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310 lines
11 KiB
310 lines
11 KiB
//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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//=============================================================================
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#ifndef DMXELEMENT_H
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#define DMXELEMENT_H
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#ifdef _WIN32
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#pragma once
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#endif
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#include "datamodel/dmattributetypes.h"
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#include "tier1/utlvector.h"
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#include "tier1/utlrbtree.h"
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#include "tier1/utlsymbol.h"
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#include "tier1/mempool.h"
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#include "tier1/UtlSortVector.h"
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#include "dmxloader/dmxattribute.h"
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//-----------------------------------------------------------------------------
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// Sort functor class for attributes
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//-----------------------------------------------------------------------------
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class CDmxAttributeLess
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{
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public:
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bool Less( const CDmxAttribute * pAttribute1, const CDmxAttribute *pAttribute2, void *pContext )
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{
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return pAttribute1->GetNameSymbol() < pAttribute2->GetNameSymbol();
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}
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};
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//-----------------------------------------------------------------------------
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// Used to unpack elements into a structure. Does not recurse
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// Also does not work with arrays.
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//-----------------------------------------------------------------------------
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struct DmxElementUnpackStructure_t
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{
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const char *m_pAttributeName;
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const char *m_pDefaultString;
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DmAttributeType_t m_AttributeType;
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int m_nOffset;
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int m_nSize;
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const void *m_pUserData; // If you want to associate some app-specific data with each field
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};
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#define DECLARE_DMXELEMENT_UNPACK() \
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template <typename T> friend DmxElementUnpackStructure_t *DmxElementUnpackInit(T *);
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#define BEGIN_DMXELEMENT_UNPACK( _structName ) \
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template <typename T> DmxElementUnpackStructure_t *DmxElementUnpackInit(T *); \
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template <> DmxElementUnpackStructure_t *DmxElementUnpackInit<_structName>( _structName * ); \
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namespace _structName##_UnpackInit \
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{ \
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static DmxElementUnpackStructure_t *s_pUnpack = DmxElementUnpackInit( (_structName *)NULL ); \
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} \
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\
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template <> DmxElementUnpackStructure_t *DmxElementUnpackInit<_structName>( _structName * ) \
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{ \
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typedef _structName DestStructType_t; \
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static DmxElementUnpackStructure_t unpack[] = \
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{ \
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#define DMXELEMENT_UNPACK_FLTX4( _attributeName, _defaultString, _varName ) \
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{ _attributeName, _defaultString, CDmAttributeInfo<float>::AttributeType(), (int)offsetof( DestStructType_t, _varName ), sizeof( fltx4 ), NULL },
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#define DMXELEMENT_UNPACK_FIELD( _attributeName, _defaultString, _type, _varName ) \
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{ _attributeName, _defaultString, CDmAttributeInfo<_type>::AttributeType(), (int)offsetof( DestStructType_t, _varName ), sizeof( ((DestStructType_t *)0)->_varName), NULL },
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#define DMXELEMENT_UNPACK_FIELD_STRING( _attributeName, _defaultString, _varName ) \
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{ _attributeName, _defaultString, AT_STRING, offsetof( DestStructType_t, _varName ), sizeof( ((DestStructType_t *)0)->_varName), NULL },
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#define DMXELEMENT_UNPACK_FIELD_USERDATA( _attributeName, _defaultString, _type, _varName, _userData ) \
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{ _attributeName, _defaultString, CDmAttributeInfo<_type>::AttributeType(), (int)offsetof( DestStructType_t, _varName ), sizeof( ((DestStructType_t *)0)->_varName), _userData },
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#define DMXELEMENT_UNPACK_FIELD_STRING_USERDATA( _attributeName, _defaultString, _varName, _userData ) \
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{ _attributeName, _defaultString, AT_STRING, (int)offsetof( DestStructType_t, _varName ), sizeof( ((DestStructType_t *)0)->_varName), _userData },
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#define END_DMXELEMENT_UNPACK( _structName, _varName ) \
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{ NULL, NULL, AT_UNKNOWN, 0, 0, NULL } \
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}; \
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return unpack; \
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} \
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DmxElementUnpackStructure_t *_varName = _structName##_UnpackInit::s_pUnpack;
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#define END_DMXELEMENT_UNPACK_TEMPLATE( _structName, _varName ) \
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{ NULL, NULL, AT_UNKNOWN, 0, 0, NULL } \
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}; \
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return unpack; \
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} \
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template<> DmxElementUnpackStructure_t *_varName = _structName##_UnpackInit::s_pUnpack;
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//-----------------------------------------------------------------------------
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// Element used to read dmx files from mod code. Similar to keyvalues.
