Team Fortress 2 Source Code as on 22/4/2020
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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// The copyright to the contents herein is the property of Valve, L.L.C.
// The contents may be used and/or copied only with the written permission of
// Valve, L.L.C., or in accordance with the terms and conditions stipulated in
// the agreement/contract under which the contents have been supplied.
//
// Purpose:
//
// $NoKeywords: $
//=============================================================================
#ifndef DMEHANDLE_H
#define DMEHANDLE_H
#ifdef _WIN32
#pragma once
#endif
#include "datamodel/idatamodel.h"
#include "datamodel/dmelement.h"
#include "datamodel/dmattribute.h"
#include "datamodel/dmattributevar.h"
//-----------------------------------------------------------------------------
// Purpose: CDmeHandle is a templatized wrapper around DmElementHandle_t
//-----------------------------------------------------------------------------
template< class DmeType, bool Counted = false >
class CDmeHandle : public CDmeElementRefHelper
{
public:
CDmeHandle() : m_handle( DMELEMENT_HANDLE_INVALID )
{
}
explicit CDmeHandle( CDmElement *pObject ) : m_handle( DMELEMENT_HANDLE_INVALID )
{
Set( pObject );
}
CDmeHandle( DmElementHandle_t h ) : m_handle( DMELEMENT_HANDLE_INVALID )
{
Set( h );
}
CDmeHandle( const CDmeHandle< DmeType, Counted > &handle ) : m_handle( DMELEMENT_HANDLE_INVALID )
{
Set( handle.m_handle );
}
template < class T, bool B >
CDmeHandle( const CDmeHandle< T, B > &handle ) : m_handle( DMELEMENT_HANDLE_INVALID )
{
DmeType *p = ( T* )NULL; // triggers compiler error if converting from invalid handle type
NOTE_UNUSED( p );
Set( handle.GetHandle() );
}
~CDmeHandle()
{
if ( !g_pDataModel )
return; // some handles are static, and don't get destroyed until program termination
Unref( m_handle, Counted );
}
template < class T, bool B >
CDmeHandle& operator=( const CDmeHandle< T, B > &handle )
{
DmeType *p = ( T* )NULL; // triggers compiler error if converting from invalid handle type
NOTE_UNUSED( p );
Set( handle.GetHandle() );
return *this;
}
DmeType *Get()
{
return static_cast< DmeType* >( g_pDataModel->GetElement( m_handle ) );
}
const DmeType *Get() const
{
return static_cast< DmeType* >( g_pDataModel->GetElement( m_handle ) );
}
DmElementHandle_t GetHandle() const
{
return m_handle;
}
void Set( CDmElement *pObject )
{
Set( pObject ? pObject->GetHandle() : DMELEMENT_HANDLE_INVALID );
}
void Set( DmElementHandle_t h )
{
if ( h == m_handle )
return;
Unref( m_handle, Counted );
m_handle = h;
if ( h != DMELEMENT_HANDLE_INVALID )
{
CDmElement *pElement = g_pDataModel->GetElement( m_handle );
Assert( pElement );
if ( pElement && !pElement->IsA( DmeType::GetStaticTypeSymbol() ) )
{
m_handle = DMELEMENT_HANDLE_INVALID;
}
}
Ref( m_handle, Counted );
}
operator DmeType*()
{
return Get();
}
operator const DmeType*() const
{
return Get();
}
operator DmElementHandle_t() const
{
return m_handle;
}
DmeType* operator->()
{
return Get();
}
const DmeType* operator->() const
{
return Get();
}
CDmeHandle& operator=( DmElementHandle_t h )
{
Set( h );
return *this;
}
CDmeHandle& operator=( CDmElement *pObject )
{
Set( pObject );
return *this;
}
bool operator==( const CDmeHandle< DmeType > &h ) const
{
return m_handle == h.m_handle;
}
bool operator!=( const CDmeHandle< DmeType > &h ) const
{
return !operator==( h );
}
bool operator<( const CDmeHandle< DmeType > &h ) const
{
return m_handle < h.m_handle;
}
bool operator==( DmeType *pObject ) const
{
DmElementHandle_t h = pObject ? pObject->GetHandle() : DMELEMENT_HANDLE_INVALID;
return m_handle == h;
}
bool operator!=( DmeType *pObject ) const
{
return !operator==( pObject );
}
bool operator==( DmElementHandle_t h ) const
{
return ( m_handle == h );
}
bool operator!=( DmElementHandle_t h ) const
{
return ( m_handle != h );
}
operator bool() const
{
return ( Get() != NULL );
}
bool operator!() const
{
return ( Get() == NULL );
}
private:
DmElementHandle_t m_handle;
};
typedef CDmeHandle< CDmElement, true > CDmeCountedHandle;
//-----------------------------------------------------------------------------
// Vector of element handles
//-----------------------------------------------------------------------------
typedef CUtlVector< CDmeHandle<CDmElement> > DmeHandleVec_t;
//-----------------------------------------------------------------------------
// helper class for undo classes to allow them to hold onto refcounted element handles
//-----------------------------------------------------------------------------
template< typename T >
class CDmAttributeUndoStorageType
{
public:
typedef T UndoStorageType;
};
template<>
class CDmAttributeUndoStorageType< DmElementHandle_t >
{
public:
typedef CDmeCountedHandle UndoStorageType;
};
template<>
class CDmAttributeUndoStorageType< CUtlVector< DmElementHandle_t > >
{
public:
typedef CUtlVector< CDmeCountedHandle > UndoStorageType;
};
#endif // DMEHANDLE_H