Team Fortress 2 Source Code as on 22/4/2020
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//========= Copyright Valve Corporation, All rights reserved. ============//
//
//
//=============================================================================
#ifndef TF_WEAPON_DECOY_H
#define TF_WEAPON_DECOY_H
#ifdef _WIN32
#pragma once
#endif
#include "tf_weaponbase_gun.h"
#include "tf_weapon_jar.h"
// Client specific.
#ifdef CLIENT_DLL
#define CTFDecoy C_TFDecoy
#endif
//=============================================================================
//
// Spy Decoy weapon.
//
class CTFDecoy : public CTFJar { public: DECLARE_CLASS( CTFDecoy, CTFJar ); DECLARE_NETWORKCLASS();
/*
// Server specific.
#ifdef GAME_DLL
DECLARE_DATADESC(); #endif
*/
CTFDecoy(); ~CTFDecoy() {}
virtual int GetWeaponID( void ) const { return TF_WEAPON_LIFELINE; } // TODO: Need real weapon ID
virtual void PrimaryAttack( void );
virtual bool ShouldDrawCrosshair( void ) { return false; } virtual bool HasPrimaryAmmo() { return true; } virtual bool CanBeSelected() { return true; }
private: CTFDecoy( const CTFDecoy & ) {} };
#endif // TF_WEAPON_DECOY_H
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