Team Fortress 2 Source Code as on 22/4/2020
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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose: Entities for use in the Robot Destruction TF2 game mode.
//
//=========================================================================//
#include "cbase.h"
#include "tf_logic_robot_destruction.h"
#include "tf_shareddefs.h"
#include "tf_gamerules.h"
#ifdef GAME_DLL
#include "tf_objective_resource.h"
#include "entity_bonuspack.h"
#include "pathtrack.h"
#include "tf_gamestats.h"
#endif
#ifdef GAME_DLL
void cc_tf_rd_max_points_override( IConVar *pConVar, const char *pOldString, float flOldValue )
{
ConVarRef var( pConVar );
if ( CTFRobotDestructionLogic::GetRobotDestructionLogic() )
CTFRobotDestructionLogic::GetRobotDestructionLogic()->DBG_SetMaxPoints( var.GetInt() );
}
ConVar tf_rd_max_points_override( "tf_rd_max_points_override", "0", FCVAR_GAMEDLL, "When changed, overrides the current max points", cc_tf_rd_max_points_override );
#if defined( STAGING_ONLY ) || defined( DEBUG )
void cc_tf_rd_score_blue_points( const CCommand &args )
{
int nPoints = args.ArgC() > 1 ? atoi(args[1]) : 0;
if ( CTFRobotDestructionLogic::GetRobotDestructionLogic() )
CTFRobotDestructionLogic::GetRobotDestructionLogic()->ScorePoints( TF_TEAM_BLUE
, nPoints
, SCORE_CORES_COLLECTED
, NULL );
}
ConCommand tf_rd_score_blue_points( "tf_rd_score_blue_points", cc_tf_rd_score_blue_points, "Give blue points.", FCVAR_CHEAT );
void cc_tf_rd_score_red_points( const CCommand &args )
{
int nPoints = args.ArgC() > 1 ? atoi(args[1]) : 0;
if ( CTFRobotDestructionLogic::GetRobotDestructionLogic() )
CTFRobotDestructionLogic::GetRobotDestructionLogic()->ScorePoints( TF_TEAM_RED
, nPoints
, SCORE_CORES_COLLECTED
, NULL );
}
ConCommand tf_rd_score_red_points( "tf_rd_score_red_points", cc_tf_rd_score_red_points, "Give red points.", FCVAR_CHEAT );
#endif // STAGING_ONLY
#endif
ConVar tf_rd_robot_attack_notification_cooldown( "tf_rd_robot_attack_notification_cooldown", "10", FCVAR_REPLICATED | FCVAR_DEVELOPMENTONLY );
ConVar tf_rd_steal_rate( "tf_rd_steal_rate", "0.5", FCVAR_REPLICATED | FCVAR_DEVELOPMENTONLY );
ConVar tf_rd_points_per_steal( "tf_rd_points_per_steal", "5", FCVAR_REPLICATED | FCVAR_DEVELOPMENTONLY );
ConVar tf_rd_points_approach_interval( "tf_rd_points_approach_interval", "0.1f", FCVAR_REPLICATED | FCVAR_DEVELOPMENTONLY );
ConVar tf_rd_points_per_approach( "tf_rd_points_per_approach", "5", FCVAR_REPLICATED | FCVAR_DEVELOPMENTONLY );
ConVar tf_rd_min_points_to_steal( "tf_rd_min_points_to_steal", "25", FCVAR_REPLICATED | FCVAR_DEVELOPMENTONLY );
#ifdef CLIENT_DLL
ConVar tf_rd_finale_beep_time( "tf_rd_finale_beep_time", "10", FCVAR_ARCHIVE );
#endif
extern RobotData_t* g_RobotData[ NUM_ROBOT_TYPES ];
#define GROUP_RESPAWN_CONTEXT "group_respawn_context"
#define ADD_POINTS_CONTEXT "add_points_context"
#define UPDATE_STOLEN_POINTS_THINK "stolen_points_think"
#define APPROACH_POINTS_THINK "approach_points_think"
IMPLEMENT_NETWORKCLASS_ALIASED( TFRobotDestruction_RobotSpawn, DT_TFRobotDestructionRobotSpawn )
BEGIN_NETWORK_TABLE_NOBASE( CTFRobotDestruction_RobotSpawn, DT_TFRobotDestructionRobotSpawn )
END_NETWORK_TABLE()
LINK_ENTITY_TO_CLASS( tf_robot_destruction_robot_spawn, CTFRobotDestruction_RobotSpawn );
BEGIN_DATADESC( CTFRobotDestruction_RobotSpawn )
#ifdef GAME_DLL
DEFINE_INPUTFUNC( FIELD_VOID, "SpawnRobot", InputSpawnRobot ),
// Keyfields
DEFINE_KEYFIELD( m_spawnData.m_eType, FIELD_INTEGER, "type" ),
DEFINE_KEYFIELD( m_spawnData.m_nRobotHealth, FIELD_INTEGER, "health" ),
DEFINE_KEYFIELD( m_spawnData.m_nPoints, FIELD_INTEGER, "points" ),
DEFINE_KEYFIELD( m_spawnData.m_pszGroupName, FIELD_STRING, "spawngroup" ),
DEFINE_KEYFIELD( m_spawnData.m_nNumGibs, FIELD_INTEGER, "gibs" ),
DEFINE_KEYFIELD( m_spawnData.m_pszPathName, FIELD_STRING, "startpath" ),
DEFINE_OUTPUT( m_OnRobotKilled, "OnRobotKilled" ),
#endif
END_DATADESC()
CTFRobotDestruction_RobotSpawn::CTFRobotDestruction_RobotSpawn()
{}
void CTFRobotDestruction_RobotSpawn::Spawn()
{
BaseClass::Spawn();
#ifdef GAME_DLL
SetSolid( SOLID_NONE );
Precache();
#endif
}
void CTFRobotDestruction_RobotSpawn::Activate()
{
BaseClass::Activate();
#ifdef GAME_DLL
if ( !m_spawnData.m_pszGroupName || !m_spawnData.m_pszGroupName[0] )
{
Assert(0);
Warning( "%s has no spawn group defined!", STRING(GetEntityName()) );
return;
}
// Make sure the group exists
CBaseEntity *pEnt = gEntList.FindEntityByName( NULL, m_spawnData.m_pszGroupName );
CTFRobotDestruction_RobotGroup *pGroup = dynamic_cast<CTFRobotDestruction_RobotGroup*>( pEnt );
if ( pEnt != pGroup )
{
const char *pszMsg = CFmtStr( "%s specified '%s' as its group, but %s is a %s"
, STRING( GetEntityName() )
, m_spawnData.m_pszGroupName
, m_spawnData.m_pszGroupName
, pEnt->GetClassname() );
AssertMsg( false, "%s", pszMsg );
Warning( "%s", pszMsg );
}
if ( pGroup )
{
// Make sure there's not two with the same name
Assert( gEntList.FindEntityByName( pGroup, m_spawnData.m_pszGroupName ) == NULL );
pGroup->AddToGroup( this );
}
else
{
Assert(0);
Warning( "Couldn't find robot destruction spawn group named '%s'!\n", m_spawnData.m_pszGroupName );
}
// Make sure the path exists
pEnt = gEntList.FindEntityByName( NULL, m_spawnData.m_pszPathName );
CPathTrack *pPath = dynamic_cast< CPathTrack * >( pEnt );
if ( pPath != pEnt )
{
const char *pszMsg = CFmtStr( "%s specified '%s' as its first path, but %s is a %s"
, STRING( GetEntityName() )
, m_spawnData.m_pszPathName
, m_spawnData.m_pszPathName
, pEnt->GetClassname() );
AssertMsg( 0, "%s", pszMsg );
Warning( "%s", pszMsg );
}
else if ( pEnt == NULL )
{
const char *pszMsg = CFmtStr( "%s specified '%s' as its first path, but %s doesn't exist"
, STRING( GetEntityName() )
, m_spawnData.m_pszPathName
, m_spawnData.m_pszPathName );
AssertMsg( 0, "%s", pszMsg );
Warning( "%s", pszMsg );
}
#endif
}
#ifdef GAME_DLL
void CTFRobotDestruction_RobotSpawn::SpawnRobot()
{
if ( m_hGroup.Get() == NULL )
{
Assert(0);
Warning( "Spawnpoint '%s' tried to spawn a robot, but group name '%s' didnt find any groups!\n", STRING(GetEntityName()), m_spawnData.m_pszGroupName );
