Team Fortress 2 Source Code as on 22/4/2020
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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
//=============================================================================
#if defined( GAME_DLL )
#include "cbase.h"
#endif
#include "ep2_gamestats.h"
#include "tier1/utlbuffer.h"
#include "vehicle_base.h"
#include "tier1/utlstring.h"
#include "filesystem.h"
#include "icommandline.h"
static CEP2GameStats s_CEP2GameStats_Singleton;
CBaseGameStats *g_pEP2GameStats = &s_CEP2GameStats_Singleton;
CEP2GameStats::CEP2GameStats( void )
{
Q_memset( m_flInchesRemainder, 0, sizeof( m_flInchesRemainder ) );
m_pCurrentMap = NULL;
m_dictMapStats.Purge();
}
const char *CEP2GameStats::GetStatSaveFileName( void )
{
//overriding the default for backwards compatibility with release stat tracking code
return "ep2_gamestats.dat";
}
const char *CEP2GameStats::GetStatUploadRegistryKeyName( void )
{
//overriding the default for backwards compatibility with release stat tracking code
return "GameStatsUpload_Ep2";
}
static char const *ep2Maps[] =
{
"ep2_outland_01",
"ep2_outland_02",
"ep2_outland_03",
"ep2_outland_04",
"ep2_outland_05",
"ep2_outland_06",
"ep2_outland_06a",
"ep2_outland_07",
"ep2_outland_08",
"ep2_outland_09",
"ep2_outland_10",
"ep2_outland_10a",
"ep2_outland_11",
"ep2_outland_11a",
"ep2_outland_12",
"ep2_outland_12a"
};
bool CEP2GameStats::UserPlayedAllTheMaps( void )
{
int c = ARRAYSIZE( ep2Maps );
for ( int i = 0; i < c; ++i )
{
int idx = m_BasicStats.m_MapTotals.Find( ep2Maps[ i ] );
if( idx == m_BasicStats.m_MapTotals.InvalidIndex() )
return false;
}
return true;
}
//-----------------------------------------------------------------------------
// Purpose: Destructor
// Input : -
//-----------------------------------------------------------------------------
CEP2GameStats::~CEP2GameStats()
{
m_pCurrentMap = NULL;
m_dictMapStats.Purge();
}
//-----------------------------------------------------------------------------
// Purpose:
// Input : &SaveBuffer -
//-----------------------------------------------------------------------------
void CEP2GameStats::AppendCustomDataToSaveBuffer( CUtlBuffer &SaveBuffer )
{
// Save data per map.
for ( int iMap = m_dictMapStats.First(); iMap != m_dictMapStats.InvalidIndex(); iMap = m_dictMapStats.Next( iMap ) )
{
// Get the current map.
Ep2LevelStats_t *pCurrentMap = &m_dictMapStats[iMap];
Assert( pCurrentMap );
pCurrentMap->AppendToBuffer( SaveBuffer );
}
}
void CEP2GameStats::LoadCustomDataFromBuffer( CUtlBuffer &LoadBuffer )
{
Ep2LevelStats_t::LoadData( m_dictMapStats, LoadBuffer );
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void CEP2GameStats::Event_LevelInit( void )
{
BaseClass::Event_LevelInit();
char const *pchTag = NULL;
CommandLine()->CheckParm( "-gamestatstag", &pchTag );
if ( !pchTag )
{
pchTag = "";
}
m_pCurrentMap = FindOrAddMapStats( STRING( gpGlobals->mapname ) );
m_pCurrentMap->Init( STRING( gpGlobals->mapname ), gpGlobals->curtime, pchTag, gpGlobals->mapversion );
}
Ep2LevelStats_t::EntityDeathsLump_t *CEP2GameStats::FindDeathsLump( char const *npcName )
{
if ( !m_pCurrentMap )
return NULL;
char const *name = npcName;
// Hack to fixup name
if ( !Q_stricmp( name, "npc_ministrider" ) )
{
name = "npc_hunter";
}
if ( Q_strnicmp( name, "npc_", 4 ) )
return NULL;
