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52 lines
1.1 KiB
52 lines
1.1 KiB
//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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//
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//=============================================================================
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#ifndef TF_WEAPON_DECOY_H
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#define TF_WEAPON_DECOY_H
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#ifdef _WIN32
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#pragma once
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#endif
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#include "tf_weaponbase_gun.h"
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#include "tf_weapon_jar.h"
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// Client specific.
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#ifdef CLIENT_DLL
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#define CTFDecoy C_TFDecoy
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#endif
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//=============================================================================
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//
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// Spy Decoy weapon.
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//
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class CTFDecoy : public CTFJar
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{
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public:
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DECLARE_CLASS( CTFDecoy, CTFJar );
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DECLARE_NETWORKCLASS();
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/*
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// Server specific.
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#ifdef GAME_DLL
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DECLARE_DATADESC();
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#endif
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*/
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CTFDecoy();
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~CTFDecoy() {}
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virtual int GetWeaponID( void ) const { return TF_WEAPON_LIFELINE; } // TODO: Need real weapon ID
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virtual void PrimaryAttack( void );
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virtual bool ShouldDrawCrosshair( void ) { return false; }
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virtual bool HasPrimaryAmmo() { return true; }
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virtual bool CanBeSelected() { return true; }
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private:
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CTFDecoy( const CTFDecoy & ) {}
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};
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#endif // TF_WEAPON_DECOY_H
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