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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
//=============================================================================//
#ifndef EFFECT_COLOR_TABLES_H
#define EFFECT_COLOR_TABLES_H
#ifdef _WIN32
#pragma once
#endif
struct colorentry_t { unsigned char index; unsigned char r; unsigned char g; unsigned char b; };
#define COLOR_TABLE_SIZE(ct) sizeof(ct)/sizeof(colorentry_t)
// Commander mode indicators (HL2)
enum { COMMAND_POINT_RED = 0, COMMAND_POINT_BLUE, COMMAND_POINT_GREEN, COMMAND_POINT_YELLOW, };
// Commander mode table
static colorentry_t commandercolors[] = { { COMMAND_POINT_RED, 1, 0, 0 }, { COMMAND_POINT_BLUE, 0, 0, 1 }, { COMMAND_POINT_GREEN, 0, 1, 0 }, { COMMAND_POINT_YELLOW, 1, 1, 0 }, };
static colorentry_t bloodcolors[] = { { BLOOD_COLOR_RED, 72, 0, 0 }, { BLOOD_COLOR_YELLOW, 195, 195, 0 }, { BLOOD_COLOR_MECH, 20, 20, 20 }, { BLOOD_COLOR_GREEN, 195, 195, 0 }, };
#endif // EFFECT_COLOR_TABLES_H
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