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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
//=============================================================================
#include "cbase.h"
#include "tf_match_description.h"
#include "tf_ladder_data.h"
#include "tf_rating_data.h"
#ifdef GC_DLL
#include "tf_lobby.h"
#include "tf_partymanager.h"
#endif
#if defined CLIENT_DLL || defined GAME_DLL
#include "tf_gamerules.h"
#endif
#ifdef CLIENT_DLL
#include "tf_gc_client.h"
#include "animation.h"
#include "vgui/ISurface.h"
#include "vgui_controls/Controls.h"
#include "tf_lobby_server.h"
#endif
#ifdef GAME_DLL
#include "tf_lobby_server.h"
#include "tf_gc_server.h"
#include "tf_objective_resource.h"
#include "team_control_point_master.h"
#endif
#ifdef GC_DLL
GCConVar tf_mm_ladder_force_map_by_name( "tf_mm_ladder_force_map_by_name", "", "If specified, force any matches that form for 6v6, 9v9, 12v12 to use the specified map (e.g. cp_sunshine)." ); GCConVar tf_mm_casual_rejoin_cooldown_secs( "tf_mm_casual_rejoin_cooldown_secs", "180", "How many seconds must pass before anyone can re-match into a casual or MvM lobby they have left. " "Setting this too low may allow someone to rejoin a lobby while a vote-kick for them is still occuring, but before it has passed." ); GCConVar tf_mm_casual_rejoin_cooldown_votekick_secs( "tf_mm_casual_rejoin_cooldown_votekick_secs", "10800", // 3 hours
"How many seconds must pass before a vote-kicked player can re-match into a casual or MvM lobby. " "This is not infinite as casual lobbies may persist for days." ); // These are in matchmaking shared
extern GCConVar tf_mm_match_size_mvm; extern GCConVar tf_mm_match_size_ladder_6v6; extern GCConVar tf_mm_match_size_ladder_9v9; extern GCConVar tf_mm_match_size_ladder_12v12; extern GCConVar tf_mm_match_size_ladder_12v12_minimum; #else
extern ConVar tf_mm_match_size_mvm; extern ConVar tf_mm_match_size_ladder_6v6; extern ConVar tf_mm_match_size_ladder_9v9; extern ConVar tf_mm_match_size_ladder_12v12; extern ConVar tf_mm_match_size_ladder_12v12_minimum; extern ConVar servercfgfile; extern ConVar lservercfgfile; extern ConVar mp_tournament_stopwatch; extern ConVar tf_gamemode_payload; extern ConVar tf_gamemode_ctf; #endif
#ifdef GAME_DLL
extern ConVar tf_mvm_allow_abandon_after_seconds; extern ConVar tf_mvm_allow_abandon_below_players; #endif
#ifdef GC_DLL
#define MVM_REQUIRED_SCORE &tf_mm_required_score_mvm
#define LADDER_REQUIRED_SCORE &tf_mm_required_score_ladder
#define CASUAL_REQUIRED_SCORE &tf_mm_required_score_ladder
#else
#define MVM_REQUIRED_SCORE (ConVar*)NULL
#define LADDER_REQUIRED_SCORE (ConVar*)NULL
#define CASUAL_REQUIRED_SCORE (ConVar*)NULL
#endif
#ifdef GC_DLL
#include "tf_matchmaker.h"
#include "tf_party.h"
using namespace GCSDK; extern GCConVar tf_mm_scoring_ladder_skillrating_delta_max_high; extern GCConVar tf_mm_scoring_ladder_skillrating_delta_max; extern GCConVar tf_mm_required_score_mvm; extern GCConVar tf_mm_required_score_ladder; extern GCConVar tf_mm_required_score_pvp;
// Predicate for below filters
typedef std::function< bool(const CTFMemcachedLobbyFormerMember &) > FilterLeftMember_t;
// Helper that finds any party members that appear in the given match's m_mapFormerMembersByAccountID as having left the
// match, and calls the given predicate on them.
//
// Returns true if no party members are in the former member list with a match-leave flag, or they all pass the
// predicate.
//
// Returns false and stops iterating if predicate fails.
static bool BCheckLeftMatchMembersAgainstParty( const MatchDescription_t *pMatch, const MatchParty_t *pParty, const FilterLeftMember_t &predicate ) { FOR_EACH_VEC( pParty->m_vecMembers, idxMember ) { const MatchParty_t::Member_t &member = pParty->m_vecMembers[ idxMember ]; UtlHashHandle_t idx = pMatch->m_mapFormerMembersByAccountID.Find( member.m_steamID.GetAccountID() ); if ( pMatch->m_mapFormerMembersByAccountID.IsValidHandle( idx ) ) { const CTFMemcachedLobbyFormerMember &formerMember = pMatch->m_mapFormerMembersByAccountID[ idx ]; // Only care about former members that left a match this lobby was visiting
if ( !formerMember.has_left_match_time() ) { continue; }
if ( !predicate( formerMember ) ) { return false; } } }
return true; }
// Helper that finds any newly-added (not existing incomplete-match-party) members of the given match description that
// appear in m_mapFormerMembersByAccountID as having left the match previously, and calls the given predicate on them.
//
// Returns true if no new match members appear in the former member list with a match-leave flag, or they all pass the
// predicate.
//
// Returns false and stops iterating if predicate fails.
static bool BCheckLeftMatchMembersAgainstNewlyAddedMembers( const MatchDescription_t *pMatch, const FilterLeftMember_t &predicate ) { FOR_EACH_VEC( pMatch->m_vecParties, idx ) { auto *pParty = pMatch->m_vecParties[ idx ]; // If this party is not an incomplete match party (and thus already in the match), run the check
if ( !pParty->m_bIncompleteMatchParty && !BCheckLeftMatchMembersAgainstParty( pMatch, pParty, predicate ) ) { return false; } }
return true; }
// Shared helper for the casual modes to have a consistent rejoin policy
static bool BThreadedFormerMemberMayRejoinJoinCasualOrMvMMatch( const CTFMemcachedLobbyFormerMember& member ) { RTime32 rtNow = CRTime::RTime32TimeCur(); RTime32 rtLeftLobby = member.left_lobby_time(); uint32_t unRejoinTimeout = (uint32_t)Max( tf_mm_casual_rejoin_cooldown_secs.GetInt(), 0 );
if ( unRejoinTimeout && rtLeftLobby != 0 && rtLeftLobby + unRejoinTimeout > rtNow ) { // Rejoin too soon after leaving lobby
return false; }
uint32_t unVoteKickTimeout = (uint32_t)Max( tf_mm_casual_rejoin_cooldown_votekick_secs.GetInt(), 0 ); RTime32 rtLeftMatch = member.left_match_time(); TFMatchLeaveReason eLeftMatchReason = member.left_match_reason(); if ( unVoteKickTimeout && rtLeftMatch != 0 && ( eLeftMatchReason == TFMatchLeaveReason_VOTE_KICK || eLeftMatchReason == TFMatchLeaveReason_ADMIN_KICK ) && rtLeftMatch + unVoteKickTimeout > rtNow ) { // Too soon after votekick
return false; }
return true; }
int IMatchGroupDescription::GetServerPoolIndex( EMatchGroup eGroup, EMMServerMode eMode ) const { int nResult = (int)eGroup; switch ( eMode ) { case eMMServerMode_Idle: { nResult = k_nGameServerPool_Idle; } break;
case eMMServerMode_Full: { COMPILE_TIME_ASSERT( (int)k_nMatchGroup_MvM_Practice + (int)k_nGameServerPool_Full_First == (int)k_nGameServerPool_MvM_Practice_Full ); nResult += k_nGameServerPool_MvM_Practice_Full; Assert( nResult >= k_nGameServerPool_Full_First ); Assert( nResult <= k_nGameServerPool_Full_Last ); return nResult; } break;
case eMMServerMode_Incomplete_Match: { COMPILE_TIME_ASSERT( (int)k_nMatchGroup_MvM_Practice + (int)k_nGameServerPool_Incomplete_Match_First == (int)k_nGameServerPool_MvM_Practice_Incomplete_Match ); nResult += k_nGameServerPool_Incomplete_Match_First; Assert( nResult >= k_nGameServerPool_Incomplete_Match_First ); Assert( nResult <= k_nGameServerPool_Incomplete_Match_Last ); } break;
default: Assert( false ); }
return nResult; } #endif
#ifdef GAME_DLL
bool IMatchGroupDescription::InitServerSettingsForMatch( const CTFGSLobby* pLobby ) const { // Setting servercfgfile to our mode-specific config causes the server to exec it once it finishes
// loading the map from the changelevel below
servercfgfile.SetValue( m_params.m_pszExecFileName ); lservercfgfile.SetValue( m_params.m_pszExecFileName );
return TFGameRules()->StartManagedMatch(); } #endif
#ifdef CLIENT_DLL
#ifdef STAGING_ONLY
void cc_tf_test_pvp_rank_xp_change( IConVar *pConVar, const char *pOldString, float flOldValue ) { IGameEvent *pEvent = gameeventmanager->CreateEvent( "experience_changed" ); if ( pEvent ) { gameeventmanager->FireEventClientSide( pEvent ); } } ConVar tf_test_pvp_rank_xp_change( "tf_test_pvp_rank_xp_change", "-1", 0, "Force your experience to a specific value", cc_tf_test_pvp_rank_xp_change );
CON_COMMAND_F( tf_progression_set_xp_to_level, "Overrides your XP to be within the range the level specified", FCVAR_CHEAT ) { if ( args.ArgC() != 3 ) { Msg( "Usage tf_progression_set_xp_to_level <matchgroup> <level>\n" ); return; }
