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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
//=============================================================================
#if defined( GAME_DLL )
#include "cbase.h"
#endif
#include "ep2_gamestats.h"
#include "tier1/utlbuffer.h"
#include "vehicle_base.h"
#include "tier1/utlstring.h"
#include "filesystem.h"
#include "icommandline.h"
static CEP2GameStats s_CEP2GameStats_Singleton; CBaseGameStats *g_pEP2GameStats = &s_CEP2GameStats_Singleton;
CEP2GameStats::CEP2GameStats( void ) { Q_memset( m_flInchesRemainder, 0, sizeof( m_flInchesRemainder ) ); m_pCurrentMap = NULL; m_dictMapStats.Purge(); }
const char *CEP2GameStats::GetStatSaveFileName( void ) { //overriding the default for backwards compatibility with release stat tracking code
return "ep2_gamestats.dat"; }
const char *CEP2GameStats::GetStatUploadRegistryKeyName( void ) { //overriding the default for backwards compatibility with release stat tracking code
return "GameStatsUpload_Ep2"; }
static char const *ep2Maps[] = { "ep2_outland_01", "ep2_outland_02", "ep2_outland_03", "ep2_outland_04", "ep2_outland_05", "ep2_outland_06", "ep2_outland_06a", "ep2_outland_07", "ep2_outland_08", "ep2_outland_09", "ep2_outland_10", "ep2_outland_10a", "ep2_outland_11", "ep2_outland_11a", "ep2_outland_12", "ep2_outland_12a" };
bool CEP2GameStats::UserPlayedAllTheMaps( void ) { int c = ARRAYSIZE( ep2Maps ); for ( int i = 0; i < c; ++i ) { int idx = m_BasicStats.m_MapTotals.Find( ep2Maps[ i ] ); if( idx == m_BasicStats.m_MapTotals.InvalidIndex() ) return false; }
return true; }
//-----------------------------------------------------------------------------
// Purpose: Destructor
// Input : -
//-----------------------------------------------------------------------------
CEP2GameStats::~CEP2GameStats() { m_pCurrentMap = NULL; m_dictMapStats.Purge(); }
//-----------------------------------------------------------------------------
// Purpose:
// Input : &SaveBuffer -
//-----------------------------------------------------------------------------
void CEP2GameStats::AppendCustomDataToSaveBuffer( CUtlBuffer &SaveBuffer ) { // Save data per map.
for ( int iMap = m_dictMapStats.First(); iMap != m_dictMapStats.InvalidIndex(); iMap = m_dictMapStats.Next( iMap ) ) { // Get the current map.
Ep2LevelStats_t *pCurrentMap = &m_dictMapStats[iMap]; Assert( pCurrentMap ); pCurrentMap->AppendToBuffer( SaveBuffer ); } }
void CEP2GameStats::LoadCustomDataFromBuffer( CUtlBuffer &LoadBuffer ) { Ep2LevelStats_t::LoadData( m_dictMapStats, LoadBuffer ); }
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void CEP2GameStats::Event_LevelInit( void ) { BaseClass::Event_LevelInit();
char const *pchTag = NULL; CommandLine()->CheckParm( "-gamestatstag", &pchTag ); if ( !pchTag ) { pchTag = ""; }
m_pCurrentMap = FindOrAddMapStats( STRING( gpGlobals->mapname ) ); m_pCurrentMap->Init( STRING( gpGlobals->mapname ), gpGlobals->curtime, pchTag, gpGlobals->mapversion ); }
Ep2LevelStats_t::EntityDeathsLump_t *CEP2GameStats::FindDeathsLump( char const *npcName ) { if ( !m_pCurrentMap ) return NULL;
char const *name = npcName; // Hack to fixup name
if ( !Q_stricmp( name, "npc_ministrider" ) ) { name = "npc_hunter"; }
if ( Q_strnicmp( name, "npc_", 4 ) ) return NULL;
