Team Fortress 2 Source Code as on 22/4/2020
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//----------------------------------------------------------------------------- // STDSHADER_DX7.VPC // // Project Script //-----------------------------------------------------------------------------
$Macro SRCDIR "..\.." $Macro OUTBINDIR "$SRCDIR\..\game\bin"
// shader_dll_verify.cpp defines a function called _ftol3. This means that we can't // link with the bug-fixed ftol3.obj. It also means we can't convert float-to-unsigned. $Macro DISABLE_FTOL3_OVERRIDE "1"
$Include "$SRCDIR\vpc_scripts\source_dll_base.vpc"
$Configuration "Debug" { $General { $OutputDirectory "Debug_dx7" $IntermediateDirectory "Debug_dx7" } }
$Configuration "Release" { $General { $OutputDirectory "Release_dx7" $IntermediateDirectory "Release_dx7" } }
// Common Configuration $Configuration { $Compiler { $PreprocessorDefinitions "$BASE;STDSHADER_DX7_DLL_EXPORT;FAST_MATERIALVAR_ACCESS" $AdditionalIncludeDirectories "$BASE;..\..\dx9sdk\include" }
$Linker { $AdditionalDependencies "$BASE odbc32.lib odbccp32.lib" } }
$Project "Stdshader_dx7" { $Folder "Source Files" { $File "core_dx7.cpp" $File "filmdust_dx7.cpp" $File "filmgrain_dx7.cpp" $File "shatteredglass_dx7.cpp" $File "vertexlitgeneric_dx7.cpp" $File "vortwarp_dx7.cpp"
$Folder "remove me when VAC2 is out" { $File "$SRCDIR\tier1\checksum_crc.cpp" $File "$SRCDIR\tier1\checksum_md5.cpp" $File "..\shader_dll_verify.cpp" $File "..\shader_dll_verify.h" } }
$Folder "Link Libraries" { $Lib mathlib $Lib shaderlib } }
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