Team Fortress 2 Source Code as on 22/4/2020
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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
//=============================================================================
#include "cbase.h"
#include "tf_match_description.h"
#include "tf_ladder_data.h"
#include "tf_rating_data.h"
#ifdef GC_DLL
#include "tf_lobby.h"
#include "tf_partymanager.h"
#endif
#if defined CLIENT_DLL || defined GAME_DLL
#include "tf_gamerules.h"
#endif
#ifdef CLIENT_DLL
#include "tf_gc_client.h"
#include "animation.h"
#include "vgui/ISurface.h"
#include "vgui_controls/Controls.h"
#include "tf_lobby_server.h"
#endif
#ifdef GAME_DLL
#include "tf_lobby_server.h"
#include "tf_gc_server.h"
#include "tf_objective_resource.h"
#include "team_control_point_master.h"
#endif
#ifdef GC_DLL
GCConVar tf_mm_ladder_force_map_by_name( "tf_mm_ladder_force_map_by_name", "", "If specified, force any matches that form for 6v6, 9v9, 12v12 to use the specified map (e.g. cp_sunshine)." );
GCConVar tf_mm_casual_rejoin_cooldown_secs( "tf_mm_casual_rejoin_cooldown_secs", "180",
"How many seconds must pass before anyone can re-match into a casual or MvM lobby they have left. "
"Setting this too low may allow someone to rejoin a lobby while a vote-kick for them is still occuring, but before it has passed." );
GCConVar tf_mm_casual_rejoin_cooldown_votekick_secs( "tf_mm_casual_rejoin_cooldown_votekick_secs", "10800", // 3 hours
"How many seconds must pass before a vote-kicked player can re-match into a casual or MvM lobby. "
"This is not infinite as casual lobbies may persist for days." );
// These are in matchmaking shared
extern GCConVar tf_mm_match_size_mvm;
extern GCConVar tf_mm_match_size_ladder_6v6;
extern GCConVar tf_mm_match_size_ladder_9v9;
extern GCConVar tf_mm_match_size_ladder_12v12;
extern GCConVar tf_mm_match_size_ladder_12v12_minimum;
#else
extern ConVar tf_mm_match_size_mvm;
extern ConVar tf_mm_match_size_ladder_6v6;
extern ConVar tf_mm_match_size_ladder_9v9;
extern ConVar tf_mm_match_size_ladder_12v12;
extern ConVar tf_mm_match_size_ladder_12v12_minimum;
extern ConVar servercfgfile;
extern ConVar lservercfgfile;
extern ConVar mp_tournament_stopwatch;
extern ConVar tf_gamemode_payload;
extern ConVar tf_gamemode_ctf;
#endif
#ifdef GAME_DLL
extern ConVar tf_mvm_allow_abandon_after_seconds;
extern ConVar tf_mvm_allow_abandon_below_players;
#endif
#ifdef GC_DLL
#define MVM_REQUIRED_SCORE &tf_mm_required_score_mvm
#define LADDER_REQUIRED_SCORE &tf_mm_required_score_ladder
#define CASUAL_REQUIRED_SCORE &tf_mm_required_score_ladder
#else
#define MVM_REQUIRED_SCORE (ConVar*)NULL
#define LADDER_REQUIRED_SCORE (ConVar*)NULL
#define CASUAL_REQUIRED_SCORE (ConVar*)NULL
#endif
#ifdef GC_DLL
#include "tf_matchmaker.h"
#include "tf_party.h"
using namespace GCSDK;
extern GCConVar tf_mm_scoring_ladder_skillrating_delta_max_high;
extern GCConVar tf_mm_scoring_ladder_skillrating_delta_max;
extern GCConVar tf_mm_required_score_mvm;
extern GCConVar tf_mm_required_score_ladder;
extern GCConVar tf_mm_required_score_pvp;
// Predicate for below filters
typedef std::function< bool(const CTFMemcachedLobbyFormerMember &) > FilterLeftMember_t;
// Helper that finds any party members that appear in the given match's m_mapFormerMembersByAccountID as having left the
// match, and calls the given predicate on them.
//
// Returns true if no party members are in the former member list with a match-leave flag, or they all pass the
// predicate.
//
// Returns false and stops iterating if predicate fails.
static bool BCheckLeftMatchMembersAgainstParty( const MatchDescription_t *pMatch,
const MatchParty_t *pParty,
const FilterLeftMember_t &predicate )
{
FOR_EACH_VEC( pParty->m_vecMembers, idxMember )
{
const MatchParty_t::Member_t &member = pParty->m_vecMembers[ idxMember ];
UtlHashHandle_t idx = pMatch->m_mapFormerMembersByAccountID.Find( member.m_steamID.GetAccountID() );
if ( pMatch->m_mapFormerMembersByAccountID.IsValidHandle( idx ) )
{
const CTFMemcachedLobbyFormerMember &formerMember = pMatch->m_mapFormerMembersByAccountID[ idx ];
// Only care about former members that left a match this lobby was visiting
if ( !formerMember.has_left_match_time() )
{ continue; }
if ( !predicate( formerMember ) )
{
return false;
}
}
}
return true;
}
// Helper that finds any newly-added (not existing incomplete-match-party) members of the given match description that
// appear in m_mapFormerMembersByAccountID as having left the match previously, and calls the given predicate on them.
//
// Returns true if no new match members appear in the former member list with a match-leave flag, or they all pass the
// predicate.
//
// Returns false and stops iterating if predicate fails.
static bool BCheckLeftMatchMembersAgainstNewlyAddedMembers( const MatchDescription_t *pMatch,
const FilterLeftMember_t &predicate )
{
FOR_EACH_VEC( pMatch->m_vecParties, idx )
{
auto *pParty = pMatch->m_vecParties[ idx ];
// If this party is not an incomplete match party (and thus already in the match), run the check
if ( !pParty->m_bIncompleteMatchParty && !BCheckLeftMatchMembersAgainstParty( pMatch, pParty, predicate ) )
{
return false;
}
}
return true;
}
// Shared helper for the casual modes to have a consistent rejoin policy
static bool BThreadedFormerMemberMayRejoinJoinCasualOrMvMMatch( const CTFMemcachedLobbyFormerMember& member )
{
RTime32 rtNow = CRTime::RTime32TimeCur();
RTime32 rtLeftLobby = member.left_lobby_time();
uint32_t unRejoinTimeout = (uint32_t)Max( tf_mm_casual_rejoin_cooldown_secs.GetInt(), 0 );
if ( unRejoinTimeout && rtLeftLobby != 0 &&
rtLeftLobby + unRejoinTimeout > rtNow )
{
// Rejoin too soon after leaving lobby
return false;
}
uint32_t unVoteKickTimeout = (uint32_t)Max( tf_mm_casual_rejoin_cooldown_votekick_secs.GetInt(), 0 );
RTime32 rtLeftMatch = member.left_match_time();
TFMatchLeaveReason eLeftMatchReason = member.left_match_reason();
if ( unVoteKickTimeout &&
rtLeftMatch != 0 &&
( eLeftMatchReason == TFMatchLeaveReason_VOTE_KICK ||
eLeftMatchReason == TFMatchLeaveReason_ADMIN_KICK ) &&
rtLeftMatch + unVoteKickTimeout > rtNow )
{
// Too soon after votekick
return false;
}
return true;
}
int IMatchGroupDescription::GetServerPoolIndex( EMatchGroup eGroup, EMMServerMode eMode ) const
{
int nResult = (int)eGroup;
switch ( eMode )
{
case eMMServerMode_Idle:
{
nResult = k_nGameServerPool_Idle;
}
break;
case eMMServerMode_Full:
{
COMPILE_TIME_ASSERT( (int)k_nMatchGroup_MvM_Practice + (int)k_nGameServerPool_Full_First == (int)k_nGameServerPool_MvM_Practice_Full );
nResult += k_nGameServerPool_MvM_Practice_Full;
Assert( nResult >= k_nGameServerPool_Full_First );
Assert( nResult <= k_nGameServerPool_Full_Last );
return nResult;
}
break;
case eMMServerMode_Incomplete_Match:
{
COMPILE_TIME_ASSERT( (int)k_nMatchGroup_MvM_Practice + (int)k_nGameServerPool_Incomplete_Match_First == (int)k_nGameServerPool_MvM_Practice_Incomplete_Match );
nResult += k_nGameServerPool_Incomplete_Match_First;
Assert( nResult >= k_nGameServerPool_Incomplete_Match_First );
Assert( nResult <= k_nGameServerPool_Incomplete_Match_Last );
}
break;
default:
Assert( false );
}
return nResult;
}
#endif
#ifdef GAME_DLL
bool IMatchGroupDescription::InitServerSettingsForMatch( const CTFGSLobby* pLobby ) const
{
// Setting servercfgfile to our mode-specific config causes the server to exec it once it finishes
// loading the map from the changelevel below
servercfgfile.SetValue( m_params.m_pszExecFileName );
lservercfgfile.SetValue( m_params.m_pszExecFileName );
return TFGameRules()->StartManagedMatch();
}
#endif
#ifdef CLIENT_DLL
#ifdef STAGING_ONLY
void cc_tf_test_pvp_rank_xp_change( IConVar *pConVar, const char *pOldString, float flOldValue )
{
IGameEvent *pEvent = gameeventmanager->CreateEvent( "experience_changed" );
if ( pEvent )
{
gameeventmanager->FireEventClientSide( pEvent );
}
}
ConVar tf_test_pvp_rank_xp_change( "tf_test_pvp_rank_xp_change", "-1", 0, "Force your experience to a specific value", cc_tf_test_pvp_rank_xp_change );
CON_COMMAND_F( tf_progression_set_xp_to_level, "Overrides your XP to be within the range the level specified", FCVAR_CHEAT )
{
if ( args.ArgC() != 3 )
{
Msg( "Usage tf_progression_set_xp_to_level <matchgroup> <level>\n" );