int idx = m_pCurrentMap->m_dictEntityDeaths.Find( name ); if ( idx == m_pCurrentMap->m_dictEntityDeaths.InvalidIndex() ) { idx = m_pCurrentMap->m_dictEntityDeaths.Insert( name ); }
return &m_pCurrentMap->m_dictEntityDeaths[ idx ]; }
Ep2LevelStats_t::WeaponLump_t *CEP2GameStats::FindWeaponsLump( char const *pchWeaponName, bool bPrimary ) { if ( !m_pCurrentMap ) return NULL;
if ( !pchWeaponName ) { AssertOnce( !"FindWeaponsLump pchWeaponName == NULL" ); return NULL; }
char lookup[ 512 ]; Q_snprintf( lookup, sizeof( lookup ), "%s_%s", pchWeaponName, bPrimary ? "primary" : "secondary" ); int idx = m_pCurrentMap->m_dictWeapons.Find( lookup ); if ( idx == m_pCurrentMap->m_dictWeapons.InvalidIndex() ) { idx = m_pCurrentMap->m_dictWeapons.Insert( lookup ); }
return &m_pCurrentMap->m_dictWeapons[ idx ]; }
// Finds the generic stats lump
Ep2LevelStats_t::GenericStatsLump_t *CEP2GameStats::FindGenericLump( char const *pchStatName ) { if ( !m_pCurrentMap ) return NULL; if ( !pchStatName || !*pchStatName ) return NULL;
int idx = m_pCurrentMap->m_dictGeneric.Find( pchStatName ); if ( idx == m_pCurrentMap->m_dictGeneric.InvalidIndex() ) { idx = m_pCurrentMap->m_dictGeneric.Insert( pchStatName ); }
return &m_pCurrentMap->m_dictGeneric[ idx ]; }
//-----------------------------------------------------------------------------
// Purpose:
// Input : *szMapName -
// Output : Ep2LevelStats_t
//-----------------------------------------------------------------------------
Ep2LevelStats_t *CEP2GameStats::FindOrAddMapStats( const char *szMapName ) { int iMap = m_dictMapStats.Find( szMapName ); if( iMap == m_dictMapStats.InvalidIndex() ) { iMap = m_dictMapStats.Insert( szMapName ); }
return &m_dictMapStats[iMap]; }
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void CEP2GameStats::Event_PlayerDamage( CBasePlayer *pBasePlayer, const CTakeDamageInfo &info ) { BaseClass::Event_PlayerDamage( pBasePlayer, info );
m_pCurrentMap->m_FloatCounters[ Ep2LevelStats_t::COUNTER_DAMAGETAKEN ] += info.GetDamage(); }
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void CEP2GameStats::Event_PlayerKilledOther( CBasePlayer *pAttacker, CBaseEntity *pVictim, const CTakeDamageInfo &info ) { BaseClass::Event_PlayerKilledOther( pAttacker, pVictim, info );
if ( pAttacker ) { StatsLog( "Attacker: %s\n", pAttacker->GetClassname() ); } if ( !pVictim ) { return; }
char const *pchVictim = pVictim->GetClassname(); Ep2LevelStats_t::EntityDeathsLump_t *lump = FindDeathsLump( pchVictim ); if ( lump ) { ++lump->m_nBodyCount; StatsLog( "Player has killed %d %s's\n", lump->m_nBodyCount, pchVictim );
CPropVehicleDriveable *veh = dynamic_cast< CPropVehicleDriveable * >( pAttacker ); if ( !veh ) veh = dynamic_cast< CPropVehicleDriveable * >( info.GetInflictor() ); if ( veh ) { CBaseEntity *driver = veh->GetDriver(); if ( driver && driver->IsPlayer() ) { ++m_pCurrentMap->m_IntCounters[ Ep2LevelStats_t::COUNTER_VEHICULARHOMICIDES ]; StatsLog( " Vehicular homicide [%I64d] of %s's\n", m_pCurrentMap->m_IntCounters[ Ep2LevelStats_t::COUNTER_VEHICULARHOMICIDES ], pchVictim ); } } } else { StatsLog( "Player killed %s (not tracked)\n", pchVictim ); } }
void CEP2GameStats::Event_Punted( CBaseEntity *pObject ) { BaseClass::Event_Punted( pObject ); ++m_pCurrentMap->m_IntCounters[ Ep2LevelStats_t::COUNTER_OBJECTSPUNTED ]; }
