Team Fortress 2 Source Code as on 22/4/2020
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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
//=============================================================================
#include "cbase.h"
#include "tf_weapon_shovel.h"
#include "decals.h"
// Client specific.
#ifdef CLIENT_DLL
#include "c_tf_player.h"
// Server specific.
#else
#include "tf_player.h"
#endif
//=============================================================================
//
// Weapon Shovel tables.
//
IMPLEMENT_NETWORKCLASS_ALIASED( TFShovel, DT_TFWeaponShovel )
BEGIN_NETWORK_TABLE( CTFShovel, DT_TFWeaponShovel )
END_NETWORK_TABLE()
BEGIN_PREDICTION_DATA( CTFShovel )
END_PREDICTION_DATA()
LINK_ENTITY_TO_CLASS( tf_weapon_shovel, CTFShovel );
PRECACHE_WEAPON_REGISTER( tf_weapon_shovel );
//=============================================================================
//
// Weapon Shovel functions.
//
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
CTFShovel::CTFShovel()
{
m_bHolstering = false;
m_flLastHealthRatio = 1.f;
}
// -----------------------------------------------------------------------------
void CTFShovel::PrimaryAttack()
{
CTFPlayer *pPlayer = GetTFPlayerOwner();
if ( pPlayer && !(pPlayer->GetFlags() & FL_ONGROUND) )
{
int iFlappy = 0;
CALL_ATTRIB_HOOK_INT( iFlappy, air_jump_on_attack );
if ( iFlappy )
{
#ifdef GAME_DLL
EmitSound_t params;
params.m_pSoundName = "General.banana_slip";
params.m_flSoundTime = 0;
params.m_pflSoundDuration = 0;
//params.m_bWarnOnDirectWaveReference = true;
CPASFilter filter( pPlayer->GetAbsOrigin() );
params.m_flVolume = 0.1f;
params.m_SoundLevel = SNDLVL_25dB;
params.m_nPitch = 100.0f;
params.m_nFlags |= ( SND_CHANGE_PITCH | SND_CHANGE_VOL );
pPlayer->StopSound( "General.banana_slip" );
pPlayer->EmitSound( filter, pPlayer->entindex(), params );
#endif
Vector vForce = Vector(0,0,0);
if ( pPlayer->GetAbsVelocity().z > 0 )
{
vForce.z = 275.0f;
}
else if ( pPlayer->m_Shared.InCond( TF_COND_BLASTJUMPING ) )
{
vForce.z = 500.0f;
}
else
{
vForce.z = 350.0f;
}
pPlayer->ApplyAbsVelocityImpulse( vForce );
}
}
BaseClass::PrimaryAttack();
}
// -----------------------------------------------------------------------------
// Purpose:
// -----------------------------------------------------------------------------
void CTFShovel::ItemPreFrame( void )
{
return BaseClass::ItemPreFrame();
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
float CTFShovel::GetMeleeDamage( CBaseEntity *pTarget, int* piDamageType, int* piCustomDamage )
{
float flDamage = BaseClass::GetMeleeDamage( pTarget, piDamageType, piCustomDamage );
if ( !HasDamageBoost() )
return flDamage;
CTFPlayer *pOwner = ToTFPlayer( GetOwner() );
if ( !pOwner )
return 0;
float flOwnerHealthRatio = (float) pOwner->GetHealth() / (float) pOwner->GetMaxHealth();
float flDamageScale = RemapValClamped( flOwnerHealthRatio, 0.f, 1.f, 1.65f, 0.5f );
return flDamage * flDamageScale;
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
float CTFShovel::GetSpeedMod( void )
{
if ( m_bHolstering || !HasSpeedBoost() )
return 1.f;
CTFPlayer *pOwner = ToTFPlayer( GetOwner() );
if ( !pOwner )
return 0;
float flOwnerHealthRatio = (float) pOwner->GetHealth() / (float) pOwner->GetMaxHealth();
if ( flOwnerHealthRatio > 0.8 )
return 1.f;
else if ( flOwnerHealthRatio > 0.6 )
return 1.1f;
else if ( flOwnerHealthRatio > 0.4 )
return 1.2f;
else if ( flOwnerHealthRatio > 0.2 )
return 1.4f;
else
return 1.6f;
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
bool CTFShovel::Deploy( void )
{
bool ret = BaseClass::Deploy();
CTFPlayer *pOwner = ToTFPlayer( GetOwner() );
if ( pOwner && HasSpeedBoost() )
{
SetContextThink( &CTFShovel::MoveSpeedThink, gpGlobals->curtime + 0.25f, "SHOVEL_SPEED_THINK" );
}
return ret;
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
bool CTFShovel::Holster( CBaseCombatWeapon *pSwitchingTo )
{
m_bHolstering = true;
bool ret = BaseClass::Holster( pSwitchingTo );
m_bHolstering = false;
return ret;
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void CTFShovel::MoveSpeedThink( void )
{
CTFPlayer *pOwner = ToTFPlayer( GetOwner() );
if ( !pOwner || !pOwner->IsAlive() )
return;
if ( this != pOwner->GetActiveWeapon() )
return;
pOwner->TeamFortress_SetSpeed();
SetContextThink( &CTFShovel::MoveSpeedThink, gpGlobals->curtime + 0.25f, "SHOVEL_SPEED_THINK" );
}
#ifndef CLIENT_DLL
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
float CTFShovel::GetForceScale( void )
{
if ( HasDamageBoost() )
{
return BaseClass::GetForceScale() * 2.f;
}
else
{
return 1.f;
}
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
int CTFShovel::GetDamageCustom()
{
if ( GetShovelType() == SHOVEL_SPEED_BOOST || GetShovelType() == SHOVEL_DAMAGE_BOOST )
{
return TF_DMG_CUSTOM_PICKAXE;
}
else
{
return BaseClass::GetDamageCustom();
}
}
#endif