return;
}
if ( m_hRobot == NULL )
{
m_hRobot = assert_cast< CTFRobotDestruction_Robot* >( CreateEntityByName( "tf_robot_destruction_robot" ) );
m_hRobot->SetModel( g_RobotData[ m_spawnData.m_eType ]->GetStringData( RobotData_t::MODEL_KEY ) );
m_hRobot->ChangeTeam( m_hGroup->GetTeamNumber() );
m_hRobot->SetHealth( m_spawnData.m_nRobotHealth );
m_hRobot->SetMaxHealth( m_spawnData.m_nRobotHealth );
m_hRobot->SetGroup( m_hGroup.Get() );
m_hRobot->SetSpawn( this );
m_hRobot->SetRobotSpawnData( m_spawnData );
m_hRobot->SetName( AllocPooledString(CFmtStr( "%s_robot", STRING(GetEntityName())) ) );
DispatchSpawn( m_hRobot );
m_hRobot->SetAbsOrigin( GetAbsOrigin() );
m_hRobot->SetAbsAngles( GetAbsAngles() );
}
}
void CTFRobotDestruction_RobotSpawn::InputSpawnRobot( inputdata_t &inputdata )
{
SpawnRobot();
}
void CTFRobotDestruction_RobotSpawn::OnRobotKilled()
{
Assert( m_hRobot.Get() );
ClearRobot();
m_OnRobotKilled.FireOutput( this, this );
}
void CTFRobotDestruction_RobotSpawn::ClearRobot()
{
m_hRobot = NULL;
}
void CTFRobotDestruction_RobotSpawn::Precache()
{
BaseClass::Precache();
CTFRobotDestruction_Robot::StaticPrecache();
PrecacheModel( g_RobotData[ m_spawnData.m_eType ]->GetStringData( RobotData_t::MODEL_KEY ) );
PrecacheModel( g_RobotData[ m_spawnData.m_eType ]->GetStringData( RobotData_t::DAMAGED_MODEL_KEY ) );
}
bool CTFRobotDestruction_RobotSpawn::ShouldCollide( int collisionGroup, int contentsMask ) const
{
if ( collisionGroup == COLLISION_GROUP_PLAYER_MOVEMENT )
{
return false;
}
return BaseClass::ShouldCollide( collisionGroup, contentsMask );
}
#endif
IMPLEMENT_AUTO_LIST( IRobotDestructionGroupAutoList );
BEGIN_DATADESC( CTFRobotDestruction_RobotGroup )
#ifdef GAME_DLL
DEFINE_KEYFIELD( m_iszHudIcon, FIELD_STRING, "hud_icon" ),
DEFINE_KEYFIELD( m_flRespawnTime, FIELD_FLOAT, "respawn_time" ),
DEFINE_KEYFIELD( m_nGroupNumber, FIELD_INTEGER, "group_number" ),
DEFINE_KEYFIELD( m_nTeamNumber, FIELD_INTEGER, "team_number" ),
DEFINE_KEYFIELD( m_flTeamRespawnReductionScale, FIELD_FLOAT, "respawn_reduction_scale" ),
DEFINE_OUTPUT( m_OnRobotsRespawn, "OnRobotsRespawn" ),
DEFINE_OUTPUT( m_OnAllRobotsDead, "OnAllRobotsDead" ),
#endif
END_DATADESC()
LINK_ENTITY_TO_CLASS( tf_robot_destruction_spawn_group, CTFRobotDestruction_RobotGroup );
IMPLEMENT_NETWORKCLASS_ALIASED( TFRobotDestruction_RobotGroup, DT_TFRobotDestruction_RobotGroup )
BEGIN_NETWORK_TABLE_NOBASE( CTFRobotDestruction_RobotGroup, DT_TFRobotDestruction_RobotGroup )
#ifdef CLIENT_DLL
RecvPropString( RECVINFO( m_pszHudIcon ) ),
RecvPropInt( RECVINFO( m_iTeamNum ) ),
RecvPropInt( RECVINFO( m_nGroupNumber ) ),
RecvPropInt( RECVINFO( m_nState ) ),
RecvPropFloat( RECVINFO( m_flRespawnStartTime ) ),
RecvPropFloat( RECVINFO( m_flRespawnEndTime ) ),
RecvPropFloat( RECVINFO( m_flLastAttackedTime ) ),
#else
SendPropString( SENDINFO( m_pszHudIcon ) ),
SendPropInt( SENDINFO( m_iTeamNum ), -1, SPROP_VARINT | SPROP_UNSIGNED ),
SendPropInt( SENDINFO( m_nGroupNumber ), -1, SPROP_VARINT | SPROP_UNSIGNED ),
SendPropInt( SENDINFO( m_nState ), -1, SPROP_VARINT | SPROP_UNSIGNED ),
SendPropFloat( SENDINFO( m_flRespawnStartTime ), -1, SPROP_NOSCALE ),
SendPropFloat( SENDINFO( m_flRespawnEndTime ), -1, SPROP_NOSCALE ),
SendPropFloat( SENDINFO( m_flLastAttackedTime ), -1, SPROP_NOSCALE ),
#endif
END_NETWORK_TABLE()
CTFRobotDestruction_RobotGroup::~CTFRobotDestruction_RobotGroup()
{
#ifdef CLIENT_DLL
IGameEvent *event = gameeventmanager->CreateEvent( "rd_rules_state_changed" );
if ( event )
{
gameeventmanager->FireEventClientSide( event );
}
#endif
}
#ifdef GAME_DLL
float CTFRobotDestruction_RobotGroup::m_sflNextAllowedAttackAlertTime[TF_TEAM_COUNT] = { 0.f, 0.f, 0.f, 0.f };
CTFRobotDestruction_RobotGroup::CTFRobotDestruction_RobotGroup()
: m_flRespawnTime( 0.f )
, m_nTeamNumber( 0 )
{
m_nState.Set( ROBOT_STATE_DEAD );
m_nGroupNumber.Set( 0 );
m_flRespawnStartTime.Set( 0.f );
m_flRespawnEndTime.Set( 1.f );
}
void CTFRobotDestruction_RobotGroup::Spawn()
{
V_strncpy( m_pszHudIcon.GetForModify(), STRING( m_iszHudIcon ), MAX_PATH );
}
void CTFRobotDestruction_RobotGroup::Activate()
{
BaseClass::Activate();
ChangeTeam( m_nTeamNumber );
memset( m_sflNextAllowedAttackAlertTime, 0.f, sizeof( m_sflNextAllowedAttackAlertTime ) );
if ( CTFRobotDestructionLogic::GetRobotDestructionLogic() )
{
CTFRobotDestructionLogic::GetRobotDestructionLogic()->AddRobotGroup( this );
}
}
void CTFRobotDestruction_RobotGroup::AddToGroup( CTFRobotDestruction_RobotSpawn * pSpawn )
{
Assert( m_vecSpawns.Find( pSpawn ) == m_vecSpawns.InvalidIndex() );
pSpawn->SetGroup( this );
m_vecSpawns.AddToTail( pSpawn );
}
void CTFRobotDestruction_RobotGroup::RemoveFromGroup( CTFRobotDestruction_RobotSpawn * pSpawn )
{
Assert( m_vecSpawns.Find( pSpawn ) != m_vecSpawns.InvalidIndex() );
pSpawn->SetGroup( NULL );
m_vecSpawns.FindAndRemove( pSpawn );
}
void CTFRobotDestruction_RobotGroup::UpdateState()
{
bool bShielded = false;
int nAlive = 0;
FOR_EACH_VEC( m_vecSpawns, i )
{
CTFRobotDestruction_Robot* pRobot = m_vecSpawns[ i ]->GetRobot();
if ( !pRobot )
continue;
if ( pRobot->m_lifeState != LIFE_DEAD )
{
++nAlive;
bShielded |= m_vecSpawns[ i ]->GetRobot()->GetShieldedState();
}
}
eRobotUIState eState = ROBOT_STATE_INACIVE;
if ( bShielded )
{
eState = ROBOT_STATE_SHIELDED;
}
else if ( nAlive > 0 )
{
eState = ROBOT_STATE_ACTIVE;
}
else
{
eState = ROBOT_STATE_DEAD;
}
m_nState.Set( (int)eState );
m_flRespawnEndTime = GetNextThink( GROUP_RESPAWN_CONTEXT );
}
void CTFRobotDestruction_RobotGroup::OnRobotAttacked()
{
float& flNextAlertTime = m_sflNextAllowedAttackAlertTime[ GetTeamNumber() ];
if ( gpGlobals->curtime >= flNextAlertTime )
{
flNextAlertTime = gpGlobals->curtime + tf_rd_robot_attack_notification_cooldown.GetFloat();
CTeamRecipientFilter filter( GetTeamNumber(), true );
TFGameRules()->SendHudNotification( filter, HUD_NOTIFY_RD_ROBOT_UNDER_ATTACK );
}
m_flLastAttackedTime = gpGlobals->curtime;
}
void CTFRobotDestruction_RobotGroup::OnRobotKilled()
{
UpdateState();
