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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose: Entities for use in the Robot Destruction TF2 game mode.
//
//=========================================================================//
#include "cbase.h"
#include "tf_logic_robot_destruction.h"
#include "tf_shareddefs.h"
#include "tf_gamerules.h"
#ifdef GAME_DLL
#include "tf_objective_resource.h"
#include "entity_bonuspack.h"
#include "pathtrack.h"
#include "tf_gamestats.h"
#endif
#ifdef GAME_DLL
void cc_tf_rd_max_points_override( IConVar *pConVar, const char *pOldString, float flOldValue ) { ConVarRef var( pConVar ); if ( CTFRobotDestructionLogic::GetRobotDestructionLogic() ) CTFRobotDestructionLogic::GetRobotDestructionLogic()->DBG_SetMaxPoints( var.GetInt() ); } ConVar tf_rd_max_points_override( "tf_rd_max_points_override", "0", FCVAR_GAMEDLL, "When changed, overrides the current max points", cc_tf_rd_max_points_override );
#if defined( STAGING_ONLY ) || defined( DEBUG )
void cc_tf_rd_score_blue_points( const CCommand &args ) { int nPoints = args.ArgC() > 1 ? atoi(args[1]) : 0; if ( CTFRobotDestructionLogic::GetRobotDestructionLogic() ) CTFRobotDestructionLogic::GetRobotDestructionLogic()->ScorePoints( TF_TEAM_BLUE , nPoints , SCORE_CORES_COLLECTED , NULL ); } ConCommand tf_rd_score_blue_points( "tf_rd_score_blue_points", cc_tf_rd_score_blue_points, "Give blue points.", FCVAR_CHEAT );
void cc_tf_rd_score_red_points( const CCommand &args ) { int nPoints = args.ArgC() > 1 ? atoi(args[1]) : 0;
if ( CTFRobotDestructionLogic::GetRobotDestructionLogic() ) CTFRobotDestructionLogic::GetRobotDestructionLogic()->ScorePoints( TF_TEAM_RED , nPoints , SCORE_CORES_COLLECTED , NULL ); } ConCommand tf_rd_score_red_points( "tf_rd_score_red_points", cc_tf_rd_score_red_points, "Give red points.", FCVAR_CHEAT ); #endif // STAGING_ONLY
#endif
ConVar tf_rd_robot_attack_notification_cooldown( "tf_rd_robot_attack_notification_cooldown", "10", FCVAR_REPLICATED | FCVAR_DEVELOPMENTONLY ); ConVar tf_rd_steal_rate( "tf_rd_steal_rate", "0.5", FCVAR_REPLICATED | FCVAR_DEVELOPMENTONLY ); ConVar tf_rd_points_per_steal( "tf_rd_points_per_steal", "5", FCVAR_REPLICATED | FCVAR_DEVELOPMENTONLY ); ConVar tf_rd_points_approach_interval( "tf_rd_points_approach_interval", "0.1f", FCVAR_REPLICATED | FCVAR_DEVELOPMENTONLY ); ConVar tf_rd_points_per_approach( "tf_rd_points_per_approach", "5", FCVAR_REPLICATED | FCVAR_DEVELOPMENTONLY ); ConVar tf_rd_min_points_to_steal( "tf_rd_min_points_to_steal", "25", FCVAR_REPLICATED | FCVAR_DEVELOPMENTONLY );
#ifdef CLIENT_DLL
ConVar tf_rd_finale_beep_time( "tf_rd_finale_beep_time", "10", FCVAR_ARCHIVE ); #endif
extern RobotData_t* g_RobotData[ NUM_ROBOT_TYPES ];
#define GROUP_RESPAWN_CONTEXT "group_respawn_context"
#define ADD_POINTS_CONTEXT "add_points_context"
#define UPDATE_STOLEN_POINTS_THINK "stolen_points_think"
#define APPROACH_POINTS_THINK "approach_points_think"
IMPLEMENT_NETWORKCLASS_ALIASED( TFRobotDestruction_RobotSpawn, DT_TFRobotDestructionRobotSpawn )
BEGIN_NETWORK_TABLE_NOBASE( CTFRobotDestruction_RobotSpawn, DT_TFRobotDestructionRobotSpawn ) END_NETWORK_TABLE()
LINK_ENTITY_TO_CLASS( tf_robot_destruction_robot_spawn, CTFRobotDestruction_RobotSpawn );
BEGIN_DATADESC( CTFRobotDestruction_RobotSpawn ) #ifdef GAME_DLL
DEFINE_INPUTFUNC( FIELD_VOID, "SpawnRobot", InputSpawnRobot ),
// Keyfields
DEFINE_KEYFIELD( m_spawnData.m_eType, FIELD_INTEGER, "type" ), DEFINE_KEYFIELD( m_spawnData.m_nRobotHealth, FIELD_INTEGER, "health" ), DEFINE_KEYFIELD( m_spawnData.m_nPoints, FIELD_INTEGER, "points" ), DEFINE_KEYFIELD( m_spawnData.m_pszGroupName, FIELD_STRING, "spawngroup" ), DEFINE_KEYFIELD( m_spawnData.m_nNumGibs, FIELD_INTEGER, "gibs" ), DEFINE_KEYFIELD( m_spawnData.m_pszPathName, FIELD_STRING, "startpath" ),
DEFINE_OUTPUT( m_OnRobotKilled, "OnRobotKilled" ), #endif
END_DATADESC()
CTFRobotDestruction_RobotSpawn::CTFRobotDestruction_RobotSpawn() {}
void CTFRobotDestruction_RobotSpawn::Spawn() { BaseClass::Spawn();
#ifdef GAME_DLL
SetSolid( SOLID_NONE );
Precache(); #endif
}
void CTFRobotDestruction_RobotSpawn::Activate() { BaseClass::Activate(); #ifdef GAME_DLL
if ( !m_spawnData.m_pszGroupName || !m_spawnData.m_pszGroupName[0] ) { Assert(0); Warning( "%s has no spawn group defined!", STRING(GetEntityName()) ); return; }
// Make sure the group exists
CBaseEntity *pEnt = gEntList.FindEntityByName( NULL, m_spawnData.m_pszGroupName ); CTFRobotDestruction_RobotGroup *pGroup = dynamic_cast<CTFRobotDestruction_RobotGroup*>( pEnt ); if ( pEnt != pGroup ) { const char *pszMsg = CFmtStr( "%s specified '%s' as its group, but %s is a %s" , STRING( GetEntityName() ) , m_spawnData.m_pszGroupName , m_spawnData.m_pszGroupName , pEnt->GetClassname() ); AssertMsg( false, "%s", pszMsg ); Warning( "%s", pszMsg ); } if ( pGroup ) { // Make sure there's not two with the same name
Assert( gEntList.FindEntityByName( pGroup, m_spawnData.m_pszGroupName ) == NULL ); pGroup->AddToGroup( this ); } else { Assert(0); Warning( "Couldn't find robot destruction spawn group named '%s'!\n", m_spawnData.m_pszGroupName ); }
// Make sure the path exists
pEnt = gEntList.FindEntityByName( NULL, m_spawnData.m_pszPathName ); CPathTrack *pPath = dynamic_cast< CPathTrack * >( pEnt ); if ( pPath != pEnt ) { const char *pszMsg = CFmtStr( "%s specified '%s' as its first path, but %s is a %s" , STRING( GetEntityName() ) , m_spawnData.m_pszPathName , m_spawnData.m_pszPathName , pEnt->GetClassname() ); AssertMsg( 0, "%s", pszMsg ); Warning( "%s", pszMsg ); } else if ( pEnt == NULL ) { const char *pszMsg = CFmtStr( "%s specified '%s' as its first path, but %s doesn't exist" , STRING( GetEntityName() ) , m_spawnData.m_pszPathName , m_spawnData.m_pszPathName ); AssertMsg( 0, "%s", pszMsg ); Warning( "%s", pszMsg ); } #endif
}
#ifdef GAME_DLL
void CTFRobotDestruction_RobotSpawn::SpawnRobot() { if ( m_hGroup.Get() == NULL ) { Assert(0); Warning( "Spawnpoint '%s' tried to spawn a robot, but group name '%s' didnt find any groups!\n", STRING(GetEntityName()), m_spawnData.m_pszGroupName ); return; }
