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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $NoKeywords: $
//
//=============================================================================//
#include <limits.h>
#include "studio.h"
#include "tier1/utlmap.h"
#include "tier1/utldict.h"
#include "tier1/utlbuffer.h"
#include "filesystem.h"
#include "tier0/icommandline.h"
// memdbgon must be the last include file in a .cpp file!!!
#include "tier0/memdbgon.h"
extern IFileSystem * g_pFileSystem;
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
// a string table to speed up searching for sequences in the current virtual model
struct modellookup_t { CUtlDict<short,short> seqTable; CUtlDict<short,short> animTable; };
static CUtlVector<modellookup_t> g_ModelLookup; static int g_ModelLookupIndex = -1;
inline bool HasLookupTable() { return g_ModelLookupIndex >= 0 ? true : false; }
inline CUtlDict<short,short> *GetSeqTable() { return &g_ModelLookup[g_ModelLookupIndex].seqTable; }
inline CUtlDict<short,short> *GetAnimTable() { return &g_ModelLookup[g_ModelLookupIndex].animTable; }
class CModelLookupContext { public: CModelLookupContext(int group, const studiohdr_t *pStudioHdr); ~CModelLookupContext();
private: int m_lookupIndex; };
CModelLookupContext::CModelLookupContext(int group, const studiohdr_t *pStudioHdr) { m_lookupIndex = -1; if ( group == 0 && pStudioHdr->numincludemodels ) { m_lookupIndex = g_ModelLookup.AddToTail(); g_ModelLookupIndex = g_ModelLookup.Count()-1; } }
CModelLookupContext::~CModelLookupContext() { if ( m_lookupIndex >= 0 ) { Assert(m_lookupIndex == (g_ModelLookup.Count()-1)); g_ModelLookup.FastRemove(m_lookupIndex); g_ModelLookupIndex = g_ModelLookup.Count()-1; } }
void virtualmodel_t::AppendModels( int group, const studiohdr_t *pStudioHdr ) { AUTO_LOCK( m_Lock );
// build a search table if necesary
CModelLookupContext ctx(group, pStudioHdr);
AppendSequences( group, pStudioHdr ); AppendAnimations( group, pStudioHdr ); AppendBonemap( group, pStudioHdr ); AppendAttachments( group, pStudioHdr ); AppendPoseParameters( group, pStudioHdr ); AppendNodes( group, pStudioHdr ); AppendIKLocks( group, pStudioHdr );
struct HandleAndHeader_t { void *handle; const studiohdr_t *pHdr; }; HandleAndHeader_t list[64];
// determine quantity of valid include models in one pass only
// temporarily cache results off, otherwise FindModel() causes ref counting problems
int j; int nValidIncludes = 0; for (j = 0; j < pStudioHdr->numincludemodels; j++) { // find model (increases ref count)
void *tmp = NULL; const studiohdr_t *pTmpHdr = pStudioHdr->FindModel( &tmp, pStudioHdr->pModelGroup( j )->pszName() ); if ( pTmpHdr ) { if ( nValidIncludes >= ARRAYSIZE( list ) ) { // would cause stack overflow
Assert( 0 ); break; }
list[nValidIncludes].handle = tmp; list[nValidIncludes].pHdr = pTmpHdr; nValidIncludes++; } }
if ( nValidIncludes ) { m_group.EnsureCapacity( m_group.Count() + nValidIncludes ); for (j = 0; j < nValidIncludes; j++) { MEM_ALLOC_CREDIT(); int group = m_group.AddToTail(); m_group[group].cache = list[j].handle; AppendModels( group, list[j].pHdr ); } }
UpdateAutoplaySequences( pStudioHdr ); }
