Team Fortress 2 Source Code as on 22/4/2020
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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $NoKeywords: $
//=============================================================================//
#include "cbase.h"
#include "NavProgress.h"
#include <vgui/IScheme.h>
#include <vgui/ILocalize.h>
#include <vgui/ISurface.h>
#include <filesystem.h>
#include <KeyValues.h>
#include <convar.h>
#include <vgui_controls/Label.h>
#include <game/client/iviewport.h>
// memdbgon must be the last include file in a .cpp file!!!
#include "tier0/memdbgon.h"
using namespace vgui;
//--------------------------------------------------------------------------------------------------------------
CNavProgress::CNavProgress( IViewPort *pViewPort ) : Frame( NULL, PANEL_NAV_PROGRESS )
{
// initialize dialog
m_pViewPort = pViewPort;
// load the new scheme early!!
SetScheme("ClientScheme");
SetMoveable(false);
SetSizeable(false);
SetProportional(true);
// hide the system buttons
SetTitleBarVisible( false );
m_pTitle = new Label( this, "TitleLabel", "" );
m_pText = new Label( this, "TextLabel", "" );
m_pProgressBarBorder = new Panel( this, "ProgressBarBorder" );
m_pProgressBar = new Panel( this, "ProgressBar" );
m_pProgressBarSizer = new Panel( this, "ProgressBarSizer" );
LoadControlSettings("Resource/UI/NavProgress.res");
Reset();
}
//--------------------------------------------------------------------------------------------------------------
CNavProgress::~CNavProgress()
{
}
//--------------------------------------------------------------------------------------------------------------
void CNavProgress::ApplySchemeSettings(IScheme *pScheme)
{
BaseClass::ApplySchemeSettings( pScheme );
SetPaintBackgroundType( 2 );
m_pProgressBarSizer->SetVisible( false );
m_pProgressBarBorder->SetBorder( pScheme->GetBorder( "ButtonDepressedBorder" ) );
m_pProgressBarBorder->SetBgColor( Color( 0, 0, 0, 0 ) );
m_pProgressBar->SetBorder( pScheme->GetBorder( "ButtonBorder" ) );
m_pProgressBar->SetBgColor( pScheme->GetColor( "ProgressBar.FgColor", Color( 0, 0, 0, 0 ) ) );
}
//--------------------------------------------------------------------------------------------------------------
void CNavProgress::PerformLayout()
{
BaseClass::PerformLayout();
if ( m_numTicks )
{
int w = m_pProgressBarSizer->GetWide();
w = w * m_currentTick / m_numTicks;
m_pProgressBar->SetWide( w );
}
}
//--------------------------------------------------------------------------------------------------------------
void CNavProgress::Init( const char *title, int numTicks, int startTick )
{
m_pText->SetText( title );
m_numTicks = MAX( 1, numTicks ); // non-zero, since we'll divide by this
m_currentTick = MAX( 0, MIN( m_numTicks, startTick ) );
InvalidateLayout();
}
//--------------------------------------------------------------------------------------------------------------
void CNavProgress::SetData(KeyValues *data)
{
Init( data->GetString( "msg" ),
data->GetInt( "total" ),
data->GetInt( "current" ) );
}
//--------------------------------------------------------------------------------------------------------------
void CNavProgress::ShowPanel( bool bShow )
{
if ( BaseClass::IsVisible() == bShow )
return;
m_pViewPort->ShowBackGround( bShow );
if ( bShow )
{
Activate();
SetMouseInputEnabled( true );
}
else
{
SetVisible( false );
SetMouseInputEnabled( false );
}
}
//--------------------------------------------------------------------------------------------------------------
void CNavProgress::Reset( void )
{
}
//--------------------------------------------------------------------------------------------------------------
void CNavProgress::Update( void )
{
}
//--------------------------------------------------------------------------------------------------------------