Team Fortress 2 Source Code as on 22/4/2020
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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose: CTF HealthKit.
//
//=============================================================================//
#ifndef ENTITY_HEALTHKIT_H
#define ENTITY_HEALTHKIT_H
#ifdef _WIN32
#pragma once
#endif
#include "tf_powerup.h"
#include "tf_gamerules.h"
#define TF_MEDKIT_SMALL_BDAY "models/items/medkit_small_bday.mdl"
#define TF_MEDKIT_MEDIUM_BDAY "models/items/medkit_medium_bday.mdl"
#define TF_MEDKIT_LARGE_BDAY "models/items/medkit_large_bday.mdl"
#define TF_MEDKIT_SMALL_HALLOWEEN "models/props_halloween/halloween_medkit_small.mdl"
#define TF_MEDKIT_MEDIUM_HALLOWEEN "models/props_halloween/halloween_medkit_medium.mdl"
#define TF_MEDKIT_LARGE_HALLOWEEN "models/props_halloween/halloween_medkit_large.mdl"
//=============================================================================
//
// CTF HealthKit class.
//
DECLARE_AUTO_LIST( IHealthKitAutoList );
class CHealthKit : public CTFPowerup, public IHealthKitAutoList
{
public:
DECLARE_CLASS( CHealthKit, CTFPowerup );
void Spawn( void );
virtual void Precache( void );
virtual bool MyTouch( CBasePlayer *pPlayer );
virtual void UpdateModelIndexOverrides( void )
{
if ( modelinfo )
{
SetModelIndexOverride( VISION_MODE_NONE, modelinfo->GetModelIndex( GetPowerupModel() ) );
SetModelIndexOverride( VISION_MODE_PYRO, modelinfo->GetModelIndex( TF_MEDKIT_LARGE_BDAY ) );
SetModelIndexOverride( VISION_MODE_HALLOWEEN, modelinfo->GetModelIndex( TF_MEDKIT_LARGE_HALLOWEEN ) );
}
}
virtual const char *GetDefaultPowerupModel( void )
{
if ( TFGameRules() && TFGameRules()->IsHolidayActive( kHoliday_TFBirthday ) )
{
return TF_MEDKIT_LARGE_BDAY;
}
return "models/items/medkit_large.mdl";
}
powerupsize_t GetPowerupSize( void ) { return POWERUP_FULL; }
virtual const char *GetHealthKitName( void ) { return "medkit_large"; }
virtual float GetRespawnDelay( void );
};
class CHealthKitSmall : public CHealthKit
{
public:
DECLARE_CLASS( CHealthKitSmall, CHealthKit );
powerupsize_t GetPowerupSize( void ) { return POWERUP_SMALL; }
virtual const char *GetHealthKitName( void ) { return "medkit_small"; }
virtual void Precache( void )
{
PrecacheModel( TF_MEDKIT_SMALL_BDAY ); // always precache this for PyroVision
PrecacheModel( TF_MEDKIT_SMALL_HALLOWEEN ); // always precache this for Halloween Vision
BaseClass::Precache();
}
virtual void UpdateModelIndexOverrides( void )
{
if ( modelinfo )
{
SetModelIndexOverride( VISION_MODE_NONE, modelinfo->GetModelIndex( GetPowerupModel() ) );
SetModelIndexOverride( VISION_MODE_PYRO, modelinfo->GetModelIndex( TF_MEDKIT_SMALL_BDAY ) );
SetModelIndexOverride( VISION_MODE_HALLOWEEN, modelinfo->GetModelIndex( TF_MEDKIT_SMALL_HALLOWEEN ) );
}
}
virtual const char *GetDefaultPowerupModel( void )
{
if ( TFGameRules() && TFGameRules()->IsHolidayActive( kHoliday_TFBirthday ) )
{
return TF_MEDKIT_SMALL_BDAY;
}
return "models/items/medkit_small.mdl";
}
};
class CHealthKitMedium : public CHealthKit
{
public:
DECLARE_CLASS( CHealthKitMedium, CHealthKit );
powerupsize_t GetPowerupSize( void ) { return POWERUP_MEDIUM; }
virtual const char *GetHealthKitName( void ) { return "medkit_medium"; }
virtual void Precache( void )
{
PrecacheModel( TF_MEDKIT_MEDIUM_BDAY ); // always precache this for PyroVision
PrecacheModel( TF_MEDKIT_MEDIUM_HALLOWEEN ); // always precache this for Halloween Vision
BaseClass::Precache();
}
virtual void UpdateModelIndexOverrides( void )
{
if ( modelinfo )
{
SetModelIndexOverride( VISION_MODE_NONE, modelinfo->GetModelIndex( GetPowerupModel() ) );
SetModelIndexOverride( VISION_MODE_PYRO, modelinfo->GetModelIndex( TF_MEDKIT_MEDIUM_BDAY ) );
SetModelIndexOverride( VISION_MODE_HALLOWEEN, modelinfo->GetModelIndex( TF_MEDKIT_MEDIUM_HALLOWEEN ) );
}
}
virtual const char *GetDefaultPowerupModel( void )
{
if ( TFGameRules() && TFGameRules()->IsHolidayActive( kHoliday_TFBirthday ) )
{
return TF_MEDKIT_MEDIUM_BDAY;
}
return "models/items/medkit_medium.mdl";
}
};
//=============================================================================
//
// CTF HealthAmmoKit class. Combo health and ammo kit.
//
// In choosing whether to derive from HealthKit, AmmoPack, or neither, it seemed
// like there was more special behavior for health kits that we want to inherit (in particular
// considering a Heavy's sandvich to be a health kit) than ammo kit behavior. Deriving from
// health kit created the minimum code churn.
//
class CHealthAmmoKit : public CHealthKit
{
public:
DECLARE_CLASS( CHealthAmmoKit, CHealthKit );
powerupsize_t GetPowerupSize( void ) { return POWERUP_SMALL; }
virtual const char *GetHealthKitName( void ) { return "healthammokit"; }
virtual bool MyTouch( CBasePlayer *pPlayer );
virtual void Precache( void )
{
PrecacheModel( TF_MEDKIT_MEDIUM_BDAY ); // always precache this for PyroVision
PrecacheModel( TF_MEDKIT_MEDIUM_HALLOWEEN ); // always precache this for Halloween Vision
BaseClass::Precache();
}
virtual void UpdateModelIndexOverrides( void )
{
if ( modelinfo )
{
SetModelIndexOverride( VISION_MODE_NONE, modelinfo->GetModelIndex( GetPowerupModel() ) );
SetModelIndexOverride( VISION_MODE_PYRO, modelinfo->GetModelIndex( TF_MEDKIT_MEDIUM_BDAY ) );
SetModelIndexOverride( VISION_MODE_HALLOWEEN, modelinfo->GetModelIndex( TF_MEDKIT_MEDIUM_HALLOWEEN ) );
}
}
virtual const char *GetDefaultPowerupModel( void )
{
if ( TFGameRules() && TFGameRules()->IsHolidayActive( kHoliday_TFBirthday ) )
{
return TF_MEDKIT_MEDIUM_BDAY;
}
return "models/items/medkit_medium.mdl";
}
};
#endif // ENTITY_HEALTHKIT_H