return;
}
const IMatchGroupDescription* pMatch = GetMatchGroupDescription( (EMatchGroup)atoi( args[1] ) );
if ( !pMatch || !pMatch->m_pProgressionDesc )
return;
const LevelInfo_t& level = pMatch->m_pProgressionDesc->GetLevelByNumber( atoi( args[2] ) );
tf_test_pvp_rank_xp_change.SetValue( RandomInt( level.m_nStartXP, level.m_nEndXP ) );
IGameEvent *pEvent = gameeventmanager->CreateEvent( "experience_changed" );
if ( pEvent )
{
gameeventmanager->FireEventClientSide( pEvent );
}
pEvent = gameeventmanager->CreateEvent( "begin_xp_lerp" );
if ( pEvent )
{
gameeventmanager->FireEventClientSide( pEvent );
}
}
CON_COMMAND_F( tf_progression_set_xp_to_value, "Overrides your XP to be a specific value", FCVAR_CHEAT )
{
if ( args.ArgC() != 3 )
{
Msg( "Usage tf_progression_set_xp_to_level <matchgroup> <value>\n" );
return;
}
const IMatchGroupDescription* pMatch = GetMatchGroupDescription( (EMatchGroup)atoi( args[1] ) );
if ( !pMatch || !pMatch->m_pProgressionDesc )
return;
tf_test_pvp_rank_xp_change.SetValue( atoi( args[2] ) );
IGameEvent *pEvent = gameeventmanager->CreateEvent( "experience_changed" );
if ( pEvent )
{
gameeventmanager->FireEventClientSide( pEvent );
}
pEvent = gameeventmanager->CreateEvent( "begin_xp_lerp" );
if ( pEvent )
{
gameeventmanager->FireEventClientSide( pEvent );
}
}
#endif // STAGING_ONLY
#endif // CLIENT_DLL
// Casual XP constants
const float flAverageXPPerGame = 500.f;
const float flAverageMinutesPerGame = 30;
// The target XP per minute
const float flTargetXPPM = (float)flAverageXPPerGame / (float)flAverageMinutesPerGame;
// The target breakdown at the end of a match
const float flScoreXPScale = 0.4485f;
const float flObjectiveXPScale = 0.15f;
const float flMatchCompletionXPScale = 0.3f;
// These come from the first 4 weeks of MyM match data
const float flAvgPPMPM = 27.f; // Points per minute per match
const float flAvgPPMPP = 1.15f; // Points per minute per player (above / 24)
const XPSourceDef_t g_XPSourceDefs[] = { { "MatchMaking.XPChime", "TF_XPSource_PositiveFormat", "#TF_XPSource_Score", flTargetXPPM * flScoreXPScale / flAvgPPMPP /* 6.5 */ } // SOURCE_SCORE = 0;
, { "MatchMaking.XPChime", "TF_XPSource_PositiveFormat", "#TF_XPSource_ObjectiveBonus", flTargetXPPM * flObjectiveXPScale / flAvgPPMPM /* 0.0926 */ } // SOURCE_OBJECTIVE_BONUS = 1;
, { "MatchMaking.XPChime", "TF_XPSource_PositiveFormat", "#TF_XPSource_CompletedMatch", flTargetXPPM * flMatchCompletionXPScale / flAvgPPMPM /* 0.185 */ } // SOURCE_COMPLETED_MATCH = 2;
, { "MVM.PlayerDied", "TF_XPSource_NoValueFormat", "#TF_XPSource_Comp_Abandon", 1.f } // SOURCE_COMPETITIVE_ABANDON = 3;
, { "MatchMaking.XPChime", "TF_XPSource_NoValueFormat", "#TF_XPSource_Comp_Win", 1.f } // SOURCE_COMPETITIVE_WIN = 4;
, { NULL, "TF_XPSource_NoValueFormat", "#TF_XPSource_Comp_Loss", 1.f } // SOURCE_COMPETITIVE_LOSS = 5;
, { "MatchMaking.XPChime", "TF_XPSource_PositiveFormat", "#TF_XPSource_Autobalance_Bonus", 1.f } }; // SOURCE_AUTOBALANCE_BONUS = 6;
IProgressionDesc::IProgressionDesc( EMatchGroup eMatchGroup
, const char* pszBadgeName
, const char* pszProgressionResFile
, const char* pszLevelToken )
: m_eMatchGroup( eMatchGroup )
, m_strBadgeName( pszBadgeName )
, m_pszProgressionResFile( pszProgressionResFile )
, m_pszLevelToken( pszLevelToken )
{}
#ifdef CLIENT_DLL
void IProgressionDesc::EnsureBadgePanelModel( CBaseModelPanel *pModelPanel ) const
{
studiohdr_t* pHDR = pModelPanel->GetStudioHdr();
if ( !pHDR || !(CUtlString( pHDR->name ).UnqualifiedFilename() == m_strBadgeName.UnqualifiedFilename()) )
{
pModelPanel->SetMDL( m_strBadgeName );
}
}
const LevelInfo_t& IProgressionDesc::YieldingGetLevelForSteamID( const CSteamID& steamID ) const
{
return GetLevelForExperience( GetPlayerExperienceBySteamID( steamID ) );
}
#endif // CLIENT_DLL
const LevelInfo_t& IProgressionDesc::GetLevelByNumber( uint32 nNumber ) const
{
int nIndex = nNumber;
nIndex = Clamp( nIndex - 1, 0, m_vecLevels.Count() - 1 );
Assert( nIndex >= 0 && nIndex < m_vecLevels.Count() );
return m_vecLevels[ nIndex ];
};
const LevelInfo_t& IProgressionDesc::GetLevelForExperience( uint32 nExperience ) const
{
uint32 nNumLevels = (uint32)m_vecLevels.Count();
// Walk the levels to find where the passed in experience value falls
for( uint32 i=0; i<nNumLevels; ++i )
{
if ( nExperience >= m_vecLevels[ i ].m_nStartXP && ( nExperience < m_vecLevels[ i ].m_nEndXP || (i + 1) == nNumLevels ) )
{
return m_vecLevels[ i ];
}
}
Assert( false );
return m_vecLevels[ 0 ];
}
class CMvMMatchGroupDescription : public IMatchGroupDescription
{
public:
CMvMMatchGroupDescription( EMatchGroup eMatchGroup, const char* pszConfig, bool bTrustedOnly )
: IMatchGroupDescription( eMatchGroup
, { eMatchMode_MatchMaker_LateJoinDropIn // m_eLateJoinMode;
, eMMPenaltyPool_Casual // m_ePenaltyPool
, false // m_bUsesSkillRatings;
, false // m_bSupportsLowPriorityQueue;
, false // m_bRequiresMatchID;
, MVM_REQUIRED_SCORE // m_pmm_required_score;
, false // m_bUseMatchHud;
, pszConfig // m_pszExecFileName;
, &tf_mm_match_size_mvm // m_pmm_match_group_size;
, NULL // m_pmm_match_group_size_minimum;
, MATCH_TYPE_MVM // m_eMatchType;
, false // m_bShowPreRoundDoors;
, false // m_bShowPostRoundDoors;
, NULL // m_pszMatchEndKickWarning;
, NULL // m_pszMatchStartSound;
, false // m_bAutoReady;
, false // m_bShowRankIcons;
, false // m_bUseMatchSummaryStage;
, false // m_bDistributePerformanceMedals;
, false // m_bIsCompetitiveMode;
, false // m_bUseFirstBlood;
, false // m_bUseReducedBonusTime;
, false // m_bUseAutoBalance;
, false // m_bAllowTeamChange;
, true // m_bRandomWeaponCrits;
, false // m_bFixedWeaponSpread;
, false // m_bRequireCompleteMatch;
, bTrustedOnly // m_bTrustedServersOnly;
, false // m_bForceClientSettings;
, false // m_bAllowDrawingAtMatchSummary
, true // m_bAllowSpecModeChange
, false // m_bAutomaticallyRequeueAfterMatchEnds
, false // m_bUsesMapVoteOnRoundEnd
, false // m_bUsesXP
, false // m_bUsesDashboardOnRoundEnd
, false // m_bUsesSurveys
, false } ) // m_bStrictMatchmakerScoring
{}
#ifdef GC_DLL
virtual EMMRating PrimaryMMRatingBackend() const OVERRIDE { return k_nMMRating_Invalid; }
virtual const std::vector< EMMRating > &MatchResultRatingBackends() const OVERRIDE
{
static std::vector< EMMRating > mvmRatings = { /* crickets */ };
return mvmRatings;
}
// Copy the party's search challenges
bool InitMatchFromParty( MatchDescription_t* pMatch, const MatchParty_t* pParty ) const OVERRIDE
{
pMatch->m_setAcceptableChallenges = pParty->m_setSearchChallenges;
#ifdef USE_MVM_TOUR
if ( pMatch->m_eMatchGroup == k_nMatchGroup_MvM_MannUp )
{
Assert( pParty->m_iMannUpTourOfDuty >= 0 );
pMatch->m_iMannUpTourOfDuty = pParty->m_iMannUpTourOfDuty;
}
else
{
Assert( pParty->m_iMannUpTourOfDuty == k_iMvmTourIndex_NotMannedUp );
pMatch->m_iMannUpTourOfDuty = k_iMvmTourIndex_NotMannedUp;
}
#endif // USE_MVM_TOUR
return true;
}
virtual bool InitMatchFromLobby( MatchDescription_t* pMatch, CTFLobby* pLobby ) const OVERRIDE
{
pMatch->m_setAcceptableChallenges.Clear();
pMatch->m_setAcceptableChallenges.SetMissionBySchemaIndex( pLobby->GetMissionIndex(), true );
#ifdef USE_MVM_TOUR
if ( pLobby->GetMatchGroup() == k_nMatchGroup_MvM_MannUp )
{
pMatch->m_iMannUpTourOfDuty = pLobby->GetMannUpTourIndex();
}
else
{
Assert( pLobby->GetMannUpTourIndex() == k_iMvmTourIndex_NotMannedUp );
}
#endif // USE_MVM_TOUR
return true;
}
// Sync selected MvM challenges
virtual void SyncMatchParty( const CTFParty *pParty, MatchParty_t *pMatchParty ) const OVERRIDE
{
pParty->GetSearchChallenges( pMatchParty->m_setSearchChallenges );
}
// Go through our selected challenges and pick a random challenge then a random popfile from the chosen challenge
virtual void SelectModeSpecificParameters( const MatchDescription_t* pMatch, CTFLobby* pLobby ) const OVERRIDE
{
if ( !pMatch )
return;
int nCountPops = GetItemSchema()->GetMvmMissions().Count();
int nSelectedChallenge = -1;
nSelectedChallenge = -1;
int n = 0;
for ( int i = 0 ; i < nCountPops ; ++i )
{
if ( pMatch->m_setAcceptableChallenges.GetMissionBySchemaIndex( i ) )
{
int r = RandomInt( 0, n );
if ( r == 0 )
{
nSelectedChallenge = i;
}
++n;
}
}
// We *should* have chosen one by now, unless the schema is hosed.
