Team Fortress 2 Source Code as on 22/4/2020
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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $NoKeywords: $
//=============================================================================//
#ifndef CONTENTCONTROLDIALOG_H
#define CONTENTCONTROLDIALOG_H
#ifdef _WIN32
#pragma once
#endif
#include "vgui_controls/Frame.h"
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
class CContentControlDialog : public vgui::Frame
{
DECLARE_CLASS_SIMPLE( CContentControlDialog, vgui::Frame );
public:
CContentControlDialog(vgui::Panel *parent);
~CContentControlDialog();
virtual void OnCommand( const char *command );
virtual void OnClose();
virtual void Activate();
void ResetPassword();
void ApplyPassword();
bool IsPasswordEnabledInDialog();
bool IsPasswordEnabled() { return ( m_szGorePW[0] != 0 ); }
protected:
void WriteToken( const char *str );
bool CheckPassword( char const *oldPW, char const *newPW, bool enableContentControl );
void UpdateContentControlStatus( void );
void Explain( PRINTF_FORMAT_STRING char const *fmt, ... );
void HashPassword(const char *newPW, char *hashBuffer, int maxlen );
bool EnablePassword(const char *newPW);
bool DisablePassword(const char *oldPW);
enum
{
MAX_GORE_PW = 64,
};
char m_szGorePW[ MAX_GORE_PW ];
bool m_bDefaultPassword;
vgui::Label *m_pStatus;
vgui::Button *m_pOK;
vgui::TextEntry *m_pPassword;
vgui::Label *m_pPasswordLabel;
vgui::Label *m_pPassword2Label;
vgui::TextEntry *m_pPassword2;
vgui::Label *m_pExplain;
};
#endif // CONTENTCONTROLDIALOG_H