystem.h>
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#include <KeyValues.h>
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#include <convar.h>
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#include <vgui_controls/Label.h>
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#include <game/client/iviewport.h>
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// memdbgon must be the last include file in a .cpp file!!!
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#include "tier0/memdbgon.h"
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using namespace vgui;
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//--------------------------------------------------------------------------------------------------------------
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CNavProgress::CNavProgress( IViewPort *pViewPort ) : Frame( NULL, PANEL_NAV_PROGRESS )
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{
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// initialize dialog
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m_pViewPort = pViewPort;
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// load the new scheme early!!
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SetScheme("ClientScheme");
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SetMoveable(false);
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SetSizeable(false);
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SetProportional(true);
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// hide the system buttons
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SetTitleBarVisible( false );
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m_pTitle = new Label( this, "TitleLabel", "" );
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m_pText = new Label( this, "TextLabel", "" );
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m_pProgressBarBorder = new Panel( this, "ProgressBarBorder" );
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m_pProgressBar = new Panel( this, "ProgressBar" );
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m_pProgressBarSizer = new Panel( this, "ProgressBarSizer" );
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LoadControlSettings("Resource/UI/NavProgress.res");
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Reset();
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}
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//--------------------------------------------------------------------------------------------------------------
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CNavProgress::~CNavProgress()
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{
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}
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//--------------------------------------------------------------------------------------------------------------
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void CNavProgress::ApplySchemeSettings(IScheme *pScheme)
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{
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BaseClass::ApplySchemeSettings( pScheme );
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SetPaintBackgroundType( 2 );
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m_pProgressBarSizer->SetVisible( false );
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m_pProgressBarBorder->SetBorder( pScheme->GetBorder( "ButtonDepressedBorder" ) );
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m_pProgressBarBorder->SetBgColor( Color( 0, 0, 0, 0 ) );
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m_pProgressBar->SetBorder( pScheme->GetBorder( "ButtonBorder" ) );
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m_pProgressBar->SetBgColor( pScheme->GetColor( "ProgressBar.FgColor", Color( 0, 0, 0, 0 ) ) );
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}
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//--------------------------------------------------------------------------------------------------------------
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void CNavProgress::PerformLayout()
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{
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BaseClass::PerformLayout();
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if ( m_numTicks )
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{
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int w = m_pProgressBarSizer->GetWide();
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w = w * m_currentTick / m_numTicks;
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m_pProgressBar->SetWide( w );
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}
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}
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//--------------------------------------------------------------------------------------------------------------
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void CNavProgress::Init( const char *title, int numTicks, int startTick )
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{
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m_pText->SetText( title );
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m_numTicks = MAX( 1, numTicks ); // non-zero, since we'll divide by this
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m_currentTick = MAX( 0, MIN( m_numTicks, startTick ) );
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InvalidateLayout();
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}
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//--------------------------------------------------------------------------------------------------------------
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void CNavProgress::SetData(KeyValues *data)
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{
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Init( data->GetString( "msg" ),
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data->GetInt( "total" ),
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data->GetInt( "current" ) );
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}
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//--------------------------------------------------------------------------------------------------------------
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void CNavProgress::ShowPanel( bool bShow )
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{
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if ( BaseClass::IsVisible() == bShow )
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return;
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m_pViewPort->ShowBackGround( bShow );
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if ( bShow )
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{
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Activate();
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SetMouseInputEnabled( true );
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}
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else
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{
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SetVisible( false );
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SetMouseInputEnabled( false );
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}
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}
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//--------------------------------------------------------------------------------------------------------------
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void CNavProgress::Reset( void )
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{
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}
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//--------------------------------------------------------------------------------------------------------------
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void CNavProgress::Update( void )
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{
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}
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//--------------------------------------------------------------------------------------------------------------
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