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50 lines
1006 B
50 lines
1006 B
//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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//=============================================================================//
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#ifndef EFFECT_COLOR_TABLES_H
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#define EFFECT_COLOR_TABLES_H
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#ifdef _WIN32
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#pragma once
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#endif
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struct colorentry_t
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{
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unsigned char index;
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unsigned char r;
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unsigned char g;
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unsigned char b;
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};
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#define COLOR_TABLE_SIZE(ct) sizeof(ct)/sizeof(colorentry_t)
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// Commander mode indicators (HL2)
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enum
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{
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COMMAND_POINT_RED = 0,
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COMMAND_POINT_BLUE,
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COMMAND_POINT_GREEN,
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COMMAND_POINT_YELLOW,
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};
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// Commander mode table
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static colorentry_t commandercolors[] =
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{
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{ COMMAND_POINT_RED, 1, 0, 0 },
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{ COMMAND_POINT_BLUE, 0, 0, 1 },
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{ COMMAND_POINT_GREEN, 0, 1, 0 },
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{ COMMAND_POINT_YELLOW, 1, 1, 0 },
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};
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static colorentry_t bloodcolors[] =
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{
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{ BLOOD_COLOR_RED, 72, 0, 0 },
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{ BLOOD_COLOR_YELLOW, 195, 195, 0 },
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{ BLOOD_COLOR_MECH, 20, 20, 20 },
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{ BLOOD_COLOR_GREEN, 195, 195, 0 },
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};
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#endif // EFFECT_COLOR_TABLES_H
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