if ( m_hRobot == NULL ) { m_hRobot = assert_cast< CTFRobotDestruction_Robot* >( CreateEntityByName( "tf_robot_destruction_robot" ) ); m_hRobot->SetModel( g_RobotData[ m_spawnData.m_eType ]->GetStringData( RobotData_t::MODEL_KEY ) ); m_hRobot->ChangeTeam( m_hGroup->GetTeamNumber() ); m_hRobot->SetHealth( m_spawnData.m_nRobotHealth ); m_hRobot->SetMaxHealth( m_spawnData.m_nRobotHealth ); m_hRobot->SetGroup( m_hGroup.Get() ); m_hRobot->SetSpawn( this ); m_hRobot->SetRobotSpawnData( m_spawnData ); m_hRobot->SetName( AllocPooledString(CFmtStr( "%s_robot", STRING(GetEntityName())) ) ); DispatchSpawn( m_hRobot );
m_hRobot->SetAbsOrigin( GetAbsOrigin() ); m_hRobot->SetAbsAngles( GetAbsAngles() ); } }
void CTFRobotDestruction_RobotSpawn::InputSpawnRobot( inputdata_t &inputdata ) { SpawnRobot(); }
void CTFRobotDestruction_RobotSpawn::OnRobotKilled() { Assert( m_hRobot.Get() ); ClearRobot(); m_OnRobotKilled.FireOutput( this, this ); }
void CTFRobotDestruction_RobotSpawn::ClearRobot() { m_hRobot = NULL; }
void CTFRobotDestruction_RobotSpawn::Precache() { BaseClass::Precache();
CTFRobotDestruction_Robot::StaticPrecache();
PrecacheModel( g_RobotData[ m_spawnData.m_eType ]->GetStringData( RobotData_t::MODEL_KEY ) ); PrecacheModel( g_RobotData[ m_spawnData.m_eType ]->GetStringData( RobotData_t::DAMAGED_MODEL_KEY ) ); }
bool CTFRobotDestruction_RobotSpawn::ShouldCollide( int collisionGroup, int contentsMask ) const { if ( collisionGroup == COLLISION_GROUP_PLAYER_MOVEMENT ) { return false; }
return BaseClass::ShouldCollide( collisionGroup, contentsMask ); }
#endif
IMPLEMENT_AUTO_LIST( IRobotDestructionGroupAutoList );
BEGIN_DATADESC( CTFRobotDestruction_RobotGroup ) #ifdef GAME_DLL
DEFINE_KEYFIELD( m_iszHudIcon, FIELD_STRING, "hud_icon" ), DEFINE_KEYFIELD( m_flRespawnTime, FIELD_FLOAT, "respawn_time" ), DEFINE_KEYFIELD( m_nGroupNumber, FIELD_INTEGER, "group_number" ), DEFINE_KEYFIELD( m_nTeamNumber, FIELD_INTEGER, "team_number" ), DEFINE_KEYFIELD( m_flTeamRespawnReductionScale, FIELD_FLOAT, "respawn_reduction_scale" ),
DEFINE_OUTPUT( m_OnRobotsRespawn, "OnRobotsRespawn" ), DEFINE_OUTPUT( m_OnAllRobotsDead, "OnAllRobotsDead" ), #endif
END_DATADESC()
LINK_ENTITY_TO_CLASS( tf_robot_destruction_spawn_group, CTFRobotDestruction_RobotGroup ); IMPLEMENT_NETWORKCLASS_ALIASED( TFRobotDestruction_RobotGroup, DT_TFRobotDestruction_RobotGroup )
BEGIN_NETWORK_TABLE_NOBASE( CTFRobotDestruction_RobotGroup, DT_TFRobotDestruction_RobotGroup ) #ifdef CLIENT_DLL
RecvPropString( RECVINFO( m_pszHudIcon ) ), RecvPropInt( RECVINFO( m_iTeamNum ) ), RecvPropInt( RECVINFO( m_nGroupNumber ) ), RecvPropInt( RECVINFO( m_nState ) ), RecvPropFloat( RECVINFO( m_flRespawnStartTime ) ), RecvPropFloat( RECVINFO( m_flRespawnEndTime ) ), RecvPropFloat( RECVINFO( m_flLastAttackedTime ) ), #else
SendPropString( SENDINFO( m_pszHudIcon ) ), SendPropInt( SENDINFO( m_iTeamNum ), -1, SPROP_VARINT | SPROP_UNSIGNED ), SendPropInt( SENDINFO( m_nGroupNumber ), -1, SPROP_VARINT | SPROP_UNSIGNED ), SendPropInt( SENDINFO( m_nState ), -1, SPROP_VARINT | SPROP_UNSIGNED ), SendPropFloat( SENDINFO( m_flRespawnStartTime ), -1, SPROP_NOSCALE ), SendPropFloat( SENDINFO( m_flRespawnEndTime ), -1, SPROP_NOSCALE ), SendPropFloat( SENDINFO( m_flLastAttackedTime ), -1, SPROP_NOSCALE ), #endif
END_NETWORK_TABLE()
CTFRobotDestruction_RobotGroup::~CTFRobotDestruction_RobotGroup() { #ifdef CLIENT_DLL
IGameEvent *event = gameeventmanager->CreateEvent( "rd_rules_state_changed" ); if ( event ) { gameeventmanager->FireEventClientSide( event ); } #endif
}
#ifdef GAME_DLL
float CTFRobotDestruction_RobotGroup::m_sflNextAllowedAttackAlertTime[TF_TEAM_COUNT] = { 0.f, 0.f, 0.f, 0.f };
CTFRobotDestruction_RobotGroup::CTFRobotDestruction_RobotGroup() : m_flRespawnTime( 0.f ) , m_nTeamNumber( 0 ) { m_nState.Set( ROBOT_STATE_DEAD ); m_nGroupNumber.Set( 0 ); m_flRespawnStartTime.Set( 0.f ); m_flRespawnEndTime.Set( 1.f ); }
void CTFRobotDestruction_RobotGroup::Spawn() { V_strncpy( m_pszHudIcon.GetForModify(), STRING( m_iszHudIcon ), MAX_PATH ); }
void CTFRobotDestruction_RobotGroup::Activate() { BaseClass::Activate(); ChangeTeam( m_nTeamNumber );
memset( m_sflNextAllowedAttackAlertTime, 0.f, sizeof( m_sflNextAllowedAttackAlertTime ) );
if ( CTFRobotDestructionLogic::GetRobotDestructionLogic() ) { CTFRobotDestructionLogic::GetRobotDestructionLogic()->AddRobotGroup( this ); } }
void CTFRobotDestruction_RobotGroup::AddToGroup( CTFRobotDestruction_RobotSpawn * pSpawn ) { Assert( m_vecSpawns.Find( pSpawn ) == m_vecSpawns.InvalidIndex() ); pSpawn->SetGroup( this ); m_vecSpawns.AddToTail( pSpawn ); }
void CTFRobotDestruction_RobotGroup::RemoveFromGroup( CTFRobotDestruction_RobotSpawn * pSpawn ) { Assert( m_vecSpawns.Find( pSpawn ) != m_vecSpawns.InvalidIndex() );
pSpawn->SetGroup( NULL ); m_vecSpawns.FindAndRemove( pSpawn ); }
void CTFRobotDestruction_RobotGroup::UpdateState() { bool bShielded = false;
int nAlive = 0; FOR_EACH_VEC( m_vecSpawns, i ) { CTFRobotDestruction_Robot* pRobot = m_vecSpawns[ i ]->GetRobot(); if ( !pRobot ) continue;
if ( pRobot->m_lifeState != LIFE_DEAD ) { ++nAlive; bShielded |= m_vecSpawns[ i ]->GetRobot()->GetShieldedState(); } }
eRobotUIState eState = ROBOT_STATE_INACIVE; if ( bShielded ) { eState = ROBOT_STATE_SHIELDED; } else if ( nAlive > 0 ) { eState = ROBOT_STATE_ACTIVE; } else { eState = ROBOT_STATE_DEAD; }
m_nState.Set( (int)eState ); m_flRespawnEndTime = GetNextThink( GROUP_RESPAWN_CONTEXT ); }
void CTFRobotDestruction_RobotGroup::OnRobotAttacked() { float& flNextAlertTime = m_sflNextAllowedAttackAlertTime[ GetTeamNumber() ];
if ( gpGlobals->curtime >= flNextAlertTime ) { flNextAlertTime = gpGlobals->curtime + tf_rd_robot_attack_notification_cooldown.GetFloat();
CTeamRecipientFilter filter( GetTeamNumber(), true ); TFGameRules()->SendHudNotification( filter, HUD_NOTIFY_RD_ROBOT_UNDER_ATTACK ); }
m_flLastAttackedTime = gpGlobals->curtime; }
void CTFRobotDestruction_RobotGroup::OnRobotKilled() { UpdateState();