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void CEP2GameStats::Event_PlayerKilled( CBasePlayer *pPlayer, const CTakeDamageInfo &info ) { BaseClass::Event_PlayerKilled( pPlayer, info );
if ( info.GetDamageType() & DMG_FALL ) { ++m_pCurrentMap->m_IntCounters[ Ep2LevelStats_t::COUNTER_FALLINGDEATHS ]; }
Ep2LevelStats_t::PlayerDeathsLump_t death;
// set the location where the target died
const Vector &org = pPlayer->GetAbsOrigin(); death.nPosition[ 0 ] = static_cast<short>( org.x ); death.nPosition[ 1 ] = static_cast<short>( org.y ); death.nPosition[ 2 ] = static_cast<short>( org.z );
StatsLog( "CEP2GameStats::Event_PlayerKilled at location [%d %d %d]\n", (int)death.nPosition[ 0 ], (int)death.nPosition[ 1 ], (int)death.nPosition[ 2 ] );
// set the class of the attacker
CBaseEntity *pInflictor = info.GetInflictor(); CBaseEntity *pKiller = info.GetAttacker();
if ( pInflictor ) { StatsLog( "Inflictor: %s\n", pInflictor->GetClassname() ); }
if ( pKiller ) { char const *pchKiller = pKiller->GetClassname(); Ep2LevelStats_t::EntityDeathsLump_t *lump = FindDeathsLump( pchKiller ); if ( lump ) { ++lump->m_nKilledPlayer; StatsLog( "Player has been killed %d times by %s's\n", lump->m_nKilledPlayer, pchKiller ); } else { StatsLog( "Player killed by %s (not tracked)\n", pchKiller ); } }
// add it to the list of deaths
Ep2LevelStats_t *map = FindOrAddMapStats( STRING( gpGlobals->mapname ) ); int slot = map->m_aPlayerDeaths.AddToTail( death );
Ep2LevelStats_t::SaveGameInfoRecord2_t *rec = map->m_SaveGameInfo.m_pCurrentRecord; if ( rec ) { if ( rec->m_nFirstDeathIndex == -1 ) { rec->m_nFirstDeathIndex = slot; } ++rec->m_nNumDeaths;
StatsLog( "Player has died %d times since last save/load\n", rec->m_nNumDeaths ); } }
void CEP2GameStats::Event_CrateSmashed() { BaseClass::Event_CrateSmashed();
++m_pCurrentMap->m_IntCounters[ Ep2LevelStats_t::COUNTER_CRATESSMASHED ]; }
void CEP2GameStats::Event_PlayerTraveled( CBasePlayer *pBasePlayer, float distanceInInches, bool bInVehicle, bool bSprinting ) { BaseClass::Event_PlayerTraveled( pBasePlayer, distanceInInches, bInVehicle, bSprinting );
int iIndex = INVEHICLE; if ( !bInVehicle ) { iIndex = bSprinting ? ONFOOTSPRINTING : ONFOOT; }
m_flInchesRemainder[ iIndex ] += distanceInInches; uint64 intPart = (uint64)m_flInchesRemainder[ iIndex ]; m_flInchesRemainder[ iIndex ] -= intPart; if ( intPart > 0 ) { if ( bInVehicle ) { m_pCurrentMap->m_IntCounters[ Ep2LevelStats_t::COUNTER_DISTANCE_INVEHICLE ] += intPart; } else { if ( bSprinting ) { m_pCurrentMap->m_IntCounters[ Ep2LevelStats_t::COUNTER_DISTANCE_ONFOOTSPRINTING ] += intPart; } else { m_pCurrentMap->m_IntCounters[ Ep2LevelStats_t::COUNTER_DISTANCE_ONFOOT ] += intPart; } } }
Ep2LevelStats_t *map = m_pCurrentMap; if ( !map ) return;
Ep2LevelStats_t::SaveGameInfoRecord2_t *rec = map->m_SaveGameInfo.m_pCurrentRecord;
if ( rec && rec->m_nSaveHealth == -1 ) { Vector pos = pBasePlayer->GetAbsOrigin(); rec->m_nSavePos[ 0 ] = (short)pos.x; rec->m_nSavePos[ 1 ] = (short)pos.y; rec->m_nSavePos[ 2 ] = (short)pos.z; rec->m_nSaveHealth = clamp( pBasePlayer->GetHealth(), 0, 100 ); } }
void CEP2GameStats::Event_WeaponFired( CBasePlayer *pShooter, bool bPrimary, char const *pchWeaponName ) { BaseClass::Event_WeaponFired( pShooter, bPrimary, pchWeaponName );
Ep2LevelStats_t::WeaponLump_t *lump = FindWeaponsLump( pchWeaponName, bPrimary ); if ( lump ) { ++lump->m_nShots; } }
