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82 lines
3.0 KiB
82 lines
3.0 KiB
//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose: See notes below
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//
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//=============================================================================
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#include "movieobjects/movieobjects.h"
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// YOU MUST INCLUDE THIS FILE INTO ANY PROJECT WHICH USES THE movieobjects.lib FILE
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// This hack causes the class factories for the element types to be imported into the compiled code...
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// Basic type (in datamodel)
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USING_ELEMENT_FACTORY( DmElement );
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// Movie types
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USING_ELEMENT_FACTORY( DmeTransform );
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USING_ELEMENT_FACTORY( DmeTransformList );
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USING_ELEMENT_FACTORY( DmeVertexData );
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USING_ELEMENT_FACTORY( DmeMesh );
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USING_ELEMENT_FACTORY( DmeDag );
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USING_ELEMENT_FACTORY( DmeFaceSet );
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USING_ELEMENT_FACTORY( DmeModel );
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USING_ELEMENT_FACTORY( DmeJoint );
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USING_ELEMENT_FACTORY( DmeAttachment );
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USING_ELEMENT_FACTORY( DmeMakefile );
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USING_ELEMENT_FACTORY( DmeMDLMakefile );
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USING_ELEMENT_FACTORY( DmeDCCMakefile );
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USING_ELEMENT_FACTORY( DmeMayaMakefile );
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USING_ELEMENT_FACTORY( DmeXSIMakefile );
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USING_ELEMENT_FACTORY( DmeSourceDCCFile );
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USING_ELEMENT_FACTORY( DmeSourceMayaFile );
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USING_ELEMENT_FACTORY( DmeSourceXSIFile );
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USING_ELEMENT_FACTORY( DmeAnimationList );
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USING_ELEMENT_FACTORY( DmeClip );
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USING_ELEMENT_FACTORY( DmeChannelsClip );
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USING_ELEMENT_FACTORY( DmeChannel );
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USING_ELEMENT_FACTORY( DmeTimeFrame );
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USING_ELEMENT_FACTORY( DmeTrackGroup );
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USING_ELEMENT_FACTORY( DmeTrack );
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USING_ELEMENT_FACTORY( DmeCombinationDominationRule );
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USING_ELEMENT_FACTORY( DmeCombinationInputControl );
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USING_ELEMENT_FACTORY( DmeCombinationOperator );
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USING_ELEMENT_FACTORY( DmeIntLog );
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USING_ELEMENT_FACTORY( DmeFloatLog );
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USING_ELEMENT_FACTORY( DmeBoolLog );
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USING_ELEMENT_FACTORY( DmeColorLog );
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USING_ELEMENT_FACTORY( DmeVector2Log );
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USING_ELEMENT_FACTORY( DmeVector3Log );
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USING_ELEMENT_FACTORY( DmeVector4Log );
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USING_ELEMENT_FACTORY( DmeQAngleLog );
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USING_ELEMENT_FACTORY( DmeQuaternionLog );
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USING_ELEMENT_FACTORY( DmeVMatrixLog );
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USING_ELEMENT_FACTORY( DmeIntLogLayer );
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USING_ELEMENT_FACTORY( DmeFloatLogLayer );
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USING_ELEMENT_FACTORY( DmeBoolLogLayer );
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USING_ELEMENT_FACTORY( DmeColorLogLayer );
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USING_ELEMENT_FACTORY( DmeVector2LogLayer );
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USING_ELEMENT_FACTORY( DmeVector3LogLayer );
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USING_ELEMENT_FACTORY( DmeVector4LogLayer );
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USING_ELEMENT_FACTORY( DmeQAngleLogLayer );
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USING_ELEMENT_FACTORY( DmeQuaternionLogLayer );
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USING_ELEMENT_FACTORY( DmeVMatrixLogLayer );
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USING_ELEMENT_FACTORY( DmeIntCurveInfo );
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USING_ELEMENT_FACTORY( DmeFloatCurveInfo );
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USING_ELEMENT_FACTORY( DmeBoolCurveInfo );
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USING_ELEMENT_FACTORY( DmeColorCurveInfo );
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USING_ELEMENT_FACTORY( DmeVector2CurveInfo );
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USING_ELEMENT_FACTORY( DmeVector3CurveInfo );
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USING_ELEMENT_FACTORY( DmeVector4CurveInfo );
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USING_ELEMENT_FACTORY( DmeQAngleCurveInfo );
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USING_ELEMENT_FACTORY( DmeQuaternionCurveInfo );
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USING_ELEMENT_FACTORY( DmeVMatrixCurveInfo );
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USING_ELEMENT_FACTORY( DmeComponent );
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USING_ELEMENT_FACTORY( DmeSingleIndexedComponent );
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USING_ELEMENT_FACTORY( DmeDrawSettings );
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USING_ELEMENT_FACTORY( DmeEyePosition );
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USING_ELEMENT_FACTORY( DmeEyeball );
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