if ( CTFRobotDestructionLogic::GetRobotDestructionLogic() ) { CTFRobotDestructionLogic::GetRobotDestructionLogic()->ManageGameState(); }
// If all our robots are dead, fire the corresponding output
if ( GetNumAliveBots() == 0 ) { m_OnAllRobotsDead.FireOutput( this, this ); } }
void CTFRobotDestruction_RobotGroup::OnRobotSpawned() { UpdateState(); }
void CTFRobotDestruction_RobotGroup::RespawnRobots() { // Clear out our think
StopRespawnTimer();
FOR_EACH_VEC( m_vecSpawns, i ) { m_vecSpawns[ i ]->SpawnRobot(); }
if ( CTFRobotDestructionLogic::GetRobotDestructionLogic() ) { CTFRobotDestructionLogic::GetRobotDestructionLogic()->ManageGameState(); }
m_OnRobotsRespawn.FireOutput( this, this ); }
int CTFRobotDestruction_RobotGroup::GetNumAliveBots() const { int nNumAlive = 0; FOR_EACH_VEC( m_vecSpawns, i ) { CTFRobotDestruction_RobotSpawn* pSpawn = m_vecSpawns[i]; CTFRobotDestruction_Robot *pRobot = pSpawn->GetRobot(); if ( pRobot && pRobot->m_lifeState != LIFE_DEAD ) { ++nNumAlive; } }
return nNumAlive; }
void CTFRobotDestruction_RobotGroup::StopRespawnTimer() { SetContextThink( NULL, TICK_NEVER_THINK, GROUP_RESPAWN_CONTEXT ); }
void CTFRobotDestruction_RobotGroup::StartRespawnTimerIfNeeded( CTFRobotDestruction_RobotGroup *pMasterGroup ) { bool bIsMaster = pMasterGroup == this || pMasterGroup == NULL;
// We're already thinking and we're the master
if ( GetNextThink( GROUP_RESPAWN_CONTEXT ) != TICK_NEVER_THINK && bIsMaster ) { return; }
// We dont have dead bots
if ( GetNumAliveBots() != 0 ) { return; }
// Use the master's time if one got passed in
float flRespawnTime = bIsMaster ? gpGlobals->curtime + m_flRespawnTime : pMasterGroup->GetNextThink( GROUP_RESPAWN_CONTEXT );
// If this respawn time is different, then mark this time as the respawn start time. This can
// get multiple times with the same value, and we dont want to update every time if we dont have to.
if ( !AlmostEqual( flRespawnTime, GetNextThink( GROUP_RESPAWN_CONTEXT ) ) ) { // Mark this time
m_flRespawnStartTime = gpGlobals->curtime; }
SetContextThink( &CTFRobotDestruction_RobotGroup::RespawnCountdownFinish, flRespawnTime, GROUP_RESPAWN_CONTEXT ); m_flRespawnEndTime = flRespawnTime; }
void CTFRobotDestruction_RobotGroup::RespawnCountdownFinish() { RespawnRobots(); // Do other stuff?
}
void CTFRobotDestruction_RobotGroup::EnableUberForGroup() { FOR_EACH_VEC( m_vecSpawns, i ) { CTFRobotDestruction_Robot *pRobot = m_vecSpawns[ i ]->GetRobot(); if ( pRobot ) { pRobot->EnableUber(); } } }
void CTFRobotDestruction_RobotGroup::DisableUberForGroup() { FOR_EACH_VEC( m_vecSpawns, i ) { CTFRobotDestruction_Robot *pRobot = m_vecSpawns[ i ]->GetRobot(); if ( pRobot ) { pRobot->DisableUber(); } } } #else //GAME_DLL
void CTFRobotDestruction_RobotGroup::PostDataUpdate( DataUpdateType_t updateType ) { BaseClass::PostDataUpdate( updateType );
if ( updateType == DATA_UPDATE_CREATED ) { IGameEvent *event = gameeventmanager->CreateEvent( "rd_rules_state_changed" ); if ( event ) { gameeventmanager->FireEventClientSide( event ); } } }
void CTFRobotDestruction_RobotGroup::SetDormant( bool bDormant ) { BaseClass::SetDormant( bDormant );
IGameEvent *event = gameeventmanager->CreateEvent( "rd_rules_state_changed" ); if ( event ) { gameeventmanager->FireEventClientSide( event ); } } #endif
#ifdef GAME_DLL
static CTFRobotDestruction_RobotGroup * GetLowestAlive( const CUtlVector < CTFRobotDestruction_RobotGroup * >& vecGroups ) { CTFRobotDestruction_RobotGroup *pLowest = NULL; FOR_EACH_VEC( vecGroups, i ) { CTFRobotDestruction_RobotGroup *pGroup = vecGroups[i]; // Must have some bots alive
if ( pGroup->GetNumAliveBots() == 0 ) continue;
if ( pLowest == NULL || pGroup->GetGroupNumber() < pLowest->GetGroupNumber() ) { pLowest = pGroup; } }
return pLowest; }
static CTFRobotDestruction_RobotGroup * GetHighestDead( const CUtlVector < CTFRobotDestruction_RobotGroup * >& vecGroups ) { CTFRobotDestruction_RobotGroup *pHighest = NULL; FOR_EACH_VEC( vecGroups, i ) { CTFRobotDestruction_RobotGroup *pGroup = vecGroups[i]; // Must not have any alive bots
if ( pGroup->GetNumAliveBots() > 0 ) continue;
if ( pHighest == NULL || pGroup->GetGroupNumber() > pHighest->GetGroupNumber() ) { pHighest = pGroup; } }
return pHighest; }
#endif
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
CTFRobotDestructionLogic::CTFRobotDestructionLogic() { Assert( m_sCTFRobotDestructionLogic == NULL ); m_sCTFRobotDestructionLogic = this; #ifdef GAME_DLL
m_nBlueTargetPoints = 0.f; m_nRedTargetPoints = 0.f; m_flBlueFinaleEndTime = FLT_MAX; m_flRedFinaleEndTime = FLT_MAX; m_flNextRedRobotAttackedAlertTime = 0.f; m_flNextBlueRobotAttackedAlertTime = 0.f; memset( m_nNumFlagsOut, 0, sizeof( m_nNumFlagsOut ) ); m_iszResFile = MAKE_STRING( "resource/UI/HudObjectiveRobotDestruction.res" ); // Can get overridden from the map
ListenForGameEvent( "teamplay_pre_round_time_left" ); ListenForGameEvent( "player_spawn" );
m_mapRateLimitedSounds.SetLessFunc( StringLessThan ); m_mapRateLimitedSounds.Insert( "RD.TeamScoreCore", new RateLimitedSound_t( 0.001f ) ); m_mapRateLimitedSounds.Insert( "RD.EnemyScoreCore", new RateLimitedSound_t( 0.001f ) ); m_mapRateLimitedSounds.Insert( "RD.EnemyStealingPoints", new RateLimitedSound_t( 0.45f ) ); m_mapRateLimitedSounds.Insert( "MVM.PlayerUpgraded", new RateLimitedSound_t( 0.2f ) );
m_AnnouncerProgressSound = { "Announcer.OurTeamCloseToWinning", "Announcer.EnemyTeamCloseToWinning" };
for ( int i = 0 ; i < TF_TEAM_COUNT ; i++ ) { m_eWinningMethod.Set( i, SCORE_UNDEFINED ); }
#else
m_flLastTickSoundTime = 0.f; #endif
}
CTFRobotDestructionLogic::~CTFRobotDestructionLogic() { Assert( m_sCTFRobotDestructionLogic == this ); if ( m_sCTFRobotDestructionLogic == this ) m_sCTFRobotDestructionLogic = NULL;
#ifdef GAME_DLL
m_mapRateLimitedSounds.PurgeAndDeleteElements(); #endif
}
void CTFRobotDestructionLogic::Spawn() { BaseClass::Spawn(); Precache();
#ifdef GAME_DLL
V_strncpy( m_szResFile.GetForModify(), STRING( m_iszResFile ), MAX_PATH ); #endif
}
void CTFRobotDestructionLogic::Precache() { BaseClass::Precache();