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//-----------------------------------------------------------------------------
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class CDmxElement
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{
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DECLARE_DMX_ALLOCATOR( );
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public:
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bool HasAttribute( const char *pAttributeName ) const;
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CDmxAttribute *GetAttribute( const char *pAttributeName );
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const CDmxAttribute *GetAttribute( const char *pAttributeName ) const;
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int AttributeCount() const;
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CDmxAttribute *GetAttribute( int nIndex );
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const CDmxAttribute *GetAttribute( int nIndex ) const;
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CUtlSymbol GetType() const;
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const char* GetTypeString() const;
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const char* GetName() const;
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const DmObjectId_t &GetId() const;
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// Add+remove+rename can only occur during lock
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// NOTE: AddAttribute will find or add; returning an existing attribute if
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// one with the appropriate name exists
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void LockForChanges( bool bLock );
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CDmxAttribute *AddAttribute( const char *pAttributeName );
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void RemoveAttribute( const char *pAttributeName );
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void RemoveAttributeByPtr( CDmxAttribute *pAttribute );
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void RemoveAllAttributes();
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void RenameAttribute( const char *pAttributeName, const char *pNewName );
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// Simple methods to read attributes
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const char *GetValueString( const char *pAttributeName ) const;
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template< class T > const T& GetValue( const char *pAttributeName ) const;
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template< class T > const T& GetValue( const char *pAttributeName, const T& defaultValue ) const;
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template< class T > const CUtlVector<T>& GetArray( const char *pAttributeName ) const;
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template< class T > const CUtlVector<T>& GetArray( const char *pAttributeName, const CUtlVector<T>& defaultValue ) const;
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// Set methods
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CDmxAttribute* SetValue( const char *pAttributeName, const char *pString );
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CDmxAttribute* SetValue( const char *pAttributeName, void *pBuffer, int nLen );
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template< class T > CDmxAttribute* SetValue( const char *pAttributeName, const T& value );
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// Method to unpack data into a structure
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void UnpackIntoStructure( void *pData, size_t DataSizeInBytes, const DmxElementUnpackStructure_t *pUnpack ) const;
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// Creates attributes based on the unpack structure
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template <typename T>
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void AddAttributesFromStructure( const T *pData, const DmxElementUnpackStructure_t *pUnpack )
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{
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AddAttributesFromStructure_Internal( pData, sizeof(T), pUnpack );
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}
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private:
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void AddAttributesFromStructure_Internal( const void *pData, size_t byteCount, const DmxElementUnpackStructure_t *pUnpack );
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typedef CUtlSortVector< CDmxAttribute*, CDmxAttributeLess > AttributeList_t;
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CDmxElement( const char *pType );
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~CDmxElement();
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// Removes all elements recursively
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void RemoveAllElementsRecursive();
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// Adds elements to delete to the deletion list
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void AddElementsToDelete( CUtlVector< CDmxElement * >& elementsToDelete );
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// Sorts the vector when a change has occurred
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void Resort( ) const;
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// Finds an attribute by name
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int FindAttribute( const char *pAttributeName ) const;
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int FindAttribute( CUtlSymbol attributeName ) const;
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// Sets the object id
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void SetId( const DmObjectId_t &id );
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// Are we locked?
