Team Fortress 2 Source Code as on 22/4/2020
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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
//=============================================================================//
#ifndef TGAIMAGEPANEL_H
#define TGAIMAGEPANEL_H
#ifdef _WIN32
#pragma once
#endif
#include "vgui_controls/Panel.h"
using namespace vgui;
//-----------------------------------------------------------------------------
// Purpose: Displays a tga image
//-----------------------------------------------------------------------------
class CTGAImagePanel : public vgui::Panel { DECLARE_CLASS_SIMPLE( CTGAImagePanel, vgui::Panel );
public: CTGAImagePanel( vgui::Panel *parent, const char *name );
~CTGAImagePanel();
void SetTGA( const char *filename ); void SetTGANonMod( const char *filename );
virtual void Paint( void );
private: int m_iTextureID; int m_iImageWidth, m_iImageHeight; bool m_bHasValidTexture, m_bLoadedTexture; char m_szTGAName[256]; };
#endif //TGAIMAGEPANEL_H
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