// But if we haven't, force it to be selected now
if ( nSelectedChallenge < 0 )
{
Assert( nSelectedChallenge >= 0 );
nSelectedChallenge = RandomInt( 0, nCountPops-1 );
}
Assert( nSelectedChallenge >= 0 );
pLobby->SetMapName( GetItemSchema()->GetMvmMissions()[ nSelectedChallenge ].m_sMapNameActual.Get() );
pLobby->SetMissionName( GetItemSchema()->GetMvmMissions()[ nSelectedChallenge ].m_sPop.Get() );
#ifdef USE_MVM_TOUR
if ( pMatch->m_eMatchGroup == k_nMatchGroup_MvM_MannUp )
{
Assert( pMatch->m_iMannUpTourOfDuty >= 0 );
pLobby->SetMannUpTourName( GetItemSchema()->GetMvmTours()[pMatch->m_iMannUpTourOfDuty].m_sTourInternalName.Get() );
}
else
{
Assert( pMatch->m_iMannUpTourOfDuty == k_iMvmTourIndex_NotMannedUp );
}
#endif // USE_MVM_TOUR
}
// Check MvM challenges have an intersection between the current and searching parties
virtual bool BThreadedPartyCompatibleWithMatch( const MatchDescription_t* pMatch, const MatchParty_t *pCandidateParty ) const OVERRIDE
{
// Check for blacklisted former members that tank compatibility
if ( !BCheckLeftMatchMembersAgainstParty( pMatch, pCandidateParty, &BThreadedFormerMemberMayRejoinJoinCasualOrMvMMatch) )
{ return false; }
#ifdef USE_MVM_TOUR
return pCandidateParty->m_iMannUpTourOfDuty == pMatch->m_iMannUpTourOfDuty;
#endif // USE_MVM_TOUR
return pMatch->m_setAcceptableChallenges.HasIntersection( pCandidateParty->m_setSearchChallenges );
}
virtual bool BThreadedPartiesCompatible( const MatchParty_t *pLeftParty, const MatchParty_t *pRightParty ) const OVERRIDE
{
#ifdef USE_MVM_TOUR
if ( pLeftParty->m_iMannUpTourOfDuty != pRightParty->m_iMannUpTourOfDuty )
return false;
#endif // USE_MVM_TOUR
return !pLeftParty->m_setSearchChallenges.HasIntersection( pRightParty->m_setSearchChallenges );
}
// Intersect MvM challenges
bool BThreadedIntersectMatchWithParty( MatchDescription_t* pMatch, const MatchParty_t* pParty ) const OVERRIDE
{
// Check for blacklisted former members that tank compatibility
if ( !BCheckLeftMatchMembersAgainstParty( pMatch, pParty, &BThreadedFormerMemberMayRejoinJoinCasualOrMvMMatch) )
{ return false; }
pMatch->m_setAcceptableChallenges.Intersect( pParty->m_setSearchChallenges );
if ( pMatch->m_setAcceptableChallenges.IsEmpty() )
return false;
#ifdef USE_MVM_TOUR
if ( pMatch->m_eMatchGroup == k_nMatchGroup_MvM_MannUp )
{
Assert( pParty->m_iMannUpTourOfDuty >= 0 );
if ( pMatch->m_iMannUpTourOfDuty != pParty->m_iMannUpTourOfDuty )
return false;
}
else
{
Assert( pParty->m_iMannUpTourOfDuty == k_iMvmTourIndex_NotMannedUp );
}
#endif // USE_MVM_TOUR
return true;
}
virtual void GetServerDetails( const CMsgGameServerMatchmakingStatus& msg, int& nChallengeIndex, const char* pszMap ) const OVERRIDE
{
if ( msg.matchmaking_state() == ServerMatchmakingState_EMPTY ) // if we're empty, we can switch the challenge, so the current value doesn't matter
{
pszMap = "";
}
else
{
nChallengeIndex = GetItemSchema()->FindMvmMissionByName( pszMap );
}
}
virtual const char* GetUnauthorizedPartyReason( CTFParty* pParty ) const OVERRIDE
{
pParty->CheckRemoveInvalidSearchChallenges();
CMvMMissionSet searchChallenges;
pParty->GetSearchChallenges( searchChallenges );
if ( searchChallenges.IsEmpty() )
{
return "They want to play MvM, but set of search challenges is empty.";
}
if ( pParty->GetMatchGroup() == k_nMatchGroup_MvM_MannUp )
{
TFPartyManager()->YldUpdatePartyMemberData( pParty );
if ( pParty->BAnyMemberWithoutTicket() )
{
return "They want to play MannUp, but somebody doesn't have a ticket.";
}
#ifdef USE_MVM_TOUR
// Make sure we know what tour of duty the want to play
if ( pParty->GetSearchMannUpTourIndex() < 0 )
{
return "They want to play MannUp, but no tour of duty specified.";
}
#endif // USE_MVM_TOUR
}
return NULL;
}
virtual void Dump( const char *pszLeader, int nSpewLevel, int nLogLevel, const MatchParty_t* pMatch ) const OVERRIDE
{
CUtlString sSelectedPops;
int n = 0;
for ( int i = 0 ; i < GetItemSchema()->GetMvmMissions().Count() ; ++i )
{
if ( pMatch->m_setSearchChallenges.GetMissionBySchemaIndex( i ) )
{
if ( n > 0 )
sSelectedPops += ", ";
if ( n >= 5 )
{
sSelectedPops += "...";
break;
}
sSelectedPops += GetItemSchema()->GetMvmMissionName( i );
++n;
}
}
EmitInfo( SPEW_GC, nSpewLevel, nLogLevel, "%s MvM Type: %s Search Pop: %s\n", pszLeader,
( m_eMatchGroup == k_nMatchGroup_MvM_MannUp ? "Mann Up" : ( m_eMatchGroup == k_nMatchGroup_MvM_Practice ? "Bootcamp" : "UNKNOWN" ) ),
sSelectedPops.String() );
EmitInfo( SPEW_GC, nSpewLevel, nLogLevel, "%s Best valve data center ping: %.0fms\n", pszLeader, pMatch->m_flPingClosestServer );
}
#endif
#ifdef CLIENT_DLL
virtual bool BGetRoundStartBannerParameters( int& nSkin, int& nBodyGroup ) const OVERRIDE
{
// Dont show in MvM...for now
return false;
}
virtual bool BGetRoundDoorParameters( int& nSkin, int& nLogoBodyGroup ) const OVERRIDE
{
// Don't show in MvM...for now
return false;
}
virtual const char *GetMapLoadBackgroundOverride( bool bWidescreen ) const OVERRIDE
{
if ( bWidescreen )
{
return NULL;
}
return "mvm_background_map";
}
#endif
#ifdef GAME_DLL
virtual bool InitServerSettingsForMatch( const CTFGSLobby* pLobby ) const OVERRIDE
{
bool bRet = IMatchGroupDescription::InitServerSettingsForMatch( pLobby );
if ( *pLobby->GetMissionName() != '\0' )
{
TFGameRules()->SetNextMvMPopfile( pLobby->GetMissionName() );
}
return bRet;
}
virtual void PostMatchClearServerSettings() const OVERRIDE
{
}
virtual void InitGameRulesSettings() const OVERRIDE
{
}
virtual void InitGameRulesSettingsPostEntity() const OVERRIDE
{
}
bool ShouldRequestLateJoin() const OVERRIDE
{
if ( !TFGameRules() || !TFGameRules()->IsMannVsMachineMode() )
return false;
// Check game state
switch ( TFGameRules()->State_Get() )
{
case GR_STATE_INIT:
case GR_STATE_PREGAME:
case GR_STATE_STARTGAME:
case GR_STATE_PREROUND:
case GR_STATE_TEAM_WIN:
case GR_STATE_RESTART:
case GR_STATE_STALEMATE:
case GR_STATE_BONUS:
case GR_STATE_BETWEEN_RNDS:
return true;
case GR_STATE_RND_RUNNING:
if ( TFObjectiveResource() &&
!TFObjectiveResource()->GetMannVsMachineIsBetweenWaves() &&
TFObjectiveResource()->GetMannVsMachineWaveCount() == TFObjectiveResource()->GetMannVsMachineMaxWaveCount() )
{
int nMaxEnemyCountNoSupport = TFObjectiveResource()->GetMannVsMachineWaveEnemyCount();
if ( nMaxEnemyCountNoSupport <= 0 )
{
Assert( false ); // no enemies in wave?!