int idx = m_pCurrentMap->m_dictEntityDeaths.Find( name );
if ( idx == m_pCurrentMap->m_dictEntityDeaths.InvalidIndex() )
{
idx = m_pCurrentMap->m_dictEntityDeaths.Insert( name );
}
return &m_pCurrentMap->m_dictEntityDeaths[ idx ];
}
Ep2LevelStats_t::WeaponLump_t *CEP2GameStats::FindWeaponsLump( char const *pchWeaponName, bool bPrimary )
{
if ( !m_pCurrentMap )
return NULL;
if ( !pchWeaponName )
{
AssertOnce( !"FindWeaponsLump pchWeaponName == NULL" );
return NULL;
}
char lookup[ 512 ];
Q_snprintf( lookup, sizeof( lookup ), "%s_%s", pchWeaponName, bPrimary ? "primary" : "secondary" );
int idx = m_pCurrentMap->m_dictWeapons.Find( lookup );
if ( idx == m_pCurrentMap->m_dictWeapons.InvalidIndex() )
{
idx = m_pCurrentMap->m_dictWeapons.Insert( lookup );
}
return &m_pCurrentMap->m_dictWeapons[ idx ];
}
// Finds the generic stats lump
Ep2LevelStats_t::GenericStatsLump_t *CEP2GameStats::FindGenericLump( char const *pchStatName )
{
if ( !m_pCurrentMap )
return NULL;
if ( !pchStatName || !*pchStatName )
return NULL;
int idx = m_pCurrentMap->m_dictGeneric.Find( pchStatName );
if ( idx == m_pCurrentMap->m_dictGeneric.InvalidIndex() )
{
idx = m_pCurrentMap->m_dictGeneric.Insert( pchStatName );
}
return &m_pCurrentMap->m_dictGeneric[ idx ];
}
//-----------------------------------------------------------------------------
// Purpose:
// Input : *szMapName -
// Output : Ep2LevelStats_t
//-----------------------------------------------------------------------------
Ep2LevelStats_t *CEP2GameStats::FindOrAddMapStats( const char *szMapName )
{
int iMap = m_dictMapStats.Find( szMapName );
if( iMap == m_dictMapStats.InvalidIndex() )
{
iMap = m_dictMapStats.Insert( szMapName );
}
return &m_dictMapStats[iMap];
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void CEP2GameStats::Event_PlayerDamage( CBasePlayer *pBasePlayer, const CTakeDamageInfo &info )
{
BaseClass::Event_PlayerDamage( pBasePlayer, info );
m_pCurrentMap->m_FloatCounters[ Ep2LevelStats_t::COUNTER_DAMAGETAKEN ] += info.GetDamage();
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void CEP2GameStats::Event_PlayerKilledOther( CBasePlayer *pAttacker, CBaseEntity *pVictim, const CTakeDamageInfo &info )
{
BaseClass::Event_PlayerKilledOther( pAttacker, pVictim, info );
if ( pAttacker )
{
StatsLog( "Attacker: %s\n", pAttacker->GetClassname() );
}
if ( !pVictim )
{
return;
}
char const *pchVictim = pVictim->GetClassname();
Ep2LevelStats_t::EntityDeathsLump_t *lump = FindDeathsLump( pchVictim );
if ( lump )
{
++lump->m_nBodyCount;
StatsLog( "Player has killed %d %s's\n", lump->m_nBodyCount, pchVictim );
CPropVehicleDriveable *veh = dynamic_cast< CPropVehicleDriveable * >( pAttacker );
if ( !veh )
veh = dynamic_cast< CPropVehicleDriveable * >( info.GetInflictor() );
if ( veh )
{
CBaseEntity *driver = veh->GetDriver();
if ( driver && driver->IsPlayer() )
{
++m_pCurrentMap->m_IntCounters[ Ep2LevelStats_t::COUNTER_VEHICULARHOMICIDES ];
StatsLog( " Vehicular homicide [%I64d] of %s's\n", m_pCurrentMap->m_IntCounters[ Ep2LevelStats_t::COUNTER_VEHICULARHOMICIDES ], pchVictim );
}
}
}
else
{
StatsLog( "Player killed %s (not tracked)\n", pchVictim );
}
}
void CEP2GameStats::Event_Punted( CBaseEntity *pObject )
{
BaseClass::Event_Punted( pObject );
++m_pCurrentMap->m_IntCounters[ Ep2LevelStats_t::COUNTER_OBJECTSPUNTED ];
