Team Fortress 2 Source Code as on 22/4/2020
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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $Workfile: $
// $Date: $
// $NoKeywords: $
//=============================================================================//
#if !defined( IENGINEVGUI_H )
#define IENGINEVGUI_H
#ifdef _WIN32
#pragma once
#endif
#include "interface.h"
#include "vgui/VGUI.h"
// Forward declarations.
namespace vgui
{
class Panel;
};
enum VGuiPanel_t
{
PANEL_ROOT = 0,
PANEL_GAMEUIDLL,
PANEL_CLIENTDLL,
PANEL_TOOLS,
PANEL_INGAMESCREENS,
PANEL_GAMEDLL,
PANEL_CLIENTDLL_TOOLS
};
// In-game panels are cropped to the current engine viewport size
enum PaintMode_t
{
PAINT_UIPANELS = (1<<0),
PAINT_INGAMEPANELS = (1<<1),
PAINT_CURSOR = (1<<2), // software cursor, if appropriate
};
abstract_class IEngineVGui
{
public:
virtual ~IEngineVGui( void ) { }
virtual vgui::VPANEL GetPanel( VGuiPanel_t type ) = 0;
virtual bool IsGameUIVisible() = 0;
};
#define VENGINE_VGUI_VERSION "VEngineVGui001"
#if defined(_STATIC_LINKED) && defined(CLIENT_DLL)
namespace Client
{
extern IEngineVGui *enginevgui;
}
#else
extern IEngineVGui *enginevgui;
#endif
#endif // IENGINEVGUI_H