return false;
}
// calculate number of remaining enemies
int nNumEnemyRemaining = 0;
for ( int i = 0; i < MVM_CLASS_TYPES_PER_WAVE_MAX_NEW; ++i )
{
int nClassCount = TFObjectiveResource()->GetMannVsMachineWaveClassCount( i );
unsigned int iFlags = TFObjectiveResource()->GetMannVsMachineWaveClassFlags( i );
if ( iFlags & MVM_CLASS_FLAG_MINIBOSS )
{
nNumEnemyRemaining += nClassCount;
}
if ( iFlags & MVM_CLASS_FLAG_NORMAL )
{
nNumEnemyRemaining += nClassCount;
}
}
// if less then 40% of the last wave remains, lock people out from MM
if ( (float)nNumEnemyRemaining / (float)nMaxEnemyCountNoSupport < 0.4f )
return false;
}
return true;
case GR_STATE_GAME_OVER:
return false;
}
Assert( false );
return false;
}
bool BMatchIsSafeToLeaveForPlayer( const CMatchInfo* pMatchInfo, const CMatchInfo::PlayerMatchData_t *pMatchPlayer ) const
{
bool bSafe = false;
// Allow safe leaving after you have played for N seconds or if the match drops below N players, even if it is
// still active.
int nAllowAfterSeconds = tf_mvm_allow_abandon_after_seconds.GetInt();
int nAllowBelowPlayers = tf_mvm_allow_abandon_below_players.GetInt();
RTime32 now = CRTime::RTime32TimeCur();
bSafe = bSafe || ( nAllowAfterSeconds > 0 && (uint32)nAllowAfterSeconds < ( now - pMatchPlayer->rtJoinedMatch ) );
bSafe = bSafe || ( nAllowBelowPlayers > 0 && pMatchInfo->GetNumActiveMatchPlayers() < nAllowBelowPlayers );
// Bootcamp is a magical nevar-abandon land
bSafe = bSafe || ( m_eMatchGroup == k_nMatchGroup_MvM_Practice );
return bSafe;
}
virtual bool BPlayWinMusic( int nWinningTeam, bool bGameOver ) const OVERRIDE
{
// Not handled
return false;
}
#endif
};
class CLadderMatchGroupDescription : public IMatchGroupDescription
{
public:
class CLadderProgressionDesc : public IProgressionDesc
{
public:
CLadderProgressionDesc( EMatchGroup eMatchGroup )
: IProgressionDesc( eMatchGroup
, "models/vgui/competitive_badge.mdl"
, "resource/ui/PvPCompRankPanel.res"
, "TF_Competitive_Rank" )
{
// Bucket 1
m_vecLevels.AddToTail( { 1, k_unDrilloRating_Ladder_Min, 11500, "competitive/competitive_badge_rank001", "#TF_Competitive_Rank_1", "MatchMaking.RankOneAchieved", "competitive/comp_background_tier001a" } );
m_vecLevels.AddToTail( { 2, m_vecLevels.Tail().m_nEndXP, 13000, "competitive/competitive_badge_rank002", "#TF_Competitive_Rank_2", "MatchMaking.RankOneAchieved", "competitive/comp_background_tier001a" } );
m_vecLevels.AddToTail( { 3, m_vecLevels.Tail().m_nEndXP, 14500, "competitive/competitive_badge_rank003", "#TF_Competitive_Rank_3", "MatchMaking.RankOneAchieved", "competitive/comp_background_tier001a" } );
m_vecLevels.AddToTail( { 4, m_vecLevels.Tail().m_nEndXP, 16000, "competitive/competitive_badge_rank004", "#TF_Competitive_Rank_4", "MatchMaking.RankOneAchieved", "competitive/comp_background_tier002a" } );
m_vecLevels.AddToTail( { 5, m_vecLevels.Tail().m_nEndXP, 17500, "competitive/competitive_badge_rank005", "#TF_Competitive_Rank_5", "MatchMaking.RankOneAchieved", "competitive/comp_background_tier002a" } );
m_vecLevels.AddToTail( { 6, m_vecLevels.Tail().m_nEndXP, 19500, "competitive/competitive_badge_rank006", "#TF_Competitive_Rank_6", "MatchMaking.RankOneAchieved", "competitive/comp_background_tier002a" } );
// Bucket 2
m_vecLevels.AddToTail( { 7, m_vecLevels.Tail().m_nEndXP, 21500, "competitive/competitive_badge_rank007", "#TF_Competitive_Rank_7", "MatchMaking.RankTwoAchieved", "competitive/comp_background_tier003a" } );
m_vecLevels.AddToTail( { 8, m_vecLevels.Tail().m_nEndXP, 23500, "competitive/competitive_badge_rank008", "#TF_Competitive_Rank_8", "MatchMaking.RankTwoAchieved", "competitive/comp_background_tier003a" } );
m_vecLevels.AddToTail( { 9, m_vecLevels.Tail().m_nEndXP, 25500, "competitive/competitive_badge_rank009", "#TF_Competitive_Rank_9", "MatchMaking.RankTwoAchieved", "competitive/comp_background_tier003a" } );
m_vecLevels.AddToTail( { 10, m_vecLevels.Tail().m_nEndXP, 28000, "competitive/competitive_badge_rank010", "#TF_Competitive_Rank_10", "MatchMaking.RankTwoAchieved", "competitive/comp_background_tier004a" } );
m_vecLevels.AddToTail( { 11, m_vecLevels.Tail().m_nEndXP, 30500, "competitive/competitive_badge_rank011", "#TF_Competitive_Rank_11", "MatchMaking.RankTwoAchieved", "competitive/comp_background_tier004a" } );
m_vecLevels.AddToTail( { 12, m_vecLevels.Tail().m_nEndXP, 33000, "competitive/competitive_badge_rank012", "#TF_Competitive_Rank_12", "MatchMaking.RankTwoAchieved", "competitive/comp_background_tier004a" } );
// Bucket 3
m_vecLevels.AddToTail( { 13, m_vecLevels.Tail().m_nEndXP, 35500, "competitive/competitive_badge_rank013", "#TF_Competitive_Rank_13", "MatchMaking.RankThreeAchieved", "competitive/comp_background_tier005a" } );
m_vecLevels.AddToTail( { 14, m_vecLevels.Tail().m_nEndXP, 38000, "competitive/competitive_badge_rank014", "#TF_Competitive_Rank_14", "MatchMaking.RankThreeAchieved", "competitive/comp_background_tier005a" } );
m_vecLevels.AddToTail( { 15, m_vecLevels.Tail().m_nEndXP, 40500, "competitive/competitive_badge_rank015", "#TF_Competitive_Rank_15", "MatchMaking.RankThreeAchieved", "competitive/comp_background_tier005a" } );
m_vecLevels.AddToTail( { 16, m_vecLevels.Tail().m_nEndXP, 43500, "competitive/competitive_badge_rank016", "#TF_Competitive_Rank_16", "MatchMaking.RankThreeAchieved", "competitive/comp_background_tier006a" } );
m_vecLevels.AddToTail( { 17, m_vecLevels.Tail().m_nEndXP, 46500, "competitive/competitive_badge_rank017", "#TF_Competitive_Rank_17", "MatchMaking.RankThreeAchieved", "competitive/comp_background_tier006a" } );
// Bucket 4
m_vecLevels.AddToTail( { 18, m_vecLevels.Tail().m_nEndXP, 50000, "competitive/competitive_badge_rank018", "#TF_Competitive_Rank_18", "MatchMaking.RankFourAchieved", "competitive/comp_background_tier006a" } );
}
const LevelInfo_t& GetLevelForExperience( uint32 nExperience ) const OVERRIDE
{
FixmeMMRatingBackendSwapping(); // Hard-coded drillo
// The client may not have a rating yet, in which case they see 0 until they've been in a match. For level
// purposes, return minimum.
return IProgressionDesc::GetLevelForExperience( nExperience == 0 ? k_unDrilloRating_Ladder_Min : nExperience );
}
#ifdef CLIENT_DLL
virtual void SetupBadgePanel( CBaseModelPanel *pModelPanel, const LevelInfo_t& level ) const OVERRIDE
{
if ( !pModelPanel )
return;
int nLevelIndex = level.m_nLevelNum - 1;
int nSkin = nLevelIndex;
int nSkullsBodygroup = ( nLevelIndex % 6 );
int nSparkleBodygroup = 0;
if ( level.m_nLevelNum == 18 ) nSparkleBodygroup = 1;
EnsureBadgePanelModel( pModelPanel );
int nBody = 0;
CStudioHdr studioHDR( pModelPanel->GetStudioHdr(), g_pMDLCache );
::SetBodygroup( &studioHDR, nBody, ::FindBodygroupByName( &studioHDR, "skulls" ), nSkullsBodygroup );
::SetBodygroup( &studioHDR, nBody, ::FindBodygroupByName( &studioHDR, "sparkle" ), nSparkleBodygroup );
pModelPanel->SetBody( nBody );
pModelPanel->SetSkin( nSkin );
}
virtual const uint32 GetLocalPlayerLastAckdExperience() const OVERRIDE
{
// This is bad and hard-coding a match group. We should just make XP a rating type and these functions
// should just say "use this rating for XP"/"use this rating for acked XP"
FixmeMMRatingBackendSwapping();
#if defined STAGING_ONLY
if ( tf_test_pvp_rank_xp_change.GetInt() != -1 )
{
return tf_test_pvp_rank_xp_change.GetInt();
}
#endif
if ( !steamapicontext || !steamapicontext->SteamUser() )
{
return 0u;
}
#ifndef CLIENT_DLL
#error Make this call a yielding call if you are removing it from client ifdefs
#endif
CTFRatingData *pRating = CTFRatingData::YieldingGetPlayerRatingDataBySteamID( steamapicontext->SteamUser()->GetSteamID(),
k_nMMRating_6v6_DRILLO_PlayerAcknowledged );
return pRating ? pRating->GetRatingData().unRatingPrimary : 0u;
}
virtual const uint32 GetPlayerExperienceBySteamID( CSteamID steamid ) const OVERRIDE
{
// This is bad and hard-coding a match group. We should just make XP a rating type and these functions
// should just say "use this rating for XP"/"use this rating for acked XP"
FixmeMMRatingBackendSwapping();
#if defined CLIENT_DLL && defined STAGING_ONLY
if ( tf_test_pvp_rank_xp_change.GetInt() != -1 )
{
return tf_test_pvp_rank_xp_change.GetInt();
}
#endif
#ifndef CLIENT_DLL
#error Make this call a yielding call if you are removing it from client ifdefs
#endif
CTFRatingData *pRating = CTFRatingData::YieldingGetPlayerRatingDataBySteamID( steamapicontext->SteamUser()->GetSteamID(),
k_nMMRating_6v6_DRILLO );
return pRating ? pRating->GetRatingData().unRatingPrimary : 0u;
}
#endif // CLIENT_DLL
#if defined GC
virtual bool BYldAcknowledgePlayerXPOnTransaction( CSQLAccess &transaction,
CTFSharedObjectCache *pLockedSOCache ) const OVERRIDE
{
// This is bad and a result of XP being just a rating in some places but a magic field elsewhere.