if ( CTFRobotDestructionLogic::GetRobotDestructionLogic() )
{
CTFRobotDestructionLogic::GetRobotDestructionLogic()->ManageGameState();
}
// If all our robots are dead, fire the corresponding output
if ( GetNumAliveBots() == 0 )
{
m_OnAllRobotsDead.FireOutput( this, this );
}
}
void CTFRobotDestruction_RobotGroup::OnRobotSpawned()
{
UpdateState();
}
void CTFRobotDestruction_RobotGroup::RespawnRobots()
{
// Clear out our think
StopRespawnTimer();
FOR_EACH_VEC( m_vecSpawns, i )
{
m_vecSpawns[ i ]->SpawnRobot();
}
if ( CTFRobotDestructionLogic::GetRobotDestructionLogic() )
{
CTFRobotDestructionLogic::GetRobotDestructionLogic()->ManageGameState();
}
m_OnRobotsRespawn.FireOutput( this, this );
}
int CTFRobotDestruction_RobotGroup::GetNumAliveBots() const
{
int nNumAlive = 0;
FOR_EACH_VEC( m_vecSpawns, i )
{
CTFRobotDestruction_RobotSpawn* pSpawn = m_vecSpawns[i];
CTFRobotDestruction_Robot *pRobot = pSpawn->GetRobot();
if ( pRobot && pRobot->m_lifeState != LIFE_DEAD )
{
++nNumAlive;
}
}
return nNumAlive;
}
void CTFRobotDestruction_RobotGroup::StopRespawnTimer()
{
SetContextThink( NULL, TICK_NEVER_THINK, GROUP_RESPAWN_CONTEXT );
}
void CTFRobotDestruction_RobotGroup::StartRespawnTimerIfNeeded( CTFRobotDestruction_RobotGroup *pMasterGroup )
{
bool bIsMaster = pMasterGroup == this || pMasterGroup == NULL;
// We're already thinking and we're the master
if ( GetNextThink( GROUP_RESPAWN_CONTEXT ) != TICK_NEVER_THINK && bIsMaster )
{
return;
}
// We dont have dead bots
if ( GetNumAliveBots() != 0 )
{
return;
}
// Use the master's time if one got passed in
float flRespawnTime = bIsMaster ? gpGlobals->curtime + m_flRespawnTime : pMasterGroup->GetNextThink( GROUP_RESPAWN_CONTEXT );
// If this respawn time is different, then mark this time as the respawn start time. This can
// get multiple times with the same value, and we dont want to update every time if we dont have to.
if ( !AlmostEqual( flRespawnTime, GetNextThink( GROUP_RESPAWN_CONTEXT ) ) )
{
// Mark this time
m_flRespawnStartTime = gpGlobals->curtime;
}
SetContextThink( &CTFRobotDestruction_RobotGroup::RespawnCountdownFinish, flRespawnTime, GROUP_RESPAWN_CONTEXT );
m_flRespawnEndTime = flRespawnTime;
}
void CTFRobotDestruction_RobotGroup::RespawnCountdownFinish()
{
RespawnRobots();
// Do other stuff?
}
void CTFRobotDestruction_RobotGroup::EnableUberForGroup()
{
FOR_EACH_VEC( m_vecSpawns, i )
{
CTFRobotDestruction_Robot *pRobot = m_vecSpawns[ i ]->GetRobot();
if ( pRobot )
{
pRobot->EnableUber();
}
}
}
void CTFRobotDestruction_RobotGroup::DisableUberForGroup()
{
FOR_EACH_VEC( m_vecSpawns, i )
{
CTFRobotDestruction_Robot *pRobot = m_vecSpawns[ i ]->GetRobot();
if ( pRobot )
{
pRobot->DisableUber();
}
}
}
#else //GAME_DLL
void CTFRobotDestruction_RobotGroup::PostDataUpdate( DataUpdateType_t updateType )
{
BaseClass::PostDataUpdate( updateType );
if ( updateType == DATA_UPDATE_CREATED )
{
IGameEvent *event = gameeventmanager->CreateEvent( "rd_rules_state_changed" );
if ( event )
{
gameeventmanager->FireEventClientSide( event );
}
}
}
void CTFRobotDestruction_RobotGroup::SetDormant( bool bDormant )
{
BaseClass::SetDormant( bDormant );
IGameEvent *event = gameeventmanager->CreateEvent( "rd_rules_state_changed" );
if ( event )
{
gameeventmanager->FireEventClientSide( event );
}
}
#endif
#ifdef GAME_DLL
static CTFRobotDestruction_RobotGroup * GetLowestAlive( const CUtlVector < CTFRobotDestruction_RobotGroup * >& vecGroups )
{
CTFRobotDestruction_RobotGroup *pLowest = NULL;
FOR_EACH_VEC( vecGroups, i )
{
CTFRobotDestruction_RobotGroup *pGroup = vecGroups[i];
// Must have some bots alive
if ( pGroup->GetNumAliveBots() == 0 )
continue;
if ( pLowest == NULL || pGroup->GetGroupNumber() < pLowest->GetGroupNumber() )
{
pLowest = pGroup;
}
}
return pLowest;
}
static CTFRobotDestruction_RobotGroup * GetHighestDead( const CUtlVector < CTFRobotDestruction_RobotGroup * >& vecGroups )
{
CTFRobotDestruction_RobotGroup *pHighest = NULL;
FOR_EACH_VEC( vecGroups, i )
{
CTFRobotDestruction_RobotGroup *pGroup = vecGroups[i];
// Must not have any alive bots
if ( pGroup->GetNumAliveBots() > 0 )
continue;
if ( pHighest == NULL || pGroup->GetGroupNumber() > pHighest->GetGroupNumber() )
{
pHighest = pGroup;
}
}
return pHighest;
}
#endif
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
CTFRobotDestructionLogic::CTFRobotDestructionLogic()
{
Assert( m_sCTFRobotDestructionLogic == NULL );
m_sCTFRobotDestructionLogic = this;
#ifdef GAME_DLL
m_nBlueTargetPoints = 0.f;
m_nRedTargetPoints = 0.f;
m_flBlueFinaleEndTime = FLT_MAX;
m_flRedFinaleEndTime = FLT_MAX;
m_flNextRedRobotAttackedAlertTime = 0.f;
m_flNextBlueRobotAttackedAlertTime = 0.f;
memset( m_nNumFlagsOut, 0, sizeof( m_nNumFlagsOut ) );
m_iszResFile = MAKE_STRING( "resource/UI/HudObjectiveRobotDestruction.res" ); // Can get overridden from the map
ListenForGameEvent( "teamplay_pre_round_time_left" );
ListenForGameEvent( "player_spawn" );
m_mapRateLimitedSounds.SetLessFunc( StringLessThan );
m_mapRateLimitedSounds.Insert( "RD.TeamScoreCore", new RateLimitedSound_t( 0.001f ) );
m_mapRateLimitedSounds.Insert( "RD.EnemyScoreCore", new RateLimitedSound_t( 0.001f ) );
m_mapRateLimitedSounds.Insert( "RD.EnemyStealingPoints", new RateLimitedSound_t( 0.45f ) );
m_mapRateLimitedSounds.Insert( "MVM.PlayerUpgraded", new RateLimitedSound_t( 0.2f ) );
m_AnnouncerProgressSound = { "Announcer.OurTeamCloseToWinning", "Announcer.EnemyTeamCloseToWinning" };
for ( int i = 0 ; i < TF_TEAM_COUNT ; i++ )
{
m_eWinningMethod.Set( i, SCORE_UNDEFINED );
}
#else
m_flLastTickSoundTime = 0.f;
#endif
}
CTFRobotDestructionLogic::~CTFRobotDestructionLogic()
{
Assert( m_sCTFRobotDestructionLogic == this );
if ( m_sCTFRobotDestructionLogic == this )
m_sCTFRobotDestructionLogic = NULL;
#ifdef GAME_DLL
m_mapRateLimitedSounds.PurgeAndDeleteElements();
#endif
}
void CTFRobotDestructionLogic::Spawn()
{
BaseClass::Spawn();
Precache();
#ifdef GAME_DLL
V_strncpy( m_szResFile.GetForModify(), STRING( m_iszResFile ), MAX_PATH );
#endif
}
void CTFRobotDestructionLogic::Precache()
{
BaseClass::Precache();