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void CEP2GameStats::Event_PlayerKilled( CBasePlayer *pPlayer, const CTakeDamageInfo &info )
{
BaseClass::Event_PlayerKilled( pPlayer, info );
if ( info.GetDamageType() & DMG_FALL )
{
++m_pCurrentMap->m_IntCounters[ Ep2LevelStats_t::COUNTER_FALLINGDEATHS ];
}
Ep2LevelStats_t::PlayerDeathsLump_t death;
// set the location where the target died
const Vector &org = pPlayer->GetAbsOrigin();
death.nPosition[ 0 ] = static_cast<short>( org.x );
death.nPosition[ 1 ] = static_cast<short>( org.y );
death.nPosition[ 2 ] = static_cast<short>( org.z );
StatsLog( "CEP2GameStats::Event_PlayerKilled at location [%d %d %d]\n", (int)death.nPosition[ 0 ], (int)death.nPosition[ 1 ], (int)death.nPosition[ 2 ] );
// set the class of the attacker
CBaseEntity *pInflictor = info.GetInflictor();
CBaseEntity *pKiller = info.GetAttacker();
if ( pInflictor )
{
StatsLog( "Inflictor: %s\n", pInflictor->GetClassname() );
}
if ( pKiller )
{
char const *pchKiller = pKiller->GetClassname();
Ep2LevelStats_t::EntityDeathsLump_t *lump = FindDeathsLump( pchKiller );
if ( lump )
{
++lump->m_nKilledPlayer;
StatsLog( "Player has been killed %d times by %s's\n", lump->m_nKilledPlayer, pchKiller );
}
else
{
StatsLog( "Player killed by %s (not tracked)\n", pchKiller );
}
}
// add it to the list of deaths
Ep2LevelStats_t *map = FindOrAddMapStats( STRING( gpGlobals->mapname ) );
int slot = map->m_aPlayerDeaths.AddToTail( death );
Ep2LevelStats_t::SaveGameInfoRecord2_t *rec = map->m_SaveGameInfo.m_pCurrentRecord;
if ( rec )
{
if ( rec->m_nFirstDeathIndex == -1 )
{
rec->m_nFirstDeathIndex = slot;
}
++rec->m_nNumDeaths;
StatsLog( "Player has died %d times since last save/load\n", rec->m_nNumDeaths );
}
}
void CEP2GameStats::Event_CrateSmashed()
{
BaseClass::Event_CrateSmashed();
++m_pCurrentMap->m_IntCounters[ Ep2LevelStats_t::COUNTER_CRATESSMASHED ];
}
void CEP2GameStats::Event_PlayerTraveled( CBasePlayer *pBasePlayer, float distanceInInches, bool bInVehicle, bool bSprinting )
{
BaseClass::Event_PlayerTraveled( pBasePlayer, distanceInInches, bInVehicle, bSprinting );
int iIndex = INVEHICLE;
if ( !bInVehicle )
{
iIndex = bSprinting ? ONFOOTSPRINTING : ONFOOT;
}
m_flInchesRemainder[ iIndex ] += distanceInInches;
uint64 intPart = (uint64)m_flInchesRemainder[ iIndex ];
m_flInchesRemainder[ iIndex ] -= intPart;
if ( intPart > 0 )
{
if ( bInVehicle )
{
m_pCurrentMap->m_IntCounters[ Ep2LevelStats_t::COUNTER_DISTANCE_INVEHICLE ] += intPart;
}
else
{
if ( bSprinting )
{
m_pCurrentMap->m_IntCounters[ Ep2LevelStats_t::COUNTER_DISTANCE_ONFOOTSPRINTING ] += intPart;
}
else
{
m_pCurrentMap->m_IntCounters[ Ep2LevelStats_t::COUNTER_DISTANCE_ONFOOT ] += intPart;
}
}
}
Ep2LevelStats_t *map = m_pCurrentMap;
if ( !map )
return;
Ep2LevelStats_t::SaveGameInfoRecord2_t *rec = map->m_SaveGameInfo.m_pCurrentRecord;
if ( rec &&
rec->m_nSaveHealth == -1 )
{
Vector pos = pBasePlayer->GetAbsOrigin();
rec->m_nSavePos[ 0 ] = (short)pos.x;
rec->m_nSavePos[ 1 ] = (short)pos.y;
rec->m_nSavePos[ 2 ] = (short)pos.z;
rec->m_nSaveHealth = clamp( pBasePlayer->GetHealth(), 0, 100 );
}
}
void CEP2GameStats::Event_WeaponFired( CBasePlayer *pShooter, bool bPrimary, char const *pchWeaponName )
{
BaseClass::Event_WeaponFired( pShooter, bPrimary, pchWeaponName );
Ep2LevelStats_t::WeaponLump_t *lump = FindWeaponsLump( pchWeaponName, bPrimary );
if ( lump )
{
++lump->m_nShots;
}
}