PrecacheScriptSound( "Announcer.HowToPlayRD" ); PrecacheScriptSound( "RD.TeamScoreCore" ); PrecacheScriptSound( "RD.EnemyScoreCore" ); PrecacheScriptSound( "RD.EnemyStealingPoints" ); PrecacheScriptSound( "RD.FlagReturn" ); PrecacheScriptSound( "RD.FinaleMusic" );
#ifdef GAME_DLL
PrecacheScriptSound( m_AnnouncerProgressSound.m_pszTheirTeam ); PrecacheScriptSound( m_AnnouncerProgressSound.m_pszYourTeam ); #endif
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
float CTFRobotDestructionLogic::GetRespawnScaleForTeam( int nTeam ) const { if ( nTeam == TF_TEAM_RED ) { return m_flRedTeamRespawnScale; } else { return m_flBlueTeamRespawnScale; } }
//-----------------------------------------------------------------------------
// Purpose: Return the score for a team
//-----------------------------------------------------------------------------
int CTFRobotDestructionLogic::GetScore( int nTeam ) const { Assert( nTeam == TF_TEAM_RED || nTeam == TF_TEAM_BLUE ); return nTeam == TF_TEAM_RED ? m_nRedScore.Get() : m_nBlueScore.Get(); }
//-----------------------------------------------------------------------------
// Purpose: Return the target score that their real score will approach
//-----------------------------------------------------------------------------
int CTFRobotDestructionLogic::GetTargetScore( int nTeam ) const { Assert( nTeam == TF_TEAM_RED || nTeam == TF_TEAM_BLUE ); return nTeam == TF_TEAM_RED ? m_nRedTargetPoints.Get() : m_nBlueTargetPoints.Get(); }
float CTFRobotDestructionLogic::GetFinaleWinTime( int nTeam ) const { Assert( nTeam == TF_TEAM_RED || nTeam == TF_TEAM_BLUE ); return nTeam == TF_TEAM_RED ? m_flRedFinaleEndTime.Get() : m_flBlueFinaleEndTime.Get(); } #ifdef GAME_DLL
//-----------------------------------------------------------------------------
// Purpose: Have scores approach target score
//-----------------------------------------------------------------------------
void CTFRobotDestructionLogic::ApproachTargetScoresThink() { // If the round is not in play, dont do anything with points
if ( !TFGameRules()->FlagsMayBeCapped() ) return;
// Approach
int nOldRedScore = m_nRedScore; m_nRedScore.Set( ApproachTeamTargetScore( TF_TEAM_RED, m_nRedTargetPoints, m_nRedScore.Get() ) ); if ( nOldRedScore != m_nRedScore ) { OnRedScoreChanged(); }
int m_nOldBlueScore = m_nBlueScore; m_nBlueScore.Set( ApproachTeamTargetScore( TF_TEAM_BLUE, m_nBlueTargetPoints, m_nBlueScore.Get() ) ); if ( m_nOldBlueScore != m_nBlueScore ) { OnBlueScoreChanged(); }
// Re-think if something is still off
if ( m_nBlueTargetPoints != m_nBlueScore.Get() || m_nRedTargetPoints != m_nRedScore.Get() ) { SetContextThink( &CTFRobotDestructionLogic::ApproachTargetScoresThink, gpGlobals->curtime + tf_rd_points_approach_interval.GetFloat(), APPROACH_POINTS_THINK ); } }
//-----------------------------------------------------------------------------
// Purpose: Have score approach target score. Fire events regarding score.
//-----------------------------------------------------------------------------
int CTFRobotDestructionLogic::ApproachTeamTargetScore( int nTeam, int nApproachScore, int nCurrentScore ) { if ( nApproachScore != nCurrentScore ) { // Figure out which events we need
COutputEvent& eventHitZeroPoints = nTeam == TF_TEAM_RED ? m_OnRedHitZeroPoints : m_OnBlueHitZeroPoints; COutputEvent& eventHasPoints = nTeam == TF_TEAM_RED ? m_OnRedHasPoints : m_OnBlueHasPoints; // Approach by 1 per interval
int nDelta = clamp( nApproachScore - nCurrentScore, -tf_rd_points_per_approach.GetInt(), tf_rd_points_per_approach.GetInt() ); int nNewScore = nCurrentScore + nDelta;
// Enable the appropriate team flag if their score went from below to above min to steal
if ( nCurrentScore < tf_rd_min_points_to_steal.GetInt() && nNewScore >= tf_rd_min_points_to_steal.GetInt() ) { for ( int i=0; i<ICaptureFlagAutoList::AutoList().Count(); ++i ) { CCaptureFlag *pFlag = static_cast< CCaptureFlag* >( ICaptureFlagAutoList::AutoList()[i] ); if ( pFlag->GetTeamNumber() == nTeam ) { pFlag->SetDisabled( false ); } } }
if ( nNewScore == m_nMaxPoints ) { if ( nTeam == TF_TEAM_RED ) { m_OnRedHitMaxPoints.FireOutput( this, this ); m_flRedFinaleEndTime = gpGlobals->curtime + m_flFinaleLength; SetContextThink( &CTFRobotDestructionLogic::RedTeamWin, m_flRedFinaleEndTime, "RedWin" );
if ( m_flBlueFinaleEndTime == FLT_MAX && GetType() == TYPE_ROBOT_DESTRUCTION ) { // Announce the state change
TFGameRules()->BroadcastSound( 255, "RD.FinaleMusic" ); } } else { m_OnBlueHitMaxPoints.FireOutput( this, this ); m_flBlueFinaleEndTime = gpGlobals->curtime + m_flFinaleLength; SetContextThink( &CTFRobotDestructionLogic::BlueTeamWin, m_flBlueFinaleEndTime, "BlueWin" );
if ( m_flRedFinaleEndTime == FLT_MAX && GetType() == TYPE_ROBOT_DESTRUCTION ) { // Announce the state change
TFGameRules()->BroadcastSound( 255, "RD.FinaleMusic" ); } } } else if ( nCurrentScore == m_nMaxPoints && nNewScore < m_nMaxPoints ) { if ( nTeam == TF_TEAM_RED ) { m_OnRedLeaveMaxPoints.FireOutput( this, this ); m_flRedFinaleEndTime = FLT_MAX; SetContextThink( NULL, 0.f, "RedWin" ); if ( m_flBlueFinaleEndTime == FLT_MAX ) { CUtlVector< CTFPlayer* > vecAllPlayers; CollectHumanPlayers( &vecAllPlayers );
FOR_EACH_VEC( vecAllPlayers, i ) { CTFPlayer *pPlayer = vecAllPlayers[i]; pPlayer->StopSound( "RD.FinaleMusic" ); } } } else { m_OnBlueLeaveMaxPoints.FireOutput( this, this ); m_flBlueFinaleEndTime = FLT_MAX; SetContextThink( NULL, 0.f, "BlueWin" ); if ( m_flRedFinaleEndTime == FLT_MAX ) { CUtlVector< CTFPlayer* > vecAllPlayers; CollectHumanPlayers( &vecAllPlayers );
FOR_EACH_VEC( vecAllPlayers, i ) { CTFPlayer *pPlayer = vecAllPlayers[i]; pPlayer->StopSound( "RD.FinaleMusic" ); } } } } else if ( nNewScore == 0 ) { eventHitZeroPoints.FireOutput( this, this ); } else if ( nCurrentScore == 0 && nNewScore > 0 ) { eventHasPoints.FireOutput( this, this ); }
return nNewScore; }
return nCurrentScore; }
//-----------------------------------------------------------------------------
// Purpose: Score nPoints for nTeam. Check for a victory.