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bool IsLocked() const;
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AttributeList_t m_Attributes;
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DmObjectId_t m_Id; // We need this strictly because we support serialization
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CUtlSymbol m_Type;
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char m_nLockCount;
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mutable bool m_bResortNeeded : 1;
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bool m_bIsMarkedForDeletion : 1;
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static CUtlSymbolTableMT s_TypeSymbols;
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friend class CDmxSerializer;
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friend class CDmxSerializerKeyValues2;
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friend void CleanupDMX( CDmxElement* pElement );
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friend CDmxElement* CreateDmxElement( const char *pType );
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};
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//-----------------------------------------------------------------------------
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// inline methods
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//-----------------------------------------------------------------------------
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// Are we locked?
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inline bool CDmxElement::IsLocked() const
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{
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return m_nLockCount > 0;
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}
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inline const char *CDmxElement::GetValueString( const char *pAttributeName ) const
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{
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const CDmxAttribute* pAttribute = GetAttribute( pAttributeName );
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if ( pAttribute )
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return pAttribute->GetValueString();
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return "";
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}
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template< class T >
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inline const T& CDmxElement::GetValue( const char *pAttributeName ) const
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{
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const CDmxAttribute* pAttribute = GetAttribute( pAttributeName );
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if ( pAttribute )
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return pAttribute->GetValue<T>();
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static T defaultValue;
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CDmAttributeInfo<T>::SetDefaultValue( defaultValue );
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return defaultValue;
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}
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template< class T >
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inline const T& CDmxElement::GetValue( const char *pAttributeName, const T& defaultValue ) const
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{
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const CDmxAttribute* pAttribute = GetAttribute( pAttributeName );
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if ( pAttribute )
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return pAttribute->GetValue<T>();
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return defaultValue;
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}
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template< class T >
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inline const CUtlVector<T>& CDmxElement::GetArray( const char *pAttributeName ) const
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{
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const CDmxAttribute* pAttribute = GetAttribute( pAttributeName );
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if ( pAttribute )
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return pAttribute->GetArray<T>();
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static CUtlVector<T> defaultValue;
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return defaultValue;
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}
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template< class T >
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inline const CUtlVector<T>& CDmxElement::GetArray( const char *pAttributeName, const CUtlVector<T>& defaultValue ) const
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{
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const CDmxAttribute* pAttribute = GetAttribute( pAttributeName );
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if ( pAttribute )
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return pAttribute->GetArray<T>();
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return defaultValue;
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}
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//-----------------------------------------------------------------------------
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// Creates a dmx element
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//-----------------------------------------------------------------------------
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CDmxElement* CreateDmxElement( const char *pType );
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//-----------------------------------------------------------------------------
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// Helper class to lock elements for changes
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//-----------------------------------------------------------------------------
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class CDmxElementModifyScope
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{
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public:
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CDmxElementModifyScope( CDmxElement *pElement ) : m_pElement( pElement )
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{
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m_pElement->LockForChanges( true );
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}
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~CDmxElementModifyScope()
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{
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Release();
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}
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void Release()
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{
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if ( m_pElement )
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{
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m_pElement->LockForChanges( false );
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m_pElement = NULL;
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}
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}
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private:
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CDmxElement *m_pElement;
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};
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//-----------------------------------------------------------------------------
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// Set methods
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//-----------------------------------------------------------------------------
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inline CDmxAttribute* CDmxElement::SetValue( const char *pAttributeName, const char *pString )
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{
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CDmxElementModifyScope modify( this );
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CDmxAttribute *pAttribute = AddAttribute( pAttributeName );
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pAttribute->SetValue( pString );
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return pAttribute;
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}
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inline CDmxAttribute* CDmxElement::SetValue( const char *pAttributeName, void *pBuffer, int nLen )
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{
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CDmxElementModifyScope modify( this );
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CDmxAttribute *pAttribute = AddAttribute( pAttributeName );
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pAttribute->SetValue( pBuffer, nLen );
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return pAttribute;
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}
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template< class T >
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inline CDmxAttribute* CDmxElement::SetValue( const char *pAttributeName, const T& value )
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{
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CDmxElementModifyScope modify( this );
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CDmxAttribute *pAttribute = AddAttribute( pAttributeName );
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pAttribute->SetValue( value );
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return pAttribute;
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}
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#endif // DMXELEMENT_H
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