void CEP2GameStats::Event_WeaponHit( CBasePlayer *pShooter, bool bPrimary, char const *pchWeaponName, const CTakeDamageInfo &info ) { BaseClass::Event_WeaponHit( pShooter, bPrimary, pchWeaponName, info ); Ep2LevelStats_t::WeaponLump_t *lump = FindWeaponsLump( pchWeaponName, bPrimary ); if ( lump ) { ++lump->m_nHits; lump->m_flDamageInflicted += info.GetDamage(); } }
void CEP2GameStats::Event_SaveGame( void ) { BaseClass::Event_SaveGame();
Ep2LevelStats_t *map = m_pCurrentMap; if ( !map ) return;
++map->m_IntCounters[ Ep2LevelStats_t::COUNTER_SAVES ]; StatsLog( " %I64uth save on this map\n", map->m_IntCounters[ Ep2LevelStats_t::COUNTER_SAVES ] );
char const *pchSaveFile = engine->GetSaveFileName(); if ( !pchSaveFile || !pchSaveFile[ 0 ] ) return;
char name[ 512 ]; Q_strncpy( name, pchSaveFile, sizeof( name ) ); Q_strlower( name ); Q_FixSlashes( name );
unsigned int uFileTime = filesystem->GetFileTime( name, "GAME" ); // Latch off previous
map->m_SaveGameInfo.Latch( name, uFileTime );
Ep2LevelStats_t::SaveGameInfoRecord2_t *rec = map->m_SaveGameInfo.m_pCurrentRecord;
CBasePlayer *pPlayer = UTIL_GetLocalPlayer(); if ( pPlayer ) { Vector pos = pPlayer->GetAbsOrigin(); rec->m_nSavePos[ 0 ] = (short)pos.x; rec->m_nSavePos[ 1 ] = (short)pos.y; rec->m_nSavePos[ 2 ] = (short)pos.z; rec->m_nSaveHealth = clamp( pPlayer->GetHealth(), 0, 100 ); rec->m_SaveType = Q_stristr( pchSaveFile, "autosave" ) ? Ep2LevelStats_t::SaveGameInfoRecord2_t::TYPE_AUTOSAVE : Ep2LevelStats_t::SaveGameInfoRecord2_t::TYPE_USERSAVE;
StatsLog( "save pos %i %i %i w/ health %d\n", rec->m_nSavePos[ 0 ], rec->m_nSavePos[ 1 ], rec->m_nSavePos[ 2 ], rec->m_nSaveHealth );
} }
void CEP2GameStats::Event_LoadGame( void ) { BaseClass::Event_LoadGame();
Ep2LevelStats_t *map = m_pCurrentMap; if ( !map ) return;
++map->m_IntCounters[ Ep2LevelStats_t::COUNTER_LOADS ]; StatsLog( " %I64uth load on this map\n", map->m_IntCounters[ Ep2LevelStats_t::COUNTER_LOADS ] );
char const *pchSaveFile = engine->GetMostRecentlyLoadedFileName(); if ( !pchSaveFile || !pchSaveFile[ 0 ] ) return;
char name[ 512 ]; Q_snprintf( name, sizeof( name ), "save/%s", pchSaveFile ); Q_DefaultExtension( name, IsX360() ? ".360.sav" : ".sav", sizeof( name ) ); Q_FixSlashes( name ); Q_strlower( name );
Ep2LevelStats_t::SaveGameInfo_t *pSaveGameInfo = &map->m_SaveGameInfo;
if ( pSaveGameInfo->m_nCurrentSaveFileTime == 0 || pSaveGameInfo->m_sCurrentSaveFile != name ) { unsigned int uFileTime = filesystem->GetFileTime( name, "GAME" );
// Latch off previous
StatsLog( "Relatching save game file due to time or filename change (%s : %u)\n", name, uFileTime ); pSaveGameInfo->Latch( name, uFileTime ); } }
void CEP2GameStats::Event_FlippedVehicle( CBasePlayer *pDriver, CPropVehicleDriveable *pVehicle ) { BaseClass::Event_FlippedVehicle( pDriver, pVehicle ); ++m_pCurrentMap->m_IntCounters[ Ep2LevelStats_t::COUNTER_VEHICLE_OVERTURNED ]; StatsLog( "%I64u time vehicle overturned\n", m_pCurrentMap->m_IntCounters[ Ep2LevelStats_t::COUNTER_VEHICLE_OVERTURNED ] ); }
void CEP2GameStats::Event_PreSaveGameLoaded( char const *pSaveName, bool bInGame ) { BaseClass::Event_PreSaveGameLoaded( pSaveName, bInGame );
// Not currently in a level
if ( !bInGame ) return;
CBasePlayer *pPlayer = UTIL_GetLocalPlayer(); if ( !pPlayer ) return;
// We're loading a saved game while the player is still alive (are they stuck?)