void virtualmodel_t::AppendSequences( int group, const studiohdr_t *pStudioHdr ) { AUTO_LOCK( m_Lock ); int numCheck = m_seq.Count();
int j, k;
MEM_ALLOC_CREDIT();
CUtlVector< virtualsequence_t > seq;
seq = m_seq;
m_group[ group ].masterSeq.SetCount( pStudioHdr->numlocalseq );
for (j = 0; j < pStudioHdr->numlocalseq; j++) { const mstudioseqdesc_t *seqdesc = pStudioHdr->pLocalSeqdesc( j ); char *s1 = seqdesc->pszLabel();
if ( HasLookupTable() ) { k = numCheck; short index = GetSeqTable()->Find( s1 ); if ( index != GetSeqTable()->InvalidIndex() ) { k = GetSeqTable()->Element(index); } } else { for (k = 0; k < numCheck; k++) { const studiohdr_t *hdr = m_group[ seq[k].group ].GetStudioHdr(); char *s2 = hdr->pLocalSeqdesc( seq[k].index )->pszLabel(); if ( !stricmp( s1, s2 ) ) { break; } } } // no duplication
if (k == numCheck) { virtualsequence_t tmp; tmp.group = group; tmp.index = j; tmp.flags = seqdesc->flags; tmp.activity = seqdesc->activity; k = seq.AddToTail( tmp ); } else if (m_group[ seq[k].group ].GetStudioHdr()->pLocalSeqdesc( seq[k].index )->flags & STUDIO_OVERRIDE) { // the one in memory is a forward declared sequence, override it
virtualsequence_t tmp; tmp.group = group; tmp.index = j; tmp.flags = seqdesc->flags; tmp.activity = seqdesc->activity; seq[k] = tmp; } m_group[ group ].masterSeq[ j ] = k; }
if ( HasLookupTable() ) { for ( j = numCheck; j < seq.Count(); j++ ) { const studiohdr_t *hdr = m_group[ seq[j].group ].GetStudioHdr(); const char *s1 = hdr->pLocalSeqdesc( seq[j].index )->pszLabel(); GetSeqTable()->Insert( s1, j ); } }
m_seq = seq; }
void virtualmodel_t::UpdateAutoplaySequences( const studiohdr_t *pStudioHdr ) { AUTO_LOCK( m_Lock ); int autoplayCount = pStudioHdr->CountAutoplaySequences(); m_autoplaySequences.SetCount( autoplayCount ); pStudioHdr->CopyAutoplaySequences( m_autoplaySequences.Base(), autoplayCount ); }
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void virtualmodel_t::AppendAnimations( int group, const studiohdr_t *pStudioHdr ) { AUTO_LOCK( m_Lock ); int numCheck = m_anim.Count();
CUtlVector< virtualgeneric_t > anim; anim = m_anim;
MEM_ALLOC_CREDIT();
int j, k;
m_group[ group ].masterAnim.SetCount( pStudioHdr->numlocalanim );
for (j = 0; j < pStudioHdr->numlocalanim; j++) { char *s1 = pStudioHdr->pLocalAnimdesc( j )->pszName(); if ( HasLookupTable() ) { k = numCheck; short index = GetAnimTable()->Find( s1 ); if ( index != GetAnimTable()->InvalidIndex() ) { k = GetAnimTable()->Element(index); } } else { for (k = 0; k < numCheck; k++) { char *s2 = m_group[ anim[k].group ].GetStudioHdr()->pLocalAnimdesc( anim[k].index )->pszName(); if (stricmp( s1, s2 ) == 0) { break; } } } // no duplication
if (k == numCheck) { virtualgeneric_t tmp; tmp.group = group; tmp.index = j; k = anim.AddToTail( tmp ); }
m_group[ group ].masterAnim[ j ] = k; } if ( HasLookupTable() ) { for ( j = numCheck; j < anim.Count(); j++ ) { const char *s1 = m_group[ anim[j].group ].GetStudioHdr()->pLocalAnimdesc( anim[j].index )->pszName(); GetAnimTable()->Insert( s1, j ); } }
m_anim = anim; }
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void virtualmodel_t::AppendBonemap( int group, const studiohdr_t *pStudioHdr ) { AUTO_LOCK( m_Lock ); MEM_ALLOC_CREDIT();