const IMatchGroupDescription* pMatch = GetMatchGroupDescription( (EMatchGroup)atoi( args[1] ) ); if ( !pMatch || !pMatch->m_pProgressionDesc ) return;
const LevelInfo_t& level = pMatch->m_pProgressionDesc->GetLevelByNumber( atoi( args[2] ) ); tf_test_pvp_rank_xp_change.SetValue( RandomInt( level.m_nStartXP, level.m_nEndXP ) );
IGameEvent *pEvent = gameeventmanager->CreateEvent( "experience_changed" ); if ( pEvent ) { gameeventmanager->FireEventClientSide( pEvent ); }
pEvent = gameeventmanager->CreateEvent( "begin_xp_lerp" ); if ( pEvent ) { gameeventmanager->FireEventClientSide( pEvent ); } }
CON_COMMAND_F( tf_progression_set_xp_to_value, "Overrides your XP to be a specific value", FCVAR_CHEAT ) { if ( args.ArgC() != 3 ) { Msg( "Usage tf_progression_set_xp_to_level <matchgroup> <value>\n" ); return; }
const IMatchGroupDescription* pMatch = GetMatchGroupDescription( (EMatchGroup)atoi( args[1] ) ); if ( !pMatch || !pMatch->m_pProgressionDesc ) return;
tf_test_pvp_rank_xp_change.SetValue( atoi( args[2] ) );
IGameEvent *pEvent = gameeventmanager->CreateEvent( "experience_changed" ); if ( pEvent ) { gameeventmanager->FireEventClientSide( pEvent ); }
pEvent = gameeventmanager->CreateEvent( "begin_xp_lerp" ); if ( pEvent ) { gameeventmanager->FireEventClientSide( pEvent ); } } #endif // STAGING_ONLY
#endif // CLIENT_DLL
// Casual XP constants
const float flAverageXPPerGame = 500.f; const float flAverageMinutesPerGame = 30;
// The target XP per minute
const float flTargetXPPM = (float)flAverageXPPerGame / (float)flAverageMinutesPerGame;
// The target breakdown at the end of a match
const float flScoreXPScale = 0.4485f; const float flObjectiveXPScale = 0.15f; const float flMatchCompletionXPScale = 0.3f;
// These come from the first 4 weeks of MyM match data
const float flAvgPPMPM = 27.f; // Points per minute per match
const float flAvgPPMPP = 1.15f; // Points per minute per player (above / 24)
const XPSourceDef_t g_XPSourceDefs[] = { { "MatchMaking.XPChime", "TF_XPSource_PositiveFormat", "#TF_XPSource_Score", flTargetXPPM * flScoreXPScale / flAvgPPMPP /* 6.5 */ } // SOURCE_SCORE = 0;
, { "MatchMaking.XPChime", "TF_XPSource_PositiveFormat", "#TF_XPSource_ObjectiveBonus", flTargetXPPM * flObjectiveXPScale / flAvgPPMPM /* 0.0926 */ } // SOURCE_OBJECTIVE_BONUS = 1;
, { "MatchMaking.XPChime", "TF_XPSource_PositiveFormat", "#TF_XPSource_CompletedMatch", flTargetXPPM * flMatchCompletionXPScale / flAvgPPMPM /* 0.185 */ } // SOURCE_COMPLETED_MATCH = 2;
, { "MVM.PlayerDied", "TF_XPSource_NoValueFormat", "#TF_XPSource_Comp_Abandon", 1.f } // SOURCE_COMPETITIVE_ABANDON = 3;
, { "MatchMaking.XPChime", "TF_XPSource_NoValueFormat", "#TF_XPSource_Comp_Win", 1.f } // SOURCE_COMPETITIVE_WIN = 4;
, { NULL, "TF_XPSource_NoValueFormat", "#TF_XPSource_Comp_Loss", 1.f } // SOURCE_COMPETITIVE_LOSS = 5;
, { "MatchMaking.XPChime", "TF_XPSource_PositiveFormat", "#TF_XPSource_Autobalance_Bonus", 1.f } }; // SOURCE_AUTOBALANCE_BONUS = 6;
IProgressionDesc::IProgressionDesc( EMatchGroup eMatchGroup , const char* pszBadgeName , const char* pszProgressionResFile , const char* pszLevelToken ) : m_eMatchGroup( eMatchGroup ) , m_strBadgeName( pszBadgeName ) , m_pszProgressionResFile( pszProgressionResFile ) , m_pszLevelToken( pszLevelToken ) {}
#ifdef CLIENT_DLL
void IProgressionDesc::EnsureBadgePanelModel( CBaseModelPanel *pModelPanel ) const { studiohdr_t* pHDR = pModelPanel->GetStudioHdr(); if ( !pHDR || !(CUtlString( pHDR->name ).UnqualifiedFilename() == m_strBadgeName.UnqualifiedFilename()) ) { pModelPanel->SetMDL( m_strBadgeName ); } }
const LevelInfo_t& IProgressionDesc::YieldingGetLevelForSteamID( const CSteamID& steamID ) const { return GetLevelForExperience( GetPlayerExperienceBySteamID( steamID ) ); } #endif // CLIENT_DLL
const LevelInfo_t& IProgressionDesc::GetLevelByNumber( uint32 nNumber ) const { int nIndex = nNumber; nIndex = Clamp( nIndex - 1, 0, m_vecLevels.Count() - 1 ); Assert( nIndex >= 0 && nIndex < m_vecLevels.Count() ); return m_vecLevels[ nIndex ]; };
const LevelInfo_t& IProgressionDesc::GetLevelForExperience( uint32 nExperience ) const { uint32 nNumLevels = (uint32)m_vecLevels.Count(); // Walk the levels to find where the passed in experience value falls
for( uint32 i=0; i<nNumLevels; ++i ) { if ( nExperience >= m_vecLevels[ i ].m_nStartXP && ( nExperience < m_vecLevels[ i ].m_nEndXP || (i + 1) == nNumLevels ) ) { return m_vecLevels[ i ]; } }
Assert( false ); return m_vecLevels[ 0 ]; }
class CMvMMatchGroupDescription : public IMatchGroupDescription { public: CMvMMatchGroupDescription( EMatchGroup eMatchGroup, const char* pszConfig, bool bTrustedOnly ) : IMatchGroupDescription( eMatchGroup , { eMatchMode_MatchMaker_LateJoinDropIn // m_eLateJoinMode;
, eMMPenaltyPool_Casual // m_ePenaltyPool
, false // m_bUsesSkillRatings;
, false // m_bSupportsLowPriorityQueue;
, false // m_bRequiresMatchID;
, MVM_REQUIRED_SCORE // m_pmm_required_score;
, false // m_bUseMatchHud;
, pszConfig // m_pszExecFileName;
, &tf_mm_match_size_mvm // m_pmm_match_group_size;
, NULL // m_pmm_match_group_size_minimum;
, MATCH_TYPE_MVM // m_eMatchType;
, false // m_bShowPreRoundDoors;
, false // m_bShowPostRoundDoors;
, NULL // m_pszMatchEndKickWarning;
, NULL // m_pszMatchStartSound;
, false // m_bAutoReady;
, false // m_bShowRankIcons;
, false // m_bUseMatchSummaryStage;
, false // m_bDistributePerformanceMedals;
, false // m_bIsCompetitiveMode;
, false // m_bUseFirstBlood;
, false // m_bUseReducedBonusTime;
, false // m_bUseAutoBalance;
, false // m_bAllowTeamChange;
, true // m_bRandomWeaponCrits;
, false // m_bFixedWeaponSpread;
, false // m_bRequireCompleteMatch;
, bTrustedOnly // m_bTrustedServersOnly;
, false // m_bForceClientSettings;
, false // m_bAllowDrawingAtMatchSummary
, true // m_bAllowSpecModeChange
, false // m_bAutomaticallyRequeueAfterMatchEnds
, false // m_bUsesMapVoteOnRoundEnd
, false // m_bUsesXP
, false // m_bUsesDashboardOnRoundEnd
, false // m_bUsesSurveys
, false } ) // m_bStrictMatchmakerScoring
{}
#ifdef GC_DLL
virtual EMMRating PrimaryMMRatingBackend() const OVERRIDE { return k_nMMRating_Invalid; } virtual const std::vector< EMMRating > &MatchResultRatingBackends() const OVERRIDE { static std::vector< EMMRating > mvmRatings = { /* crickets */ }; return mvmRatings; }
// Copy the party's search challenges
bool InitMatchFromParty( MatchDescription_t* pMatch, const MatchParty_t* pParty ) const OVERRIDE { pMatch->m_setAcceptableChallenges = pParty->m_setSearchChallenges;
#ifdef USE_MVM_TOUR
if ( pMatch->m_eMatchGroup == k_nMatchGroup_MvM_MannUp ) { Assert( pParty->m_iMannUpTourOfDuty >= 0 ); pMatch->m_iMannUpTourOfDuty = pParty->m_iMannUpTourOfDuty; } else { Assert( pParty->m_iMannUpTourOfDuty == k_iMvmTourIndex_NotMannedUp ); pMatch->m_iMannUpTourOfDuty = k_iMvmTourIndex_NotMannedUp; } #endif // USE_MVM_TOUR
return true; }
virtual bool InitMatchFromLobby( MatchDescription_t* pMatch, CTFLobby* pLobby ) const OVERRIDE { pMatch->m_setAcceptableChallenges.Clear(); pMatch->m_setAcceptableChallenges.SetMissionBySchemaIndex( pLobby->GetMissionIndex(), true );
#ifdef USE_MVM_TOUR
if ( pLobby->GetMatchGroup() == k_nMatchGroup_MvM_MannUp ) { pMatch->m_iMannUpTourOfDuty = pLobby->GetMannUpTourIndex(); } else { Assert( pLobby->GetMannUpTourIndex() == k_iMvmTourIndex_NotMannedUp ); } #endif // USE_MVM_TOUR
return true; }
// Sync selected MvM challenges
virtual void SyncMatchParty( const CTFParty *pParty, MatchParty_t *pMatchParty ) const OVERRIDE { pParty->GetSearchChallenges( pMatchParty->m_setSearchChallenges ); }
// Go through our selected challenges and pick a random challenge then a random popfile from the chosen challenge
virtual void SelectModeSpecificParameters( const MatchDescription_t* pMatch, CTFLobby* pLobby ) const OVERRIDE { if ( !pMatch ) return;
int nCountPops = GetItemSchema()->GetMvmMissions().Count(); int nSelectedChallenge = -1; nSelectedChallenge = -1;
int n = 0; for ( int i = 0 ; i < nCountPops ; ++i ) { if ( pMatch->m_setAcceptableChallenges.GetMissionBySchemaIndex( i ) ) { int r = RandomInt( 0, n ); if ( r == 0 ) { nSelectedChallenge = i; } ++n; } }
// We *should* have chosen one by now, unless the schema is hosed.