PrecacheScriptSound( "Announcer.HowToPlayRD" );
PrecacheScriptSound( "RD.TeamScoreCore" );
PrecacheScriptSound( "RD.EnemyScoreCore" );
PrecacheScriptSound( "RD.EnemyStealingPoints" );
PrecacheScriptSound( "RD.FlagReturn" );
PrecacheScriptSound( "RD.FinaleMusic" );
#ifdef GAME_DLL
PrecacheScriptSound( m_AnnouncerProgressSound.m_pszTheirTeam );
PrecacheScriptSound( m_AnnouncerProgressSound.m_pszYourTeam );
#endif
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
float CTFRobotDestructionLogic::GetRespawnScaleForTeam( int nTeam ) const
{
if ( nTeam == TF_TEAM_RED )
{
return m_flRedTeamRespawnScale;
}
else
{
return m_flBlueTeamRespawnScale;
}
}
//-----------------------------------------------------------------------------
// Purpose: Return the score for a team
//-----------------------------------------------------------------------------
int CTFRobotDestructionLogic::GetScore( int nTeam ) const
{
Assert( nTeam == TF_TEAM_RED || nTeam == TF_TEAM_BLUE );
return nTeam == TF_TEAM_RED ? m_nRedScore.Get() : m_nBlueScore.Get();
}
//-----------------------------------------------------------------------------
// Purpose: Return the target score that their real score will approach
//-----------------------------------------------------------------------------
int CTFRobotDestructionLogic::GetTargetScore( int nTeam ) const
{
Assert( nTeam == TF_TEAM_RED || nTeam == TF_TEAM_BLUE );
return nTeam == TF_TEAM_RED ? m_nRedTargetPoints.Get() : m_nBlueTargetPoints.Get();
}
float CTFRobotDestructionLogic::GetFinaleWinTime( int nTeam ) const
{
Assert( nTeam == TF_TEAM_RED || nTeam == TF_TEAM_BLUE );
return nTeam == TF_TEAM_RED ? m_flRedFinaleEndTime.Get() : m_flBlueFinaleEndTime.Get();
}
#ifdef GAME_DLL
//-----------------------------------------------------------------------------
// Purpose: Have scores approach target score
//-----------------------------------------------------------------------------
void CTFRobotDestructionLogic::ApproachTargetScoresThink()
{
// If the round is not in play, dont do anything with points
if ( !TFGameRules()->FlagsMayBeCapped() )
return;
// Approach
int nOldRedScore = m_nRedScore;
m_nRedScore.Set( ApproachTeamTargetScore( TF_TEAM_RED, m_nRedTargetPoints, m_nRedScore.Get() ) );
if ( nOldRedScore != m_nRedScore )
{
OnRedScoreChanged();
}
int m_nOldBlueScore = m_nBlueScore;
m_nBlueScore.Set( ApproachTeamTargetScore( TF_TEAM_BLUE, m_nBlueTargetPoints, m_nBlueScore.Get() ) );
if ( m_nOldBlueScore != m_nBlueScore )
{
OnBlueScoreChanged();
}
// Re-think if something is still off
if ( m_nBlueTargetPoints != m_nBlueScore.Get() || m_nRedTargetPoints != m_nRedScore.Get() )
{
SetContextThink( &CTFRobotDestructionLogic::ApproachTargetScoresThink, gpGlobals->curtime + tf_rd_points_approach_interval.GetFloat(), APPROACH_POINTS_THINK );
}
}
//-----------------------------------------------------------------------------
// Purpose: Have score approach target score. Fire events regarding score.
//-----------------------------------------------------------------------------
int CTFRobotDestructionLogic::ApproachTeamTargetScore( int nTeam, int nApproachScore, int nCurrentScore )
{
if ( nApproachScore != nCurrentScore )
{
// Figure out which events we need
COutputEvent& eventHitZeroPoints = nTeam == TF_TEAM_RED ? m_OnRedHitZeroPoints : m_OnBlueHitZeroPoints;
COutputEvent& eventHasPoints = nTeam == TF_TEAM_RED ? m_OnRedHasPoints : m_OnBlueHasPoints;
// Approach by 1 per interval
int nDelta = clamp( nApproachScore - nCurrentScore, -tf_rd_points_per_approach.GetInt(), tf_rd_points_per_approach.GetInt() );
int nNewScore = nCurrentScore + nDelta;
// Enable the appropriate team flag if their score went from below to above min to steal
if ( nCurrentScore < tf_rd_min_points_to_steal.GetInt() && nNewScore >= tf_rd_min_points_to_steal.GetInt() )
{
for ( int i=0; i<ICaptureFlagAutoList::AutoList().Count(); ++i )
{
CCaptureFlag *pFlag = static_cast< CCaptureFlag* >( ICaptureFlagAutoList::AutoList()[i] );
if ( pFlag->GetTeamNumber() == nTeam )
{
pFlag->SetDisabled( false );
}
}
}
if ( nNewScore == m_nMaxPoints )
{
if ( nTeam == TF_TEAM_RED )
{
m_OnRedHitMaxPoints.FireOutput( this, this );
m_flRedFinaleEndTime = gpGlobals->curtime + m_flFinaleLength;
SetContextThink( &CTFRobotDestructionLogic::RedTeamWin, m_flRedFinaleEndTime, "RedWin" );
if ( m_flBlueFinaleEndTime == FLT_MAX && GetType() == TYPE_ROBOT_DESTRUCTION )
{
// Announce the state change
TFGameRules()->BroadcastSound( 255, "RD.FinaleMusic" );
}
}
else
{
m_OnBlueHitMaxPoints.FireOutput( this, this );
m_flBlueFinaleEndTime = gpGlobals->curtime + m_flFinaleLength;
SetContextThink( &CTFRobotDestructionLogic::BlueTeamWin, m_flBlueFinaleEndTime, "BlueWin" );
if ( m_flRedFinaleEndTime == FLT_MAX && GetType() == TYPE_ROBOT_DESTRUCTION )
{
// Announce the state change
TFGameRules()->BroadcastSound( 255, "RD.FinaleMusic" );
}
}
}
else if ( nCurrentScore == m_nMaxPoints && nNewScore < m_nMaxPoints )
{
if ( nTeam == TF_TEAM_RED )
{
m_OnRedLeaveMaxPoints.FireOutput( this, this );
m_flRedFinaleEndTime = FLT_MAX;
SetContextThink( NULL, 0.f, "RedWin" );
if ( m_flBlueFinaleEndTime == FLT_MAX )
{
CUtlVector< CTFPlayer* > vecAllPlayers;
CollectHumanPlayers( &vecAllPlayers );
FOR_EACH_VEC( vecAllPlayers, i )
{
CTFPlayer *pPlayer = vecAllPlayers[i];
pPlayer->StopSound( "RD.FinaleMusic" );
}
}
}
else
{
m_OnBlueLeaveMaxPoints.FireOutput( this, this );
m_flBlueFinaleEndTime = FLT_MAX;
SetContextThink( NULL, 0.f, "BlueWin" );
if ( m_flRedFinaleEndTime == FLT_MAX )
{
CUtlVector< CTFPlayer* > vecAllPlayers;
CollectHumanPlayers( &vecAllPlayers );
FOR_EACH_VEC( vecAllPlayers, i )
{
CTFPlayer *pPlayer = vecAllPlayers[i];
pPlayer->StopSound( "RD.FinaleMusic" );
}
}
}
}
else if ( nNewScore == 0 )
{
eventHitZeroPoints.FireOutput( this, this );
}
else if ( nCurrentScore == 0 && nNewScore > 0 )
{
eventHasPoints.FireOutput( this, this );
}
return nNewScore;
}
return nCurrentScore;
}
//-----------------------------------------------------------------------------
// Purpose: Score nPoints for nTeam. Check for a victory.