FixmeMMRatingBackendSwapping();
MMRatingData_t ratingData = pLockedSOCache->GetPlayerRatingData( k_nMMRating_6v6_DRILLO );
MMRatingData_t ackedRatingData = pLockedSOCache->GetPlayerRatingData( k_nMMRating_6v6_DRILLO_PlayerAcknowledged );
if ( ratingData == ackedRatingData )
{ return true; }
// Feed it to acknowledged rating
return pLockedSOCache->BYieldingUpdatePlayerRating( transaction,
k_nMMRating_6v6_DRILLO_PlayerAcknowledged,
k_nMMRatingSource_PlayerAcknowledge,
0,
ratingData );
}
virtual const bool BRankXPIsActuallyPrimaryMMRating() const OVERRIDE
{
// Gross hack due to XP being magically used differently in 6v6 right now.
FixmeMMRatingBackendSwapping();
return true;
}
#endif // defined GC
#if defined GC_DLL || ( defined STAGING_ONLY && defined CLIENT_DLL )
virtual void DebugSpewLevels() const OVERRIDE
{
Msg( "Spewing comp levels:\n" );
// Walk the levels to find where the passed in experience value falls
for( int i=0; i< m_vecLevels.Count(); ++i )
{
Msg( "Level %d:\t%d - %d. (+%d)\n", m_vecLevels[i].m_nLevelNum, m_vecLevels[i].m_nStartXP, m_vecLevels[i].m_nEndXP, ( m_vecLevels[i].m_nEndXP - m_vecLevels[i].m_nStartXP ) );
}
}
#endif
};
CLadderMatchGroupDescription( EMatchGroup eMatchGroup, ConVar* pmm_match_group_size )
: IMatchGroupDescription( eMatchGroup
, { eMatchMode_MatchMaker_LateJoinMatchBased // m_eLateJoinMode;
, eMMPenaltyPool_Ranked // m_ePenaltyPool
, true // m_bUsesSkillRatings;
, true // m_bSupportsLowPriorityQueue;
, true // m_bRequiresMatchID;
, LADDER_REQUIRED_SCORE // m_pmm_required_score;
, true // m_bUseMatchHud;
, "server_competitive.cfg" // m_pszExecFileName;
, pmm_match_group_size // m_pmm_match_group_size;
, NULL // m_pmm_match_group_size_minimum;
, MATCH_TYPE_COMPETITIVE // m_eMatchType;
, true // m_bShowPreRoundDoors;
, true // m_bShowPostRoundDoors;
, "#TF_Competitive_GameOver" // m_pszMatchEndKickWarning;
, "MatchMaking.RoundStart" // m_pszMatchStartSound;
, false // m_bAutoReady;
, true // m_bShowRankIcons;
, true // m_bUseMatchSummaryStage;
, true // m_bDistributePerformanceMedals;
, true // m_bIsCompetitiveMode;
, true // m_bUseFirstBlood;
, true // m_bUseReducedBonusTime;
, false // m_bUseAutoBalance;
, false // m_bAllowTeamChange;
, false // m_bRandomWeaponCrits;
, true // m_bFixedWeaponSpread;
, true // m_bRequireCompleteMatch;
, true // m_bTrustedServersOnly;
, true // m_bForceClientSettings;
, true // m_bAllowDrawingAtMatchSummary
, false // m_bAllowSpecModeChange
, false // m_bAutomaticallyRequeueAfterMatchEnds
, false // m_bUsesMapVoteOnRoundEnd
, false // m_bUsesXP
, true // m_bUsesDashboardOnRoundEnd
, true // m_bUsesSurveys
, true } ) // m_bStrictMatchmakerScoring
{
m_pProgressionDesc = new CLadderProgressionDesc( eMatchGroup );
}
#ifdef GC_DLL
virtual EMMRating PrimaryMMRatingBackend() const OVERRIDE
{
// Right now all ladders have this hard-coded. Live-swapping won't work either, since lobbies don't know what
// they were formed with in Match_Result
FixmeMMRatingBackendSwapping();
return k_nMMRating_6v6_DRILLO;
}
virtual const std::vector< EMMRating > &MatchResultRatingBackends() const OVERRIDE
{
FixmeMMRatingBackendSwapping(); // Shouldn't be hard-coded for 6v6, param
static std::vector< EMMRating > ladderRatings = { k_nMMRating_6v6_DRILLO, k_nMMRating_6v6_GLICKO };
return ladderRatings;
}
virtual bool InitMatchFromParty( MatchDescription_t* pMatch, const MatchParty_t* pParty ) const OVERRIDE { return true; }
virtual bool InitMatchFromLobby( MatchDescription_t* pMatch, CTFLobby* pLobby ) const OVERRIDE { return true; }
virtual void SyncMatchParty( const CTFParty *pParty, MatchParty_t *pMatchParty ) const OVERRIDE {};
virtual void SelectModeSpecificParameters( const MatchDescription_t* pMatch, CTFLobby* pLobby ) const OVERRIDE
{
// Forced to use the competitive category
const SchemaGameCategory_t* pCategory = GetItemSchema()->GetGameCategory( kGameCategory_Competitive_6v6 );
const char *pszMap = ( *tf_mm_ladder_force_map_by_name.GetString() ) ? tf_mm_ladder_force_map_by_name.GetString() : pCategory->GetRandomMap()->pszMapName;
pLobby->SetMapName( pszMap );
}
virtual void GetServerDetails( const CMsgGameServerMatchmakingStatus& msg, int& nChallengeIndex, const char* pszMap ) const OVERRIDE
{}
virtual bool BThreadedPartiesCompatible( const MatchParty_t *pLeftParty, const MatchParty_t *pRightParty ) const OVERRIDE
{
return true;
}
virtual bool BThreadedPartyCompatibleWithMatch( const MatchDescription_t* pMatch, const MatchParty_t *pCurrentParty ) const OVERRIDE
{
// Right now there's no criteria on ladder matches, but leavers are never allowed to rejoin
return BCheckLeftMatchMembersAgainstParty( pMatch, pCurrentParty,
[](const CTFMemcachedLobbyFormerMember& member) { return false; } );
}
virtual bool BThreadedIntersectMatchWithParty( MatchDescription_t* pMatch, const MatchParty_t* pParty ) const OVERRIDE
{
// No action on match, just check that they're compatible
return BThreadedPartyCompatibleWithMatch( pMatch, pParty );
}
virtual const char* GetUnauthorizedPartyReason( CTFParty* pParty ) const OVERRIDE
{
TFPartyManager()->YldUpdatePartyMemberData( pParty );
if ( pParty->BAnyMemberWithoutCompetitiveAccess() )
{
return "They want to play a competitive game, but somebody doesn't have competitive access";
}
return NULL;
}
virtual void Dump( const char *pszLeader, int nSpewLevel, int nLogLevel, const MatchParty_t* pMatch ) const OVERRIDE
{
EmitInfo( SPEW_GC, nSpewLevel, nLogLevel, "%s Best Ladder ping: %.0fms\n", pszLeader, pMatch->m_flPingClosestServer );
}
#endif
#ifdef CLIENT_DLL
virtual bool BGetRoundStartBannerParameters( int& nSkin, int& nBodyGroup ) const OVERRIDE
{
// The comp skins start at skin 8
nSkin = 8 + TFGameRules()->GetRoundsPlayed();
nBodyGroup = 1;
return true;
}
virtual bool BGetRoundDoorParameters( int& nSkin, int& nLogoBodyGroup ) const OVERRIDE
{
nLogoBodyGroup = 0;
nSkin = 0;
if( GTFGCClientSystem()->GetLobby() &&
GTFGCClientSystem()->GetLobby()->Obj().average_rank() >= k_unDrilloRating_Ladder_HighSkill )
{
// High skill has a different skin
nSkin = 1;
}
return true;
}
virtual const char *GetMapLoadBackgroundOverride( bool bWidescreen ) const OVERRIDE
{
return ( bWidescreen ? "ranked_background_widescreen" : "ranked_background" );
}
#endif
#ifdef GAME_DLL
virtual void PostMatchClearServerSettings() const OVERRIDE
{
Assert( TFGameRules() );
TFGameRules()->EndCompetitiveMatch();
}
virtual void InitGameRulesSettings() const OVERRIDE
{
TFGameRules()->SetCompetitiveMode( true );
TFGameRules()->SetAllowBetweenRounds( true );
}
virtual void InitGameRulesSettingsPostEntity() const OVERRIDE
{
CTeamControlPointMaster *pMaster = ( g_hControlPointMasters.Count() ) ? g_hControlPointMasters[0] : NULL;
bool bMultiStagePLR = ( tf_gamemode_payload.GetBool() && pMaster && pMaster->PlayingMiniRounds() && TFGameRules()->HasMultipleTrains() );
bool bUseStopWatch = TFGameRules()->MatchmakingShouldUseStopwatchMode();
bool bCTF = tf_gamemode_ctf.GetBool();
bool bHighSkill = GTFGCClientSystem()->GetMatch() && GTFGCClientSystem()->GetMatch()->m_uAverageRank >= k_unDrilloRating_Ladder_HighSkill;
// Exec our match settings
const char *pszExecFile = ( bHighSkill ) ? "server_competitive_rounds_win_conditions_high_skill.cfg" : "server_competitive_rounds_win_conditions.cfg";
if ( bUseStopWatch )
{
pszExecFile = ( bHighSkill ) ? "server_competitive_stopwatch_win_conditions_high_skill.cfg" : "server_competitive_stopwatch_win_conditions.cfg";
}
else if ( bMultiStagePLR || bCTF )
{
pszExecFile = ( bHighSkill ) ? "server_competitive_max_rounds_win_conditions_high_skill.cfg" : "server_competitive_max_rounds_win_conditions.cfg";
}
engine->ServerCommand( CFmtStr( "exec %s\n", pszExecFile ) );
TFGameRules()->SetInStopWatch( bUseStopWatch );
mp_tournament_stopwatch.SetValue( bUseStopWatch );
}
bool ShouldRequestLateJoin() const OVERRIDE
{
auto pTFGameRules = TFGameRules();
if ( !pTFGameRules || !pTFGameRules->IsCompetitiveMode() || pTFGameRules->IsManagedMatchEnded() )
{
return false;
}
const CMatchInfo *pMatch = GTFGCClientSystem()->GetMatch();
int nPlayers = pMatch->GetNumActiveMatchPlayers();
int nMissingPlayers = pMatch->GetCanonicalMatchSize() - nPlayers;
// Allow late-join if we're not started yet, have missing players, and have not lost everyone.
