Team Fortress 2 Source Code as on 22/4/2020
You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
|
|
//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $NoKeywords: $
//=============================================================================//
#ifndef SAVEGAMEDIALOG_H
#define SAVEGAMEDIALOG_H
#ifdef _WIN32
#pragma once
#endif
#include "BaseSaveGameDialog.h"
#include "SaveGameBrowserDialog.h"
#include "vgui_controls/KeyRepeat.h"
//-----------------------------------------------------------------------------
// Purpose: Save game dialog
//-----------------------------------------------------------------------------
class CSaveGameDialog : public CBaseSaveGameDialog { DECLARE_CLASS_SIMPLE( CSaveGameDialog, CBaseSaveGameDialog );
public: CSaveGameDialog( vgui::Panel *parent ); ~CSaveGameDialog();
virtual void Activate(); static void FindSaveSlot( char *buffer, int bufsize );
protected: virtual void OnCommand( const char *command ); virtual void OnScanningSaveGames(); };
#define SAVE_NUM_ITEMS 4
//
//
//
class CAsyncCtxSaveGame;
class CSaveGameDialogXbox : public CSaveGameBrowserDialog { DECLARE_CLASS_SIMPLE( CSaveGameDialogXbox, CSaveGameBrowserDialog );
public: CSaveGameDialogXbox( vgui::Panel *parent ); virtual void PerformSelectedAction( void ); virtual void UpdateFooterOptions( void ); virtual void OnCommand( const char *command ); virtual void OnDoneScanningSaveGames( void );
private: friend class CAsyncCtxSaveGame; void InitiateSaving(); void SaveCompleted( CAsyncCtxSaveGame *pCtx );
private: bool m_bGameSaving; bool m_bNewSaveAvailable; SaveGameDescription_t m_NewSaveDesc; };
#endif // SAVEGAMEDIALOG_H
|