Team Fortress 2 Source Code as on 22/4/2020
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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $NoKeywords: $
//
//=============================================================================//
#include <limits.h>
#include "studio.h"
#include "tier1/utlmap.h"
#include "tier1/utldict.h"
#include "tier1/utlbuffer.h"
#include "filesystem.h"
#include "tier0/icommandline.h"
// memdbgon must be the last include file in a .cpp file!!!
#include "tier0/memdbgon.h"
extern IFileSystem * g_pFileSystem;
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
// a string table to speed up searching for sequences in the current virtual model
struct modellookup_t
{
CUtlDict<short,short> seqTable;
CUtlDict<short,short> animTable;
};
static CUtlVector<modellookup_t> g_ModelLookup;
static int g_ModelLookupIndex = -1;
inline bool HasLookupTable()
{
return g_ModelLookupIndex >= 0 ? true : false;
}
inline CUtlDict<short,short> *GetSeqTable()
{
return &g_ModelLookup[g_ModelLookupIndex].seqTable;
}
inline CUtlDict<short,short> *GetAnimTable()
{
return &g_ModelLookup[g_ModelLookupIndex].animTable;
}
class CModelLookupContext
{
public:
CModelLookupContext(int group, const studiohdr_t *pStudioHdr);
~CModelLookupContext();
private:
int m_lookupIndex;
};
CModelLookupContext::CModelLookupContext(int group, const studiohdr_t *pStudioHdr)
{
m_lookupIndex = -1;
if ( group == 0 && pStudioHdr->numincludemodels )
{
m_lookupIndex = g_ModelLookup.AddToTail();
g_ModelLookupIndex = g_ModelLookup.Count()-1;
}
}
CModelLookupContext::~CModelLookupContext()
{
if ( m_lookupIndex >= 0 )
{
Assert(m_lookupIndex == (g_ModelLookup.Count()-1));
g_ModelLookup.FastRemove(m_lookupIndex);
g_ModelLookupIndex = g_ModelLookup.Count()-1;
}
}
void virtualmodel_t::AppendModels( int group, const studiohdr_t *pStudioHdr )
{
AUTO_LOCK( m_Lock );
// build a search table if necesary
CModelLookupContext ctx(group, pStudioHdr);
AppendSequences( group, pStudioHdr );
AppendAnimations( group, pStudioHdr );
AppendBonemap( group, pStudioHdr );
AppendAttachments( group, pStudioHdr );
AppendPoseParameters( group, pStudioHdr );
AppendNodes( group, pStudioHdr );
AppendIKLocks( group, pStudioHdr );
struct HandleAndHeader_t
{
void *handle;
const studiohdr_t *pHdr;
};
HandleAndHeader_t list[64];
// determine quantity of valid include models in one pass only
// temporarily cache results off, otherwise FindModel() causes ref counting problems
int j;
int nValidIncludes = 0;
for (j = 0; j < pStudioHdr->numincludemodels; j++)
{
// find model (increases ref count)
void *tmp = NULL;
const studiohdr_t *pTmpHdr = pStudioHdr->FindModel( &tmp, pStudioHdr->pModelGroup( j )->pszName() );
if ( pTmpHdr )
{
if ( nValidIncludes >= ARRAYSIZE( list ) )
{
// would cause stack overflow
Assert( 0 );
break;
}
list[nValidIncludes].handle = tmp;
list[nValidIncludes].pHdr = pTmpHdr;
nValidIncludes++;
}
}
if ( nValidIncludes )
{
m_group.EnsureCapacity( m_group.Count() + nValidIncludes );
for (j = 0; j < nValidIncludes; j++)
{
MEM_ALLOC_CREDIT();
int group = m_group.AddToTail();
m_group[group].cache = list[j].handle;
AppendModels( group, list[j].pHdr );
}
}
UpdateAutoplaySequences( pStudioHdr );