const studiohdr_t *pBaseStudioHdr = m_group[ 0 ].GetStudioHdr( );
m_group[ group ].boneMap.SetCount( pBaseStudioHdr->numbones ); m_group[ group ].masterBone.SetCount( pStudioHdr->numbones );
int j, k;
if (group == 0) { for (j = 0; j < pStudioHdr->numbones; j++) { m_group[ group ].boneMap[ j ] = j; m_group[ group ].masterBone[ j ] = j; } } else { for (j = 0; j < pBaseStudioHdr->numbones; j++) { m_group[ group ].boneMap[ j ] = -1; } for (j = 0; j < pStudioHdr->numbones; j++) { // NOTE: studiohdr has a bone table - using the table is ~5% faster than this for alyx.mdl on a P4/3.2GHz
for (k = 0; k < pBaseStudioHdr->numbones; k++) { if (stricmp( pStudioHdr->pBone( j )->pszName(), pBaseStudioHdr->pBone( k )->pszName() ) == 0) { break; } } if (k < pBaseStudioHdr->numbones) { m_group[ group ].masterBone[ j ] = k; m_group[ group ].boneMap[ k ] = j;
// FIXME: these runtime messages don't display in hlmv
if ((pStudioHdr->pBone( j )->parent == -1) || (pBaseStudioHdr->pBone( k )->parent == -1)) { if ((pStudioHdr->pBone( j )->parent != -1) || (pBaseStudioHdr->pBone( k )->parent != -1)) { Warning( "%s/%s : missmatched parent bones on \"%s\"\n", pBaseStudioHdr->pszName(), pStudioHdr->pszName(), pStudioHdr->pBone( j )->pszName() ); } } else if (m_group[ group ].masterBone[ pStudioHdr->pBone( j )->parent ] != m_group[ 0 ].masterBone[ pBaseStudioHdr->pBone( k )->parent ]) { Warning( "%s/%s : missmatched parent bones on \"%s\"\n", pBaseStudioHdr->pszName(), pStudioHdr->pszName(), pStudioHdr->pBone( j )->pszName() ); } } else { m_group[ group ].masterBone[ j ] = -1; } } } }
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void virtualmodel_t::AppendAttachments( int group, const studiohdr_t *pStudioHdr ) { AUTO_LOCK( m_Lock ); int numCheck = m_attachment.Count();
CUtlVector< virtualgeneric_t > attachment; attachment = m_attachment;
MEM_ALLOC_CREDIT();
int j, k, n;
m_group[ group ].masterAttachment.SetCount( pStudioHdr->numlocalattachments );
for (j = 0; j < pStudioHdr->numlocalattachments; j++) {
n = m_group[ group ].masterBone[ pStudioHdr->pLocalAttachment( j )->localbone ]; // skip if the attachments bone doesn't exist in the root model
if (n == -1) { continue; } char *s1 = pStudioHdr->pLocalAttachment( j )->pszName(); for (k = 0; k < numCheck; k++) { char *s2 = m_group[ attachment[k].group ].GetStudioHdr()->pLocalAttachment( attachment[k].index )->pszName();
if (stricmp( s1, s2 ) == 0) { break; } } // no duplication
if (k == numCheck) { virtualgeneric_t tmp; tmp.group = group; tmp.index = j; k = attachment.AddToTail( tmp );
// make sure bone flags are set so attachment calculates
if ((m_group[ 0 ].GetStudioHdr()->pBone( n )->flags & BONE_USED_BY_ATTACHMENT) == 0) { while (n != -1) { m_group[ 0 ].GetStudioHdr()->pBone( n )->flags |= BONE_USED_BY_ATTACHMENT;
if (m_group[ 0 ].GetStudioHdr()->pLinearBones()) { *m_group[ 0 ].GetStudioHdr()->pLinearBones()->pflags(n) |= BONE_USED_BY_ATTACHMENT; }
n = m_group[ 0 ].GetStudioHdr()->pBone( n )->parent; } continue; } }
m_group[ group ].masterAttachment[ j ] = k; }
m_attachment = attachment; }
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void virtualmodel_t::AppendPoseParameters( int group, const studiohdr_t *pStudioHdr ) { AUTO_LOCK( m_Lock ); int numCheck = m_pose.Count();
