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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
//=============================================================================
#ifndef DMXELEMENT_H
#define DMXELEMENT_H
#ifdef _WIN32
#pragma once
#endif
#include "datamodel/dmattributetypes.h"
#include "tier1/utlvector.h"
#include "tier1/utlrbtree.h"
#include "tier1/utlsymbol.h"
#include "tier1/mempool.h"
#include "tier1/UtlSortVector.h"
#include "dmxloader/dmxattribute.h"
//-----------------------------------------------------------------------------
// Sort functor class for attributes
//-----------------------------------------------------------------------------
class CDmxAttributeLess { public: bool Less( const CDmxAttribute * pAttribute1, const CDmxAttribute *pAttribute2, void *pContext ) { return pAttribute1->GetNameSymbol() < pAttribute2->GetNameSymbol(); } };
//-----------------------------------------------------------------------------
// Used to unpack elements into a structure. Does not recurse
// Also does not work with arrays.
//-----------------------------------------------------------------------------
struct DmxElementUnpackStructure_t { const char *m_pAttributeName; const char *m_pDefaultString; DmAttributeType_t m_AttributeType; int m_nOffset; int m_nSize; const void *m_pUserData; // If you want to associate some app-specific data with each field
};
#define DECLARE_DMXELEMENT_UNPACK() \
template <typename T> friend DmxElementUnpackStructure_t *DmxElementUnpackInit(T *);
#define BEGIN_DMXELEMENT_UNPACK( _structName ) \
template <typename T> DmxElementUnpackStructure_t *DmxElementUnpackInit(T *); \ template <> DmxElementUnpackStructure_t *DmxElementUnpackInit<_structName>( _structName * ); \ namespace _structName##_UnpackInit \ { \ static DmxElementUnpackStructure_t *s_pUnpack = DmxElementUnpackInit( (_structName *)NULL ); \ } \ \ template <> DmxElementUnpackStructure_t *DmxElementUnpackInit<_structName>( _structName * ) \ { \ typedef _structName DestStructType_t; \ static DmxElementUnpackStructure_t unpack[] = \ { \
#define DMXELEMENT_UNPACK_FLTX4( _attributeName, _defaultString, _varName ) \
{ _attributeName, _defaultString, CDmAttributeInfo<float>::AttributeType(), (int)offsetof( DestStructType_t, _varName ), sizeof( fltx4 ), NULL }, #define DMXELEMENT_UNPACK_FIELD( _attributeName, _defaultString, _type, _varName ) \
{ _attributeName, _defaultString, CDmAttributeInfo<_type>::AttributeType(), (int)offsetof( DestStructType_t, _varName ), sizeof( ((DestStructType_t *)0)->_varName), NULL }, #define DMXELEMENT_UNPACK_FIELD_STRING( _attributeName, _defaultString, _varName ) \
{ _attributeName, _defaultString, AT_STRING, offsetof( DestStructType_t, _varName ), sizeof( ((DestStructType_t *)0)->_varName), NULL },
#define DMXELEMENT_UNPACK_FIELD_USERDATA( _attributeName, _defaultString, _type, _varName, _userData ) \
{ _attributeName, _defaultString, CDmAttributeInfo<_type>::AttributeType(), (int)offsetof( DestStructType_t, _varName ), sizeof( ((DestStructType_t *)0)->_varName), _userData }, #define DMXELEMENT_UNPACK_FIELD_STRING_USERDATA( _attributeName, _defaultString, _varName, _userData ) \
{ _attributeName, _defaultString, AT_STRING, (int)offsetof( DestStructType_t, _varName ), sizeof( ((DestStructType_t *)0)->_varName), _userData },
#define END_DMXELEMENT_UNPACK( _structName, _varName ) \
{ NULL, NULL, AT_UNKNOWN, 0, 0, NULL } \ }; \ return unpack; \ } \ DmxElementUnpackStructure_t *_varName = _structName##_UnpackInit::s_pUnpack;
#define END_DMXELEMENT_UNPACK_TEMPLATE( _structName, _varName ) \
{ NULL, NULL, AT_UNKNOWN, 0, 0, NULL } \ }; \ return unpack; \ } \ template<> DmxElementUnpackStructure_t *_varName = _structName##_UnpackInit::s_pUnpack;
//-----------------------------------------------------------------------------
// Element used to read dmx files from mod code. Similar to keyvalues.