// But if we haven't, force it to be selected now
if ( nSelectedChallenge < 0 ) { Assert( nSelectedChallenge >= 0 ); nSelectedChallenge = RandomInt( 0, nCountPops-1 ); }
Assert( nSelectedChallenge >= 0 ); pLobby->SetMapName( GetItemSchema()->GetMvmMissions()[ nSelectedChallenge ].m_sMapNameActual.Get() ); pLobby->SetMissionName( GetItemSchema()->GetMvmMissions()[ nSelectedChallenge ].m_sPop.Get() ); #ifdef USE_MVM_TOUR
if ( pMatch->m_eMatchGroup == k_nMatchGroup_MvM_MannUp ) { Assert( pMatch->m_iMannUpTourOfDuty >= 0 ); pLobby->SetMannUpTourName( GetItemSchema()->GetMvmTours()[pMatch->m_iMannUpTourOfDuty].m_sTourInternalName.Get() ); } else { Assert( pMatch->m_iMannUpTourOfDuty == k_iMvmTourIndex_NotMannedUp ); } #endif // USE_MVM_TOUR
}
// Check MvM challenges have an intersection between the current and searching parties
virtual bool BThreadedPartyCompatibleWithMatch( const MatchDescription_t* pMatch, const MatchParty_t *pCandidateParty ) const OVERRIDE { // Check for blacklisted former members that tank compatibility
if ( !BCheckLeftMatchMembersAgainstParty( pMatch, pCandidateParty, &BThreadedFormerMemberMayRejoinJoinCasualOrMvMMatch) ) { return false; }
#ifdef USE_MVM_TOUR
return pCandidateParty->m_iMannUpTourOfDuty == pMatch->m_iMannUpTourOfDuty; #endif // USE_MVM_TOUR
return pMatch->m_setAcceptableChallenges.HasIntersection( pCandidateParty->m_setSearchChallenges ); }
virtual bool BThreadedPartiesCompatible( const MatchParty_t *pLeftParty, const MatchParty_t *pRightParty ) const OVERRIDE { #ifdef USE_MVM_TOUR
if ( pLeftParty->m_iMannUpTourOfDuty != pRightParty->m_iMannUpTourOfDuty ) return false; #endif // USE_MVM_TOUR
return !pLeftParty->m_setSearchChallenges.HasIntersection( pRightParty->m_setSearchChallenges ); }
// Intersect MvM challenges
bool BThreadedIntersectMatchWithParty( MatchDescription_t* pMatch, const MatchParty_t* pParty ) const OVERRIDE { // Check for blacklisted former members that tank compatibility
if ( !BCheckLeftMatchMembersAgainstParty( pMatch, pParty, &BThreadedFormerMemberMayRejoinJoinCasualOrMvMMatch) ) { return false; }
pMatch->m_setAcceptableChallenges.Intersect( pParty->m_setSearchChallenges ); if ( pMatch->m_setAcceptableChallenges.IsEmpty() ) return false;
#ifdef USE_MVM_TOUR
if ( pMatch->m_eMatchGroup == k_nMatchGroup_MvM_MannUp ) { Assert( pParty->m_iMannUpTourOfDuty >= 0 ); if ( pMatch->m_iMannUpTourOfDuty != pParty->m_iMannUpTourOfDuty ) return false; } else { Assert( pParty->m_iMannUpTourOfDuty == k_iMvmTourIndex_NotMannedUp ); } #endif // USE_MVM_TOUR
return true; }
virtual void GetServerDetails( const CMsgGameServerMatchmakingStatus& msg, int& nChallengeIndex, const char* pszMap ) const OVERRIDE { if ( msg.matchmaking_state() == ServerMatchmakingState_EMPTY ) // if we're empty, we can switch the challenge, so the current value doesn't matter
{ pszMap = ""; } else { nChallengeIndex = GetItemSchema()->FindMvmMissionByName( pszMap ); } }
virtual const char* GetUnauthorizedPartyReason( CTFParty* pParty ) const OVERRIDE { pParty->CheckRemoveInvalidSearchChallenges(); CMvMMissionSet searchChallenges; pParty->GetSearchChallenges( searchChallenges ); if ( searchChallenges.IsEmpty() ) { return "They want to play MvM, but set of search challenges is empty."; }
if ( pParty->GetMatchGroup() == k_nMatchGroup_MvM_MannUp ) { TFPartyManager()->YldUpdatePartyMemberData( pParty ); if ( pParty->BAnyMemberWithoutTicket() ) { return "They want to play MannUp, but somebody doesn't have a ticket."; }
#ifdef USE_MVM_TOUR
// Make sure we know what tour of duty the want to play
if ( pParty->GetSearchMannUpTourIndex() < 0 ) { return "They want to play MannUp, but no tour of duty specified."; } #endif // USE_MVM_TOUR
} return NULL; }
virtual void Dump( const char *pszLeader, int nSpewLevel, int nLogLevel, const MatchParty_t* pMatch ) const OVERRIDE { CUtlString sSelectedPops; int n = 0; for ( int i = 0 ; i < GetItemSchema()->GetMvmMissions().Count() ; ++i ) { if ( pMatch->m_setSearchChallenges.GetMissionBySchemaIndex( i ) ) { if ( n > 0 ) sSelectedPops += ", "; if ( n >= 5 ) { sSelectedPops += "..."; break; } sSelectedPops += GetItemSchema()->GetMvmMissionName( i ); ++n; } } EmitInfo( SPEW_GC, nSpewLevel, nLogLevel, "%s MvM Type: %s Search Pop: %s\n", pszLeader, ( m_eMatchGroup == k_nMatchGroup_MvM_MannUp ? "Mann Up" : ( m_eMatchGroup == k_nMatchGroup_MvM_Practice ? "Bootcamp" : "UNKNOWN" ) ), sSelectedPops.String() ); EmitInfo( SPEW_GC, nSpewLevel, nLogLevel, "%s Best valve data center ping: %.0fms\n", pszLeader, pMatch->m_flPingClosestServer ); } #endif
#ifdef CLIENT_DLL
virtual bool BGetRoundStartBannerParameters( int& nSkin, int& nBodyGroup ) const OVERRIDE { // Dont show in MvM...for now
return false; }
virtual bool BGetRoundDoorParameters( int& nSkin, int& nLogoBodyGroup ) const OVERRIDE { // Don't show in MvM...for now
return false; }
virtual const char *GetMapLoadBackgroundOverride( bool bWidescreen ) const OVERRIDE { if ( bWidescreen ) { return NULL; }
return "mvm_background_map"; } #endif
#ifdef GAME_DLL
virtual bool InitServerSettingsForMatch( const CTFGSLobby* pLobby ) const OVERRIDE { bool bRet = IMatchGroupDescription::InitServerSettingsForMatch( pLobby );
if ( *pLobby->GetMissionName() != '\0' ) { TFGameRules()->SetNextMvMPopfile( pLobby->GetMissionName() ); }
return bRet; }
virtual void PostMatchClearServerSettings() const OVERRIDE {
}
virtual void InitGameRulesSettings() const OVERRIDE { }
virtual void InitGameRulesSettingsPostEntity() const OVERRIDE { }
bool ShouldRequestLateJoin() const OVERRIDE { if ( !TFGameRules() || !TFGameRules()->IsMannVsMachineMode() ) return false;
// Check game state
switch ( TFGameRules()->State_Get() ) { case GR_STATE_INIT: case GR_STATE_PREGAME: case GR_STATE_STARTGAME: case GR_STATE_PREROUND: case GR_STATE_TEAM_WIN: case GR_STATE_RESTART: case GR_STATE_STALEMATE: case GR_STATE_BONUS: case GR_STATE_BETWEEN_RNDS: return true;
case GR_STATE_RND_RUNNING: if ( TFObjectiveResource() && !TFObjectiveResource()->GetMannVsMachineIsBetweenWaves() && TFObjectiveResource()->GetMannVsMachineWaveCount() == TFObjectiveResource()->GetMannVsMachineMaxWaveCount() ) { int nMaxEnemyCountNoSupport = TFObjectiveResource()->GetMannVsMachineWaveEnemyCount(); if ( nMaxEnemyCountNoSupport <= 0 ) { Assert( false ); // no enemies in wave?!
