Team Fortress 2 Source Code as on 22/4/2020
You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
|
|
//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
//=============================================================================
#ifndef TOOLWINDOW_H
#define TOOLWINDOW_H
#ifdef _WIN32
#pragma once
#endif
#include <vgui/VGUI.h>
#include <vgui_controls/Frame.h>
namespace vgui {
class ToolWindow;
// So that an app can have a "custom" tool window class created during window drag/drop operations on the property sheet
class IToolWindowFactory { public: virtual ToolWindow *InstanceToolWindow( Panel *parent, bool contextLabel, Panel *firstPage, char const *title, bool contextMenu ) = 0; };
//-----------------------------------------------------------------------------
// Purpose: Simple frame that holds a property sheet
//-----------------------------------------------------------------------------
class ToolWindow : public Frame { DECLARE_CLASS_SIMPLE( ToolWindow, Frame );
public: ToolWindow(Panel *parent, bool contextLabel, IToolWindowFactory *factory = 0, Panel *page = NULL, char const *title = NULL, bool contextMenu = false, bool inGlobalList = true );
~ToolWindow();
virtual bool IsDraggableTabContainer() const;
// returns a pointer to the PropertySheet this dialog encapsulates
PropertySheet *GetPropertySheet();
// wrapper for PropertySheet interface
void AddPage(Panel *page, const char *title, bool contextMenu ); void RemovePage( Panel *page ); Panel *GetActivePage(); void SetActivePage( Panel *page );
void SetToolWindowFactory( IToolWindowFactory *factory ); IToolWindowFactory *GetToolWindowFactory();
static int GetToolWindowCount(); static ToolWindow *GetToolWindow( int index );
static CUtlVector< ToolWindow * > s_ToolWindows;
virtual void Grow( int edge = 0, int from_x = -1, int from_y = -1 ); virtual void GrowFromClick();
protected: // vgui overrides
virtual void PerformLayout(); virtual void ActivateBuildMode(); virtual void RequestFocus(int direction = 0); virtual void OnMousePressed(MouseCode code); virtual void OnMouseDoublePressed(MouseCode code);
private: PropertySheet *m_pPropertySheet; IToolWindowFactory *m_pFactory; };
}; // vgui
#endif // TOOLWINDOW_H
|