//-----------------------------------------------------------------------------
void CTFRobotDestructionLogic::ScorePoints( int nTeam, int nPoints, RDScoreMethod_t eMethod, CTFPlayer *pPlayer )
{
// If the round is not in play, dont do anything with points
if ( !TFGameRules()->FlagsMayBeCapped() )
return;
if ( nPoints == 0 )
return;
Assert( nTeam == TF_TEAM_RED || nTeam == TF_TEAM_BLUE );
// Set the target score
int nTargetScore = 0;
if ( nTeam == TF_TEAM_RED )
{
nTargetScore = m_nRedTargetPoints = clamp ( m_nRedTargetPoints + nPoints, 0, m_nMaxPoints.Get() );
}
else
{
nTargetScore = m_nBlueTargetPoints = clamp ( m_nBlueTargetPoints + nPoints, 0, m_nMaxPoints.Get() );
}
if ( GetNextThink( APPROACH_POINTS_THINK ) == TICK_NEVER_THINK )
{
SetContextThink( &CTFRobotDestructionLogic::ApproachTargetScoresThink, gpGlobals->curtime + tf_rd_points_approach_interval.GetFloat(), APPROACH_POINTS_THINK );
}
int nOldScore = nTeam == TF_TEAM_RED ? m_nRedScore.Get() : m_nBlueScore.Get();
// Can't do anything if we're already at max and adding points
if ( nOldScore == m_nMaxPoints && nPoints > 0 )
{
return;
}
// Or if at 0 and substracting points
if ( nOldScore == 0 && nPoints < 0 )
{
return;
}
// is this going to cause a win? store the method.
if ( nOldScore != nTargetScore )
{
m_eWinningMethod.Set( nTeam, eMethod );
}
int nNewScore = Clamp( nOldScore + nPoints, 0, m_nMaxPoints.Get() );
// We want to play different sounds based on the player's team
CUtlVector< CTFPlayer* > vecAllPlayers;
CollectHumanPlayers( &vecAllPlayers );
FOR_EACH_VEC( vecAllPlayers, i )
{
CTFPlayer* pSoundPlayer = vecAllPlayers[i];
bool bPositive = ( pSoundPlayer->GetTeamNumber() == nTeam && nPoints > 0 ) || ( pSoundPlayer->GetTeamNumber() != nTeam && nPoints < 0 );
PlaySoundInfoForScoreEvent( pSoundPlayer, bPositive, nPoints, nTeam, eMethod );
}
// Earn 1 score point for every 10 bonus points
if ( pPlayer && nPoints > 0 )
{
CTF_GameStats.Event_PlayerAwardBonusPoints( pPlayer, NULL, ( nPoints ) );
}
// Possibly have the announcer speak about how close the team is to winning if the
// score was made by picking up a power core
const int nCloseToWinningThreshold = (5.f / 6.f) * m_nMaxPoints;
if ( eMethod == SCORE_CORES_COLLECTED && ( nOldScore < nCloseToWinningThreshold ) && ( nNewScore >= nCloseToWinningThreshold ) && GetType() == TYPE_ROBOT_DESTRUCTION )
{
TFGameRules()->BroadcastSound( nTeam, m_AnnouncerProgressSound.m_pszYourTeam );
TFGameRules()->BroadcastSound( GetEnemyTeam( nTeam ), m_AnnouncerProgressSound.m_pszTheirTeam );
}
short nDelta = nNewScore - nOldScore;
if ( nDelta != 0 )
{
const char *pszEventName = "RDTeamPointsChanged";
CBroadcastRecipientFilter filter;
filter.MakeReliable();
UserMessageBegin( filter, pszEventName );
WRITE_SHORT( nDelta );
WRITE_BYTE( nTeam );
WRITE_BYTE( (int)eMethod );
MessageEnd();
if ( pPlayer )
{
IGameEvent *pScoreEvent = gameeventmanager->CreateEvent( "rd_player_score_points" );
if ( pScoreEvent )
{
pScoreEvent->SetInt( "player", pPlayer->GetUserID() );
pScoreEvent->SetInt( "method", (int)eMethod );
pScoreEvent->SetInt( "amount", nDelta );
gameeventmanager->FireEvent( pScoreEvent );
}
}
}
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void CTFRobotDestructionLogic::InputRoundActivate( inputdata_t &/*inputdata*/ )
{
FOR_EACH_VEC( m_vecSpawnGroups, i )
{
m_vecSpawnGroups[ i ]->RespawnRobots();
}
}
#endif
//-----------------------------------------------------------------------------
// Purpose: Give us the One True Robot Destruction Llgic
//-----------------------------------------------------------------------------
CTFRobotDestructionLogic* CTFRobotDestructionLogic::GetRobotDestructionLogic()
{
return m_sCTFRobotDestructionLogic;
}
CTFRobotDestructionLogic* CTFRobotDestructionLogic::m_sCTFRobotDestructionLogic = NULL;
void CTFRobotDestructionLogic::PlaySoundInfoForScoreEvent( CTFPlayer* pPlayer, bool bPositive, int nNewScore, int nTeam, RDScoreMethod_t eMethod )
{
if ( !pPlayer )
return;
eMethod = eMethod == SCORE_UNDEFINED ? (RDScoreMethod_t)m_eWinningMethod[ nTeam ] : eMethod;
EmitSound_t params;
float soundlen = 0;
params.m_flSoundTime = 0;
params.m_pSoundName = NULL;
params.m_pflSoundDuration = &soundlen;
switch ( eMethod )
{
case SCORE_CORES_COLLECTED:
{
params.m_pSoundName = bPositive ? "RD.TeamScoreCore" : "RD.EnemyScoreCore";
params.m_nPitch = RemapValClamped( nNewScore, m_nMaxPoints * 0.75, m_nMaxPoints, 100, 120 );
params.m_nFlags |= SND_CHANGE_PITCH;
params.m_flVolume = 0.25f;
params.m_nFlags |= SND_CHANGE_VOL;
break;
}
case SCORE_REACTOR_CAPTURED:
case SCORE_REACTOR_RETURNED:
{
params.m_pSoundName = "RD.FlagReturn";
break;
}
case SCORE_REACTOR_STEAL:
{
params.m_pSoundName = bPositive ? "MVM.PlayerUpgraded" : "RD.EnemyStealingPoints";
break;
}
default:
{
// By default nothing
}
}
if ( params.m_pSoundName )
{
#ifdef GAME_DLL
PlaySoundInPlayersEars( pPlayer, params );
#else
pPlayer->StopSound( params.m_pSoundName );
CBroadcastRecipientFilter filter;
pPlayer->EmitSound( filter, pPlayer->entindex(), params );
#endif
}
}
#ifdef CLIENT_DLL
void CTFRobotDestructionLogic::OnDataChanged( DataUpdateType_t type )
{
BaseClass::OnDataChanged( type );
float flSoonestFinale = Min( m_flBlueFinaleEndTime.Get(), m_flRedFinaleEndTime.Get() ) - gpGlobals->curtime;
if ( flSoonestFinale <= m_flFinaleLength && m_flLastTickSoundTime == 0.f )
{
float flFirstBeepTime = flSoonestFinale - tf_rd_finale_beep_time.GetFloat();
SetNextClientThink( gpGlobals->curtime + flFirstBeepTime );
}
}
void CTFRobotDestructionLogic::ClientThink()
{
float flSoonestFinale = Min( m_flBlueFinaleEndTime.Get(), m_flRedFinaleEndTime.Get() ) - gpGlobals->curtime;
if ( flSoonestFinale <= tf_rd_finale_beep_time.GetFloat() && flSoonestFinale > 0.f)
{
SetNextClientThink( gpGlobals->curtime + 1.f );
// Play a beeping sound that gets louder the closer we get to finishing
