Team Fortress 2 Source Code as on 22/4/2020
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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $NoKeywords: $
//
//=============================================================================//
#ifndef ROCKET_BAZOOKA_H
#define ROCKET_BAZOOKA_H
#ifdef _WIN32
#pragma once
#endif
#define BAZOOKA_ROCKET_MODEL "models/weapons/w_bazooka_rocket.mdl"
#include "dod_baserocket.h"
class CBazookaRocket : public CDODBaseRocket { public: DECLARE_CLASS( CBazookaRocket, CDODBaseRocket );
CBazookaRocket() {}
virtual void Spawn(); virtual void Precache();
static CBazookaRocket *Create( const Vector &vecOrigin, const QAngle &vecAngles, CBaseEntity *pOwner );
virtual DODWeaponID GetEmitterWeaponID() { return WEAPON_BAZOOKA; }
private: CBazookaRocket( const CBazookaRocket & ); };
#endif //ROCKET_BAZOOKA_H
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