Team Fortress 2 Source Code as on 22/4/2020
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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// The copyright to the contents herein is the property of Valve, L.L.C.
// The contents may be used and/or copied only with the written permission of
// Valve, L.L.C., or in accordance with the terms and conditions stipulated in
// the agreement/contract under which the contents have been supplied.
//
// Purpose:
//
// $NoKeywords: $
//=============================================================================
#ifndef DMEHANDLE_H
#define DMEHANDLE_H
#ifdef _WIN32
#pragma once
#endif
#include "datamodel/idatamodel.h"
#include "datamodel/dmelement.h"
#include "datamodel/dmattribute.h"
#include "datamodel/dmattributevar.h"
//-----------------------------------------------------------------------------
// Purpose: CDmeHandle is a templatized wrapper around DmElementHandle_t
//-----------------------------------------------------------------------------
template< class DmeType, bool Counted = false > class CDmeHandle : public CDmeElementRefHelper { public: CDmeHandle() : m_handle( DMELEMENT_HANDLE_INVALID ) { }
explicit CDmeHandle( CDmElement *pObject ) : m_handle( DMELEMENT_HANDLE_INVALID ) { Set( pObject ); }
CDmeHandle( DmElementHandle_t h ) : m_handle( DMELEMENT_HANDLE_INVALID ) { Set( h ); }
CDmeHandle( const CDmeHandle< DmeType, Counted > &handle ) : m_handle( DMELEMENT_HANDLE_INVALID ) { Set( handle.m_handle ); }
template < class T, bool B > CDmeHandle( const CDmeHandle< T, B > &handle ) : m_handle( DMELEMENT_HANDLE_INVALID ) { DmeType *p = ( T* )NULL; // triggers compiler error if converting from invalid handle type
NOTE_UNUSED( p );
Set( handle.GetHandle() ); }
~CDmeHandle() { if ( !g_pDataModel ) return; // some handles are static, and don't get destroyed until program termination
Unref( m_handle, Counted ); }
template < class T, bool B > CDmeHandle& operator=( const CDmeHandle< T, B > &handle ) { DmeType *p = ( T* )NULL; // triggers compiler error if converting from invalid handle type
NOTE_UNUSED( p );
Set( handle.GetHandle() ); return *this; }
DmeType *Get() { return static_cast< DmeType* >( g_pDataModel->GetElement( m_handle ) ); }
const DmeType *Get() const { return static_cast< DmeType* >( g_pDataModel->GetElement( m_handle ) ); }
DmElementHandle_t GetHandle() const { return m_handle; }
void Set( CDmElement *pObject ) { Set( pObject ? pObject->GetHandle() : DMELEMENT_HANDLE_INVALID ); }
void Set( DmElementHandle_t h ) { if ( h == m_handle ) return;
Unref( m_handle, Counted );
m_handle = h; if ( h != DMELEMENT_HANDLE_INVALID ) { CDmElement *pElement = g_pDataModel->GetElement( m_handle ); Assert( pElement ); if ( pElement && !pElement->IsA( DmeType::GetStaticTypeSymbol() ) ) { m_handle = DMELEMENT_HANDLE_INVALID; } }
Ref( m_handle, Counted ); }
operator DmeType*() { return Get(); }
operator const DmeType*() const { return Get(); }
operator DmElementHandle_t() const { return m_handle; }
DmeType* operator->() { return Get(); }
const DmeType* operator->() const { return Get(); }
CDmeHandle& operator=( DmElementHandle_t h ) { Set( h ); return *this; }
CDmeHandle& operator=( CDmElement *pObject ) { Set( pObject ); return *this; }
bool operator==( const CDmeHandle< DmeType > &h ) const { return m_handle == h.m_handle; }
bool operator!=( const CDmeHandle< DmeType > &h ) const { return !operator==( h ); }
bool operator<( const CDmeHandle< DmeType > &h ) const { return m_handle < h.m_handle; }
bool operator==( DmeType *pObject ) const { DmElementHandle_t h = pObject ? pObject->GetHandle() : DMELEMENT_HANDLE_INVALID; return m_handle == h; }
bool operator!=( DmeType *pObject ) const { return !operator==( pObject ); }
bool operator==( DmElementHandle_t h ) const { return ( m_handle == h ); }
bool operator!=( DmElementHandle_t h ) const { return ( m_handle != h ); }
operator bool() const { return ( Get() != NULL ); }
bool operator!() const { return ( Get() == NULL ); }
private: DmElementHandle_t m_handle; };
typedef CDmeHandle< CDmElement, true > CDmeCountedHandle;
//-----------------------------------------------------------------------------
// Vector of element handles
//-----------------------------------------------------------------------------
typedef CUtlVector< CDmeHandle<CDmElement> > DmeHandleVec_t;
//-----------------------------------------------------------------------------
// helper class for undo classes to allow them to hold onto refcounted element handles
//-----------------------------------------------------------------------------
template< typename T > class CDmAttributeUndoStorageType { public: typedef T UndoStorageType; };
template<> class CDmAttributeUndoStorageType< DmElementHandle_t > { public: typedef CDmeCountedHandle UndoStorageType; };
template<> class CDmAttributeUndoStorageType< CUtlVector< DmElementHandle_t > > { public: typedef CUtlVector< CDmeCountedHandle > UndoStorageType; };
#endif // DMEHANDLE_H
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