//-----------------------------------------------------------------------------
void CTFRobotDestructionLogic::ScorePoints( int nTeam, int nPoints, RDScoreMethod_t eMethod, CTFPlayer *pPlayer ) { // If the round is not in play, dont do anything with points
if ( !TFGameRules()->FlagsMayBeCapped() ) return;
if ( nPoints == 0 ) return;
Assert( nTeam == TF_TEAM_RED || nTeam == TF_TEAM_BLUE );
// Set the target score
int nTargetScore = 0; if ( nTeam == TF_TEAM_RED ) { nTargetScore = m_nRedTargetPoints = clamp ( m_nRedTargetPoints + nPoints, 0, m_nMaxPoints.Get() ); } else { nTargetScore = m_nBlueTargetPoints = clamp ( m_nBlueTargetPoints + nPoints, 0, m_nMaxPoints.Get() ); } if ( GetNextThink( APPROACH_POINTS_THINK ) == TICK_NEVER_THINK ) { SetContextThink( &CTFRobotDestructionLogic::ApproachTargetScoresThink, gpGlobals->curtime + tf_rd_points_approach_interval.GetFloat(), APPROACH_POINTS_THINK ); } int nOldScore = nTeam == TF_TEAM_RED ? m_nRedScore.Get() : m_nBlueScore.Get();
// Can't do anything if we're already at max and adding points
if ( nOldScore == m_nMaxPoints && nPoints > 0 ) { return; }
// Or if at 0 and substracting points
if ( nOldScore == 0 && nPoints < 0 ) { return; }
// is this going to cause a win? store the method.
if ( nOldScore != nTargetScore ) { m_eWinningMethod.Set( nTeam, eMethod ); }
int nNewScore = Clamp( nOldScore + nPoints, 0, m_nMaxPoints.Get() );
// We want to play different sounds based on the player's team
CUtlVector< CTFPlayer* > vecAllPlayers; CollectHumanPlayers( &vecAllPlayers ); FOR_EACH_VEC( vecAllPlayers, i ) { CTFPlayer* pSoundPlayer = vecAllPlayers[i]; bool bPositive = ( pSoundPlayer->GetTeamNumber() == nTeam && nPoints > 0 ) || ( pSoundPlayer->GetTeamNumber() != nTeam && nPoints < 0 ); PlaySoundInfoForScoreEvent( pSoundPlayer, bPositive, nPoints, nTeam, eMethod ); }
// Earn 1 score point for every 10 bonus points
if ( pPlayer && nPoints > 0 ) { CTF_GameStats.Event_PlayerAwardBonusPoints( pPlayer, NULL, ( nPoints ) ); }
// Possibly have the announcer speak about how close the team is to winning if the
// score was made by picking up a power core
const int nCloseToWinningThreshold = (5.f / 6.f) * m_nMaxPoints; if ( eMethod == SCORE_CORES_COLLECTED && ( nOldScore < nCloseToWinningThreshold ) && ( nNewScore >= nCloseToWinningThreshold ) && GetType() == TYPE_ROBOT_DESTRUCTION ) { TFGameRules()->BroadcastSound( nTeam, m_AnnouncerProgressSound.m_pszYourTeam ); TFGameRules()->BroadcastSound( GetEnemyTeam( nTeam ), m_AnnouncerProgressSound.m_pszTheirTeam ); }
short nDelta = nNewScore - nOldScore; if ( nDelta != 0 ) { const char *pszEventName = "RDTeamPointsChanged"; CBroadcastRecipientFilter filter; filter.MakeReliable(); UserMessageBegin( filter, pszEventName ); WRITE_SHORT( nDelta ); WRITE_BYTE( nTeam ); WRITE_BYTE( (int)eMethod ); MessageEnd();
if ( pPlayer ) { IGameEvent *pScoreEvent = gameeventmanager->CreateEvent( "rd_player_score_points" ); if ( pScoreEvent ) { pScoreEvent->SetInt( "player", pPlayer->GetUserID() ); pScoreEvent->SetInt( "method", (int)eMethod ); pScoreEvent->SetInt( "amount", nDelta ); gameeventmanager->FireEvent( pScoreEvent ); } } } }
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void CTFRobotDestructionLogic::InputRoundActivate( inputdata_t &/*inputdata*/ ) { FOR_EACH_VEC( m_vecSpawnGroups, i ) { m_vecSpawnGroups[ i ]->RespawnRobots(); } } #endif
//-----------------------------------------------------------------------------
// Purpose: Give us the One True Robot Destruction Llgic
//-----------------------------------------------------------------------------
CTFRobotDestructionLogic* CTFRobotDestructionLogic::GetRobotDestructionLogic() { return m_sCTFRobotDestructionLogic; }
CTFRobotDestructionLogic* CTFRobotDestructionLogic::m_sCTFRobotDestructionLogic = NULL;
void CTFRobotDestructionLogic::PlaySoundInfoForScoreEvent( CTFPlayer* pPlayer, bool bPositive, int nNewScore, int nTeam, RDScoreMethod_t eMethod ) { if ( !pPlayer ) return;
eMethod = eMethod == SCORE_UNDEFINED ? (RDScoreMethod_t)m_eWinningMethod[ nTeam ] : eMethod;
EmitSound_t params; float soundlen = 0; params.m_flSoundTime = 0; params.m_pSoundName = NULL; params.m_pflSoundDuration = &soundlen;
switch ( eMethod ) { case SCORE_CORES_COLLECTED: { params.m_pSoundName = bPositive ? "RD.TeamScoreCore" : "RD.EnemyScoreCore"; params.m_nPitch = RemapValClamped( nNewScore, m_nMaxPoints * 0.75, m_nMaxPoints, 100, 120 ); params.m_nFlags |= SND_CHANGE_PITCH; params.m_flVolume = 0.25f; params.m_nFlags |= SND_CHANGE_VOL; break; } case SCORE_REACTOR_CAPTURED: case SCORE_REACTOR_RETURNED: { params.m_pSoundName = "RD.FlagReturn"; break; } case SCORE_REACTOR_STEAL: { params.m_pSoundName = bPositive ? "MVM.PlayerUpgraded" : "RD.EnemyStealingPoints"; break; } default: { // By default nothing
} }
if ( params.m_pSoundName ) { #ifdef GAME_DLL
PlaySoundInPlayersEars( pPlayer, params ); #else
pPlayer->StopSound( params.m_pSoundName ); CBroadcastRecipientFilter filter; pPlayer->EmitSound( filter, pPlayer->entindex(), params ); #endif
} } #ifdef CLIENT_DLL
void CTFRobotDestructionLogic::OnDataChanged( DataUpdateType_t type ) { BaseClass::OnDataChanged( type );
float flSoonestFinale = Min( m_flBlueFinaleEndTime.Get(), m_flRedFinaleEndTime.Get() ) - gpGlobals->curtime; if ( flSoonestFinale <= m_flFinaleLength && m_flLastTickSoundTime == 0.f ) { float flFirstBeepTime = flSoonestFinale - tf_rd_finale_beep_time.GetFloat(); SetNextClientThink( gpGlobals->curtime + flFirstBeepTime ); } }
void CTFRobotDestructionLogic::ClientThink() { float flSoonestFinale = Min( m_flBlueFinaleEndTime.Get(), m_flRedFinaleEndTime.Get() ) - gpGlobals->curtime; if ( flSoonestFinale <= tf_rd_finale_beep_time.GetFloat() && flSoonestFinale > 0.f) { SetNextClientThink( gpGlobals->curtime + 1.f );
// Play a beeping sound that gets louder the closer we get to finishing