return nMissingPlayers && nPlayers &&
( pTFGameRules->State_Get() == GR_STATE_BETWEEN_RNDS ||
pTFGameRules->State_Get() == GR_STATE_PREGAME ||
pTFGameRules->State_Get() == GR_STATE_STARTGAME );
}
bool BMatchIsSafeToLeaveForPlayer( const CMatchInfo* pMatchInfo, const CMatchInfo::PlayerMatchData_t *pMatchPlayer ) const OVERRIDE
{
// It's only safe if the match is over
return pMatchInfo->BMatchTerminated();
}
virtual bool BPlayWinMusic( int nWinningTeam, bool bGameOver ) const OVERRIDE
{
if ( bGameOver )
{
TFGameRules()->BroadcastSound( 255, ( nWinningTeam == TF_TEAM_RED ) ? "Announcer.CompMatchWinRed" : "Announcer.CompMatchWinBlu" );
TFGameRules()->BroadcastSound( 255, ( nWinningTeam == TF_TEAM_RED ) ? "MatchMaking.MatchEndRedWinMusic" : "MatchMaking.MatchEndBlueWinMusic" );
}
else
{
if ( nWinningTeam == TF_TEAM_RED )
{
TFGameRules()->BroadcastSound( 255, "Announcer.CompRoundWinRed" );
TFGameRules()->BroadcastSound( 255, "MatchMaking.RoundEndRedWinMusic" );
}
else if ( nWinningTeam == TF_TEAM_BLUE )
{
TFGameRules()->BroadcastSound( 255, "Announcer.CompRoundWinBlu" );
TFGameRules()->BroadcastSound( 255, "MatchMaking.RoundEndBlueWinMusic" );
}
else
{
TFGameRules()->BroadcastSound( 255, "Announcer.CompRoundStalemate" );
TFGameRules()->BroadcastSound( 255, "MatchMaking.RoundEndStalemateMusic" );
}
}
return true;
}
#endif
};
class CCasualMatchGroupDescription : public IMatchGroupDescription
{
public:
class CCasualProgressionDesc : public IProgressionDesc
{
public:
CCasualProgressionDesc( EMatchGroup eMatchGroup )
: IProgressionDesc( eMatchGroup
, "models/vgui/12v12_badge.mdl"
, "resource/ui/PvPCasualRankPanel.res"
, "TF_Competitive_Level" )
, m_nLevelsPerStep( 25 )
, m_nSteps( 6 )
, m_nAverageXPPerGame( 500 )
, m_nAverageMinutesPerGame( 30 )
{
struct StepInfo_t
{
float m_flAvgGamerPerLevel;
const char* m_pszLevelUpSound;
};
const StepInfo_t stepInfo[] = { { 1.5f, "MatchMaking.LevelOneAchieved" }
, { 2.5f, "MatchMaking.LevelTwoAchieved" }
, { 4.f, "MatchMaking.LevelThreeAchieved" }
, { 6.f, "MatchMaking.LevelFourAchieved" }
, { 9.f, "MatchMaking.LevelFiveAchieved" }
, { 14.f, "MatchMaking.LevelSixAchieved" } };
uint32 nNumLevels = m_nLevelsPerStep * m_nSteps;
uint32 nEndXPForLevel = 0;
for( uint32 i=0; i<nNumLevels; ++i )
{
const uint32 nStep = i / m_nLevelsPerStep;
LevelInfo_t& level = m_vecLevels[ m_vecLevels.AddToTail() ];
level.m_nLevelNum = i + 1; // This loop is 0-based, but users will start at level 1
level.m_nStartXP = nEndXPForLevel; // Use the previous level's end as our start
// We want the last level to have the same starting and ending XP value so the progress bar looks filled
// as soon as you hit max level.
if ( level.m_nLevelNum != nNumLevels )
{
nEndXPForLevel += stepInfo[ nStep ].m_flAvgGamerPerLevel * m_nAverageXPPerGame;
}
level.m_nEndXP = nEndXPForLevel;
level.m_pszLevelTitle = NULL; // Casual levels dont have titles
level.m_pszLevelUpSound = stepInfo[ nStep ].m_pszLevelUpSound;
level.m_pszLobbyBackgroundImage = "competitive/12v12_background001"; // All the same in casual
}
}
#ifdef CLIENT_DLL
virtual void SetupBadgePanel( CBaseModelPanel *pModelPanel, const LevelInfo_t& level ) const OVERRIDE
{
if ( !pModelPanel )
return;
int nLevelIndex = level.m_nLevelNum - 1;
int nSkin = nLevelIndex / m_nLevelsPerStep;
int nStarsBodyGroup = ( ( nLevelIndex ) % 5 ) + 1;
int nBulletsBodyGroup = 0;
int nPlatesBodyGroup = 0;
int nBannerBodyGroup = 0;
switch( ( ( nLevelIndex ) / 5 ) % 5 )
{
case 0:
nBulletsBodyGroup = 0;
nPlatesBodyGroup = 0;
nBannerBodyGroup = 0;
break;
case 1:
nBulletsBodyGroup = 1;
nPlatesBodyGroup = 0;
nBannerBodyGroup = 0;
break;
case 2:
nBulletsBodyGroup = 2;
nPlatesBodyGroup = 1;
nBannerBodyGroup = 0;
break;
case 3:
nBulletsBodyGroup = 3;
nPlatesBodyGroup = 2;
nBannerBodyGroup = 1;
break;
case 4:
nBulletsBodyGroup = 4;
nPlatesBodyGroup = 3;
nBannerBodyGroup = 1;
break;
}
EnsureBadgePanelModel( pModelPanel );
int nBody = 0;
CStudioHdr studioHDR( pModelPanel->GetStudioHdr(), g_pMDLCache );
::SetBodygroup( &studioHDR, nBody, ::FindBodygroupByName( &studioHDR, "bullets" ), nBulletsBodyGroup );
::SetBodygroup( &studioHDR, nBody, ::FindBodygroupByName( &studioHDR, "plates" ), nPlatesBodyGroup );
::SetBodygroup( &studioHDR, nBody, ::FindBodygroupByName( &studioHDR, "banner" ), nBannerBodyGroup );
::SetBodygroup( &studioHDR, nBody, ::FindBodygroupByName( &studioHDR, "stars" ), nStarsBodyGroup );
pModelPanel->SetBody( nBody );
pModelPanel->SetSkin( nSkin );
}
virtual const uint32 GetLocalPlayerLastAckdExperience() const OVERRIDE
{
// This is bad and hard-coding a match group. We should just make XP a rating type and these functions
// should just say "use this rating for XP"/"use this rating for acked XP"
FixmeMMRatingBackendSwapping();
#if defined CLIENT_DLL && defined STAGING_ONLY
if ( tf_test_pvp_rank_xp_change.GetInt() != -1 )
{
return tf_test_pvp_rank_xp_change.GetInt();
}
#endif
CSOTFLadderData *pLadderData = GetLocalPlayerLadderData( k_nMatchGroup_Casual_12v12 );
if ( pLadderData )
{
return pLadderData->Obj().last_ackd_experience();
}
return 0u;
}
virtual const uint32 GetPlayerExperienceBySteamID( CSteamID steamid ) const OVERRIDE
{
// This is bad and hard-coding a match group. We should just make XP a rating type and these functions
// should just say "use this rating for XP"/"use this rating for acked XP"
FixmeMMRatingBackendSwapping();
#if defined CLIENT_DLL && defined STAGING_ONLY
if ( tf_test_pvp_rank_xp_change.GetInt() != -1 )
{
return tf_test_pvp_rank_xp_change.GetInt();
}
#endif
#ifndef CLIENT_DLL
#error This function is only okay on the client due to calling yielding stuff
#endif
CSOTFLadderData *pLadderData = YieldingGetPlayerLadderDataBySteamID( steamid, k_nMatchGroup_Casual_12v12 );
if ( pLadderData )
{
return pLadderData->Obj().experience();
}
return 0u;
}
#endif // CLIENT_DLL
#if defined GC
virtual bool BYldAcknowledgePlayerXPOnTransaction( CSQLAccess &transaction,
CTFSharedObjectCache *pLockedSOCache ) const OVERRIDE
{
// This is bad and a result of XP being just a rating in some places but a magic field elsewhere.