return false; }
// calculate number of remaining enemies
int nNumEnemyRemaining = 0;
for ( int i = 0; i < MVM_CLASS_TYPES_PER_WAVE_MAX_NEW; ++i ) { int nClassCount = TFObjectiveResource()->GetMannVsMachineWaveClassCount( i ); unsigned int iFlags = TFObjectiveResource()->GetMannVsMachineWaveClassFlags( i );
if ( iFlags & MVM_CLASS_FLAG_MINIBOSS ) { nNumEnemyRemaining += nClassCount; }
if ( iFlags & MVM_CLASS_FLAG_NORMAL ) { nNumEnemyRemaining += nClassCount; } }
// if less then 40% of the last wave remains, lock people out from MM
if ( (float)nNumEnemyRemaining / (float)nMaxEnemyCountNoSupport < 0.4f ) return false; } return true;
case GR_STATE_GAME_OVER: return false; }
Assert( false ); return false; }
bool BMatchIsSafeToLeaveForPlayer( const CMatchInfo* pMatchInfo, const CMatchInfo::PlayerMatchData_t *pMatchPlayer ) const { bool bSafe = false; // Allow safe leaving after you have played for N seconds or if the match drops below N players, even if it is
// still active.
int nAllowAfterSeconds = tf_mvm_allow_abandon_after_seconds.GetInt(); int nAllowBelowPlayers = tf_mvm_allow_abandon_below_players.GetInt(); RTime32 now = CRTime::RTime32TimeCur(); bSafe = bSafe || ( nAllowAfterSeconds > 0 && (uint32)nAllowAfterSeconds < ( now - pMatchPlayer->rtJoinedMatch ) ); bSafe = bSafe || ( nAllowBelowPlayers > 0 && pMatchInfo->GetNumActiveMatchPlayers() < nAllowBelowPlayers );
// Bootcamp is a magical nevar-abandon land
bSafe = bSafe || ( m_eMatchGroup == k_nMatchGroup_MvM_Practice );
return bSafe; }
virtual bool BPlayWinMusic( int nWinningTeam, bool bGameOver ) const OVERRIDE { // Not handled
return false; } #endif
};
class CLadderMatchGroupDescription : public IMatchGroupDescription { public:
class CLadderProgressionDesc : public IProgressionDesc { public: CLadderProgressionDesc( EMatchGroup eMatchGroup ) : IProgressionDesc( eMatchGroup , "models/vgui/competitive_badge.mdl" , "resource/ui/PvPCompRankPanel.res" , "TF_Competitive_Rank" ) { // Bucket 1
m_vecLevels.AddToTail( { 1, k_unDrilloRating_Ladder_Min, 11500, "competitive/competitive_badge_rank001", "#TF_Competitive_Rank_1", "MatchMaking.RankOneAchieved", "competitive/comp_background_tier001a" } ); m_vecLevels.AddToTail( { 2, m_vecLevels.Tail().m_nEndXP, 13000, "competitive/competitive_badge_rank002", "#TF_Competitive_Rank_2", "MatchMaking.RankOneAchieved", "competitive/comp_background_tier001a" } ); m_vecLevels.AddToTail( { 3, m_vecLevels.Tail().m_nEndXP, 14500, "competitive/competitive_badge_rank003", "#TF_Competitive_Rank_3", "MatchMaking.RankOneAchieved", "competitive/comp_background_tier001a" } ); m_vecLevels.AddToTail( { 4, m_vecLevels.Tail().m_nEndXP, 16000, "competitive/competitive_badge_rank004", "#TF_Competitive_Rank_4", "MatchMaking.RankOneAchieved", "competitive/comp_background_tier002a" } ); m_vecLevels.AddToTail( { 5, m_vecLevels.Tail().m_nEndXP, 17500, "competitive/competitive_badge_rank005", "#TF_Competitive_Rank_5", "MatchMaking.RankOneAchieved", "competitive/comp_background_tier002a" } ); m_vecLevels.AddToTail( { 6, m_vecLevels.Tail().m_nEndXP, 19500, "competitive/competitive_badge_rank006", "#TF_Competitive_Rank_6", "MatchMaking.RankOneAchieved", "competitive/comp_background_tier002a" } ); // Bucket 2
m_vecLevels.AddToTail( { 7, m_vecLevels.Tail().m_nEndXP, 21500, "competitive/competitive_badge_rank007", "#TF_Competitive_Rank_7", "MatchMaking.RankTwoAchieved", "competitive/comp_background_tier003a" } ); m_vecLevels.AddToTail( { 8, m_vecLevels.Tail().m_nEndXP, 23500, "competitive/competitive_badge_rank008", "#TF_Competitive_Rank_8", "MatchMaking.RankTwoAchieved", "competitive/comp_background_tier003a" } ); m_vecLevels.AddToTail( { 9, m_vecLevels.Tail().m_nEndXP, 25500, "competitive/competitive_badge_rank009", "#TF_Competitive_Rank_9", "MatchMaking.RankTwoAchieved", "competitive/comp_background_tier003a" } ); m_vecLevels.AddToTail( { 10, m_vecLevels.Tail().m_nEndXP, 28000, "competitive/competitive_badge_rank010", "#TF_Competitive_Rank_10", "MatchMaking.RankTwoAchieved", "competitive/comp_background_tier004a" } ); m_vecLevels.AddToTail( { 11, m_vecLevels.Tail().m_nEndXP, 30500, "competitive/competitive_badge_rank011", "#TF_Competitive_Rank_11", "MatchMaking.RankTwoAchieved", "competitive/comp_background_tier004a" } ); m_vecLevels.AddToTail( { 12, m_vecLevels.Tail().m_nEndXP, 33000, "competitive/competitive_badge_rank012", "#TF_Competitive_Rank_12", "MatchMaking.RankTwoAchieved", "competitive/comp_background_tier004a" } ); // Bucket 3
m_vecLevels.AddToTail( { 13, m_vecLevels.Tail().m_nEndXP, 35500, "competitive/competitive_badge_rank013", "#TF_Competitive_Rank_13", "MatchMaking.RankThreeAchieved", "competitive/comp_background_tier005a" } ); m_vecLevels.AddToTail( { 14, m_vecLevels.Tail().m_nEndXP, 38000, "competitive/competitive_badge_rank014", "#TF_Competitive_Rank_14", "MatchMaking.RankThreeAchieved", "competitive/comp_background_tier005a" } ); m_vecLevels.AddToTail( { 15, m_vecLevels.Tail().m_nEndXP, 40500, "competitive/competitive_badge_rank015", "#TF_Competitive_Rank_15", "MatchMaking.RankThreeAchieved", "competitive/comp_background_tier005a" } ); m_vecLevels.AddToTail( { 16, m_vecLevels.Tail().m_nEndXP, 43500, "competitive/competitive_badge_rank016", "#TF_Competitive_Rank_16", "MatchMaking.RankThreeAchieved", "competitive/comp_background_tier006a" } ); m_vecLevels.AddToTail( { 17, m_vecLevels.Tail().m_nEndXP, 46500, "competitive/competitive_badge_rank017", "#TF_Competitive_Rank_17", "MatchMaking.RankThreeAchieved", "competitive/comp_background_tier006a" } ); // Bucket 4
m_vecLevels.AddToTail( { 18, m_vecLevels.Tail().m_nEndXP, 50000, "competitive/competitive_badge_rank018", "#TF_Competitive_Rank_18", "MatchMaking.RankFourAchieved", "competitive/comp_background_tier006a" } ); }
const LevelInfo_t& GetLevelForExperience( uint32 nExperience ) const OVERRIDE { FixmeMMRatingBackendSwapping(); // Hard-coded drillo
// The client may not have a rating yet, in which case they see 0 until they've been in a match. For level
// purposes, return minimum.
return IProgressionDesc::GetLevelForExperience( nExperience == 0 ? k_unDrilloRating_Ladder_Min : nExperience ); }
#ifdef CLIENT_DLL
virtual void SetupBadgePanel( CBaseModelPanel *pModelPanel, const LevelInfo_t& level ) const OVERRIDE { if ( !pModelPanel ) return;
int nLevelIndex = level.m_nLevelNum - 1; int nSkin = nLevelIndex; int nSkullsBodygroup = ( nLevelIndex % 6 ); int nSparkleBodygroup = 0; if ( level.m_nLevelNum == 18 ) nSparkleBodygroup = 1; EnsureBadgePanelModel( pModelPanel );
int nBody = 0; CStudioHdr studioHDR( pModelPanel->GetStudioHdr(), g_pMDLCache );
::SetBodygroup( &studioHDR, nBody, ::FindBodygroupByName( &studioHDR, "skulls" ), nSkullsBodygroup ); ::SetBodygroup( &studioHDR, nBody, ::FindBodygroupByName( &studioHDR, "sparkle" ), nSparkleBodygroup );
pModelPanel->SetBody( nBody ); pModelPanel->SetSkin( nSkin ); }
virtual const uint32 GetLocalPlayerLastAckdExperience() const OVERRIDE { // This is bad and hard-coding a match group. We should just make XP a rating type and these functions
// should just say "use this rating for XP"/"use this rating for acked XP"
FixmeMMRatingBackendSwapping(); #if defined STAGING_ONLY
if ( tf_test_pvp_rank_xp_change.GetInt() != -1 ) { return tf_test_pvp_rank_xp_change.GetInt(); } #endif
if ( !steamapicontext || !steamapicontext->SteamUser() ) { return 0u; }
#ifndef CLIENT_DLL
#error Make this call a yielding call if you are removing it from client ifdefs
#endif
CTFRatingData *pRating = CTFRatingData::YieldingGetPlayerRatingDataBySteamID( steamapicontext->SteamUser()->GetSteamID(), k_nMMRating_6v6_DRILLO_PlayerAcknowledged ); return pRating ? pRating->GetRatingData().unRatingPrimary : 0u; }
virtual const uint32 GetPlayerExperienceBySteamID( CSteamID steamid ) const OVERRIDE { // This is bad and hard-coding a match group. We should just make XP a rating type and these functions
// should just say "use this rating for XP"/"use this rating for acked XP"
FixmeMMRatingBackendSwapping(); #if defined CLIENT_DLL && defined STAGING_ONLY
if ( tf_test_pvp_rank_xp_change.GetInt() != -1 ) { return tf_test_pvp_rank_xp_change.GetInt(); } #endif
#ifndef CLIENT_DLL
#error Make this call a yielding call if you are removing it from client ifdefs
#endif
CTFRatingData *pRating = CTFRatingData::YieldingGetPlayerRatingDataBySteamID( steamapicontext->SteamUser()->GetSteamID(), k_nMMRating_6v6_DRILLO );
return pRating ? pRating->GetRatingData().unRatingPrimary : 0u; } #endif // CLIENT_DLL
#if defined GC
virtual bool BYldAcknowledgePlayerXPOnTransaction( CSQLAccess &transaction, CTFSharedObjectCache *pLockedSOCache ) const OVERRIDE { // This is bad and a result of XP being just a rating in some places but a magic field elsewhere.