}
void virtualmodel_t::AppendSequences( int group, const studiohdr_t *pStudioHdr )
{
AUTO_LOCK( m_Lock );
int numCheck = m_seq.Count();
int j, k;
MEM_ALLOC_CREDIT();
CUtlVector< virtualsequence_t > seq;
seq = m_seq;
m_group[ group ].masterSeq.SetCount( pStudioHdr->numlocalseq );
for (j = 0; j < pStudioHdr->numlocalseq; j++)
{
const mstudioseqdesc_t *seqdesc = pStudioHdr->pLocalSeqdesc( j );
char *s1 = seqdesc->pszLabel();
if ( HasLookupTable() )
{
k = numCheck;
short index = GetSeqTable()->Find( s1 );
if ( index != GetSeqTable()->InvalidIndex() )
{
k = GetSeqTable()->Element(index);
}
}
else
{
for (k = 0; k < numCheck; k++)
{
const studiohdr_t *hdr = m_group[ seq[k].group ].GetStudioHdr();
char *s2 = hdr->pLocalSeqdesc( seq[k].index )->pszLabel();
if ( !stricmp( s1, s2 ) )
{
break;
}
}
}
// no duplication
if (k == numCheck)
{
virtualsequence_t tmp;
tmp.group = group;
tmp.index = j;
tmp.flags = seqdesc->flags;
tmp.activity = seqdesc->activity;
k = seq.AddToTail( tmp );
}
else if (m_group[ seq[k].group ].GetStudioHdr()->pLocalSeqdesc( seq[k].index )->flags & STUDIO_OVERRIDE)
{
// the one in memory is a forward declared sequence, override it
virtualsequence_t tmp;
tmp.group = group;
tmp.index = j;
tmp.flags = seqdesc->flags;
tmp.activity = seqdesc->activity;
seq[k] = tmp;
}
m_group[ group ].masterSeq[ j ] = k;
}
if ( HasLookupTable() )
{
for ( j = numCheck; j < seq.Count(); j++ )
{
const studiohdr_t *hdr = m_group[ seq[j].group ].GetStudioHdr();
const char *s1 = hdr->pLocalSeqdesc( seq[j].index )->pszLabel();
GetSeqTable()->Insert( s1, j );
}
}
m_seq = seq;
}
void virtualmodel_t::UpdateAutoplaySequences( const studiohdr_t *pStudioHdr )
{
AUTO_LOCK( m_Lock );
int autoplayCount = pStudioHdr->CountAutoplaySequences();
m_autoplaySequences.SetCount( autoplayCount );
pStudioHdr->CopyAutoplaySequences( m_autoplaySequences.Base(), autoplayCount );
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void virtualmodel_t::AppendAnimations( int group, const studiohdr_t *pStudioHdr )
{
AUTO_LOCK( m_Lock );
int numCheck = m_anim.Count();
CUtlVector< virtualgeneric_t > anim;
anim = m_anim;
MEM_ALLOC_CREDIT();
int j, k;
m_group[ group ].masterAnim.SetCount( pStudioHdr->numlocalanim );
for (j = 0; j < pStudioHdr->numlocalanim; j++)
{
char *s1 = pStudioHdr->pLocalAnimdesc( j )->pszName();
if ( HasLookupTable() )
{
k = numCheck;
short index = GetAnimTable()->Find( s1 );
if ( index != GetAnimTable()->InvalidIndex() )
{
k = GetAnimTable()->Element(index);
}
}
else
{
for (k = 0; k < numCheck; k++)
{
char *s2 = m_group[ anim[k].group ].GetStudioHdr()->pLocalAnimdesc( anim[k].index )->pszName();
if (stricmp( s1, s2 ) == 0)
{
break;
}
}
}
// no duplication
if (k == numCheck)
{
virtualgeneric_t tmp;
tmp.group = group;
tmp.index = j;
k = anim.AddToTail( tmp );
}
m_group[ group ].masterAnim[ j ] = k;
}
if ( HasLookupTable() )
{
for ( j = numCheck; j < anim.Count(); j++ )
{
const char *s1 = m_group[ anim[j].group ].GetStudioHdr()->pLocalAnimdesc( anim[j].index )->pszName();
GetAnimTable()->Insert( s1, j );
}
}
m_anim = anim;
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void virtualmodel_t::AppendBonemap( int group, const studiohdr_t *pStudioHdr )