C_BasePlayer* pPlayer = C_BasePlayer::GetLocalPlayer(); if ( pPlayer ) { bool bLastTick = flSoonestFinale <= 1.f; float flExcitementScale = RemapValClamped( Bias( 1.f - ( flSoonestFinale / tf_rd_finale_beep_time.GetFloat() ), 0.2f ), 0.f, 1.f, 0.3f, 1.f ); float soundlen = 0; EmitSound_t params; params.m_flSoundTime = 0; params.m_pSoundName = bLastTick ? "Weapon_Grenade_Det_Pack.Timer" : "RD.FinaleBeep"; params.m_pflSoundDuration = &soundlen; params.m_flVolume = flExcitementScale; params.m_nPitch = bLastTick ? PITCH_NORM : PITCH_NORM * ( 1.f + flExcitementScale ); params.m_nFlags |= SND_CHANGE_VOL | SND_CHANGE_PITCH; CBroadcastRecipientFilter filter; pPlayer->EmitSound( filter, pPlayer->entindex(), params ); } } } #endif
#ifdef GAME_DLL
void CTFRobotDestructionLogic::Activate() { BaseClass::Activate();
IGameEvent *event = gameeventmanager->CreateEvent( "rd_rules_state_changed" ); if ( event ) { gameeventmanager->FireEventClientSide( event ); } }
void CTFRobotDestructionLogic::FireGameEvent( IGameEvent * event ) { const char *pszName = event->GetName(); if( FStrEq( pszName, "teamplay_pre_round_time_left" ) ) { int nTimeLeft = event->GetInt( "time" ); // The round has started. After this point, when players connect and spawn we want to play the sound
if ( nTimeLeft == 0 ) { m_bEducateNewConnectors = true; } // At the 20 second mark we want to play a sound for all the players
else if ( nTimeLeft == 20 ) { CUtlVector< CTFPlayer* > vecAllPlayers; CollectHumanPlayers( &vecAllPlayers );
FOR_EACH_VEC( vecAllPlayers, i ) { CTFPlayer *pPlayer = vecAllPlayers[i];
// Ony play the sound for players that are alive
if ( !pPlayer->IsAlive() ) { continue; }
// Only play the sound for players who havent heard it
if ( m_vecEducatedPlayers.Find( pPlayer ) == m_vecEducatedPlayers.InvalidIndex() ) { // Remember who has heard the sound
m_vecEducatedPlayers.AddToTail( pPlayer );
float soundlen = 0; EmitSound_t params; params.m_flSoundTime = 0; params.m_pSoundName = "Announcer.HowToPlayRD"; params.m_pflSoundDuration = &soundlen; PlaySoundInPlayersEars( pPlayer, params ); } } } } else if ( FStrEq( pszName, "player_spawn" ) ) { // If we're not telling players yet, then skip
if ( !m_bEducateNewConnectors ) return;
const int nUserID = event->GetInt( "userid" ); CTFPlayer *pPlayer = ToTFPlayer( UTIL_PlayerByUserId( nUserID ) );
// If the just spawned and havent heard the sound, play the sound
if ( pPlayer && pPlayer->IsAlive() && m_vecEducatedPlayers.Find( pPlayer ) == m_vecEducatedPlayers.InvalidIndex() ) { // Remember who heard the sound
m_vecEducatedPlayers.AddToTail( pPlayer );
float soundlen = 0; EmitSound_t params; params.m_flSoundTime = 0; params.m_pSoundName = "Announcer.HowToPlayRD"; params.m_pflSoundDuration = &soundlen; PlaySoundInPlayersEars( pPlayer, params ); } } }
//-----------------------------------------------------------------------------
// Purpose: Givin a pointer to a robot, give the next in the list. If NULL,
// return the first in the list.
//-----------------------------------------------------------------------------
CTFRobotDestruction_Robot* CTFRobotDestructionLogic::IterateRobots( CTFRobotDestruction_Robot* pRobot ) const { int nIndex = m_vecRobots.Find( pRobot ); // Not found? Return the head
if ( nIndex == -1 && m_vecRobots.Count() ) return m_vecRobots.Head(); // Found, but at the end? Return NULL
if ( (nIndex + 1) >= m_vecRobots.Count() ) return NULL; // Return the next
return m_vecRobots[ nIndex + 1 ]; }
void CTFRobotDestructionLogic::AddRobotGroup( CTFRobotDestruction_RobotGroup* pGroup ) { Assert( m_vecSpawnGroups.Find( pGroup ) == m_vecSpawnGroups.InvalidIndex() ); FOR_EACH_VEC( m_vecSpawnGroups, i ) { Assert( m_vecSpawnGroups[i]->GetGroupNumber() != pGroup->GetGroupNumber() || m_vecSpawnGroups[i]->GetTeamNumber() != pGroup->GetTeamNumber() ); }
m_vecSpawnGroups.AddToTail( pGroup );
IGameEvent *event = gameeventmanager->CreateEvent( "rd_rules_state_changed" ); if ( event ) { gameeventmanager->FireEventClientSide( event ); } }
void CTFRobotDestructionLogic::ManageGameState() { // Put all the groups into team-based vectors
CUtlVector< CTFRobotDestruction_RobotGroup * > vecTeamGroups[ TF_TEAM_COUNT ]; FOR_EACH_VEC( m_vecSpawnGroups, i ) { vecTeamGroups[ m_vecSpawnGroups[i]->GetTeamNumber() ].AddToTail( m_vecSpawnGroups[i] ); }
CTFRobotDestruction_RobotGroup *pLowestAlive[ TF_TEAM_COUNT ]; CTFRobotDestruction_RobotGroup *pHighestDead[ TF_TEAM_COUNT ];
// Find the highest group-numbered group with no living bots, and the lowest group-numbered group
// with any alive bots
for( int i = 0; i < TF_TEAM_COUNT; ++i ) { pLowestAlive[ i ] = GetLowestAlive( vecTeamGroups[ i ] ); pHighestDead[ i ] = GetHighestDead( vecTeamGroups[ i ] ); }
// Reset respawn bonus times to 0. They'll get updated below
m_flRedTeamRespawnScale = m_flBlueTeamRespawnScale = 0.f;
// Go through and change the state of the bots
for( int nTeam = 0; nTeam < TF_TEAM_COUNT; ++nTeam ) { // Skip empty groups
if ( vecTeamGroups[ nTeam ].Count() == 0 ) continue;
CTFRobotDestruction_RobotGroup *pLowest = pLowestAlive[ nTeam ]; CTFRobotDestruction_RobotGroup *pHighest = pHighestDead[ nTeam ]; bool bHighestAlreadyRespawning = false; // The highest dead group is the master respawning group
if ( pHighest ) { bHighestAlreadyRespawning = pHighest->GetNextThink( GROUP_RESPAWN_CONTEXT ) != TICK_NEVER_THINK; pHighest->StartRespawnTimerIfNeeded( pHighest ); if ( nTeam == TF_TEAM_RED ) { m_flRedTeamRespawnScale = pHighest->GetTeamRespawnScale(); } else { m_flBlueTeamRespawnScale = pHighest->GetTeamRespawnScale(); } } // The lowest alive group is the only non-uber group
if ( pLowest ) { pLowest->DisableUberForGroup(); }
bool bAllDead = true; FOR_EACH_VEC( vecTeamGroups[ nTeam ], i ) { CTFRobotDestruction_RobotGroup *pGroup = vecTeamGroups[ nTeam ][ i ]; bAllDead &= pGroup->GetNumAliveBots() == 0;
// The non-lowest alive groups are ubered