FixmeMMRatingBackendSwapping();
MMRatingData_t ratingData = pLockedSOCache->GetPlayerRatingData( k_nMMRating_6v6_DRILLO ); MMRatingData_t ackedRatingData = pLockedSOCache->GetPlayerRatingData( k_nMMRating_6v6_DRILLO_PlayerAcknowledged ); if ( ratingData == ackedRatingData ) { return true; }
// Feed it to acknowledged rating
return pLockedSOCache->BYieldingUpdatePlayerRating( transaction, k_nMMRating_6v6_DRILLO_PlayerAcknowledged, k_nMMRatingSource_PlayerAcknowledge, 0, ratingData ); }
virtual const bool BRankXPIsActuallyPrimaryMMRating() const OVERRIDE { // Gross hack due to XP being magically used differently in 6v6 right now.
FixmeMMRatingBackendSwapping(); return true; } #endif // defined GC
#if defined GC_DLL || ( defined STAGING_ONLY && defined CLIENT_DLL )
virtual void DebugSpewLevels() const OVERRIDE { Msg( "Spewing comp levels:\n" ); // Walk the levels to find where the passed in experience value falls
for( int i=0; i< m_vecLevels.Count(); ++i ) { Msg( "Level %d:\t%d - %d. (+%d)\n", m_vecLevels[i].m_nLevelNum, m_vecLevels[i].m_nStartXP, m_vecLevels[i].m_nEndXP, ( m_vecLevels[i].m_nEndXP - m_vecLevels[i].m_nStartXP ) ); } } #endif
};
CLadderMatchGroupDescription( EMatchGroup eMatchGroup, ConVar* pmm_match_group_size ) : IMatchGroupDescription( eMatchGroup , { eMatchMode_MatchMaker_LateJoinMatchBased // m_eLateJoinMode;
, eMMPenaltyPool_Ranked // m_ePenaltyPool
, true // m_bUsesSkillRatings;
, true // m_bSupportsLowPriorityQueue;
, true // m_bRequiresMatchID;
, LADDER_REQUIRED_SCORE // m_pmm_required_score;
, true // m_bUseMatchHud;
, "server_competitive.cfg" // m_pszExecFileName;
, pmm_match_group_size // m_pmm_match_group_size;
, NULL // m_pmm_match_group_size_minimum;
, MATCH_TYPE_COMPETITIVE // m_eMatchType;
, true // m_bShowPreRoundDoors;
, true // m_bShowPostRoundDoors;
, "#TF_Competitive_GameOver" // m_pszMatchEndKickWarning;
, "MatchMaking.RoundStart" // m_pszMatchStartSound;
, false // m_bAutoReady;
, true // m_bShowRankIcons;
, true // m_bUseMatchSummaryStage;
, true // m_bDistributePerformanceMedals;
, true // m_bIsCompetitiveMode;
, true // m_bUseFirstBlood;
, true // m_bUseReducedBonusTime;
, false // m_bUseAutoBalance;
, false // m_bAllowTeamChange;
, false // m_bRandomWeaponCrits;
, true // m_bFixedWeaponSpread;
, true // m_bRequireCompleteMatch;
, true // m_bTrustedServersOnly;
, true // m_bForceClientSettings;
, true // m_bAllowDrawingAtMatchSummary
, false // m_bAllowSpecModeChange
, false // m_bAutomaticallyRequeueAfterMatchEnds
, false // m_bUsesMapVoteOnRoundEnd
, false // m_bUsesXP
, true // m_bUsesDashboardOnRoundEnd
, true // m_bUsesSurveys
, true } ) // m_bStrictMatchmakerScoring
{ m_pProgressionDesc = new CLadderProgressionDesc( eMatchGroup ); }
#ifdef GC_DLL
virtual EMMRating PrimaryMMRatingBackend() const OVERRIDE { // Right now all ladders have this hard-coded. Live-swapping won't work either, since lobbies don't know what
// they were formed with in Match_Result
FixmeMMRatingBackendSwapping(); return k_nMMRating_6v6_DRILLO; }
virtual const std::vector< EMMRating > &MatchResultRatingBackends() const OVERRIDE { FixmeMMRatingBackendSwapping(); // Shouldn't be hard-coded for 6v6, param
static std::vector< EMMRating > ladderRatings = { k_nMMRating_6v6_DRILLO, k_nMMRating_6v6_GLICKO }; return ladderRatings; }
virtual bool InitMatchFromParty( MatchDescription_t* pMatch, const MatchParty_t* pParty ) const OVERRIDE { return true; } virtual bool InitMatchFromLobby( MatchDescription_t* pMatch, CTFLobby* pLobby ) const OVERRIDE { return true; } virtual void SyncMatchParty( const CTFParty *pParty, MatchParty_t *pMatchParty ) const OVERRIDE {}; virtual void SelectModeSpecificParameters( const MatchDescription_t* pMatch, CTFLobby* pLobby ) const OVERRIDE { // Forced to use the competitive category
const SchemaGameCategory_t* pCategory = GetItemSchema()->GetGameCategory( kGameCategory_Competitive_6v6 ); const char *pszMap = ( *tf_mm_ladder_force_map_by_name.GetString() ) ? tf_mm_ladder_force_map_by_name.GetString() : pCategory->GetRandomMap()->pszMapName; pLobby->SetMapName( pszMap ); }
virtual void GetServerDetails( const CMsgGameServerMatchmakingStatus& msg, int& nChallengeIndex, const char* pszMap ) const OVERRIDE {}
virtual bool BThreadedPartiesCompatible( const MatchParty_t *pLeftParty, const MatchParty_t *pRightParty ) const OVERRIDE { return true; }
virtual bool BThreadedPartyCompatibleWithMatch( const MatchDescription_t* pMatch, const MatchParty_t *pCurrentParty ) const OVERRIDE { // Right now there's no criteria on ladder matches, but leavers are never allowed to rejoin
return BCheckLeftMatchMembersAgainstParty( pMatch, pCurrentParty, [](const CTFMemcachedLobbyFormerMember& member) { return false; } ); }
virtual bool BThreadedIntersectMatchWithParty( MatchDescription_t* pMatch, const MatchParty_t* pParty ) const OVERRIDE { // No action on match, just check that they're compatible
return BThreadedPartyCompatibleWithMatch( pMatch, pParty ); }
virtual const char* GetUnauthorizedPartyReason( CTFParty* pParty ) const OVERRIDE { TFPartyManager()->YldUpdatePartyMemberData( pParty ); if ( pParty->BAnyMemberWithoutCompetitiveAccess() ) { return "They want to play a competitive game, but somebody doesn't have competitive access"; }
return NULL; }
virtual void Dump( const char *pszLeader, int nSpewLevel, int nLogLevel, const MatchParty_t* pMatch ) const OVERRIDE { EmitInfo( SPEW_GC, nSpewLevel, nLogLevel, "%s Best Ladder ping: %.0fms\n", pszLeader, pMatch->m_flPingClosestServer ); } #endif
#ifdef CLIENT_DLL
virtual bool BGetRoundStartBannerParameters( int& nSkin, int& nBodyGroup ) const OVERRIDE { // The comp skins start at skin 8
nSkin = 8 + TFGameRules()->GetRoundsPlayed(); nBodyGroup = 1; return true; }
virtual bool BGetRoundDoorParameters( int& nSkin, int& nLogoBodyGroup ) const OVERRIDE { nLogoBodyGroup = 0; nSkin = 0; if( GTFGCClientSystem()->GetLobby() && GTFGCClientSystem()->GetLobby()->Obj().average_rank() >= k_unDrilloRating_Ladder_HighSkill ) { // High skill has a different skin
nSkin = 1; }
return true; } virtual const char *GetMapLoadBackgroundOverride( bool bWidescreen ) const OVERRIDE { return ( bWidescreen ? "ranked_background_widescreen" : "ranked_background" ); } #endif
#ifdef GAME_DLL
virtual void PostMatchClearServerSettings() const OVERRIDE { Assert( TFGameRules() ); TFGameRules()->EndCompetitiveMatch(); }
virtual void InitGameRulesSettings() const OVERRIDE { TFGameRules()->SetCompetitiveMode( true ); TFGameRules()->SetAllowBetweenRounds( true ); }
virtual void InitGameRulesSettingsPostEntity() const OVERRIDE { CTeamControlPointMaster *pMaster = ( g_hControlPointMasters.Count() ) ? g_hControlPointMasters[0] : NULL; bool bMultiStagePLR = ( tf_gamemode_payload.GetBool() && pMaster && pMaster->PlayingMiniRounds() && TFGameRules()->HasMultipleTrains() ); bool bUseStopWatch = TFGameRules()->MatchmakingShouldUseStopwatchMode(); bool bCTF = tf_gamemode_ctf.GetBool(); bool bHighSkill = GTFGCClientSystem()->GetMatch() && GTFGCClientSystem()->GetMatch()->m_uAverageRank >= k_unDrilloRating_Ladder_HighSkill;
// Exec our match settings
const char *pszExecFile = ( bHighSkill ) ? "server_competitive_rounds_win_conditions_high_skill.cfg" : "server_competitive_rounds_win_conditions.cfg"; if ( bUseStopWatch ) { pszExecFile = ( bHighSkill ) ? "server_competitive_stopwatch_win_conditions_high_skill.cfg" : "server_competitive_stopwatch_win_conditions.cfg"; } else if ( bMultiStagePLR || bCTF ) { pszExecFile = ( bHighSkill ) ? "server_competitive_max_rounds_win_conditions_high_skill.cfg" : "server_competitive_max_rounds_win_conditions.cfg"; }
engine->ServerCommand( CFmtStr( "exec %s\n", pszExecFile ) );
TFGameRules()->SetInStopWatch( bUseStopWatch ); mp_tournament_stopwatch.SetValue( bUseStopWatch ); }
bool ShouldRequestLateJoin() const OVERRIDE { auto pTFGameRules = TFGameRules(); if ( !pTFGameRules || !pTFGameRules->IsCompetitiveMode() || pTFGameRules->IsManagedMatchEnded() ) { return false; }
const CMatchInfo *pMatch = GTFGCClientSystem()->GetMatch();
int nPlayers = pMatch->GetNumActiveMatchPlayers(); int nMissingPlayers = pMatch->GetCanonicalMatchSize() - nPlayers;
// Allow late-join if we're not started yet, have missing players, and have not lost everyone.
