Team Fortress 2 Source Code as on 22/4/2020
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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose: CTF HealthKit.
//
//=============================================================================//
#ifndef ENTITY_HEALTHKIT_H
#define ENTITY_HEALTHKIT_H
#ifdef _WIN32
#pragma once
#endif
#include "tf_powerup.h"
#include "tf_gamerules.h"
#define TF_MEDKIT_SMALL_BDAY "models/items/medkit_small_bday.mdl"
#define TF_MEDKIT_MEDIUM_BDAY "models/items/medkit_medium_bday.mdl"
#define TF_MEDKIT_LARGE_BDAY "models/items/medkit_large_bday.mdl"
#define TF_MEDKIT_SMALL_HALLOWEEN "models/props_halloween/halloween_medkit_small.mdl"
#define TF_MEDKIT_MEDIUM_HALLOWEEN "models/props_halloween/halloween_medkit_medium.mdl"
#define TF_MEDKIT_LARGE_HALLOWEEN "models/props_halloween/halloween_medkit_large.mdl"
//=============================================================================
//
// CTF HealthKit class.
//
DECLARE_AUTO_LIST( IHealthKitAutoList );
class CHealthKit : public CTFPowerup, public IHealthKitAutoList { public: DECLARE_CLASS( CHealthKit, CTFPowerup );
void Spawn( void ); virtual void Precache( void ); virtual bool MyTouch( CBasePlayer *pPlayer );
virtual void UpdateModelIndexOverrides( void ) { if ( modelinfo ) { SetModelIndexOverride( VISION_MODE_NONE, modelinfo->GetModelIndex( GetPowerupModel() ) ); SetModelIndexOverride( VISION_MODE_PYRO, modelinfo->GetModelIndex( TF_MEDKIT_LARGE_BDAY ) ); SetModelIndexOverride( VISION_MODE_HALLOWEEN, modelinfo->GetModelIndex( TF_MEDKIT_LARGE_HALLOWEEN ) ); } }
virtual const char *GetDefaultPowerupModel( void ) { if ( TFGameRules() && TFGameRules()->IsHolidayActive( kHoliday_TFBirthday ) ) { return TF_MEDKIT_LARGE_BDAY; } return "models/items/medkit_large.mdl"; }
powerupsize_t GetPowerupSize( void ) { return POWERUP_FULL; } virtual const char *GetHealthKitName( void ) { return "medkit_large"; }
virtual float GetRespawnDelay( void ); };
class CHealthKitSmall : public CHealthKit { public: DECLARE_CLASS( CHealthKitSmall, CHealthKit ); powerupsize_t GetPowerupSize( void ) { return POWERUP_SMALL; } virtual const char *GetHealthKitName( void ) { return "medkit_small"; }
virtual void Precache( void ) { PrecacheModel( TF_MEDKIT_SMALL_BDAY ); // always precache this for PyroVision
PrecacheModel( TF_MEDKIT_SMALL_HALLOWEEN ); // always precache this for Halloween Vision
BaseClass::Precache(); }
virtual void UpdateModelIndexOverrides( void ) { if ( modelinfo ) { SetModelIndexOverride( VISION_MODE_NONE, modelinfo->GetModelIndex( GetPowerupModel() ) ); SetModelIndexOverride( VISION_MODE_PYRO, modelinfo->GetModelIndex( TF_MEDKIT_SMALL_BDAY ) ); SetModelIndexOverride( VISION_MODE_HALLOWEEN, modelinfo->GetModelIndex( TF_MEDKIT_SMALL_HALLOWEEN ) ); } }
virtual const char *GetDefaultPowerupModel( void ) { if ( TFGameRules() && TFGameRules()->IsHolidayActive( kHoliday_TFBirthday ) ) { return TF_MEDKIT_SMALL_BDAY; }
return "models/items/medkit_small.mdl"; } };
class CHealthKitMedium : public CHealthKit { public: DECLARE_CLASS( CHealthKitMedium, CHealthKit ); powerupsize_t GetPowerupSize( void ) { return POWERUP_MEDIUM; } virtual const char *GetHealthKitName( void ) { return "medkit_medium"; }
virtual void Precache( void ) { PrecacheModel( TF_MEDKIT_MEDIUM_BDAY ); // always precache this for PyroVision
PrecacheModel( TF_MEDKIT_MEDIUM_HALLOWEEN ); // always precache this for Halloween Vision
BaseClass::Precache(); }
virtual void UpdateModelIndexOverrides( void ) { if ( modelinfo ) { SetModelIndexOverride( VISION_MODE_NONE, modelinfo->GetModelIndex( GetPowerupModel() ) ); SetModelIndexOverride( VISION_MODE_PYRO, modelinfo->GetModelIndex( TF_MEDKIT_MEDIUM_BDAY ) ); SetModelIndexOverride( VISION_MODE_HALLOWEEN, modelinfo->GetModelIndex( TF_MEDKIT_MEDIUM_HALLOWEEN ) ); } }
virtual const char *GetDefaultPowerupModel( void ) { if ( TFGameRules() && TFGameRules()->IsHolidayActive( kHoliday_TFBirthday ) ) { return TF_MEDKIT_MEDIUM_BDAY; }
return "models/items/medkit_medium.mdl"; } };
//=============================================================================
//
// CTF HealthAmmoKit class. Combo health and ammo kit.
//
// In choosing whether to derive from HealthKit, AmmoPack, or neither, it seemed
// like there was more special behavior for health kits that we want to inherit (in particular
// considering a Heavy's sandvich to be a health kit) than ammo kit behavior. Deriving from
// health kit created the minimum code churn.
//
class CHealthAmmoKit : public CHealthKit { public: DECLARE_CLASS( CHealthAmmoKit, CHealthKit ); powerupsize_t GetPowerupSize( void ) { return POWERUP_SMALL; } virtual const char *GetHealthKitName( void ) { return "healthammokit"; }
virtual bool MyTouch( CBasePlayer *pPlayer );
virtual void Precache( void ) { PrecacheModel( TF_MEDKIT_MEDIUM_BDAY ); // always precache this for PyroVision
PrecacheModel( TF_MEDKIT_MEDIUM_HALLOWEEN ); // always precache this for Halloween Vision
BaseClass::Precache(); }
virtual void UpdateModelIndexOverrides( void ) { if ( modelinfo ) { SetModelIndexOverride( VISION_MODE_NONE, modelinfo->GetModelIndex( GetPowerupModel() ) ); SetModelIndexOverride( VISION_MODE_PYRO, modelinfo->GetModelIndex( TF_MEDKIT_MEDIUM_BDAY ) ); SetModelIndexOverride( VISION_MODE_HALLOWEEN, modelinfo->GetModelIndex( TF_MEDKIT_MEDIUM_HALLOWEEN ) ); } }
virtual const char *GetDefaultPowerupModel( void ) { if ( TFGameRules() && TFGameRules()->IsHolidayActive( kHoliday_TFBirthday ) ) { return TF_MEDKIT_MEDIUM_BDAY; }
return "models/items/medkit_medium.mdl"; } };
#endif // ENTITY_HEALTHKIT_H
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