Team Fortress 2 Source Code as on 22/4/2020
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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $NoKeywords: $
//=============================================================================//
#ifndef SAVEGAMEDIALOG_H
#define SAVEGAMEDIALOG_H
#ifdef _WIN32
#pragma once
#endif
#include "BaseSaveGameDialog.h"
#include "SaveGameBrowserDialog.h"
#include "vgui_controls/KeyRepeat.h"
//-----------------------------------------------------------------------------
// Purpose: Save game dialog
//-----------------------------------------------------------------------------
class CSaveGameDialog : public CBaseSaveGameDialog
{
DECLARE_CLASS_SIMPLE( CSaveGameDialog, CBaseSaveGameDialog );
public:
CSaveGameDialog( vgui::Panel *parent );
~CSaveGameDialog();
virtual void Activate();
static void FindSaveSlot( char *buffer, int bufsize );
protected:
virtual void OnCommand( const char *command );
virtual void OnScanningSaveGames();
};
#define SAVE_NUM_ITEMS 4
//
//
//
class CAsyncCtxSaveGame;
class CSaveGameDialogXbox : public CSaveGameBrowserDialog
{
DECLARE_CLASS_SIMPLE( CSaveGameDialogXbox, CSaveGameBrowserDialog );
public:
CSaveGameDialogXbox( vgui::Panel *parent );
virtual void PerformSelectedAction( void );
virtual void UpdateFooterOptions( void );
virtual void OnCommand( const char *command );
virtual void OnDoneScanningSaveGames( void );
private:
friend class CAsyncCtxSaveGame;
void InitiateSaving();
void SaveCompleted( CAsyncCtxSaveGame *pCtx );
private:
bool m_bGameSaving;
bool m_bNewSaveAvailable;
SaveGameDescription_t m_NewSaveDesc;
};
#endif // SAVEGAMEDIALOG_H