C_BasePlayer* pPlayer = C_BasePlayer::GetLocalPlayer();
if ( pPlayer )
{
bool bLastTick = flSoonestFinale <= 1.f;
float flExcitementScale = RemapValClamped( Bias( 1.f - ( flSoonestFinale / tf_rd_finale_beep_time.GetFloat() ), 0.2f ), 0.f, 1.f, 0.3f, 1.f );
float soundlen = 0;
EmitSound_t params;
params.m_flSoundTime = 0;
params.m_pSoundName = bLastTick ? "Weapon_Grenade_Det_Pack.Timer" : "RD.FinaleBeep";
params.m_pflSoundDuration = &soundlen;
params.m_flVolume = flExcitementScale;
params.m_nPitch = bLastTick ? PITCH_NORM : PITCH_NORM * ( 1.f + flExcitementScale );
params.m_nFlags |= SND_CHANGE_VOL | SND_CHANGE_PITCH;
CBroadcastRecipientFilter filter;
pPlayer->EmitSound( filter, pPlayer->entindex(), params );
}
}
}
#endif
#ifdef GAME_DLL
void CTFRobotDestructionLogic::Activate()
{
BaseClass::Activate();
IGameEvent *event = gameeventmanager->CreateEvent( "rd_rules_state_changed" );
if ( event )
{
gameeventmanager->FireEventClientSide( event );
}
}
void CTFRobotDestructionLogic::FireGameEvent( IGameEvent * event )
{
const char *pszName = event->GetName();
if( FStrEq( pszName, "teamplay_pre_round_time_left" ) )
{
int nTimeLeft = event->GetInt( "time" );
// The round has started. After this point, when players connect and spawn we want to play the sound
if ( nTimeLeft == 0 )
{
m_bEducateNewConnectors = true;
}
// At the 20 second mark we want to play a sound for all the players
else if ( nTimeLeft == 20 )
{
CUtlVector< CTFPlayer* > vecAllPlayers;
CollectHumanPlayers( &vecAllPlayers );
FOR_EACH_VEC( vecAllPlayers, i )
{
CTFPlayer *pPlayer = vecAllPlayers[i];
// Ony play the sound for players that are alive
if ( !pPlayer->IsAlive() )
{
continue;
}
// Only play the sound for players who havent heard it
if ( m_vecEducatedPlayers.Find( pPlayer ) == m_vecEducatedPlayers.InvalidIndex() )
{
// Remember who has heard the sound
m_vecEducatedPlayers.AddToTail( pPlayer );
float soundlen = 0;
EmitSound_t params;
params.m_flSoundTime = 0;
params.m_pSoundName = "Announcer.HowToPlayRD";
params.m_pflSoundDuration = &soundlen;
PlaySoundInPlayersEars( pPlayer, params );
}
}
}
}
else if ( FStrEq( pszName, "player_spawn" ) )
{
// If we're not telling players yet, then skip
if ( !m_bEducateNewConnectors )
return;
const int nUserID = event->GetInt( "userid" );
CTFPlayer *pPlayer = ToTFPlayer( UTIL_PlayerByUserId( nUserID ) );
// If the just spawned and havent heard the sound, play the sound
if ( pPlayer && pPlayer->IsAlive() && m_vecEducatedPlayers.Find( pPlayer ) == m_vecEducatedPlayers.InvalidIndex() )
{
// Remember who heard the sound
m_vecEducatedPlayers.AddToTail( pPlayer );
float soundlen = 0;
EmitSound_t params;
params.m_flSoundTime = 0;
params.m_pSoundName = "Announcer.HowToPlayRD";
params.m_pflSoundDuration = &soundlen;
PlaySoundInPlayersEars( pPlayer, params );
}
}
}
//-----------------------------------------------------------------------------
// Purpose: Givin a pointer to a robot, give the next in the list. If NULL,
// return the first in the list.
//-----------------------------------------------------------------------------
CTFRobotDestruction_Robot* CTFRobotDestructionLogic::IterateRobots( CTFRobotDestruction_Robot* pRobot ) const
{
int nIndex = m_vecRobots.Find( pRobot );
// Not found? Return the head
if ( nIndex == -1 && m_vecRobots.Count() )
return m_vecRobots.Head();
// Found, but at the end? Return NULL
if ( (nIndex + 1) >= m_vecRobots.Count() )
return NULL;
// Return the next
return m_vecRobots[ nIndex + 1 ];
}
void CTFRobotDestructionLogic::AddRobotGroup( CTFRobotDestruction_RobotGroup* pGroup )
{
Assert( m_vecSpawnGroups.Find( pGroup ) == m_vecSpawnGroups.InvalidIndex() );
FOR_EACH_VEC( m_vecSpawnGroups, i )
{
Assert( m_vecSpawnGroups[i]->GetGroupNumber() != pGroup->GetGroupNumber()
|| m_vecSpawnGroups[i]->GetTeamNumber() != pGroup->GetTeamNumber() );
}
m_vecSpawnGroups.AddToTail( pGroup );
IGameEvent *event = gameeventmanager->CreateEvent( "rd_rules_state_changed" );
if ( event )
{
gameeventmanager->FireEventClientSide( event );
}
}
void CTFRobotDestructionLogic::ManageGameState()
{
// Put all the groups into team-based vectors
CUtlVector< CTFRobotDestruction_RobotGroup * > vecTeamGroups[ TF_TEAM_COUNT ];
FOR_EACH_VEC( m_vecSpawnGroups, i )
{
vecTeamGroups[ m_vecSpawnGroups[i]->GetTeamNumber() ].AddToTail( m_vecSpawnGroups[i] );
}
CTFRobotDestruction_RobotGroup *pLowestAlive[ TF_TEAM_COUNT ];
CTFRobotDestruction_RobotGroup *pHighestDead[ TF_TEAM_COUNT ];
// Find the highest group-numbered group with no living bots, and the lowest group-numbered group
// with any alive bots
for( int i = 0; i < TF_TEAM_COUNT; ++i )
{
pLowestAlive[ i ] = GetLowestAlive( vecTeamGroups[ i ] );
pHighestDead[ i ] = GetHighestDead( vecTeamGroups[ i ] );
}
// Reset respawn bonus times to 0. They'll get updated below
m_flRedTeamRespawnScale = m_flBlueTeamRespawnScale = 0.f;
// Go through and change the state of the bots
for( int nTeam = 0; nTeam < TF_TEAM_COUNT; ++nTeam )
{
// Skip empty groups
if ( vecTeamGroups[ nTeam ].Count() == 0 )
continue;
CTFRobotDestruction_RobotGroup *pLowest = pLowestAlive[ nTeam ];
CTFRobotDestruction_RobotGroup *pHighest = pHighestDead[ nTeam ];
bool bHighestAlreadyRespawning = false;
// The highest dead group is the master respawning group
if ( pHighest )
{
bHighestAlreadyRespawning = pHighest->GetNextThink( GROUP_RESPAWN_CONTEXT ) != TICK_NEVER_THINK;
pHighest->StartRespawnTimerIfNeeded( pHighest );
if ( nTeam == TF_TEAM_RED )
{
m_flRedTeamRespawnScale = pHighest->GetTeamRespawnScale();
}
else
{
m_flBlueTeamRespawnScale = pHighest->GetTeamRespawnScale();
}
}
// The lowest alive group is the only non-uber group
if ( pLowest )
{
pLowest->DisableUberForGroup();
}
bool bAllDead = true;
FOR_EACH_VEC( vecTeamGroups[ nTeam ], i )
{
CTFRobotDestruction_RobotGroup *pGroup = vecTeamGroups[ nTeam ][ i ];
bAllDead &= pGroup->GetNumAliveBots() == 0;