return nMissingPlayers && nPlayers && ( pTFGameRules->State_Get() == GR_STATE_BETWEEN_RNDS || pTFGameRules->State_Get() == GR_STATE_PREGAME || pTFGameRules->State_Get() == GR_STATE_STARTGAME ); }
bool BMatchIsSafeToLeaveForPlayer( const CMatchInfo* pMatchInfo, const CMatchInfo::PlayerMatchData_t *pMatchPlayer ) const OVERRIDE { // It's only safe if the match is over
return pMatchInfo->BMatchTerminated(); }
virtual bool BPlayWinMusic( int nWinningTeam, bool bGameOver ) const OVERRIDE { if ( bGameOver ) { TFGameRules()->BroadcastSound( 255, ( nWinningTeam == TF_TEAM_RED ) ? "Announcer.CompMatchWinRed" : "Announcer.CompMatchWinBlu" ); TFGameRules()->BroadcastSound( 255, ( nWinningTeam == TF_TEAM_RED ) ? "MatchMaking.MatchEndRedWinMusic" : "MatchMaking.MatchEndBlueWinMusic" ); } else { if ( nWinningTeam == TF_TEAM_RED ) { TFGameRules()->BroadcastSound( 255, "Announcer.CompRoundWinRed" ); TFGameRules()->BroadcastSound( 255, "MatchMaking.RoundEndRedWinMusic" ); } else if ( nWinningTeam == TF_TEAM_BLUE ) { TFGameRules()->BroadcastSound( 255, "Announcer.CompRoundWinBlu" ); TFGameRules()->BroadcastSound( 255, "MatchMaking.RoundEndBlueWinMusic" ); } else { TFGameRules()->BroadcastSound( 255, "Announcer.CompRoundStalemate" ); TFGameRules()->BroadcastSound( 255, "MatchMaking.RoundEndStalemateMusic" ); } }
return true; } #endif
};
class CCasualMatchGroupDescription : public IMatchGroupDescription { public:
class CCasualProgressionDesc : public IProgressionDesc { public:
CCasualProgressionDesc( EMatchGroup eMatchGroup ) : IProgressionDesc( eMatchGroup , "models/vgui/12v12_badge.mdl" , "resource/ui/PvPCasualRankPanel.res" , "TF_Competitive_Level" ) , m_nLevelsPerStep( 25 ) , m_nSteps( 6 ) , m_nAverageXPPerGame( 500 ) , m_nAverageMinutesPerGame( 30 ) { struct StepInfo_t { float m_flAvgGamerPerLevel; const char* m_pszLevelUpSound; };
const StepInfo_t stepInfo[] = { { 1.5f, "MatchMaking.LevelOneAchieved" } , { 2.5f, "MatchMaking.LevelTwoAchieved" } , { 4.f, "MatchMaking.LevelThreeAchieved" } , { 6.f, "MatchMaking.LevelFourAchieved" } , { 9.f, "MatchMaking.LevelFiveAchieved" } , { 14.f, "MatchMaking.LevelSixAchieved" } };
uint32 nNumLevels = m_nLevelsPerStep * m_nSteps;
uint32 nEndXPForLevel = 0; for( uint32 i=0; i<nNumLevels; ++i ) { const uint32 nStep = i / m_nLevelsPerStep; LevelInfo_t& level = m_vecLevels[ m_vecLevels.AddToTail() ]; level.m_nLevelNum = i + 1; // This loop is 0-based, but users will start at level 1
level.m_nStartXP = nEndXPForLevel; // Use the previous level's end as our start
// We want the last level to have the same starting and ending XP value so the progress bar looks filled
// as soon as you hit max level.
if ( level.m_nLevelNum != nNumLevels ) { nEndXPForLevel += stepInfo[ nStep ].m_flAvgGamerPerLevel * m_nAverageXPPerGame; }
level.m_nEndXP = nEndXPForLevel; level.m_pszLevelTitle = NULL; // Casual levels dont have titles
level.m_pszLevelUpSound = stepInfo[ nStep ].m_pszLevelUpSound; level.m_pszLobbyBackgroundImage = "competitive/12v12_background001"; // All the same in casual
} }
#ifdef CLIENT_DLL
virtual void SetupBadgePanel( CBaseModelPanel *pModelPanel, const LevelInfo_t& level ) const OVERRIDE { if ( !pModelPanel ) return;
int nLevelIndex = level.m_nLevelNum - 1; int nSkin = nLevelIndex / m_nLevelsPerStep; int nStarsBodyGroup = ( ( nLevelIndex ) % 5 ) + 1; int nBulletsBodyGroup = 0; int nPlatesBodyGroup = 0; int nBannerBodyGroup = 0;
switch( ( ( nLevelIndex ) / 5 ) % 5 ) { case 0: nBulletsBodyGroup = 0; nPlatesBodyGroup = 0; nBannerBodyGroup = 0; break; case 1: nBulletsBodyGroup = 1; nPlatesBodyGroup = 0; nBannerBodyGroup = 0; break; case 2: nBulletsBodyGroup = 2; nPlatesBodyGroup = 1; nBannerBodyGroup = 0; break; case 3: nBulletsBodyGroup = 3; nPlatesBodyGroup = 2; nBannerBodyGroup = 1; break; case 4: nBulletsBodyGroup = 4; nPlatesBodyGroup = 3; nBannerBodyGroup = 1; break; }
EnsureBadgePanelModel( pModelPanel );
int nBody = 0; CStudioHdr studioHDR( pModelPanel->GetStudioHdr(), g_pMDLCache );
::SetBodygroup( &studioHDR, nBody, ::FindBodygroupByName( &studioHDR, "bullets" ), nBulletsBodyGroup ); ::SetBodygroup( &studioHDR, nBody, ::FindBodygroupByName( &studioHDR, "plates" ), nPlatesBodyGroup ); ::SetBodygroup( &studioHDR, nBody, ::FindBodygroupByName( &studioHDR, "banner" ), nBannerBodyGroup ); ::SetBodygroup( &studioHDR, nBody, ::FindBodygroupByName( &studioHDR, "stars" ), nStarsBodyGroup );
pModelPanel->SetBody( nBody ); pModelPanel->SetSkin( nSkin ); }
virtual const uint32 GetLocalPlayerLastAckdExperience() const OVERRIDE { // This is bad and hard-coding a match group. We should just make XP a rating type and these functions
// should just say "use this rating for XP"/"use this rating for acked XP"
FixmeMMRatingBackendSwapping(); #if defined CLIENT_DLL && defined STAGING_ONLY
if ( tf_test_pvp_rank_xp_change.GetInt() != -1 ) { return tf_test_pvp_rank_xp_change.GetInt(); } #endif
CSOTFLadderData *pLadderData = GetLocalPlayerLadderData( k_nMatchGroup_Casual_12v12 ); if ( pLadderData ) { return pLadderData->Obj().last_ackd_experience(); }
return 0u; }
virtual const uint32 GetPlayerExperienceBySteamID( CSteamID steamid ) const OVERRIDE { // This is bad and hard-coding a match group. We should just make XP a rating type and these functions
// should just say "use this rating for XP"/"use this rating for acked XP"
FixmeMMRatingBackendSwapping(); #if defined CLIENT_DLL && defined STAGING_ONLY
if ( tf_test_pvp_rank_xp_change.GetInt() != -1 ) { return tf_test_pvp_rank_xp_change.GetInt(); } #endif
#ifndef CLIENT_DLL
#error This function is only okay on the client due to calling yielding stuff
#endif
CSOTFLadderData *pLadderData = YieldingGetPlayerLadderDataBySteamID( steamid, k_nMatchGroup_Casual_12v12 ); if ( pLadderData ) { return pLadderData->Obj().experience(); }
return 0u; } #endif // CLIENT_DLL
#if defined GC
virtual bool BYldAcknowledgePlayerXPOnTransaction( CSQLAccess &transaction, CTFSharedObjectCache *pLockedSOCache ) const OVERRIDE { // This is bad and a result of XP being just a rating in some places but a magic field elsewhere.
