Team Fortress 2 Source Code as on 22/4/2020
You can not select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
 
 
 
 
 
 

41 lines
973 B

//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
//=============================================================================//
#ifndef TGAIMAGEPANEL_H
#define TGAIMAGEPANEL_H
#ifdef _WIN32
#pragma once
#endif
#include "vgui_controls/Panel.h"
using namespace vgui;
//-----------------------------------------------------------------------------
// Purpose: Displays a tga image
//-----------------------------------------------------------------------------
class CTGAImagePanel : public vgui::Panel
{
DECLARE_CLASS_SIMPLE( CTGAImagePanel, vgui::Panel );
public:
CTGAImagePanel( vgui::Panel *parent, const char *name );
~CTGAImagePanel();
void SetTGA( const char *filename );
void SetTGANonMod( const char *filename );
virtual void Paint( void );
private:
int m_iTextureID;
int m_iImageWidth, m_iImageHeight;
bool m_bHasValidTexture, m_bLoadedTexture;
char m_szTGAName[256];
};
#endif //TGAIMAGEPANEL_H