Team Fortress 2 Source Code as on 22/4/2020
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//-----------------------------------------------------------------------------
// STDSHADER_DX7.VPC
//
// Project Script
//-----------------------------------------------------------------------------
$Macro SRCDIR "..\.."
$Macro OUTBINDIR "$SRCDIR\..\game\bin"
// shader_dll_verify.cpp defines a function called _ftol3. This means that we can't
// link with the bug-fixed ftol3.obj. It also means we can't convert float-to-unsigned.
$Macro DISABLE_FTOL3_OVERRIDE "1"
$Include "$SRCDIR\vpc_scripts\source_dll_base.vpc"
$Configuration "Debug"
{
$General
{
$OutputDirectory "Debug_dx7"
$IntermediateDirectory "Debug_dx7"
}
}
$Configuration "Release"
{
$General
{
$OutputDirectory "Release_dx7"
$IntermediateDirectory "Release_dx7"
}
}
// Common Configuration
$Configuration
{
$Compiler
{
$PreprocessorDefinitions "$BASE;STDSHADER_DX7_DLL_EXPORT;FAST_MATERIALVAR_ACCESS"
$AdditionalIncludeDirectories "$BASE;..\..\dx9sdk\include"
}
$Linker
{
$AdditionalDependencies "$BASE odbc32.lib odbccp32.lib"
}
}
$Project "Stdshader_dx7"
{
$Folder "Source Files"
{
$File "core_dx7.cpp"
$File "filmdust_dx7.cpp"
$File "filmgrain_dx7.cpp"
$File "shatteredglass_dx7.cpp"
$File "vertexlitgeneric_dx7.cpp"
$File "vortwarp_dx7.cpp"
$Folder "remove me when VAC2 is out"
{
$File "$SRCDIR\tier1\checksum_crc.cpp"
$File "$SRCDIR\tier1\checksum_md5.cpp"
$File "..\shader_dll_verify.cpp"
$File "..\shader_dll_verify.h"
}
}
$Folder "Link Libraries"
{
$Lib mathlib
$Lib shaderlib
}
}