void CEP2GameStats::Event_WeaponHit( CBasePlayer *pShooter, bool bPrimary, char const *pchWeaponName, const CTakeDamageInfo &info )
{
BaseClass::Event_WeaponHit( pShooter, bPrimary, pchWeaponName, info );
Ep2LevelStats_t::WeaponLump_t *lump = FindWeaponsLump( pchWeaponName, bPrimary );
if ( lump )
{
++lump->m_nHits;
lump->m_flDamageInflicted += info.GetDamage();
}
}
void CEP2GameStats::Event_SaveGame( void )
{
BaseClass::Event_SaveGame();
Ep2LevelStats_t *map = m_pCurrentMap;
if ( !map )
return;
++map->m_IntCounters[ Ep2LevelStats_t::COUNTER_SAVES ];
StatsLog( " %I64uth save on this map\n", map->m_IntCounters[ Ep2LevelStats_t::COUNTER_SAVES ] );
char const *pchSaveFile = engine->GetSaveFileName();
if ( !pchSaveFile || !pchSaveFile[ 0 ] )
return;
char name[ 512 ];
Q_strncpy( name, pchSaveFile, sizeof( name ) );
Q_strlower( name );
Q_FixSlashes( name );
unsigned int uFileTime = filesystem->GetFileTime( name, "GAME" );
// Latch off previous
map->m_SaveGameInfo.Latch( name, uFileTime );
Ep2LevelStats_t::SaveGameInfoRecord2_t *rec = map->m_SaveGameInfo.m_pCurrentRecord;
CBasePlayer *pPlayer = UTIL_GetLocalPlayer();
if ( pPlayer )
{
Vector pos = pPlayer->GetAbsOrigin();
rec->m_nSavePos[ 0 ] = (short)pos.x;
rec->m_nSavePos[ 1 ] = (short)pos.y;
rec->m_nSavePos[ 2 ] = (short)pos.z;
rec->m_nSaveHealth = clamp( pPlayer->GetHealth(), 0, 100 );
rec->m_SaveType = Q_stristr( pchSaveFile, "autosave" ) ?
Ep2LevelStats_t::SaveGameInfoRecord2_t::TYPE_AUTOSAVE : Ep2LevelStats_t::SaveGameInfoRecord2_t::TYPE_USERSAVE;
StatsLog( "save pos %i %i %i w/ health %d\n",
rec->m_nSavePos[ 0 ],
rec->m_nSavePos[ 1 ],
rec->m_nSavePos[ 2 ],
rec->m_nSaveHealth );
}
}
void CEP2GameStats::Event_LoadGame( void )
{
BaseClass::Event_LoadGame();
Ep2LevelStats_t *map = m_pCurrentMap;
if ( !map )
return;
++map->m_IntCounters[ Ep2LevelStats_t::COUNTER_LOADS ];
StatsLog( " %I64uth load on this map\n", map->m_IntCounters[ Ep2LevelStats_t::COUNTER_LOADS ] );
char const *pchSaveFile = engine->GetMostRecentlyLoadedFileName();
if ( !pchSaveFile || !pchSaveFile[ 0 ] )
return;
char name[ 512 ];
Q_snprintf( name, sizeof( name ), "save/%s", pchSaveFile );
Q_DefaultExtension( name, IsX360() ? ".360.sav" : ".sav", sizeof( name ) );
Q_FixSlashes( name );
Q_strlower( name );
Ep2LevelStats_t::SaveGameInfo_t *pSaveGameInfo = &map->m_SaveGameInfo;
if ( pSaveGameInfo->m_nCurrentSaveFileTime == 0 ||
pSaveGameInfo->m_sCurrentSaveFile != name )
{
unsigned int uFileTime = filesystem->GetFileTime( name, "GAME" );
// Latch off previous
StatsLog( "Relatching save game file due to time or filename change (%s : %u)\n", name, uFileTime );
pSaveGameInfo->Latch( name, uFileTime );
}
}
void CEP2GameStats::Event_FlippedVehicle( CBasePlayer *pDriver, CPropVehicleDriveable *pVehicle )
{
BaseClass::Event_FlippedVehicle( pDriver, pVehicle );
++m_pCurrentMap->m_IntCounters[ Ep2LevelStats_t::COUNTER_VEHICLE_OVERTURNED ];
StatsLog( "%I64u time vehicle overturned\n", m_pCurrentMap->m_IntCounters[ Ep2LevelStats_t::COUNTER_VEHICLE_OVERTURNED ] );
}
void CEP2GameStats::Event_PreSaveGameLoaded( char const *pSaveName, bool bInGame )
{
BaseClass::Event_PreSaveGameLoaded( pSaveName, bInGame );
// Not currently in a level
if ( !bInGame )
return;
CBasePlayer *pPlayer = UTIL_GetLocalPlayer();
if ( !pPlayer )
return;
// We're loading a saved game while the player is still alive (are they stuck?)