CUtlVector< virtualgeneric_t > pose; pose = m_pose;
MEM_ALLOC_CREDIT();
int j, k;
m_group[ group ].masterPose.SetCount( pStudioHdr->numlocalposeparameters );
for (j = 0; j < pStudioHdr->numlocalposeparameters; j++) { char *s1 = pStudioHdr->pLocalPoseParameter( j )->pszName(); for (k = 0; k < numCheck; k++) { char *s2 = m_group[ pose[k].group ].GetStudioHdr()->pLocalPoseParameter( pose[k].index )->pszName();
if (stricmp( s1, s2 ) == 0) { break; } } if (k == numCheck) { // no duplication
virtualgeneric_t tmp; tmp.group = group; tmp.index = j; k = pose.AddToTail( tmp ); } else { // duplicate, reset start and end to fit full dynamic range
mstudioposeparamdesc_t *pPose1 = pStudioHdr->pLocalPoseParameter( j ); mstudioposeparamdesc_t *pPose2 = m_group[ pose[k].group ].GetStudioHdr()->pLocalPoseParameter( pose[k].index ); float start = min( pPose2->end, min( pPose1->end, min( pPose2->start, pPose1->start ) ) ); float end = max( pPose2->end, max( pPose1->end, max( pPose2->start, pPose1->start ) ) ); pPose2->start = start; pPose2->end = end; }
m_group[ group ].masterPose[ j ] = k; }
m_pose = pose; }
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void virtualmodel_t::AppendNodes( int group, const studiohdr_t *pStudioHdr ) { AUTO_LOCK( m_Lock ); int numCheck = m_node.Count();
CUtlVector< virtualgeneric_t > node; node = m_node;
MEM_ALLOC_CREDIT();
int j, k;
m_group[ group ].masterNode.SetCount( pStudioHdr->numlocalnodes );
for (j = 0; j < pStudioHdr->numlocalnodes; j++) { char *s1 = pStudioHdr->pszLocalNodeName( j ); for (k = 0; k < numCheck; k++) { char *s2 = m_group[ node[k].group ].GetStudioHdr()->pszLocalNodeName( node[k].index );
if (stricmp( s1, s2 ) == 0) { break; } } // no duplication
if (k == numCheck) { virtualgeneric_t tmp; tmp.group = group; tmp.index = j; k = node.AddToTail( tmp ); }
m_group[ group ].masterNode[ j ] = k; }
m_node = node; }
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void virtualmodel_t::AppendIKLocks( int group, const studiohdr_t *pStudioHdr ) { AUTO_LOCK( m_Lock ); int numCheck = m_iklock.Count();
CUtlVector< virtualgeneric_t > iklock; iklock = m_iklock;
int j, k;
for (j = 0; j < pStudioHdr->numlocalikautoplaylocks; j++) { int chain1 = pStudioHdr->pLocalIKAutoplayLock( j )->chain; for (k = 0; k < numCheck; k++) { int chain2 = m_group[ iklock[k].group ].GetStudioHdr()->pLocalIKAutoplayLock( iklock[k].index )->chain;
if (chain1 == chain2) { break; } } // no duplication
if (k == numCheck) { MEM_ALLOC_CREDIT();
virtualgeneric_t tmp; tmp.group = group; tmp.index = j; k = iklock.AddToTail( tmp ); } }
m_iklock = iklock;
// copy knee directions for uninitialized knees
if ( group != 0 ) { studiohdr_t *pBaseHdr = (studiohdr_t *)m_group[ 0 ].GetStudioHdr(); if ( pStudioHdr->numikchains == pBaseHdr->numikchains ) { for (j = 0; j < pStudioHdr->numikchains; j++) { if ( pBaseHdr->pIKChain( j )->pLink(0)->kneeDir.LengthSqr() == 0.0f ) { if ( pStudioHdr->pIKChain( j )->pLink(0)->kneeDir.LengthSqr() > 0.0f ) { pBaseHdr->pIKChain( j )->pLink(0)->kneeDir = pStudioHdr->pIKChain( j )->pLink(0)->kneeDir; } } } } } }
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