// The non-lowest alive groups are ubered
if ( pGroup != pLowest )
{
pGroup->EnableUberForGroup();
}
// The non-highest dead groups respawn when the highest-dead group respawns
if ( pGroup != pHighest )
{
pGroup->StartRespawnTimerIfNeeded( pHighest );
}
}
}
}
//-----------------------------------------------------------------------------
// Purpose: Plays a sound in a player's ears
//-----------------------------------------------------------------------------
void CTFRobotDestructionLogic::PlaySoundInPlayersEars( CTFPlayer* pPlayer, const EmitSound_t& params ) const
{
int nIndex = m_mapRateLimitedSounds.Find( params.m_pSoundName );
if ( nIndex != m_mapRateLimitedSounds.InvalidIndex() )
{
RateLimitedSound_t* pSound = m_mapRateLimitedSounds[ nIndex ];
int nPlayerIndex = pSound->m_mapNextAllowedTime.Find( pPlayer );
if ( nPlayerIndex == pSound->m_mapNextAllowedTime.InvalidIndex() )
{
nPlayerIndex = pSound->m_mapNextAllowedTime.Insert( pPlayer );
pSound->m_mapNextAllowedTime[ nPlayerIndex ] = 0.f;
}
float& flNextAllowedTime = pSound->m_mapNextAllowedTime[ nPlayerIndex ];
// If we're not allowed to play, then return
if ( flNextAllowedTime > gpGlobals->curtime )
{
return;
}
// Mark the next time we're allowed to play
flNextAllowedTime = gpGlobals->curtime + m_mapRateLimitedSounds[ nIndex ]->m_flPause;
}
// Play in the player's ears
CSingleUserRecipientFilter filter( pPlayer );
filter.MakeReliable();
if ( params.m_nFlags & SND_CHANGE_PITCH )
{
pPlayer->StopSound( params.m_pSoundName );
}
pPlayer->EmitSound( filter, pPlayer->entindex(), params );
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void CTFRobotDestructionLogic::RedTeamWin()
{
TeamWin( TF_TEAM_RED );
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void CTFRobotDestructionLogic::BlueTeamWin()
{
TeamWin( TF_TEAM_BLUE );
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void CTFRobotDestructionLogic::TeamWin( int nTeam )
{
RDScoreMethod_t eMethod = (RDScoreMethod_t)m_eWinningMethod.Get( nTeam );
if ( TFGameRules() )
{
TFGameRules()->SetWinningTeam( nTeam, ( eMethod == SCORE_REACTOR_CAPTURED ) ? WINREASON_RD_REACTOR_CAPTURED : ( ( eMethod == SCORE_CORES_COLLECTED ) ? WINREASON_RD_CORES_COLLECTED : WINREASON_RD_REACTOR_RETURNED ) );
}
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void CTFRobotDestructionLogic::FlagCreated( int nTeam )
{
if ( nTeam == TF_TEAM_RED )
{
m_OnRedFlagStolen.FireOutput( this, this );
if ( m_nNumFlagsOut[ nTeam ] == 0 )
{
m_OnRedFirstFlagStolen.FireOutput( this, this );
}
}
else
{
m_OnBlueFlagStolen.FireOutput( this, this );
if ( m_nNumFlagsOut[ nTeam ] == 0 )
{
m_OnBlueFirstFlagStolen.FireOutput( this, this );
}
}
++m_nNumFlagsOut[ nTeam ];
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void CTFRobotDestructionLogic::FlagDestroyed( int nTeam )
{
if ( m_nNumFlagsOut[ nTeam ] == 1 )
{
if ( nTeam == TF_TEAM_RED )
{
m_OnRedLastFlagReturned.FireOutput( this, this );
}
else
{
m_OnBlueLastFlagReturned.FireOutput( this, this );
}
}
--m_nNumFlagsOut[ nTeam ];
}
//-----------------------------------------------------------------------------
// Purpose: Add a given robot to our list of robots. Increment our count of
// robots for the team that the robot is on
//-----------------------------------------------------------------------------
void CTFRobotDestructionLogic::RobotCreated( CTFRobotDestruction_Robot *pRobot )
{
m_vecRobots.AddToTail( pRobot );
}
//-----------------------------------------------------------------------------
// Purpose: Remove a robot from our list. Decrement our count of robots for
// the team that the robot was on
//-----------------------------------------------------------------------------
void CTFRobotDestructionLogic::RobotRemoved( CTFRobotDestruction_Robot *pRobot )
{
m_vecRobots.FindAndRemove( pRobot );
}
//-----------------------------------------------------------------------------
// Purpose: Perform alerts when a robot is attacked
//-----------------------------------------------------------------------------
void CTFRobotDestructionLogic::RobotAttacked( CTFRobotDestruction_Robot *pRobot )
{
float& flNextAlertTime = ( pRobot->GetTeamNumber() == TF_TEAM_RED ) ? m_flNextRedRobotAttackedAlertTime
: m_flNextBlueRobotAttackedAlertTime;
if ( gpGlobals->curtime >= flNextAlertTime )
{
flNextAlertTime = gpGlobals->curtime + tf_rd_robot_attack_notification_cooldown.GetFloat();
CTeamRecipientFilter filter( pRobot->GetTeamNumber(), true );
TFGameRules()->SendHudNotification( filter, HUD_NOTIFY_RD_ROBOT_UNDER_ATTACK );
}
}
BEGIN_DATADESC( CTFRobotDestructionLogic )
DEFINE_INPUTFUNC( FIELD_VOID, "RoundActivate", InputRoundActivate ),
DEFINE_OUTPUT( m_OnRedHitZeroPoints, "OnRedHitZeroPoints" ),
DEFINE_OUTPUT( m_OnRedHasPoints, "OnRedHasPoints" ),
DEFINE_OUTPUT( m_OnRedFinalePeriodEnd, "OnRedFinalePeriodEnd" ),
DEFINE_OUTPUT( m_OnBlueHitZeroPoints, "OnBlueHitZeroPoints" ),
DEFINE_OUTPUT( m_OnBlueHasPoints, "OnBlueHasPoints" ),
DEFINE_OUTPUT( m_OnBlueFinalePeriodEnd, "OnBlueFinalePeriodEnd" ),
DEFINE_OUTPUT( m_OnRedFirstFlagStolen, "OnRedFirstFlagStolen" ),
DEFINE_OUTPUT( m_OnRedFlagStolen, "OnRedFlagStolen" ),
DEFINE_OUTPUT( m_OnRedLastFlagReturned, "OnRedLastFlagReturned" ),
DEFINE_OUTPUT( m_OnBlueFirstFlagStolen, "OnBlueFirstFlagStolen" ),
DEFINE_OUTPUT( m_OnBlueFlagStolen, "OnBlueFlagStolen" ),
DEFINE_OUTPUT( m_OnBlueLastFlagReturned, "OnBlueLastFlagReturned" ),
DEFINE_OUTPUT( m_OnBlueLeaveMaxPoints, "OnBlueLeaveMaxPoints" ),
DEFINE_OUTPUT( m_OnRedLeaveMaxPoints, "OnRedLeaveMaxPoints" ),
DEFINE_OUTPUT( m_OnBlueHitMaxPoints, "OnBlueHitMaxPoints" ),
DEFINE_OUTPUT( m_OnRedHitMaxPoints, "OnRedHitMaxPoints" ),
DEFINE_KEYFIELD( m_flRobotScoreInterval, FIELD_FLOAT, "score_interval" ),
DEFINE_KEYFIELD( m_flLoserRespawnBonusPerBot, FIELD_FLOAT, "loser_respawn_bonus_per_bot" ),
DEFINE_KEYFIELD( m_nMaxPoints, FIELD_INTEGER, "max_points" ),
