Team Fortress 2 Source Code as on 22/4/2020
You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
|
|
//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose: See notes below
//
//=============================================================================
#include "movieobjects/movieobjects.h"
// YOU MUST INCLUDE THIS FILE INTO ANY PROJECT WHICH USES THE movieobjects.lib FILE
// This hack causes the class factories for the element types to be imported into the compiled code...
// Basic type (in datamodel)
USING_ELEMENT_FACTORY( DmElement );
// Movie types
USING_ELEMENT_FACTORY( DmeTransform ); USING_ELEMENT_FACTORY( DmeTransformList ); USING_ELEMENT_FACTORY( DmeVertexData ); USING_ELEMENT_FACTORY( DmeMesh ); USING_ELEMENT_FACTORY( DmeDag ); USING_ELEMENT_FACTORY( DmeFaceSet ); USING_ELEMENT_FACTORY( DmeModel ); USING_ELEMENT_FACTORY( DmeJoint ); USING_ELEMENT_FACTORY( DmeAttachment ); USING_ELEMENT_FACTORY( DmeMakefile ); USING_ELEMENT_FACTORY( DmeMDLMakefile ); USING_ELEMENT_FACTORY( DmeDCCMakefile ); USING_ELEMENT_FACTORY( DmeMayaMakefile ); USING_ELEMENT_FACTORY( DmeXSIMakefile ); USING_ELEMENT_FACTORY( DmeSourceDCCFile ); USING_ELEMENT_FACTORY( DmeSourceMayaFile ); USING_ELEMENT_FACTORY( DmeSourceXSIFile ); USING_ELEMENT_FACTORY( DmeAnimationList ); USING_ELEMENT_FACTORY( DmeClip ); USING_ELEMENT_FACTORY( DmeChannelsClip ); USING_ELEMENT_FACTORY( DmeChannel ); USING_ELEMENT_FACTORY( DmeTimeFrame ); USING_ELEMENT_FACTORY( DmeTrackGroup ); USING_ELEMENT_FACTORY( DmeTrack );
USING_ELEMENT_FACTORY( DmeCombinationDominationRule ); USING_ELEMENT_FACTORY( DmeCombinationInputControl ); USING_ELEMENT_FACTORY( DmeCombinationOperator );
USING_ELEMENT_FACTORY( DmeIntLog ); USING_ELEMENT_FACTORY( DmeFloatLog ); USING_ELEMENT_FACTORY( DmeBoolLog ); USING_ELEMENT_FACTORY( DmeColorLog ); USING_ELEMENT_FACTORY( DmeVector2Log ); USING_ELEMENT_FACTORY( DmeVector3Log ); USING_ELEMENT_FACTORY( DmeVector4Log ); USING_ELEMENT_FACTORY( DmeQAngleLog ); USING_ELEMENT_FACTORY( DmeQuaternionLog ); USING_ELEMENT_FACTORY( DmeVMatrixLog );
USING_ELEMENT_FACTORY( DmeIntLogLayer ); USING_ELEMENT_FACTORY( DmeFloatLogLayer ); USING_ELEMENT_FACTORY( DmeBoolLogLayer ); USING_ELEMENT_FACTORY( DmeColorLogLayer ); USING_ELEMENT_FACTORY( DmeVector2LogLayer ); USING_ELEMENT_FACTORY( DmeVector3LogLayer ); USING_ELEMENT_FACTORY( DmeVector4LogLayer ); USING_ELEMENT_FACTORY( DmeQAngleLogLayer ); USING_ELEMENT_FACTORY( DmeQuaternionLogLayer ); USING_ELEMENT_FACTORY( DmeVMatrixLogLayer );
USING_ELEMENT_FACTORY( DmeIntCurveInfo ); USING_ELEMENT_FACTORY( DmeFloatCurveInfo ); USING_ELEMENT_FACTORY( DmeBoolCurveInfo ); USING_ELEMENT_FACTORY( DmeColorCurveInfo ); USING_ELEMENT_FACTORY( DmeVector2CurveInfo ); USING_ELEMENT_FACTORY( DmeVector3CurveInfo ); USING_ELEMENT_FACTORY( DmeVector4CurveInfo ); USING_ELEMENT_FACTORY( DmeQAngleCurveInfo ); USING_ELEMENT_FACTORY( DmeQuaternionCurveInfo ); USING_ELEMENT_FACTORY( DmeVMatrixCurveInfo );
USING_ELEMENT_FACTORY( DmeComponent ); USING_ELEMENT_FACTORY( DmeSingleIndexedComponent ); USING_ELEMENT_FACTORY( DmeDrawSettings ); USING_ELEMENT_FACTORY( DmeEyePosition ); USING_ELEMENT_FACTORY( DmeEyeball );
|