//-----------------------------------------------------------------------------
class CDmxElement { DECLARE_DMX_ALLOCATOR( );
public: bool HasAttribute( const char *pAttributeName ) const; CDmxAttribute *GetAttribute( const char *pAttributeName ); const CDmxAttribute *GetAttribute( const char *pAttributeName ) const; int AttributeCount() const; CDmxAttribute *GetAttribute( int nIndex ); const CDmxAttribute *GetAttribute( int nIndex ) const; CUtlSymbol GetType() const; const char* GetTypeString() const; const char* GetName() const; const DmObjectId_t &GetId() const;
// Add+remove+rename can only occur during lock
// NOTE: AddAttribute will find or add; returning an existing attribute if
// one with the appropriate name exists
void LockForChanges( bool bLock ); CDmxAttribute *AddAttribute( const char *pAttributeName ); void RemoveAttribute( const char *pAttributeName ); void RemoveAttributeByPtr( CDmxAttribute *pAttribute ); void RemoveAllAttributes(); void RenameAttribute( const char *pAttributeName, const char *pNewName );
// Simple methods to read attributes
const char *GetValueString( const char *pAttributeName ) const; template< class T > const T& GetValue( const char *pAttributeName ) const; template< class T > const T& GetValue( const char *pAttributeName, const T& defaultValue ) const;
template< class T > const CUtlVector<T>& GetArray( const char *pAttributeName ) const; template< class T > const CUtlVector<T>& GetArray( const char *pAttributeName, const CUtlVector<T>& defaultValue ) const;
// Set methods
CDmxAttribute* SetValue( const char *pAttributeName, const char *pString ); CDmxAttribute* SetValue( const char *pAttributeName, void *pBuffer, int nLen ); template< class T > CDmxAttribute* SetValue( const char *pAttributeName, const T& value );
// Method to unpack data into a structure
void UnpackIntoStructure( void *pData, size_t DataSizeInBytes, const DmxElementUnpackStructure_t *pUnpack ) const;
// Creates attributes based on the unpack structure
template <typename T> void AddAttributesFromStructure( const T *pData, const DmxElementUnpackStructure_t *pUnpack ) { AddAttributesFromStructure_Internal( pData, sizeof(T), pUnpack ); }
private: void AddAttributesFromStructure_Internal( const void *pData, size_t byteCount, const DmxElementUnpackStructure_t *pUnpack ); typedef CUtlSortVector< CDmxAttribute*, CDmxAttributeLess > AttributeList_t;
CDmxElement( const char *pType ); ~CDmxElement();
// Removes all elements recursively
void RemoveAllElementsRecursive();
// Adds elements to delete to the deletion list
void AddElementsToDelete( CUtlVector< CDmxElement * >& elementsToDelete );
// Sorts the vector when a change has occurred
void Resort( ) const;
// Finds an attribute by name
int FindAttribute( const char *pAttributeName ) const; int FindAttribute( CUtlSymbol attributeName ) const;
// Sets the object id
void SetId( const DmObjectId_t &id );
// Are we locked?
bool IsLocked() const;
AttributeList_t m_Attributes; DmObjectId_t m_Id; // We need this strictly because we support serialization
CUtlSymbol m_Type; char m_nLockCount; mutable bool m_bResortNeeded : 1; bool m_bIsMarkedForDeletion : 1;
static CUtlSymbolTableMT s_TypeSymbols;
friend class CDmxSerializer; friend class CDmxSerializerKeyValues2; friend void CleanupDMX( CDmxElement* pElement ); friend CDmxElement* CreateDmxElement( const char *pType ); };
//-----------------------------------------------------------------------------
// inline methods
//-----------------------------------------------------------------------------
// Are we locked?
inline bool CDmxElement::IsLocked() const { return m_nLockCount > 0; }
inline const char *CDmxElement::GetValueString( const char *pAttributeName ) const { const CDmxAttribute* pAttribute = GetAttribute( pAttributeName ); if ( pAttribute ) return pAttribute->GetValueString(); return ""; }
template< class T > inline const T& CDmxElement::GetValue( const char *pAttributeName ) const { const CDmxAttribute* pAttribute = GetAttribute( pAttributeName ); if ( pAttribute ) return pAttribute->GetValue<T>();
static T defaultValue; CDmAttributeInfo<T>::SetDefaultValue( defaultValue ); return defaultValue; }
template< class T > inline const T& CDmxElement::GetValue( const char *pAttributeName, const T& defaultValue ) const { const CDmxAttribute* pAttribute = GetAttribute( pAttributeName ); if ( pAttribute ) return pAttribute->GetValue<T>(); return defaultValue; }
template< class T > inline const CUtlVector<T>& CDmxElement::GetArray( const char *pAttributeName ) const { const CDmxAttribute* pAttribute = GetAttribute( pAttributeName ); if ( pAttribute ) return pAttribute->GetArray<T>();
static CUtlVector<T> defaultValue; return defaultValue; }
template< class T > inline const CUtlVector<T>& CDmxElement::GetArray( const char *pAttributeName, const CUtlVector<T>& defaultValue ) const { const CDmxAttribute* pAttribute = GetAttribute( pAttributeName ); if ( pAttribute ) return pAttribute->GetArray<T>(); return defaultValue; }
//-----------------------------------------------------------------------------
// Creates a dmx element
//-----------------------------------------------------------------------------
CDmxElement* CreateDmxElement( const char *pType );
//-----------------------------------------------------------------------------
// Helper class to lock elements for changes
//-----------------------------------------------------------------------------
class CDmxElementModifyScope { public: CDmxElementModifyScope( CDmxElement *pElement ) : m_pElement( pElement ) { m_pElement->LockForChanges( true ); } ~CDmxElementModifyScope() { Release(); } void Release() { if ( m_pElement ) { m_pElement->LockForChanges( false ); m_pElement = NULL; } } private: CDmxElement *m_pElement; };
//-----------------------------------------------------------------------------
// Set methods
//-----------------------------------------------------------------------------
inline CDmxAttribute* CDmxElement::SetValue( const char *pAttributeName, const char *pString ) { CDmxElementModifyScope modify( this ); CDmxAttribute *pAttribute = AddAttribute( pAttributeName ); pAttribute->SetValue( pString ); return pAttribute; }
inline CDmxAttribute* CDmxElement::SetValue( const char *pAttributeName, void *pBuffer, int nLen ) { CDmxElementModifyScope modify( this ); CDmxAttribute *pAttribute = AddAttribute( pAttributeName ); pAttribute->SetValue( pBuffer, nLen ); return pAttribute; }
template< class T > inline CDmxAttribute* CDmxElement::SetValue( const char *pAttributeName, const T& value ) { CDmxElementModifyScope modify( this ); CDmxAttribute *pAttribute = AddAttribute( pAttributeName ); pAttribute->SetValue( value ); return pAttribute; }
#endif // DMXELEMENT_H
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