FixmeMMRatingBackendSwapping(); Assert( GGCTF()->IsSteamIDLockedByCurJob( pLockedSOCache->GetOwner() ) );
CSOTFLadderData *pLadderData = NULL;
// Find their ladder data
CSharedObjectTypeCache *pItemTypeCache = pLockedSOCache->FindTypeCache( CSOTFLadderData::k_nTypeID ); if ( pItemTypeCache ) { CSOTFLadderData queryItem( pLockedSOCache->GetOwner().GetAccountID(), k_nMatchGroup_Casual_12v12 ); pLadderData = pLockedSOCache->FindTypedSharedObject< CSOTFLadderData >( queryItem ); }
if ( !pLadderData ) { return false; }
// Update the last ack'd to the current
//
// XXX(JohnS): This function needs to be destroyed, but if kept, we would probably want to fix
// CSharedObjectTransactionEx to work properly with multiple SOCaches, such that
// BYieldingUpdatePlayerRating could work with it, such that this function could just require a
// sharedobject transaction...
CSOTFLadderData dataCopy; dataCopy.Copy( *pLadderData ); uint32_t nAck = pLadderData->Obj().experience(); dataCopy.Obj().set_last_ackd_experience( nAck ); CUtlVector<int> dirtyFields( 0, 1 ); dirtyFields.AddToTail( CSOTFLadderPlayerStats::kLastAckdExperienceFieldNumber ); bool bRet = dataCopy.BYieldingAddWriteToTransaction( transaction, dirtyFields ); if ( bRet ) { transaction.AddCommitListener( [pLockedSOCache, nAck, pLadderData]() { Assert( GGCTF()->IsSteamIDLockedByCurJob( pLockedSOCache->GetOwner() ) ); pLadderData->Obj().set_last_ackd_experience( nAck ); pLockedSOCache->DirtyNetworkObject( pLadderData ); }); } return bRet; }
virtual const bool BRankXPIsActuallyPrimaryMMRating() const OVERRIDE { return false; } #endif // defined GC
#if defined GC_DLL || ( defined STAGING_ONLY && defined CLIENT_DLL )
virtual void DebugSpewLevels() const OVERRIDE { Msg( "Spewing casual levels:\n" ); Msg( "Assuming average %d XP per game and average %d minutes per game\n", m_nAverageXPPerGame, m_nAverageMinutesPerGame ); uint32 nNumGamesToAchieve = 0; // Walk the levels to find where the passed in experience value falls
for( int i=0; i< m_vecLevels.Count(); ++i ) { nNumGamesToAchieve += ( m_vecLevels[ i ].m_nEndXP - m_vecLevels[ i ].m_nStartXP ) / m_nAverageXPPerGame; uint32 nExpectedMinutesToAchieve = nNumGamesToAchieve * m_nAverageMinutesPerGame; #ifdef CLIENT_DLL
int nStep = i / m_nLevelsPerStep; const CEconItemRarityDefinition* pRarity = GetItemSchema()->GetRarityDefinition( nStep + 1 ); vgui::HScheme scheme = vgui::scheme()->GetScheme( "ClientScheme" ); vgui::IScheme *pScheme = vgui::scheme()->GetIScheme( scheme ); Color color = pScheme->GetColor( GetColorNameForAttribColor( pRarity->GetAttribColor() ), Color( 255, 255, 255, 255 ) );
ConColorMsg( color, "Level %d:\t%d - %d. Expected games required: %d Expected hours required: %.2f\n", m_vecLevels[ i ].m_nLevelNum, m_vecLevels[ i ].m_nStartXP, m_vecLevels[ i ].m_nEndXP, nNumGamesToAchieve, ( nExpectedMinutesToAchieve / 60.f ) ); #else
DevMsg( "Level %d:\t%d - %d. Expected games required: %d Expected hours required: %.2f\n", m_vecLevels[ i ].m_nLevelNum, m_vecLevels[ i ].m_nStartXP, m_vecLevels[ i ].m_nEndXP, nNumGamesToAchieve, ( nExpectedMinutesToAchieve / 60.f ) ); #endif
} } #endif
private: const uint32 m_nLevelsPerStep; const uint32 m_nSteps; const uint32 m_nAverageXPPerGame; const uint32 m_nAverageMinutesPerGame; };
CCasualMatchGroupDescription( EMatchGroup eMatchGroup, ConVar* pmm_match_group_size, ConVar* pmm_match_group_size_minimum ) : IMatchGroupDescription( eMatchGroup , { eMatchMode_MatchMaker_LateJoinMatchBased // m_eLateJoinMode;
, eMMPenaltyPool_Casual // m_ePenaltyPool
, true // m_bUsesSkillRatings;
, true // m_bSupportsLowPriorityQueue;
, true // m_bRequiresMatchID;
, CASUAL_REQUIRED_SCORE // m_pmm_required_score;
, true // m_bUseMatchHud;
, "server_casual.cfg" // m_pszExecFileName;
, pmm_match_group_size // m_pmm_match_group_size;
, pmm_match_group_size_minimum // m_pmm_match_group_size_minimum;
, MATCH_TYPE_CASUAL // m_eMatchType;
, true // m_bShowPreRoundDoors;
, true // m_bShowPostRoundDoors;
, "#TF_Competitive_GameOver" // m_pszMatchEndKickWarning;
, "MatchMaking.RoundStartCasual" // m_pszMatchStartSound;
, true // m_bAutoReady;
, false // m_bShowRankIcons;
, false // m_bUseMatchSummaryStage;
, false // m_bDistributePerformanceMedals;
, true // m_bIsCompetitiveMode;
, false // m_bUseFirstBlood;
, false // m_bUseReducedBonusTime;
, true // m_bUseAutoBalance;
, false // m_bAllowTeamChange;
, true // m_bRandomWeaponCrits;
, false // m_bFixedWeaponSpread;
, false // m_bRequireCompleteMatch;
, true // m_bTrustedServersOnly;
, false // m_bForceClientSettings;
, false // m_bAllowDrawingAtMatchSummary
, true // m_bAllowSpecModeChange
, true // m_bAutomaticallyRequeueAfterMatchEnds
, true // m_bUsesMapVoteOnRoundEnd
, true // m_bUsesXP
, true // m_bUsesDashboardOnRoundEnd
, true // m_bUsesSurveys
, false } ) // m_bStrictMatchmakerScoring
{ m_pProgressionDesc = new CCasualProgressionDesc( eMatchGroup ); }
#ifdef GC_DLL
virtual EMMRating PrimaryMMRatingBackend() const OVERRIDE { // Hard-coded for casual at the moment. Live-swapping won't work either, since lobbies don't know what they were
// formed with in Match_Result
FixmeMMRatingBackendSwapping(); return k_nMMRating_12v12_DRILLO; }
virtual const std::vector< EMMRating > &MatchResultRatingBackends() const OVERRIDE { FixmeMMRatingBackendSwapping(); // Shouldn't be hard-coded for 12v12, param
static std::vector< EMMRating > casualRatings = { k_nMMRating_12v12_DRILLO, k_nMMRating_12v12_GLICKO }; return casualRatings; }
// Copy party's casual criteria
virtual bool InitMatchFromParty( MatchDescription_t* pMatch, const MatchParty_t* pParty ) const OVERRIDE { pMatch->m_acceptableCasualCriteria.Clear(); pMatch->m_acceptableCasualCriteria.CopyFrom( pParty->m_casualCriteria );
CCasualCriteriaHelper helper( pMatch->m_acceptableCasualCriteria ); return helper.AnySelected(); }
virtual bool InitMatchFromLobby( MatchDescription_t* pMatch, CTFLobby* pLobby ) const OVERRIDE { pMatch->m_acceptableCasualCriteria.Clear(); CCasualCriteriaHelper helper( pMatch->m_acceptableCasualCriteria );
const MapDef_t* pMap = GetItemSchema()->GetMasterMapDefByName( pLobby->GetMapName() ); if ( pMap ) { helper.SetMapSelected( pMap->m_nDefIndex, true ); }
pMatch->m_acceptableCasualCriteria = helper.GetCasualCriteria();
return helper.AnySelected(); }
// Set the match party's criteria to the TFParty's criteria
virtual void SyncMatchParty( const CTFParty *pParty, MatchParty_t *pMatchParty ) const OVERRIDE { pMatchParty->m_casualCriteria.CopyFrom( pParty->Obj().search_casual() ); }
// Get all the valid categories and randomly choose a category to play
virtual void SelectModeSpecificParameters( const MatchDescription_t* pMatch, CTFLobby* pLobby ) const OVERRIDE { if ( *tf_mm_ladder_force_map_by_name.GetString() ) { pLobby->SetMapName( tf_mm_ladder_force_map_by_name.GetString() ); return; }
CUtlVector< const MapDef_t* > vecValidMaps; int nNumMaps = GetItemSchema()->GetMasterMapsList().Count(); CCasualCriteriaHelper helper( pMatch->m_acceptableCasualCriteria ); for( int i=0; i < nNumMaps; ++ i ) { const MapDef_t* pMapDef = GetItemSchema()->GetMasterMapsList()[ i ];
if ( helper.IsMapSelected( pMapDef ) ) { vecValidMaps.AddToTail( pMapDef ); } }
if ( vecValidMaps.Count() == 0 ) { // We should have SOMETHING valid.