FixmeMMRatingBackendSwapping();
Assert( GGCTF()->IsSteamIDLockedByCurJob( pLockedSOCache->GetOwner() ) );
CSOTFLadderData *pLadderData = NULL;
// Find their ladder data
CSharedObjectTypeCache *pItemTypeCache = pLockedSOCache->FindTypeCache( CSOTFLadderData::k_nTypeID );
if ( pItemTypeCache )
{
CSOTFLadderData queryItem( pLockedSOCache->GetOwner().GetAccountID(), k_nMatchGroup_Casual_12v12 );
pLadderData = pLockedSOCache->FindTypedSharedObject< CSOTFLadderData >( queryItem );
}
if ( !pLadderData )
{
return false;
}
// Update the last ack'd to the current
//
// XXX(JohnS): This function needs to be destroyed, but if kept, we would probably want to fix
// CSharedObjectTransactionEx to work properly with multiple SOCaches, such that
// BYieldingUpdatePlayerRating could work with it, such that this function could just require a
// sharedobject transaction...
CSOTFLadderData dataCopy;
dataCopy.Copy( *pLadderData );
uint32_t nAck = pLadderData->Obj().experience();
dataCopy.Obj().set_last_ackd_experience( nAck );
CUtlVector<int> dirtyFields( 0, 1 );
dirtyFields.AddToTail( CSOTFLadderPlayerStats::kLastAckdExperienceFieldNumber );
bool bRet = dataCopy.BYieldingAddWriteToTransaction( transaction, dirtyFields );
if ( bRet )
{
transaction.AddCommitListener( [pLockedSOCache, nAck, pLadderData]() {
Assert( GGCTF()->IsSteamIDLockedByCurJob( pLockedSOCache->GetOwner() ) );
pLadderData->Obj().set_last_ackd_experience( nAck );
pLockedSOCache->DirtyNetworkObject( pLadderData );
});
}
return bRet;
}
virtual const bool BRankXPIsActuallyPrimaryMMRating() const OVERRIDE { return false; }
#endif // defined GC
#if defined GC_DLL || ( defined STAGING_ONLY && defined CLIENT_DLL )
virtual void DebugSpewLevels() const OVERRIDE
{
Msg( "Spewing casual levels:\n" );
Msg( "Assuming average %d XP per game and average %d minutes per game\n", m_nAverageXPPerGame, m_nAverageMinutesPerGame );
uint32 nNumGamesToAchieve = 0;
// Walk the levels to find where the passed in experience value falls
for( int i=0; i< m_vecLevels.Count(); ++i )
{
nNumGamesToAchieve += ( m_vecLevels[ i ].m_nEndXP - m_vecLevels[ i ].m_nStartXP ) / m_nAverageXPPerGame;
uint32 nExpectedMinutesToAchieve = nNumGamesToAchieve * m_nAverageMinutesPerGame;
#ifdef CLIENT_DLL
int nStep = i / m_nLevelsPerStep;
const CEconItemRarityDefinition* pRarity = GetItemSchema()->GetRarityDefinition( nStep + 1 );
vgui::HScheme scheme = vgui::scheme()->GetScheme( "ClientScheme" );
vgui::IScheme *pScheme = vgui::scheme()->GetIScheme( scheme );
Color color = pScheme->GetColor( GetColorNameForAttribColor( pRarity->GetAttribColor() ), Color( 255, 255, 255, 255 ) );
ConColorMsg( color, "Level %d:\t%d - %d. Expected games required: %d Expected hours required: %.2f\n", m_vecLevels[ i ].m_nLevelNum, m_vecLevels[ i ].m_nStartXP, m_vecLevels[ i ].m_nEndXP, nNumGamesToAchieve, ( nExpectedMinutesToAchieve / 60.f ) );
#else
DevMsg( "Level %d:\t%d - %d. Expected games required: %d Expected hours required: %.2f\n", m_vecLevels[ i ].m_nLevelNum, m_vecLevels[ i ].m_nStartXP, m_vecLevels[ i ].m_nEndXP, nNumGamesToAchieve, ( nExpectedMinutesToAchieve / 60.f ) );
#endif
}
}
#endif
private:
const uint32 m_nLevelsPerStep;
const uint32 m_nSteps;
const uint32 m_nAverageXPPerGame;
const uint32 m_nAverageMinutesPerGame;
};
CCasualMatchGroupDescription( EMatchGroup eMatchGroup, ConVar* pmm_match_group_size, ConVar* pmm_match_group_size_minimum )
: IMatchGroupDescription( eMatchGroup
, { eMatchMode_MatchMaker_LateJoinMatchBased // m_eLateJoinMode;
, eMMPenaltyPool_Casual // m_ePenaltyPool
, true // m_bUsesSkillRatings;
, true // m_bSupportsLowPriorityQueue;
, true // m_bRequiresMatchID;
, CASUAL_REQUIRED_SCORE // m_pmm_required_score;
, true // m_bUseMatchHud;
, "server_casual.cfg" // m_pszExecFileName;
, pmm_match_group_size // m_pmm_match_group_size;
, pmm_match_group_size_minimum // m_pmm_match_group_size_minimum;
, MATCH_TYPE_CASUAL // m_eMatchType;
, true // m_bShowPreRoundDoors;
, true // m_bShowPostRoundDoors;
, "#TF_Competitive_GameOver" // m_pszMatchEndKickWarning;
, "MatchMaking.RoundStartCasual" // m_pszMatchStartSound;
, true // m_bAutoReady;
, false // m_bShowRankIcons;
, false // m_bUseMatchSummaryStage;
, false // m_bDistributePerformanceMedals;
, true // m_bIsCompetitiveMode;
, false // m_bUseFirstBlood;
, false // m_bUseReducedBonusTime;
, true // m_bUseAutoBalance;
, false // m_bAllowTeamChange;
, true // m_bRandomWeaponCrits;
, false // m_bFixedWeaponSpread;
, false // m_bRequireCompleteMatch;
, true // m_bTrustedServersOnly;
, false // m_bForceClientSettings;
, false // m_bAllowDrawingAtMatchSummary
, true // m_bAllowSpecModeChange
, true // m_bAutomaticallyRequeueAfterMatchEnds
, true // m_bUsesMapVoteOnRoundEnd
, true // m_bUsesXP
, true // m_bUsesDashboardOnRoundEnd
, true // m_bUsesSurveys
, false } ) // m_bStrictMatchmakerScoring
{
m_pProgressionDesc = new CCasualProgressionDesc( eMatchGroup );
}
#ifdef GC_DLL
virtual EMMRating PrimaryMMRatingBackend() const OVERRIDE
{
// Hard-coded for casual at the moment. Live-swapping won't work either, since lobbies don't know what they were
// formed with in Match_Result
FixmeMMRatingBackendSwapping();
return k_nMMRating_12v12_DRILLO;
}
virtual const std::vector< EMMRating > &MatchResultRatingBackends() const OVERRIDE
{
FixmeMMRatingBackendSwapping(); // Shouldn't be hard-coded for 12v12, param
static std::vector< EMMRating > casualRatings = { k_nMMRating_12v12_DRILLO, k_nMMRating_12v12_GLICKO };
return casualRatings;
}
// Copy party's casual criteria
virtual bool InitMatchFromParty( MatchDescription_t* pMatch, const MatchParty_t* pParty ) const OVERRIDE
{
pMatch->m_acceptableCasualCriteria.Clear();
pMatch->m_acceptableCasualCriteria.CopyFrom( pParty->m_casualCriteria );
CCasualCriteriaHelper helper( pMatch->m_acceptableCasualCriteria );
return helper.AnySelected();
}
virtual bool InitMatchFromLobby( MatchDescription_t* pMatch, CTFLobby* pLobby ) const OVERRIDE
{
pMatch->m_acceptableCasualCriteria.Clear();
CCasualCriteriaHelper helper( pMatch->m_acceptableCasualCriteria );
const MapDef_t* pMap = GetItemSchema()->GetMasterMapDefByName( pLobby->GetMapName() );
if ( pMap )
{
helper.SetMapSelected( pMap->m_nDefIndex, true );
}
pMatch->m_acceptableCasualCriteria = helper.GetCasualCriteria();
return helper.AnySelected();
}
// Set the match party's criteria to the TFParty's criteria
virtual void SyncMatchParty( const CTFParty *pParty, MatchParty_t *pMatchParty ) const OVERRIDE
{
pMatchParty->m_casualCriteria.CopyFrom( pParty->Obj().search_casual() );
}
// Get all the valid categories and randomly choose a category to play
virtual void SelectModeSpecificParameters( const MatchDescription_t* pMatch, CTFLobby* pLobby ) const OVERRIDE
{
if ( *tf_mm_ladder_force_map_by_name.GetString() )
{
pLobby->SetMapName( tf_mm_ladder_force_map_by_name.GetString() );
return;
}
CUtlVector< const MapDef_t* > vecValidMaps;
int nNumMaps = GetItemSchema()->GetMasterMapsList().Count();
CCasualCriteriaHelper helper( pMatch->m_acceptableCasualCriteria );
for( int i=0; i < nNumMaps; ++ i )
{
const MapDef_t* pMapDef = GetItemSchema()->GetMasterMapsList()[ i ];
if ( helper.IsMapSelected( pMapDef ) )
{
vecValidMaps.AddToTail( pMapDef );
}
}
if ( vecValidMaps.Count() == 0 )
{
// We should have SOMETHING valid.