DEFINE_KEYFIELD( m_flFinaleLength, FIELD_FLOAT, "finale_length" ),
DEFINE_KEYFIELD( m_iszResFile, FIELD_STRING, "res_file" ),
END_DATADESC()
#endif
LINK_ENTITY_TO_CLASS( tf_logic_robot_destruction, CTFRobotDestructionLogic );
IMPLEMENT_NETWORKCLASS_ALIASED( TFRobotDestructionLogic, DT_TFRobotDestructionLogic )
BEGIN_NETWORK_TABLE_NOBASE( CTFRobotDestructionLogic, DT_TFRobotDestructionLogic )
#ifdef CLIENT_DLL
RecvPropInt( RECVINFO( m_nMaxPoints ) ),
RecvPropInt( RECVINFO( m_nBlueScore ) ),
RecvPropInt( RECVINFO( m_nRedScore ) ),
RecvPropInt( RECVINFO( m_nBlueTargetPoints ) ),
RecvPropInt( RECVINFO( m_nRedTargetPoints ) ),
RecvPropFloat( RECVINFO( m_flBlueTeamRespawnScale ) ),
RecvPropFloat( RECVINFO( m_flRedTeamRespawnScale ) ),
RecvPropFloat( RECVINFO( m_flBlueFinaleEndTime ) ),
RecvPropFloat( RECVINFO( m_flRedFinaleEndTime ) ),
RecvPropFloat( RECVINFO( m_flFinaleLength ) ),
RecvPropString( RECVINFO( m_szResFile ) ),
RecvPropArray3( RECVINFO_ARRAY( m_eWinningMethod ), RecvPropInt( RECVINFO( m_eWinningMethod[0] ) ) ),
RecvPropFloat( RECVINFO( m_flCountdownEndTime ) ),
#else
SendPropInt( SENDINFO( m_nMaxPoints ), -1, SPROP_VARINT | SPROP_UNSIGNED ),
SendPropInt( SENDINFO( m_nBlueScore ), -1, SPROP_VARINT | SPROP_UNSIGNED ),
SendPropInt( SENDINFO( m_nRedScore ), -1, SPROP_VARINT | SPROP_UNSIGNED ),
SendPropInt( SENDINFO( m_nBlueTargetPoints ), -1, SPROP_VARINT | SPROP_UNSIGNED ),
SendPropInt( SENDINFO( m_nRedTargetPoints ), -1, SPROP_VARINT | SPROP_UNSIGNED ),
SendPropFloat( SENDINFO( m_flBlueTeamRespawnScale ), -1, SPROP_NOSCALE ),
SendPropFloat( SENDINFO( m_flRedTeamRespawnScale ), -1, SPROP_NOSCALE ),
SendPropFloat( SENDINFO( m_flBlueFinaleEndTime ), -1, SPROP_NOSCALE ),
SendPropFloat( SENDINFO( m_flRedFinaleEndTime ), -1, SPROP_NOSCALE ),
SendPropFloat( SENDINFO( m_flFinaleLength ), -1, SPROP_NOSCALE ),
SendPropString( SENDINFO( m_szResFile ) ),
SendPropArray3( SENDINFO_ARRAY3( m_eWinningMethod ), SendPropInt( SENDINFO_ARRAY( m_eWinningMethod ), -1, SPROP_UNSIGNED | SPROP_VARINT ) ),
SendPropFloat( SENDINFO( m_flCountdownEndTime ), -1, SPROP_NOSCALE ),
#endif
END_NETWORK_TABLE()
#ifdef GAME_DLL
LINK_ENTITY_TO_CLASS( trigger_rd_vault_trigger, CRobotDestructionVaultTrigger );
BEGIN_DATADESC( CRobotDestructionVaultTrigger )
DEFINE_OUTPUT( m_OnPointsStolen, "OnPointsStolen" ),
DEFINE_OUTPUT( m_OnPointsStartStealing, "OnPointsStartStealing" ),
DEFINE_OUTPUT( m_OnPointsEndStealing, "OnPointsEndStealing" ),
END_DATADESC()
CRobotDestructionVaultTrigger::CRobotDestructionVaultTrigger()
: m_bIsStealing( false )
{}
void CRobotDestructionVaultTrigger::Spawn()
{
BaseClass::Spawn();
InitTrigger();
}
void CRobotDestructionVaultTrigger::Precache()
{
BaseClass::Precache();
PrecacheScriptSound( "Cart.WarningSingle" );
}
bool CRobotDestructionVaultTrigger::PassesTriggerFilters( CBaseEntity *pOther )
{
if ( pOther->GetTeamNumber() == GetTeamNumber() )
return false;
// Only allow these entities
if ( !pOther->ClassMatches( "player" ) )
return false;
return true;
}
void CRobotDestructionVaultTrigger::StartTouch(CBaseEntity *pOther)
{
if ( !PassesTriggerFilters( pOther ) )
return;
BaseClass::StartTouch( pOther );
// This is the first guy to touch us. Start thinking
if ( m_hTouchingEntities.Count() == 1 )
{
SetContextThink( &CRobotDestructionVaultTrigger::StealPointsThink, gpGlobals->curtime, ADD_POINTS_CONTEXT );
}
}
void CRobotDestructionVaultTrigger::EndTouch(CBaseEntity *pOther)
{
BaseClass::EndTouch( pOther );
// Last guy stopped touching us. Stop thinking
if ( m_hTouchingEntities.Count() == 0 )
{
SetContextThink( NULL, 0, ADD_POINTS_CONTEXT );
}
// Force the stealing player to drop the flag if they didnt steal enough points
CTFPlayer *pPlayer = dynamic_cast< CTFPlayer * >( pOther );
if ( pPlayer )
{
CCaptureFlag *pFlag = dynamic_cast< CCaptureFlag * >( pPlayer->GetItem() );
if ( pFlag )
{
if ( pFlag->GetPointValue() < tf_rd_min_points_to_steal.GetInt() )
{
pFlag->Drop( pPlayer, true, true );
pFlag->ResetFlag();
// TODO: Play negative sound in player's ears
}
if ( m_bIsStealing )
{
// If the flag carrier is leaving us, we're done stealing
m_bIsStealing = false;
m_OnPointsEndStealing.FireOutput( this, this );
}
}
}
}
void CRobotDestructionVaultTrigger::StealPointsThink()
{
// Do it again!
SetContextThink( &CRobotDestructionVaultTrigger::StealPointsThink, gpGlobals->curtime + tf_rd_steal_rate.GetFloat(), ADD_POINTS_CONTEXT );
int nNumStolen = 0;
FOR_EACH_VEC( m_hTouchingEntities, i )
{
CTFPlayer *pPlayer = static_cast< CTFPlayer * >( m_hTouchingEntities[i].Get() );
if ( pPlayer )
{
CCaptureFlag *pFlag = dynamic_cast< CCaptureFlag * >( pPlayer->GetItem() );
if ( pFlag )
{
nNumStolen = StealPoints( pPlayer );
}
}
}
// Check to fire the stealing outputs
if ( nNumStolen > 0 )
{
m_OnPointsStolen.FireOutput( this, this );
}
if ( nNumStolen && !m_bIsStealing )
{
m_OnPointsStartStealing.FireOutput( this, this );
}
else if ( !nNumStolen && m_bIsStealing )
{
m_OnPointsEndStealing.FireOutput( this, this );
}
m_bIsStealing = nNumStolen != 0;
}
int CRobotDestructionVaultTrigger::StealPoints( CTFPlayer *pPlayer )
{
CCaptureFlag *pFlag = dynamic_cast<CCaptureFlag*>( pPlayer->GetItem() );
if ( pFlag && CTFRobotDestructionLogic::GetRobotDestructionLogic() )
{
int nEnemyTeamNumber = GetEnemyTeam( pPlayer->GetTeamNumber() );
int nEnemyPoints = CTFRobotDestructionLogic::GetRobotDestructionLogic()->GetTargetScore( nEnemyTeamNumber );
if ( nEnemyPoints )
{
int nPointsToSteal = Min( nEnemyPoints, tf_rd_points_per_steal.GetInt() );
pFlag->AddPointValue( nPointsToSteal );
CTFRobotDestructionLogic::GetRobotDestructionLogic()->ScorePoints( nEnemyTeamNumber
, -nPointsToSteal
, SCORE_REACTOR_STEAL
, pPlayer );
SetContextThink( &CRobotDestructionVaultTrigger::StealPointsThink, gpGlobals->curtime + tf_rd_steal_rate.GetFloat(), ADD_POINTS_CONTEXT );
return nPointsToSteal;
}
}
return 0;
}
#endif