{
AUTO_LOCK( m_Lock );
MEM_ALLOC_CREDIT();
const studiohdr_t *pBaseStudioHdr = m_group[ 0 ].GetStudioHdr( );
m_group[ group ].boneMap.SetCount( pBaseStudioHdr->numbones );
m_group[ group ].masterBone.SetCount( pStudioHdr->numbones );
int j, k;
if (group == 0)
{
for (j = 0; j < pStudioHdr->numbones; j++)
{
m_group[ group ].boneMap[ j ] = j;
m_group[ group ].masterBone[ j ] = j;
}
}
else
{
for (j = 0; j < pBaseStudioHdr->numbones; j++)
{
m_group[ group ].boneMap[ j ] = -1;
}
for (j = 0; j < pStudioHdr->numbones; j++)
{
// NOTE: studiohdr has a bone table - using the table is ~5% faster than this for alyx.mdl on a P4/3.2GHz
for (k = 0; k < pBaseStudioHdr->numbones; k++)
{
if (stricmp( pStudioHdr->pBone( j )->pszName(), pBaseStudioHdr->pBone( k )->pszName() ) == 0)
{
break;
}
}
if (k < pBaseStudioHdr->numbones)
{
m_group[ group ].masterBone[ j ] = k;
m_group[ group ].boneMap[ k ] = j;
// FIXME: these runtime messages don't display in hlmv
if ((pStudioHdr->pBone( j )->parent == -1) || (pBaseStudioHdr->pBone( k )->parent == -1))
{
if ((pStudioHdr->pBone( j )->parent != -1) || (pBaseStudioHdr->pBone( k )->parent != -1))
{
Warning( "%s/%s : missmatched parent bones on \"%s\"\n", pBaseStudioHdr->pszName(), pStudioHdr->pszName(), pStudioHdr->pBone( j )->pszName() );
}
}
else if (m_group[ group ].masterBone[ pStudioHdr->pBone( j )->parent ] != m_group[ 0 ].masterBone[ pBaseStudioHdr->pBone( k )->parent ])
{
Warning( "%s/%s : missmatched parent bones on \"%s\"\n", pBaseStudioHdr->pszName(), pStudioHdr->pszName(), pStudioHdr->pBone( j )->pszName() );
}
}
else
{
m_group[ group ].masterBone[ j ] = -1;
}
}
}
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void virtualmodel_t::AppendAttachments( int group, const studiohdr_t *pStudioHdr )
{
AUTO_LOCK( m_Lock );
int numCheck = m_attachment.Count();
CUtlVector< virtualgeneric_t > attachment;
attachment = m_attachment;
MEM_ALLOC_CREDIT();
int j, k, n;
m_group[ group ].masterAttachment.SetCount( pStudioHdr->numlocalattachments );
for (j = 0; j < pStudioHdr->numlocalattachments; j++)
{
n = m_group[ group ].masterBone[ pStudioHdr->pLocalAttachment( j )->localbone ];
// skip if the attachments bone doesn't exist in the root model
if (n == -1)
{
continue;
}
char *s1 = pStudioHdr->pLocalAttachment( j )->pszName();
for (k = 0; k < numCheck; k++)
{
char *s2 = m_group[ attachment[k].group ].GetStudioHdr()->pLocalAttachment( attachment[k].index )->pszName();
if (stricmp( s1, s2 ) == 0)
{
break;
}
}
// no duplication
if (k == numCheck)
{
virtualgeneric_t tmp;
tmp.group = group;
tmp.index = j;
k = attachment.AddToTail( tmp );
// make sure bone flags are set so attachment calculates
if ((m_group[ 0 ].GetStudioHdr()->pBone( n )->flags & BONE_USED_BY_ATTACHMENT) == 0)
{
while (n != -1)
{
m_group[ 0 ].GetStudioHdr()->pBone( n )->flags |= BONE_USED_BY_ATTACHMENT;
if (m_group[ 0 ].GetStudioHdr()->pLinearBones())
{
*m_group[ 0 ].GetStudioHdr()->pLinearBones()->pflags(n) |= BONE_USED_BY_ATTACHMENT;
}
n = m_group[ 0 ].GetStudioHdr()->pBone( n )->parent;
}
continue;
}
}
m_group[ group ].masterAttachment[ j ] = k;
}
m_attachment = attachment;
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void virtualmodel_t::AppendPoseParameters( int group, const studiohdr_t *pStudioHdr )
