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47 lines
1.3 KiB
47 lines
1.3 KiB
//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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// $NoKeywords: $
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//=============================================================================//
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#include "CommandCheckButton.h"
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#include "EngineInterface.h"
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// memdbgon must be the last include file in a .cpp file!!!
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#include <tier0/memdbgon.h>
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using namespace vgui;
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CCommandCheckButton::CCommandCheckButton( Panel *parent, const char *panelName, const char *text, const char *downcmd, const char *upcmd )
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: CheckButton( parent, panelName, text )
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{
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m_pszDown = downcmd ? strdup( downcmd ) : NULL;
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m_pszUp = upcmd ? strdup( upcmd ) : NULL;
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}
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CCommandCheckButton::~CCommandCheckButton()
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{
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free( m_pszDown );
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free( m_pszUp );
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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// Input : *panel -
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//-----------------------------------------------------------------------------
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void CCommandCheckButton::SetSelected( bool state )
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{
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BaseClass::SetSelected( state );
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if ( IsSelected() && m_pszDown )
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{
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engine->ClientCmd_Unrestricted( m_pszDown );
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engine->ClientCmd_Unrestricted( "\n" );
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}
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else if ( !IsSelected() && m_pszUp )
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{
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engine->ClientCmd_Unrestricted( m_pszUp );
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engine->ClientCmd_Unrestricted( "\n" );
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}
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}
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