Team Fortress 2 Source Code as on 22/4/2020
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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $NoKeywords: $
//=============================================================================//
#ifndef MESSAGEBOX_H
#define MESSAGEBOX_H
#ifdef _WIN32
#pragma once
#endif
#include <vgui/VGUI.h>
#include <vgui_controls/Frame.h>
// prevent windows macros from messing with the class
#ifdef MessageBox
#undef MessageBox
#endif
namespace vgui {
//-----------------------------------------------------------------------------
// Purpose: Popup discardable message box
//-----------------------------------------------------------------------------
class MessageBox : public Frame { DECLARE_CLASS_SIMPLE( MessageBox, Frame );
public: // title - Text to be displayed in the title bar of the window
// text - Text message in the message box
// startMinimized - wether message box starts minimized. Starts invisible by default
// parent - parent panel of the message box, by default it has no parent. This will keep the box visible until the OK button is pressed.
MessageBox(const char *title, const char *text, Panel *parent = NULL); MessageBox(const wchar_t *wszTitle, const wchar_t *wszText, Panel *parent = NULL); ~MessageBox();
// Put the message box into a modal state
virtual void DoModal(Frame *pFrameOver = NULL);
// make the message box appear and in a modeless state
virtual void ShowWindow(Frame *pFrameOver = NULL);
// Set a string command to be sent when the OK button is pressed
// Use AddActionSignalTarget() to mark yourself as a recipient of the command
virtual void SetCommand(const char *command); virtual void SetCommand(KeyValues *command);
// Set the visibility of the OK button.
virtual void SetOKButtonVisible(bool state);
// Set the text on the OK button
virtual void SetOKButtonText(const char *buttonText); virtual void SetOKButtonText(const wchar_t *wszButtonText);
// Cancel button (off by default)
void SetCancelButtonVisible(bool state); void SetCancelButtonText(const char *buttonText); void SetCancelButtonText(const wchar_t *wszButtonText); void SetCancelCommand( KeyValues *command );
// Toggles visibility of the close box.
virtual void DisableCloseButton(bool state);
virtual void OnCommand( const char *pCommand );
// Shows the message box over the cursor
void ShowMessageBoxOverCursor( bool bEnable );
protected: virtual void PerformLayout(); virtual void ApplySchemeSettings(IScheme *pScheme);
protected: Button *m_pOkButton; Button *m_pCancelButton; Label *m_pMessageLabel;
private: MESSAGE_FUNC( OnShutdownRequest, "ShutdownRequest" );
void Init(); KeyValues *m_OkCommand; KeyValues *m_CancelCommand; vgui::Frame *m_pFrameOver; bool m_bNoAutoClose : 1; bool m_bShowMessageBoxOverCursor : 1; };
} // namespace vgui
#endif // MESSAGEBOX_H
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