Team Fortress 2 Source Code as on 22/4/2020
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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $NoKeywords: $
//=============================================================================//
#ifndef CONTENTCONTROLDIALOG_H
#define CONTENTCONTROLDIALOG_H
#ifdef _WIN32
#pragma once
#endif
#include "vgui_controls/Frame.h"
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
class CContentControlDialog : public vgui::Frame { DECLARE_CLASS_SIMPLE( CContentControlDialog, vgui::Frame );
public: CContentControlDialog(vgui::Panel *parent); ~CContentControlDialog();
virtual void OnCommand( const char *command ); virtual void OnClose(); virtual void Activate();
void ResetPassword(); void ApplyPassword(); bool IsPasswordEnabledInDialog(); bool IsPasswordEnabled() { return ( m_szGorePW[0] != 0 ); }
protected: void WriteToken( const char *str ); bool CheckPassword( char const *oldPW, char const *newPW, bool enableContentControl ); void UpdateContentControlStatus( void );
void Explain( PRINTF_FORMAT_STRING char const *fmt, ... );
void HashPassword(const char *newPW, char *hashBuffer, int maxlen ); bool EnablePassword(const char *newPW); bool DisablePassword(const char *oldPW);
enum { MAX_GORE_PW = 64, };
char m_szGorePW[ MAX_GORE_PW ];
bool m_bDefaultPassword; vgui::Label *m_pStatus; vgui::Button *m_pOK; vgui::TextEntry *m_pPassword; vgui::Label *m_pPasswordLabel; vgui::Label *m_pPassword2Label; vgui::TextEntry *m_pPassword2;
vgui::Label *m_pExplain; };
#endif // CONTENTCONTROLDIALOG_H
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