if ( pGroup != pLowest ) { pGroup->EnableUberForGroup(); }
// The non-highest dead groups respawn when the highest-dead group respawns
if ( pGroup != pHighest ) { pGroup->StartRespawnTimerIfNeeded( pHighest ); } } } }
//-----------------------------------------------------------------------------
// Purpose: Plays a sound in a player's ears
//-----------------------------------------------------------------------------
void CTFRobotDestructionLogic::PlaySoundInPlayersEars( CTFPlayer* pPlayer, const EmitSound_t& params ) const { int nIndex = m_mapRateLimitedSounds.Find( params.m_pSoundName ); if ( nIndex != m_mapRateLimitedSounds.InvalidIndex() ) { RateLimitedSound_t* pSound = m_mapRateLimitedSounds[ nIndex ]; int nPlayerIndex = pSound->m_mapNextAllowedTime.Find( pPlayer ); if ( nPlayerIndex == pSound->m_mapNextAllowedTime.InvalidIndex() ) { nPlayerIndex = pSound->m_mapNextAllowedTime.Insert( pPlayer ); pSound->m_mapNextAllowedTime[ nPlayerIndex ] = 0.f; }
float& flNextAllowedTime = pSound->m_mapNextAllowedTime[ nPlayerIndex ];
// If we're not allowed to play, then return
if ( flNextAllowedTime > gpGlobals->curtime ) { return; }
// Mark the next time we're allowed to play
flNextAllowedTime = gpGlobals->curtime + m_mapRateLimitedSounds[ nIndex ]->m_flPause; }
// Play in the player's ears
CSingleUserRecipientFilter filter( pPlayer ); filter.MakeReliable(); if ( params.m_nFlags & SND_CHANGE_PITCH ) { pPlayer->StopSound( params.m_pSoundName ); } pPlayer->EmitSound( filter, pPlayer->entindex(), params ); }
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void CTFRobotDestructionLogic::RedTeamWin() { TeamWin( TF_TEAM_RED ); }
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void CTFRobotDestructionLogic::BlueTeamWin() { TeamWin( TF_TEAM_BLUE ); }
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void CTFRobotDestructionLogic::TeamWin( int nTeam ) { RDScoreMethod_t eMethod = (RDScoreMethod_t)m_eWinningMethod.Get( nTeam ); if ( TFGameRules() ) { TFGameRules()->SetWinningTeam( nTeam, ( eMethod == SCORE_REACTOR_CAPTURED ) ? WINREASON_RD_REACTOR_CAPTURED : ( ( eMethod == SCORE_CORES_COLLECTED ) ? WINREASON_RD_CORES_COLLECTED : WINREASON_RD_REACTOR_RETURNED ) ); } }
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void CTFRobotDestructionLogic::FlagCreated( int nTeam ) { if ( nTeam == TF_TEAM_RED ) { m_OnRedFlagStolen.FireOutput( this, this ); if ( m_nNumFlagsOut[ nTeam ] == 0 ) { m_OnRedFirstFlagStolen.FireOutput( this, this ); } } else { m_OnBlueFlagStolen.FireOutput( this, this ); if ( m_nNumFlagsOut[ nTeam ] == 0 ) { m_OnBlueFirstFlagStolen.FireOutput( this, this ); } } ++m_nNumFlagsOut[ nTeam ]; }
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void CTFRobotDestructionLogic::FlagDestroyed( int nTeam ) { if ( m_nNumFlagsOut[ nTeam ] == 1 ) { if ( nTeam == TF_TEAM_RED ) { m_OnRedLastFlagReturned.FireOutput( this, this ); } else { m_OnBlueLastFlagReturned.FireOutput( this, this ); } }
--m_nNumFlagsOut[ nTeam ]; }
//-----------------------------------------------------------------------------
// Purpose: Add a given robot to our list of robots. Increment our count of
// robots for the team that the robot is on
//-----------------------------------------------------------------------------
void CTFRobotDestructionLogic::RobotCreated( CTFRobotDestruction_Robot *pRobot ) { m_vecRobots.AddToTail( pRobot ); }
//-----------------------------------------------------------------------------
// Purpose: Remove a robot from our list. Decrement our count of robots for
// the team that the robot was on
//-----------------------------------------------------------------------------
void CTFRobotDestructionLogic::RobotRemoved( CTFRobotDestruction_Robot *pRobot ) { m_vecRobots.FindAndRemove( pRobot ); }
//-----------------------------------------------------------------------------
// Purpose: Perform alerts when a robot is attacked
//-----------------------------------------------------------------------------
void CTFRobotDestructionLogic::RobotAttacked( CTFRobotDestruction_Robot *pRobot ) { float& flNextAlertTime = ( pRobot->GetTeamNumber() == TF_TEAM_RED ) ? m_flNextRedRobotAttackedAlertTime : m_flNextBlueRobotAttackedAlertTime;
if ( gpGlobals->curtime >= flNextAlertTime ) { flNextAlertTime = gpGlobals->curtime + tf_rd_robot_attack_notification_cooldown.GetFloat();
CTeamRecipientFilter filter( pRobot->GetTeamNumber(), true ); TFGameRules()->SendHudNotification( filter, HUD_NOTIFY_RD_ROBOT_UNDER_ATTACK ); } }
BEGIN_DATADESC( CTFRobotDestructionLogic )
DEFINE_INPUTFUNC( FIELD_VOID, "RoundActivate", InputRoundActivate ),
DEFINE_OUTPUT( m_OnRedHitZeroPoints, "OnRedHitZeroPoints" ), DEFINE_OUTPUT( m_OnRedHasPoints, "OnRedHasPoints" ), DEFINE_OUTPUT( m_OnRedFinalePeriodEnd, "OnRedFinalePeriodEnd" ),
DEFINE_OUTPUT( m_OnBlueHitZeroPoints, "OnBlueHitZeroPoints" ), DEFINE_OUTPUT( m_OnBlueHasPoints, "OnBlueHasPoints" ), DEFINE_OUTPUT( m_OnBlueFinalePeriodEnd, "OnBlueFinalePeriodEnd" ),
DEFINE_OUTPUT( m_OnRedFirstFlagStolen, "OnRedFirstFlagStolen" ), DEFINE_OUTPUT( m_OnRedFlagStolen, "OnRedFlagStolen" ), DEFINE_OUTPUT( m_OnRedLastFlagReturned, "OnRedLastFlagReturned" ), DEFINE_OUTPUT( m_OnBlueFirstFlagStolen, "OnBlueFirstFlagStolen" ), DEFINE_OUTPUT( m_OnBlueFlagStolen, "OnBlueFlagStolen" ), DEFINE_OUTPUT( m_OnBlueLastFlagReturned, "OnBlueLastFlagReturned" ), DEFINE_OUTPUT( m_OnBlueLeaveMaxPoints, "OnBlueLeaveMaxPoints" ), DEFINE_OUTPUT( m_OnRedLeaveMaxPoints, "OnRedLeaveMaxPoints" ), DEFINE_OUTPUT( m_OnBlueHitMaxPoints, "OnBlueHitMaxPoints" ), DEFINE_OUTPUT( m_OnRedHitMaxPoints, "OnRedHitMaxPoints" ),
DEFINE_KEYFIELD( m_flRobotScoreInterval, FIELD_FLOAT, "score_interval" ), DEFINE_KEYFIELD( m_flLoserRespawnBonusPerBot, FIELD_FLOAT, "loser_respawn_bonus_per_bot" ), DEFINE_KEYFIELD( m_nMaxPoints, FIELD_INTEGER, "max_points" ), DEFINE_KEYFIELD( m_flFinaleLength, FIELD_FLOAT, "finale_length" ), DEFINE_KEYFIELD( m_iszResFile, FIELD_STRING, "res_file" ),