Assert( vecValidMaps.Count() > 0 );
pLobby->SetMapName( "ctf_2fort" ); // Everybody loves 2fort
return;
}
const char *pszMap = vecValidMaps[ RandomInt( 0, vecValidMaps.Count() - 1 ) ]->pszMapName;
pLobby->SetMapName( pszMap );
}
// Private helper to check an entire party's join permissions and criteria, for both PartyCompatible and Intersect
// below, since they do the same computation, one just keeps it.
bool BThreadedCheckPartyAllowedToJoinMatchAndIntersectCriteria( const MatchDescription_t* pMatch,
const MatchParty_t *pParty,
CCasualCriteriaHelper &criteria ) const
{
if ( *tf_mm_ladder_force_map_by_name.GetString() )
{
// If a map is forced, we don't care about compatibility. We're obviously testing something.
return true;
}
// Check for blacklisted former members that tank compatibility
if ( !BCheckLeftMatchMembersAgainstParty( pMatch, pParty, &BThreadedFormerMemberMayRejoinJoinCasualOrMvMMatch) )
{ return false; }
// Intersect criteria with new party
criteria = CCasualCriteriaHelper( pMatch->m_acceptableCasualCriteria );
criteria.Intersect( pParty->m_casualCriteria );
return criteria.AnySelected();
}
virtual bool BThreadedPartyCompatibleWithMatch( const MatchDescription_t* pMatch, const MatchParty_t *pCandidateParty ) const OVERRIDE
{
CCasualCriteriaHelper helper( pMatch->m_acceptableCasualCriteria );
return BThreadedCheckPartyAllowedToJoinMatchAndIntersectCriteria( pMatch, pCandidateParty, helper );
}
virtual bool BThreadedIntersectMatchWithParty( MatchDescription_t* pMatch, const MatchParty_t* pParty ) const OVERRIDE
{
CCasualCriteriaHelper helper( pMatch->m_acceptableCasualCriteria );
bool bRet = BThreadedCheckPartyAllowedToJoinMatchAndIntersectCriteria( pMatch, pParty, helper );
// Update the match
if ( bRet )
{
pMatch->m_acceptableCasualCriteria = helper.GetCasualCriteria();
return true;
}
return false;
}
virtual bool BThreadedPartiesCompatible( const MatchParty_t *pLeftParty, const MatchParty_t *pRightParty ) const OVERRIDE
{
CCasualCriteriaHelper helper( pLeftParty->m_casualCriteria );
helper.Intersect( pRightParty->m_casualCriteria );
return helper.AnySelected();
}
virtual void GetServerDetails( const CMsgGameServerMatchmakingStatus& msg, int& nChallengeIndex, const char* pszMap ) const OVERRIDE
{}
virtual const char* GetUnauthorizedPartyReason( CTFParty* pParty ) const OVERRIDE
{
// Don't need no credit card to ride this train
return NULL;
}
virtual void Dump( const char *pszLeader, int nSpewLevel, int nLogLevel, const MatchParty_t* pMatch ) const OVERRIDE
{
CUtlString strSelectedMaps;
CUtlVector< const MapDef_t* > vecValidMaps;
int nCount = 0;
int nNumMaps = GetItemSchema()->GetMasterMapsList().Count();
CCasualCriteriaHelper helper( pMatch->m_casualCriteria );
for( int i=0; i < nNumMaps; ++ i )
{
const MapDef_t* pMapDef = GetItemSchema()->GetMasterMapsList()[ i ];
if ( helper.IsMapSelected( pMapDef ) )
{
if ( nCount > 0 )
{
strSelectedMaps += ", ";
}
strSelectedMaps += pMapDef->pszMapName;
++nCount;
}
}
EmitInfo( SPEW_GC, nSpewLevel, nLogLevel, "%s Search casual maps: %s\n", pszLeader, strSelectedMaps.String() );
EmitInfo( SPEW_GC, nSpewLevel, nLogLevel, "%s Best casual server ping: %.0fms\n", pszLeader, pMatch->m_flPingClosestServer );
}
#endif
#ifdef CLIENT_DLL
virtual bool BGetRoundStartBannerParameters( int& nSkin, int& nBodyGroup ) const OVERRIDE
{
nBodyGroup = 0;
nSkin = TFGameRules()->GetRoundsPlayed();
return true;
}
virtual bool BGetRoundDoorParameters( int& nSkin, int& nLogoBodyGroup ) const OVERRIDE
{
nLogoBodyGroup = 1;
nSkin = 3;
return true;
}
virtual const char *GetMapLoadBackgroundOverride( bool bWidescreen ) const OVERRIDE
{
return NULL;
}
#endif
#ifdef GAME_DLL
virtual void PostMatchClearServerSettings() const OVERRIDE
{
Assert( TFGameRules() );
TFGameRules()->MatchSummaryEnd();
}
virtual void InitGameRulesSettings() const OVERRIDE
{
TFGameRules()->SetAllowBetweenRounds( true );
}
virtual void InitGameRulesSettingsPostEntity() const OVERRIDE
{
CTeamControlPointMaster *pMaster = ( g_hControlPointMasters.Count() ) ? g_hControlPointMasters[0] : NULL;
bool bMultiStagePLR = ( tf_gamemode_payload.GetBool() && pMaster && pMaster->PlayingMiniRounds() &&
pMaster->GetNumRounds() > 1 && TFGameRules()->HasMultipleTrains() );
bool bCTF = tf_gamemode_ctf.GetBool();
bool bUseStopWatch = TFGameRules()->MatchmakingShouldUseStopwatchMode();
// Exec our match settings
const char *pszExecFile = bUseStopWatch ? "server_casual_stopwatch_win_conditions.cfg" :
( ( bMultiStagePLR || bCTF ) ? "server_casual_max_rounds_win_conditions.cfg" : "server_casual_rounds_win_conditions.cfg" );
if ( TFGameRules()->IsPowerupMode() )
{
pszExecFile = "server_casual_max_rounds_win_conditions_mannpower.cfg";
}
engine->ServerCommand( CFmtStr( "exec %s\n", pszExecFile ) );
// leave stopwatch off for now
TFGameRules()->SetInStopWatch( false );//bUseStopWatch );
mp_tournament_stopwatch.SetValue( false );//bUseStopWatch );
}
bool ShouldRequestLateJoin() const OVERRIDE
{
auto pTFGameRules = TFGameRules();
if ( !pTFGameRules || !pTFGameRules->IsCompetitiveMode() || pTFGameRules->IsManagedMatchEnded() )
{
Assert( false );
return false;
}
if ( pTFGameRules->BIsManagedMatchEndImminent() )
return false;
const CMatchInfo *pMatch = GTFGCClientSystem()->GetMatch();
int nPlayers = pMatch->GetNumActiveMatchPlayers();
int nMissingPlayers = pMatch->GetCanonicalMatchSize() - nPlayers;
// Allow late-join if we have missing players, have not lost everyone
return nMissingPlayers && nPlayers;
}
bool BMatchIsSafeToLeaveForPlayer( const CMatchInfo* pMatchInfo, const CMatchInfo::PlayerMatchData_t *pMatchPlayer ) const
{
return true;
}
virtual bool BPlayWinMusic( int nWinningTeam, bool bGameOver ) const OVERRIDE
{
// Custom for game over
if ( bGameOver )
{
TFGameRules()->BroadcastSound( TF_TEAM_RED, nWinningTeam == TF_TEAM_RED ? "MatchMaking.MatchEndWinMusicCasual" : "MatchMaking.MatchEndLoseMusicCasual" );
TFGameRules()->BroadcastSound( TF_TEAM_BLUE, nWinningTeam == TF_TEAM_BLUE ? "MatchMaking.MatchEndWinMusicCasual" : "MatchMaking.MatchEndLoseMusicCasual" );
return true;
}
else
{
// Let non-match logic handle round wins
return false;
}
}
#endif
};
#if defined STAGING_ONLY && defined CLIENT_DLL
CON_COMMAND( spew_match_group_levels, "Spew all casual levels" )
{
if ( args.ArgC() < 2 )
return;
const IMatchGroupDescription* pMatchDesc = GetMatchGroupDescription( (EMatchGroup)atoi( args[1] ) );
if ( !pMatchDesc || !pMatchDesc->m_pProgressionDesc )
return;
pMatchDesc->m_pProgressionDesc->DebugSpewLevels();
}
#endif
const IMatchGroupDescription* GetMatchGroupDescription( const EMatchGroup& eGroup )
{
static CMvMMatchGroupDescription descBootcamp ( k_nMatchGroup_MvM_Practice, "server_bootcamp.cfg", /* bTrustedOnly */ false );
static CMvMMatchGroupDescription descMannup ( k_nMatchGroup_MvM_MannUp, "server_mannup.cfg", /* bTrustedOnly */ true );
static CLadderMatchGroupDescription descLadder6v6 ( k_nMatchGroup_Ladder_6v6, &tf_mm_match_size_ladder_6v6 );
static CLadderMatchGroupDescription descLadder9v9 ( k_nMatchGroup_Ladder_9v9, &tf_mm_match_size_ladder_9v9 );
static CLadderMatchGroupDescription descLadder12v12 ( k_nMatchGroup_Ladder_12v12, &tf_mm_match_size_ladder_12v12 );
static CCasualMatchGroupDescription descCasual6v6 ( k_nMatchGroup_Casual_6v6, &tf_mm_match_size_ladder_6v6, NULL );
static CCasualMatchGroupDescription descCasual9v9 ( k_nMatchGroup_Casual_9v9, &tf_mm_match_size_ladder_9v9, NULL );
static CCasualMatchGroupDescription descCasual12v12 ( k_nMatchGroup_Casual_12v12, &tf_mm_match_size_ladder_12v12, \
&tf_mm_match_size_ladder_12v12_minimum );
switch( eGroup )
{
case k_nMatchGroup_MvM_Practice:
return &descBootcamp;
case k_nMatchGroup_MvM_MannUp:
return &descMannup;
case k_nMatchGroup_Ladder_6v6:
return &descLadder6v6;
case k_nMatchGroup_Ladder_9v9:
return &descLadder9v9;
case k_nMatchGroup_Ladder_12v12:
return &descLadder12v12;
case k_nMatchGroup_Casual_6v6:
return &descCasual6v6;
case k_nMatchGroup_Casual_9v9:
return &descCasual9v9;
case k_nMatchGroup_Casual_12v12:
return &descCasual12v12;
default:
#ifdef GC_DLL
// We're going to expectedly hit this many times on the client/server.
// Only complain on the GC
Assert( false );
#endif
break;
}
return NULL;
}
// If you add a matchmaking group, handle it in the above switch
COMPILE_TIME_ASSERT( k_nMatchGroup_Casual_12v12 == ( k_nMatchGroup_Count - 1 ) );