Team Fortress 2 Source Code as on 22/4/2020
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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $NoKeywords: $
//=============================================================================//
#include "CommandCheckButton.h"
#include "EngineInterface.h"
// memdbgon must be the last include file in a .cpp file!!!
#include <tier0/memdbgon.h>
using namespace vgui;
CCommandCheckButton::CCommandCheckButton( Panel *parent, const char *panelName, const char *text, const char *downcmd, const char *upcmd ) : CheckButton( parent, panelName, text ) { m_pszDown = downcmd ? strdup( downcmd ) : NULL; m_pszUp = upcmd ? strdup( upcmd ) : NULL; }
CCommandCheckButton::~CCommandCheckButton() { free( m_pszDown ); free( m_pszUp ); }
//-----------------------------------------------------------------------------
// Purpose:
// Input : *panel -
//-----------------------------------------------------------------------------
void CCommandCheckButton::SetSelected( bool state ) { BaseClass::SetSelected( state );
if ( IsSelected() && m_pszDown ) { engine->ClientCmd_Unrestricted( m_pszDown ); engine->ClientCmd_Unrestricted( "\n" ); } else if ( !IsSelected() && m_pszUp ) { engine->ClientCmd_Unrestricted( m_pszUp ); engine->ClientCmd_Unrestricted( "\n" ); } }
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