END_DATADESC() #endif
LINK_ENTITY_TO_CLASS( tf_logic_robot_destruction, CTFRobotDestructionLogic ); IMPLEMENT_NETWORKCLASS_ALIASED( TFRobotDestructionLogic, DT_TFRobotDestructionLogic )
BEGIN_NETWORK_TABLE_NOBASE( CTFRobotDestructionLogic, DT_TFRobotDestructionLogic ) #ifdef CLIENT_DLL
RecvPropInt( RECVINFO( m_nMaxPoints ) ), RecvPropInt( RECVINFO( m_nBlueScore ) ), RecvPropInt( RECVINFO( m_nRedScore ) ), RecvPropInt( RECVINFO( m_nBlueTargetPoints ) ), RecvPropInt( RECVINFO( m_nRedTargetPoints ) ), RecvPropFloat( RECVINFO( m_flBlueTeamRespawnScale ) ), RecvPropFloat( RECVINFO( m_flRedTeamRespawnScale ) ), RecvPropFloat( RECVINFO( m_flBlueFinaleEndTime ) ), RecvPropFloat( RECVINFO( m_flRedFinaleEndTime ) ), RecvPropFloat( RECVINFO( m_flFinaleLength ) ), RecvPropString( RECVINFO( m_szResFile ) ), RecvPropArray3( RECVINFO_ARRAY( m_eWinningMethod ), RecvPropInt( RECVINFO( m_eWinningMethod[0] ) ) ), RecvPropFloat( RECVINFO( m_flCountdownEndTime ) ), #else
SendPropInt( SENDINFO( m_nMaxPoints ), -1, SPROP_VARINT | SPROP_UNSIGNED ), SendPropInt( SENDINFO( m_nBlueScore ), -1, SPROP_VARINT | SPROP_UNSIGNED ), SendPropInt( SENDINFO( m_nRedScore ), -1, SPROP_VARINT | SPROP_UNSIGNED ), SendPropInt( SENDINFO( m_nBlueTargetPoints ), -1, SPROP_VARINT | SPROP_UNSIGNED ), SendPropInt( SENDINFO( m_nRedTargetPoints ), -1, SPROP_VARINT | SPROP_UNSIGNED ), SendPropFloat( SENDINFO( m_flBlueTeamRespawnScale ), -1, SPROP_NOSCALE ), SendPropFloat( SENDINFO( m_flRedTeamRespawnScale ), -1, SPROP_NOSCALE ), SendPropFloat( SENDINFO( m_flBlueFinaleEndTime ), -1, SPROP_NOSCALE ), SendPropFloat( SENDINFO( m_flRedFinaleEndTime ), -1, SPROP_NOSCALE ), SendPropFloat( SENDINFO( m_flFinaleLength ), -1, SPROP_NOSCALE ), SendPropString( SENDINFO( m_szResFile ) ), SendPropArray3( SENDINFO_ARRAY3( m_eWinningMethod ), SendPropInt( SENDINFO_ARRAY( m_eWinningMethod ), -1, SPROP_UNSIGNED | SPROP_VARINT ) ), SendPropFloat( SENDINFO( m_flCountdownEndTime ), -1, SPROP_NOSCALE ), #endif
END_NETWORK_TABLE()
#ifdef GAME_DLL
LINK_ENTITY_TO_CLASS( trigger_rd_vault_trigger, CRobotDestructionVaultTrigger );
BEGIN_DATADESC( CRobotDestructionVaultTrigger ) DEFINE_OUTPUT( m_OnPointsStolen, "OnPointsStolen" ), DEFINE_OUTPUT( m_OnPointsStartStealing, "OnPointsStartStealing" ), DEFINE_OUTPUT( m_OnPointsEndStealing, "OnPointsEndStealing" ), END_DATADESC()
CRobotDestructionVaultTrigger::CRobotDestructionVaultTrigger() : m_bIsStealing( false ) {}
void CRobotDestructionVaultTrigger::Spawn() { BaseClass::Spawn();
InitTrigger(); }
void CRobotDestructionVaultTrigger::Precache() { BaseClass::Precache();
PrecacheScriptSound( "Cart.WarningSingle" ); }
bool CRobotDestructionVaultTrigger::PassesTriggerFilters( CBaseEntity *pOther ) { if ( pOther->GetTeamNumber() == GetTeamNumber() ) return false;
// Only allow these entities
if ( !pOther->ClassMatches( "player" ) ) return false;
return true; }
void CRobotDestructionVaultTrigger::StartTouch(CBaseEntity *pOther) { if ( !PassesTriggerFilters( pOther ) ) return;
BaseClass::StartTouch( pOther );
// This is the first guy to touch us. Start thinking
if ( m_hTouchingEntities.Count() == 1 ) { SetContextThink( &CRobotDestructionVaultTrigger::StealPointsThink, gpGlobals->curtime, ADD_POINTS_CONTEXT ); } }
void CRobotDestructionVaultTrigger::EndTouch(CBaseEntity *pOther) { BaseClass::EndTouch( pOther );
// Last guy stopped touching us. Stop thinking
if ( m_hTouchingEntities.Count() == 0 ) { SetContextThink( NULL, 0, ADD_POINTS_CONTEXT ); }
// Force the stealing player to drop the flag if they didnt steal enough points
CTFPlayer *pPlayer = dynamic_cast< CTFPlayer * >( pOther ); if ( pPlayer ) { CCaptureFlag *pFlag = dynamic_cast< CCaptureFlag * >( pPlayer->GetItem() ); if ( pFlag ) { if ( pFlag->GetPointValue() < tf_rd_min_points_to_steal.GetInt() ) { pFlag->Drop( pPlayer, true, true ); pFlag->ResetFlag();
// TODO: Play negative sound in player's ears
} if ( m_bIsStealing ) { // If the flag carrier is leaving us, we're done stealing
m_bIsStealing = false; m_OnPointsEndStealing.FireOutput( this, this ); } } } }
void CRobotDestructionVaultTrigger::StealPointsThink() { // Do it again!
SetContextThink( &CRobotDestructionVaultTrigger::StealPointsThink, gpGlobals->curtime + tf_rd_steal_rate.GetFloat(), ADD_POINTS_CONTEXT );
int nNumStolen = 0;
FOR_EACH_VEC( m_hTouchingEntities, i ) { CTFPlayer *pPlayer = static_cast< CTFPlayer * >( m_hTouchingEntities[i].Get() ); if ( pPlayer ) { CCaptureFlag *pFlag = dynamic_cast< CCaptureFlag * >( pPlayer->GetItem() ); if ( pFlag ) { nNumStolen = StealPoints( pPlayer ); } } }
// Check to fire the stealing outputs
if ( nNumStolen > 0 ) { m_OnPointsStolen.FireOutput( this, this ); } if ( nNumStolen && !m_bIsStealing ) { m_OnPointsStartStealing.FireOutput( this, this ); } else if ( !nNumStolen && m_bIsStealing ) { m_OnPointsEndStealing.FireOutput( this, this ); }
m_bIsStealing = nNumStolen != 0; }
int CRobotDestructionVaultTrigger::StealPoints( CTFPlayer *pPlayer ) { CCaptureFlag *pFlag = dynamic_cast<CCaptureFlag*>( pPlayer->GetItem() ); if ( pFlag && CTFRobotDestructionLogic::GetRobotDestructionLogic() ) { int nEnemyTeamNumber = GetEnemyTeam( pPlayer->GetTeamNumber() ); int nEnemyPoints = CTFRobotDestructionLogic::GetRobotDestructionLogic()->GetTargetScore( nEnemyTeamNumber ); if ( nEnemyPoints ) { int nPointsToSteal = Min( nEnemyPoints, tf_rd_points_per_steal.GetInt() ); pFlag->AddPointValue( nPointsToSteal ); CTFRobotDestructionLogic::GetRobotDestructionLogic()->ScorePoints( nEnemyTeamNumber , -nPointsToSteal , SCORE_REACTOR_STEAL , pPlayer );
SetContextThink( &CRobotDestructionVaultTrigger::StealPointsThink, gpGlobals->curtime + tf_rd_steal_rate.GetFloat(), ADD_POINTS_CONTEXT );
return nPointsToSteal; } }
return 0; } #endif
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