Assert( vecValidMaps.Count() > 0 ); pLobby->SetMapName( "ctf_2fort" ); // Everybody loves 2fort
return; }
const char *pszMap = vecValidMaps[ RandomInt( 0, vecValidMaps.Count() - 1 ) ]->pszMapName; pLobby->SetMapName( pszMap ); }
// Private helper to check an entire party's join permissions and criteria, for both PartyCompatible and Intersect
// below, since they do the same computation, one just keeps it.
bool BThreadedCheckPartyAllowedToJoinMatchAndIntersectCriteria( const MatchDescription_t* pMatch, const MatchParty_t *pParty, CCasualCriteriaHelper &criteria ) const { if ( *tf_mm_ladder_force_map_by_name.GetString() ) { // If a map is forced, we don't care about compatibility. We're obviously testing something.
return true; }
// Check for blacklisted former members that tank compatibility
if ( !BCheckLeftMatchMembersAgainstParty( pMatch, pParty, &BThreadedFormerMemberMayRejoinJoinCasualOrMvMMatch) ) { return false; }
// Intersect criteria with new party
criteria = CCasualCriteriaHelper( pMatch->m_acceptableCasualCriteria ); criteria.Intersect( pParty->m_casualCriteria );
return criteria.AnySelected(); }
virtual bool BThreadedPartyCompatibleWithMatch( const MatchDescription_t* pMatch, const MatchParty_t *pCandidateParty ) const OVERRIDE { CCasualCriteriaHelper helper( pMatch->m_acceptableCasualCriteria ); return BThreadedCheckPartyAllowedToJoinMatchAndIntersectCriteria( pMatch, pCandidateParty, helper ); }
virtual bool BThreadedIntersectMatchWithParty( MatchDescription_t* pMatch, const MatchParty_t* pParty ) const OVERRIDE { CCasualCriteriaHelper helper( pMatch->m_acceptableCasualCriteria ); bool bRet = BThreadedCheckPartyAllowedToJoinMatchAndIntersectCriteria( pMatch, pParty, helper );
// Update the match
if ( bRet ) { pMatch->m_acceptableCasualCriteria = helper.GetCasualCriteria(); return true; }
return false;
}
virtual bool BThreadedPartiesCompatible( const MatchParty_t *pLeftParty, const MatchParty_t *pRightParty ) const OVERRIDE { CCasualCriteriaHelper helper( pLeftParty->m_casualCriteria ); helper.Intersect( pRightParty->m_casualCriteria ); return helper.AnySelected(); }
virtual void GetServerDetails( const CMsgGameServerMatchmakingStatus& msg, int& nChallengeIndex, const char* pszMap ) const OVERRIDE {}
virtual const char* GetUnauthorizedPartyReason( CTFParty* pParty ) const OVERRIDE { // Don't need no credit card to ride this train
return NULL; }
virtual void Dump( const char *pszLeader, int nSpewLevel, int nLogLevel, const MatchParty_t* pMatch ) const OVERRIDE { CUtlString strSelectedMaps; CUtlVector< const MapDef_t* > vecValidMaps; int nCount = 0; int nNumMaps = GetItemSchema()->GetMasterMapsList().Count(); CCasualCriteriaHelper helper( pMatch->m_casualCriteria ); for( int i=0; i < nNumMaps; ++ i ) { const MapDef_t* pMapDef = GetItemSchema()->GetMasterMapsList()[ i ]; if ( helper.IsMapSelected( pMapDef ) ) { if ( nCount > 0 ) { strSelectedMaps += ", "; }
strSelectedMaps += pMapDef->pszMapName; ++nCount; } }
EmitInfo( SPEW_GC, nSpewLevel, nLogLevel, "%s Search casual maps: %s\n", pszLeader, strSelectedMaps.String() ); EmitInfo( SPEW_GC, nSpewLevel, nLogLevel, "%s Best casual server ping: %.0fms\n", pszLeader, pMatch->m_flPingClosestServer ); } #endif
#ifdef CLIENT_DLL
virtual bool BGetRoundStartBannerParameters( int& nSkin, int& nBodyGroup ) const OVERRIDE { nBodyGroup = 0; nSkin = TFGameRules()->GetRoundsPlayed(); return true; }
virtual bool BGetRoundDoorParameters( int& nSkin, int& nLogoBodyGroup ) const OVERRIDE { nLogoBodyGroup = 1; nSkin = 3; return true; }
virtual const char *GetMapLoadBackgroundOverride( bool bWidescreen ) const OVERRIDE { return NULL; } #endif
#ifdef GAME_DLL
virtual void PostMatchClearServerSettings() const OVERRIDE { Assert( TFGameRules() ); TFGameRules()->MatchSummaryEnd(); }
virtual void InitGameRulesSettings() const OVERRIDE { TFGameRules()->SetAllowBetweenRounds( true ); }
virtual void InitGameRulesSettingsPostEntity() const OVERRIDE { CTeamControlPointMaster *pMaster = ( g_hControlPointMasters.Count() ) ? g_hControlPointMasters[0] : NULL; bool bMultiStagePLR = ( tf_gamemode_payload.GetBool() && pMaster && pMaster->PlayingMiniRounds() && pMaster->GetNumRounds() > 1 && TFGameRules()->HasMultipleTrains() ); bool bCTF = tf_gamemode_ctf.GetBool(); bool bUseStopWatch = TFGameRules()->MatchmakingShouldUseStopwatchMode();
// Exec our match settings
const char *pszExecFile = bUseStopWatch ? "server_casual_stopwatch_win_conditions.cfg" : ( ( bMultiStagePLR || bCTF ) ? "server_casual_max_rounds_win_conditions.cfg" : "server_casual_rounds_win_conditions.cfg" );
if ( TFGameRules()->IsPowerupMode() ) { pszExecFile = "server_casual_max_rounds_win_conditions_mannpower.cfg"; }
engine->ServerCommand( CFmtStr( "exec %s\n", pszExecFile ) );
// leave stopwatch off for now
TFGameRules()->SetInStopWatch( false );//bUseStopWatch );
mp_tournament_stopwatch.SetValue( false );//bUseStopWatch );
}
bool ShouldRequestLateJoin() const OVERRIDE { auto pTFGameRules = TFGameRules(); if ( !pTFGameRules || !pTFGameRules->IsCompetitiveMode() || pTFGameRules->IsManagedMatchEnded() ) { Assert( false ); return false; }
if ( pTFGameRules->BIsManagedMatchEndImminent() ) return false;
const CMatchInfo *pMatch = GTFGCClientSystem()->GetMatch();
int nPlayers = pMatch->GetNumActiveMatchPlayers(); int nMissingPlayers = pMatch->GetCanonicalMatchSize() - nPlayers;
// Allow late-join if we have missing players, have not lost everyone
return nMissingPlayers && nPlayers; }
bool BMatchIsSafeToLeaveForPlayer( const CMatchInfo* pMatchInfo, const CMatchInfo::PlayerMatchData_t *pMatchPlayer ) const { return true; }
virtual bool BPlayWinMusic( int nWinningTeam, bool bGameOver ) const OVERRIDE { // Custom for game over
if ( bGameOver ) { TFGameRules()->BroadcastSound( TF_TEAM_RED, nWinningTeam == TF_TEAM_RED ? "MatchMaking.MatchEndWinMusicCasual" : "MatchMaking.MatchEndLoseMusicCasual" ); TFGameRules()->BroadcastSound( TF_TEAM_BLUE, nWinningTeam == TF_TEAM_BLUE ? "MatchMaking.MatchEndWinMusicCasual" : "MatchMaking.MatchEndLoseMusicCasual" ); return true; } else { // Let non-match logic handle round wins
return false; } } #endif
};
#if defined STAGING_ONLY && defined CLIENT_DLL
CON_COMMAND( spew_match_group_levels, "Spew all casual levels" ) { if ( args.ArgC() < 2 ) return;
const IMatchGroupDescription* pMatchDesc = GetMatchGroupDescription( (EMatchGroup)atoi( args[1] ) ); if ( !pMatchDesc || !pMatchDesc->m_pProgressionDesc ) return;
pMatchDesc->m_pProgressionDesc->DebugSpewLevels(); } #endif
const IMatchGroupDescription* GetMatchGroupDescription( const EMatchGroup& eGroup ) { static CMvMMatchGroupDescription descBootcamp ( k_nMatchGroup_MvM_Practice, "server_bootcamp.cfg", /* bTrustedOnly */ false ); static CMvMMatchGroupDescription descMannup ( k_nMatchGroup_MvM_MannUp, "server_mannup.cfg", /* bTrustedOnly */ true ); static CLadderMatchGroupDescription descLadder6v6 ( k_nMatchGroup_Ladder_6v6, &tf_mm_match_size_ladder_6v6 ); static CLadderMatchGroupDescription descLadder9v9 ( k_nMatchGroup_Ladder_9v9, &tf_mm_match_size_ladder_9v9 ); static CLadderMatchGroupDescription descLadder12v12 ( k_nMatchGroup_Ladder_12v12, &tf_mm_match_size_ladder_12v12 ); static CCasualMatchGroupDescription descCasual6v6 ( k_nMatchGroup_Casual_6v6, &tf_mm_match_size_ladder_6v6, NULL ); static CCasualMatchGroupDescription descCasual9v9 ( k_nMatchGroup_Casual_9v9, &tf_mm_match_size_ladder_9v9, NULL ); static CCasualMatchGroupDescription descCasual12v12 ( k_nMatchGroup_Casual_12v12, &tf_mm_match_size_ladder_12v12, \ &tf_mm_match_size_ladder_12v12_minimum );
switch( eGroup ) { case k_nMatchGroup_MvM_Practice: return &descBootcamp; case k_nMatchGroup_MvM_MannUp: return &descMannup;
case k_nMatchGroup_Ladder_6v6: return &descLadder6v6; case k_nMatchGroup_Ladder_9v9: return &descLadder9v9; case k_nMatchGroup_Ladder_12v12: return &descLadder12v12;
case k_nMatchGroup_Casual_6v6: return &descCasual6v6; case k_nMatchGroup_Casual_9v9: return &descCasual9v9; case k_nMatchGroup_Casual_12v12: return &descCasual12v12;
default: #ifdef GC_DLL
// We're going to expectedly hit this many times on the client/server.
// Only complain on the GC
Assert( false ); #endif
break; }
return NULL; } // If you add a matchmaking group, handle it in the above switch
COMPILE_TIME_ASSERT( k_nMatchGroup_Casual_12v12 == ( k_nMatchGroup_Count - 1 ) );
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