if ( pPlayer->IsAlive() ) { ++m_pCurrentMap->m_IntCounters[ Ep2LevelStats_t::COUNTER_LOADGAME_STILLALIVE ]; StatsLog( "%I64u game loaded with living player\n", m_pCurrentMap->m_IntCounters[ Ep2LevelStats_t::COUNTER_LOADGAME_STILLALIVE ] ); } }
void CEP2GameStats::Event_PlayerEnteredGodMode( CBasePlayer *pBasePlayer ) { BaseClass::Event_PlayerEnteredGodMode( pBasePlayer ); ++m_pCurrentMap->m_IntCounters[ Ep2LevelStats_t::COUNTER_GODMODES ]; StatsLog( "%I64u time entering godmode\n", m_pCurrentMap->m_IntCounters[ Ep2LevelStats_t::COUNTER_GODMODES ] ); }
void CEP2GameStats::Event_PlayerEnteredNoClip( CBasePlayer *pBasePlayer ) { BaseClass::Event_PlayerEnteredNoClip( pBasePlayer ); ++m_pCurrentMap->m_IntCounters[ Ep2LevelStats_t::COUNTER_NOCLIPS ]; StatsLog( "%I64u time entering NOCLIP\n", m_pCurrentMap->m_IntCounters[ Ep2LevelStats_t::COUNTER_NOCLIPS ] ); }
void CEP2GameStats::Event_DecrementPlayerEnteredNoClip( CBasePlayer *pBasePlayer ) { BaseClass::Event_DecrementPlayerEnteredNoClip( pBasePlayer ); if ( m_pCurrentMap->m_IntCounters[ Ep2LevelStats_t::COUNTER_NOCLIPS ] > 0 ) { --m_pCurrentMap->m_IntCounters[ Ep2LevelStats_t::COUNTER_NOCLIPS ]; } StatsLog( "%I64u decrement entering NOCLIP (entering vehicle doesn't count)\n", m_pCurrentMap->m_IntCounters[ Ep2LevelStats_t::COUNTER_NOCLIPS ] ); }
// Generic statistics lump
void CEP2GameStats::Event_IncrementCountedStatistic( const Vector& vecAbsOrigin, char const *pchStatisticName, float flIncrementAmount ) { BaseClass::Event_IncrementCountedStatistic( vecAbsOrigin, pchStatisticName, flIncrementAmount );
// Find the generic lump
Ep2LevelStats_t::GenericStatsLump_t *lump = FindGenericLump( pchStatisticName ); if ( lump ) { lump->m_Pos[ 0 ] = (short)vecAbsOrigin.x; lump->m_Pos[ 1 ] = (short)vecAbsOrigin.y; lump->m_Pos[ 2 ] = (short)vecAbsOrigin.z; lump->m_flCurrentValue += (double)flIncrementAmount; ++lump->m_unCount; } }
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
static void CC_ListDeaths( const CCommand &args ) { Ep2LevelStats_t *map = s_CEP2GameStats_Singleton.FindOrAddMapStats( STRING( gpGlobals->mapname ) ); if ( !map ) return;
int nRendered = 0; for ( int i = map->m_aPlayerDeaths.Count() - 1; i >= 0 ; --i, ++nRendered ) { Vector org( map->m_aPlayerDeaths[ i ].nPosition[ 0 ], map->m_aPlayerDeaths[ i ].nPosition[ 1 ], map->m_aPlayerDeaths[ i ].nPosition[ 2 ] + 36.0f );
// FIXME: This might overflow
NDebugOverlay::Box( org, Vector( -8, -8, -8 ), Vector( 8, 8, 8 ), 0, 255, 0, 128, 10.0f );
/*
Msg( "%s killed %s with %s at (%d,%d,%d)\n", g_aClassNames[ map->m_aPlayerDeaths[ i ].iAttackClass ], g_aClassNames[ map->m_aPlayerDeaths[ i ].iTargetClass ], WeaponIdToAlias( map->m_aPlayerDeaths[ i ].iWeapon ), map->m_aPlayerDeaths[ i ].nPosition[ 0 ], map->m_aPlayerDeaths[ i ].nPosition[ 1 ], map->m_aPlayerDeaths[ i ].nPosition[ 2 ] ); */
if ( nRendered > 150 ) break; } Msg( "\nlisted %d deaths\n", map->m_aPlayerDeaths.Count() ); }
static ConCommand listDeaths("listdeaths", CC_ListDeaths, "lists player deaths", 0 );
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