if ( pPlayer->IsAlive() )
{
++m_pCurrentMap->m_IntCounters[ Ep2LevelStats_t::COUNTER_LOADGAME_STILLALIVE ];
StatsLog( "%I64u game loaded with living player\n", m_pCurrentMap->m_IntCounters[ Ep2LevelStats_t::COUNTER_LOADGAME_STILLALIVE ] );
}
}
void CEP2GameStats::Event_PlayerEnteredGodMode( CBasePlayer *pBasePlayer )
{
BaseClass::Event_PlayerEnteredGodMode( pBasePlayer );
++m_pCurrentMap->m_IntCounters[ Ep2LevelStats_t::COUNTER_GODMODES ];
StatsLog( "%I64u time entering godmode\n", m_pCurrentMap->m_IntCounters[ Ep2LevelStats_t::COUNTER_GODMODES ] );
}
void CEP2GameStats::Event_PlayerEnteredNoClip( CBasePlayer *pBasePlayer )
{
BaseClass::Event_PlayerEnteredNoClip( pBasePlayer );
++m_pCurrentMap->m_IntCounters[ Ep2LevelStats_t::COUNTER_NOCLIPS ];
StatsLog( "%I64u time entering NOCLIP\n", m_pCurrentMap->m_IntCounters[ Ep2LevelStats_t::COUNTER_NOCLIPS ] );
}
void CEP2GameStats::Event_DecrementPlayerEnteredNoClip( CBasePlayer *pBasePlayer )
{
BaseClass::Event_DecrementPlayerEnteredNoClip( pBasePlayer );
if ( m_pCurrentMap->m_IntCounters[ Ep2LevelStats_t::COUNTER_NOCLIPS ] > 0 )
{
--m_pCurrentMap->m_IntCounters[ Ep2LevelStats_t::COUNTER_NOCLIPS ];
}
StatsLog( "%I64u decrement entering NOCLIP (entering vehicle doesn't count)\n", m_pCurrentMap->m_IntCounters[ Ep2LevelStats_t::COUNTER_NOCLIPS ] );
}
// Generic statistics lump
void CEP2GameStats::Event_IncrementCountedStatistic( const Vector& vecAbsOrigin, char const *pchStatisticName, float flIncrementAmount )
{
BaseClass::Event_IncrementCountedStatistic( vecAbsOrigin, pchStatisticName, flIncrementAmount );
// Find the generic lump
Ep2LevelStats_t::GenericStatsLump_t *lump = FindGenericLump( pchStatisticName );
if ( lump )
{
lump->m_Pos[ 0 ] = (short)vecAbsOrigin.x;
lump->m_Pos[ 1 ] = (short)vecAbsOrigin.y;
lump->m_Pos[ 2 ] = (short)vecAbsOrigin.z;
lump->m_flCurrentValue += (double)flIncrementAmount;
++lump->m_unCount;
}
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
static void CC_ListDeaths( const CCommand &args )
{
Ep2LevelStats_t *map = s_CEP2GameStats_Singleton.FindOrAddMapStats( STRING( gpGlobals->mapname ) );
if ( !map )
return;
int nRendered = 0;
for ( int i = map->m_aPlayerDeaths.Count() - 1; i >= 0 ; --i, ++nRendered )
{
Vector org( map->m_aPlayerDeaths[ i ].nPosition[ 0 ],
map->m_aPlayerDeaths[ i ].nPosition[ 1 ],
map->m_aPlayerDeaths[ i ].nPosition[ 2 ] + 36.0f );
// FIXME: This might overflow
NDebugOverlay::Box( org, Vector( -8, -8, -8 ), Vector( 8, 8, 8 ), 0, 255, 0, 128, 10.0f );
/*
Msg( "%s killed %s with %s at (%d,%d,%d)\n",
g_aClassNames[ map->m_aPlayerDeaths[ i ].iAttackClass ],
g_aClassNames[ map->m_aPlayerDeaths[ i ].iTargetClass ],
WeaponIdToAlias( map->m_aPlayerDeaths[ i ].iWeapon ),
map->m_aPlayerDeaths[ i ].nPosition[ 0 ],
map->m_aPlayerDeaths[ i ].nPosition[ 1 ],
map->m_aPlayerDeaths[ i ].nPosition[ 2 ] );
*/
if ( nRendered > 150 )
break;
}
Msg( "\nlisted %d deaths\n", map->m_aPlayerDeaths.Count() );
}
static ConCommand listDeaths("listdeaths", CC_ListDeaths, "lists player deaths", 0 );