Team Fortress 2 Source Code as on 22/4/2020
You can not select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
 
 
 
 
 
 

98 lines
2.8 KiB

//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $NoKeywords: $
//=============================================================================//
#ifndef MESSAGEBOX_H
#define MESSAGEBOX_H
#ifdef _WIN32
#pragma once
#endif
#include <vgui/VGUI.h>
#include <vgui_controls/Frame.h>
// prevent windows macros from messing with the class
#ifdef MessageBox
#undef MessageBox
#endif
namespace vgui
{
//-----------------------------------------------------------------------------
// Purpose: Popup discardable message box
//-----------------------------------------------------------------------------
class MessageBox : public Frame
{
DECLARE_CLASS_SIMPLE( MessageBox, Frame );
public:
// title - Text to be displayed in the title bar of the window
// text - Text message in the message box
// startMinimized - wether message box starts minimized. Starts invisible by default
// parent - parent panel of the message box, by default it has no parent. This will keep the box visible until the OK button is pressed.
MessageBox(const char *title, const char *text, Panel *parent = NULL);
MessageBox(const wchar_t *wszTitle, const wchar_t *wszText, Panel *parent = NULL);
~MessageBox();
// Put the message box into a modal state
virtual void DoModal(Frame *pFrameOver = NULL);
// make the message box appear and in a modeless state
virtual void ShowWindow(Frame *pFrameOver = NULL);
// Set a string command to be sent when the OK button is pressed
// Use AddActionSignalTarget() to mark yourself as a recipient of the command
virtual void SetCommand(const char *command);
virtual void SetCommand(KeyValues *command);
// Set the visibility of the OK button.
virtual void SetOKButtonVisible(bool state);
// Set the text on the OK button
virtual void SetOKButtonText(const char *buttonText);
virtual void SetOKButtonText(const wchar_t *wszButtonText);
// Cancel button (off by default)
void SetCancelButtonVisible(bool state);
void SetCancelButtonText(const char *buttonText);
void SetCancelButtonText(const wchar_t *wszButtonText);
void SetCancelCommand( KeyValues *command );
// Toggles visibility of the close box.
virtual void DisableCloseButton(bool state);
virtual void OnCommand( const char *pCommand );
// Shows the message box over the cursor
void ShowMessageBoxOverCursor( bool bEnable );
protected:
virtual void PerformLayout();
virtual void ApplySchemeSettings(IScheme *pScheme);
protected:
Button *m_pOkButton;
Button *m_pCancelButton;
Label *m_pMessageLabel;
private:
MESSAGE_FUNC( OnShutdownRequest, "ShutdownRequest" );
void Init();
KeyValues *m_OkCommand;
KeyValues *m_CancelCommand;
vgui::Frame *m_pFrameOver;
bool m_bNoAutoClose : 1;
bool m_bShowMessageBoxOverCursor : 1;
};
} // namespace vgui
#endif // MESSAGEBOX_H