Team Fortress 2 Source Code as on 22/4/2020
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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
//=============================================================================
#include "cbase.h"
#include "tf_weapon_shovel.h"
#include "decals.h"
// Client specific.
#ifdef CLIENT_DLL
#include "c_tf_player.h"
// Server specific.
#else
#include "tf_player.h"
#endif
//=============================================================================
//
// Weapon Shovel tables.
//
IMPLEMENT_NETWORKCLASS_ALIASED( TFShovel, DT_TFWeaponShovel )
BEGIN_NETWORK_TABLE( CTFShovel, DT_TFWeaponShovel ) END_NETWORK_TABLE()
BEGIN_PREDICTION_DATA( CTFShovel ) END_PREDICTION_DATA()
LINK_ENTITY_TO_CLASS( tf_weapon_shovel, CTFShovel ); PRECACHE_WEAPON_REGISTER( tf_weapon_shovel );
//=============================================================================
//
// Weapon Shovel functions.
//
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
CTFShovel::CTFShovel() { m_bHolstering = false; m_flLastHealthRatio = 1.f; }
// -----------------------------------------------------------------------------
void CTFShovel::PrimaryAttack() { CTFPlayer *pPlayer = GetTFPlayerOwner(); if ( pPlayer && !(pPlayer->GetFlags() & FL_ONGROUND) ) { int iFlappy = 0; CALL_ATTRIB_HOOK_INT( iFlappy, air_jump_on_attack ); if ( iFlappy ) { #ifdef GAME_DLL
EmitSound_t params; params.m_pSoundName = "General.banana_slip"; params.m_flSoundTime = 0; params.m_pflSoundDuration = 0; //params.m_bWarnOnDirectWaveReference = true;
CPASFilter filter( pPlayer->GetAbsOrigin() ); params.m_flVolume = 0.1f; params.m_SoundLevel = SNDLVL_25dB; params.m_nPitch = 100.0f; params.m_nFlags |= ( SND_CHANGE_PITCH | SND_CHANGE_VOL ); pPlayer->StopSound( "General.banana_slip" ); pPlayer->EmitSound( filter, pPlayer->entindex(), params ); #endif
Vector vForce = Vector(0,0,0); if ( pPlayer->GetAbsVelocity().z > 0 ) { vForce.z = 275.0f; } else if ( pPlayer->m_Shared.InCond( TF_COND_BLASTJUMPING ) ) { vForce.z = 500.0f; } else { vForce.z = 350.0f; } pPlayer->ApplyAbsVelocityImpulse( vForce ); } }
BaseClass::PrimaryAttack(); } // -----------------------------------------------------------------------------
// Purpose:
// -----------------------------------------------------------------------------
void CTFShovel::ItemPreFrame( void ) { return BaseClass::ItemPreFrame(); }
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
float CTFShovel::GetMeleeDamage( CBaseEntity *pTarget, int* piDamageType, int* piCustomDamage ) { float flDamage = BaseClass::GetMeleeDamage( pTarget, piDamageType, piCustomDamage );
if ( !HasDamageBoost() ) return flDamage;
CTFPlayer *pOwner = ToTFPlayer( GetOwner() ); if ( !pOwner ) return 0;
float flOwnerHealthRatio = (float) pOwner->GetHealth() / (float) pOwner->GetMaxHealth(); float flDamageScale = RemapValClamped( flOwnerHealthRatio, 0.f, 1.f, 1.65f, 0.5f );
return flDamage * flDamageScale; }
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
float CTFShovel::GetSpeedMod( void ) { if ( m_bHolstering || !HasSpeedBoost() ) return 1.f;
CTFPlayer *pOwner = ToTFPlayer( GetOwner() ); if ( !pOwner ) return 0;
float flOwnerHealthRatio = (float) pOwner->GetHealth() / (float) pOwner->GetMaxHealth(); if ( flOwnerHealthRatio > 0.8 ) return 1.f; else if ( flOwnerHealthRatio > 0.6 ) return 1.1f; else if ( flOwnerHealthRatio > 0.4 ) return 1.2f; else if ( flOwnerHealthRatio > 0.2 ) return 1.4f; else return 1.6f; }
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
bool CTFShovel::Deploy( void ) { bool ret = BaseClass::Deploy();
CTFPlayer *pOwner = ToTFPlayer( GetOwner() ); if ( pOwner && HasSpeedBoost() ) { SetContextThink( &CTFShovel::MoveSpeedThink, gpGlobals->curtime + 0.25f, "SHOVEL_SPEED_THINK" ); }
return ret; }
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
bool CTFShovel::Holster( CBaseCombatWeapon *pSwitchingTo ) { m_bHolstering = true; bool ret = BaseClass::Holster( pSwitchingTo ); m_bHolstering = false;
return ret; }
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void CTFShovel::MoveSpeedThink( void ) { CTFPlayer *pOwner = ToTFPlayer( GetOwner() ); if ( !pOwner || !pOwner->IsAlive() ) return;
if ( this != pOwner->GetActiveWeapon() ) return;
pOwner->TeamFortress_SetSpeed();
SetContextThink( &CTFShovel::MoveSpeedThink, gpGlobals->curtime + 0.25f, "SHOVEL_SPEED_THINK" ); }
#ifndef CLIENT_DLL
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
float CTFShovel::GetForceScale( void ) { if ( HasDamageBoost() ) { return BaseClass::GetForceScale() * 2.f; } else { return 1.f; } }
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
int CTFShovel::GetDamageCustom() { if ( GetShovelType() == SHOVEL_SPEED_BOOST || GetShovelType() == SHOVEL_DAMAGE_BOOST ) { return TF_DMG_CUSTOM_PICKAXE; } else { return BaseClass::GetDamageCustom(); } } #endif
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