Team Fortress 2 Source Code as on 22/4/2020
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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
//=============================================================================//
#ifndef H_CYCLER_H
#define H_CYCLER_H
#ifdef _WIN32
#pragma once
#endif
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
class CCycler : public CAI_BaseNPC { public: DECLARE_CLASS( CCycler, CAI_BaseNPC );
void GenericCyclerSpawn(char *szModel, Vector vecMin, Vector vecMax); virtual int ObjectCaps( void ) { return (BaseClass::ObjectCaps() | FCAP_IMPULSE_USE); } int OnTakeDamage( const CTakeDamageInfo &info ); void Spawn( void ); void Precache( void ); void Think( void ); //void Pain( float flDamage );
void Use ( CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value );
// Don't treat as a live target
virtual bool IsAlive( void ) { return false; }
// Inputs
void InputSetSequence( inputdata_t &inputdata );
DECLARE_DATADESC();
int m_animate; };
#endif // H_CYCLER_H
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