{
AUTO_LOCK( m_Lock );
int numCheck = m_pose.Count();
CUtlVector< virtualgeneric_t > pose;
pose = m_pose;
MEM_ALLOC_CREDIT();
int j, k;
m_group[ group ].masterPose.SetCount( pStudioHdr->numlocalposeparameters );
for (j = 0; j < pStudioHdr->numlocalposeparameters; j++)
{
char *s1 = pStudioHdr->pLocalPoseParameter( j )->pszName();
for (k = 0; k < numCheck; k++)
{
char *s2 = m_group[ pose[k].group ].GetStudioHdr()->pLocalPoseParameter( pose[k].index )->pszName();
if (stricmp( s1, s2 ) == 0)
{
break;
}
}
if (k == numCheck)
{
// no duplication
virtualgeneric_t tmp;
tmp.group = group;
tmp.index = j;
k = pose.AddToTail( tmp );
}
else
{
// duplicate, reset start and end to fit full dynamic range
mstudioposeparamdesc_t *pPose1 = pStudioHdr->pLocalPoseParameter( j );
mstudioposeparamdesc_t *pPose2 = m_group[ pose[k].group ].GetStudioHdr()->pLocalPoseParameter( pose[k].index );
float start = min( pPose2->end, min( pPose1->end, min( pPose2->start, pPose1->start ) ) );
float end = max( pPose2->end, max( pPose1->end, max( pPose2->start, pPose1->start ) ) );
pPose2->start = start;
pPose2->end = end;
}
m_group[ group ].masterPose[ j ] = k;
}
m_pose = pose;
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void virtualmodel_t::AppendNodes( int group, const studiohdr_t *pStudioHdr )
{
AUTO_LOCK( m_Lock );
int numCheck = m_node.Count();
CUtlVector< virtualgeneric_t > node;
node = m_node;
MEM_ALLOC_CREDIT();
int j, k;
m_group[ group ].masterNode.SetCount( pStudioHdr->numlocalnodes );
for (j = 0; j < pStudioHdr->numlocalnodes; j++)
{
char *s1 = pStudioHdr->pszLocalNodeName( j );
for (k = 0; k < numCheck; k++)
{
char *s2 = m_group[ node[k].group ].GetStudioHdr()->pszLocalNodeName( node[k].index );
if (stricmp( s1, s2 ) == 0)
{
break;
}
}
// no duplication
if (k == numCheck)
{
virtualgeneric_t tmp;
tmp.group = group;
tmp.index = j;
k = node.AddToTail( tmp );
}
m_group[ group ].masterNode[ j ] = k;
}
m_node = node;
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void virtualmodel_t::AppendIKLocks( int group, const studiohdr_t *pStudioHdr )
{
AUTO_LOCK( m_Lock );
int numCheck = m_iklock.Count();
CUtlVector< virtualgeneric_t > iklock;
iklock = m_iklock;
int j, k;
for (j = 0; j < pStudioHdr->numlocalikautoplaylocks; j++)
{
int chain1 = pStudioHdr->pLocalIKAutoplayLock( j )->chain;
for (k = 0; k < numCheck; k++)
{
int chain2 = m_group[ iklock[k].group ].GetStudioHdr()->pLocalIKAutoplayLock( iklock[k].index )->chain;
if (chain1 == chain2)
{
break;
}
}
// no duplication
if (k == numCheck)
{
MEM_ALLOC_CREDIT();
virtualgeneric_t tmp;
tmp.group = group;
tmp.index = j;
k = iklock.AddToTail( tmp );
}
}
m_iklock = iklock;
// copy knee directions for uninitialized knees
if ( group != 0 )
{
studiohdr_t *pBaseHdr = (studiohdr_t *)m_group[ 0 ].GetStudioHdr();
if ( pStudioHdr->numikchains == pBaseHdr->numikchains )
{
for (j = 0; j < pStudioHdr->numikchains; j++)
{
if ( pBaseHdr->pIKChain( j )->pLink(0)->kneeDir.LengthSqr() == 0.0f )
{
if ( pStudioHdr->pIKChain( j )->pLink(0)->kneeDir.LengthSqr() > 0.0f )
{
pBaseHdr->pIKChain( j )->pLink(0)->kneeDir = pStudioHdr->pIKChain( j )->pLink(0)->kneeDir;
}
}
}
}
}
}