Team Fortress 2 Source Code as on 22/4/2020
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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $Workfile: $
// $Date: $
// $NoKeywords: $
//=============================================================================//
#if !defined( IENGINEVGUI_H )
#define IENGINEVGUI_H
#ifdef _WIN32
#pragma once
#endif
#include "interface.h"
#include "vgui/VGUI.h"
// Forward declarations.
namespace vgui { class Panel; };
enum VGuiPanel_t { PANEL_ROOT = 0, PANEL_GAMEUIDLL, PANEL_CLIENTDLL, PANEL_TOOLS, PANEL_INGAMESCREENS, PANEL_GAMEDLL, PANEL_CLIENTDLL_TOOLS };
// In-game panels are cropped to the current engine viewport size
enum PaintMode_t { PAINT_UIPANELS = (1<<0), PAINT_INGAMEPANELS = (1<<1), PAINT_CURSOR = (1<<2), // software cursor, if appropriate
};
abstract_class IEngineVGui { public: virtual ~IEngineVGui( void ) { }
virtual vgui::VPANEL GetPanel( VGuiPanel_t type ) = 0;
virtual bool IsGameUIVisible() = 0; };
#define VENGINE_VGUI_VERSION "VEngineVGui001"
#if defined(_STATIC_LINKED) && defined(CLIENT_DLL)
namespace Client { extern IEngineVGui *enginevgui; } #else
extern IEngineVGui *enginevgui; #endif
#endif // IENGINEVGUI_H
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